• 3

    posted a message on Macro / Keybind Mod
    Hmm, sorry you're having trouble. It shouldn't conflict with Improved Chat, I have just installed Improved Chat and tested it and I've been unable to replicate the behaviour you describe. Did you install ModLoader before installing Improved Chat (as mentioned in the Improved Chat forum post)?

    I tried with a clean install of 1.7.3, installed Modloader and my own mod, then installed Improved Chat and everything worked as expected, so I don't know what else to try.

    Sorry I can't help any more but if you're still having trouble it may be worth checking that there aren't other conflicts - are you running any other ModLoader mods?
    Posted in: Minecraft Mods
  • 3

    posted a message on LiteLoader
    Quote from LoRaM100»


    To answer your question, I think most Mods are on hold until Forge Mixin gets updated.

    Patience grasshopper.

    Lou


    FTFY :P I don't depend on Forge, I depend on a toolchain which includes (up until now) LaunchWrapper (a Mojang product written by cpw) and ForgeGradle (a modern build toolchain which was designed for Forge but is basically the contemporary MCP) and Mixin (LiteLoader's core which was extracted and improved to power Sponge and other mods).


    LaunchWrapper has been supplanted by ModLauncher (a new project written by cpw to address the shortcomings of LaunchWrapper) and I am having to update Mixin to support it. I am also folding in some internal improvements to the structure of Mixin in the process, since the adoption of ModLauncher has necessitated some significant changes anyway.


    All this is taking time, LL will come to 1.13.x but it's just taking time. We haven't had changes of this magnitude in recent years and this is taking considerable work to achieve.

    Posted in: Minecraft Mods
  • 10

    posted a message on LiteLoader

    1.13 for Forge, LiteLoader and Sponge is going to be a huge undertaking because in order to support Java 9 all of these projects are moving from LegacyLauncher to ModLauncher.


    This is such a massive undertaking because I first have to update Mixin, which is going to be a first class citizen under the ModLauncher regime.


    This is the biggest upheaval in the history of minecraft releases, and people who understand that statement in the context of some of the changes which have happened in the past will understand the true scope of these changes.


    I would request patience. Please just report further requests for updates per the forum rules.

    Posted in: Minecraft Mods
  • 5

    posted a message on LiteLoader

    I'm not dead, I just go through protracted periods of being insanely busy IRL which vary based on the events I'm working on.

    Posted in: Minecraft Mods
  • 49

    posted a message on WorldEditCUI


    This mod provides a client-side user interface for the WorldEdit plugin allowing you to see your selected region in-game in real time. It allows you to work more quickly and accurately with your WorldEdit selection and is especially useful when working with Polygon, Convex Hull and Cylinder selections.

    WorldEditCUI was originally written by lahwran, it was subsequently maintained by yetanotherx, huge thanks goes to both for their previous work on the mod.

    • Display your WorldEdit selection instantly in-game
    • Display multiple regions for other server-side plugins such as Grief Prevention
    • Display current chunk boundary, like vanilla but works with shaders
    • Feel good about yourself
    • Doesn't cause global warming*

    *Not guaranteed



    To install the mod:

    1. Download and install LiteLoader for your version of Minecraft
    2. Download the latest version of the WorldEditCUI litemod and copy it to your mods folder. NOTE: Some browsers will change the file extension to .zip when downloading, if this happens be sure to change it back to .litemod or LiteLoader will not find the mod!
    3. Run the game and bask in the warm glow of your new CUI mod

























    To use WorldEditCUI, simply make a selection on a server using WorldEdit, your selection will be instantly displayed on the screen. To clear your current selection issue the command //sel







    WorldEditCUI is licensed under the Eclipse Public License, the current source can be found on my GitHub.

    Posted in: Minecraft Mods
  • 1

    posted a message on Macro / Keybind Mod

    The server's being hammered by a DOS attack at the moment which is occasionally crashing the webserver. If the problems persist then I'll look at migrating the hosting to one of my other boxes.

    Posted in: Minecraft Mods
  • 1

    posted a message on Macro / Keybind Mod

    I don't really know what you're asking, the FILTER directive already terminates the chatfilter macro so the behaviour you're describing is already the case.

    (latest version has an issue with the text editor's slider, so I reverted)

    What? this is the first I've heard of this. Please describe the issue you're having.
    Posted in: Minecraft Mods
  • 1

    posted a message on Macro / Keybind Mod

    Sliders work similarly to labels in that you bind them to a shared variable, you can then simply access the shared variable in your scripts to get or set the value. Shared variables (unlike normal variables) are not attached to the macro trigger that owns the macro, they are shared amongst all scripts. To make a shared variable, prepend an at symbol "@" to the variable name. In order to avoid breaking other scripts with local variables, shared variables exist independently of local variables so for example @#foo is a shared counter variable and #foo is a local counter variable.


    So to use the slider value, simply enter a shared variable name eg. @#myslider and you can then use this in your scripts.


    GETPROPERTY and SETPROPERTY are mainly for runtime customisation of controls (eg. changing colours, labels, etc) and are not super efficient, this is why labels and sliders use the concept of binding to a variable since it's a much more efficient read/write operation and can support many scripts reading and writing the value at once with negligible overhead.

    Posted in: Minecraft Mods
  • 2

    posted a message on LiteLoader

    I've pushed a new snapshot, this should now be resolved.

    Posted in: Minecraft Mods
  • 1

    posted a message on Macro / Keybind Mod

    Server has been successfully restored, if there are any issues accessing downloads please let me know.

    Posted in: Minecraft Mods
  • To post a comment, please .