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    posted a message on Thoughts on new ocean generation?
    Quote from KyoShinda

    ---I can understand the want to add more to ceans, but it still doesn't justify oceans 24-thousand blocks wide (which are found pretty often). I remember the last time I bothered with oceans, I told myself, "YES!! I am determined to find another mushroom biome and drag over some mooshrooms with wheat. Laying back in my chair my mind starting going numb for the 2-some hour journey hitting a mushroom island at 15k then the 3-some hour journey of bringing them back with me (although now we can drag mobs through the portal).
    -
    In defense, mushroom biomes are lackluster. Giant mushrooms, and fairly useless mooshrooms. Only real benefit is preventing hostile mobs.

    I don't think oceans still being around could be bad, just as long as they were less often.
    Posted in: Future Updates
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    posted a message on Dinnerbone Acknowledges 1.6 Zombie AI
    I wouldn't mind the zombie thing if the zombie "friend" spawn rates were lower, and if they spawned much further away / had a slow animation of rising from the ground. The problem is they come too often, and too fast, and its not immerse, or hard, its just tedious and annoying.

    Would be cooler if they had a small animation of crawling themselves up out of the dirt.
    Posted in: Future Updates
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    posted a message on Your favorite 13w38a shader
    Phosphor is my favorite, then bit. But any of these combined with nausea could be fun. All we need is them to add consumables (besides the puffer-fish) which let you hallucinate this way.

    I do think these will be great use for adventure maps though, limiting vision and amplifying an experience.
    Posted in: Recent Updates and Snapshots
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    posted a message on Podzol changes to Dirt when dug
    What if you made it spread IF it is nearby one of the trees?...I mean this makes sense, the ground is that way because of the tree needles, right?
    Posted in: Discussion
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    posted a message on Why are people complaining about oceans
    Quote from Raffilcagon

    Funny, before the smaller oceans were announced, I kept seeing people complain about the BIG oceans.

    I hated oceans personally, and I welcome the smaller ones. Of course, I'll never be able to make a little tropical island vacation home...
    Its not so much the size, its the lack of content. And the fact that there's almost nothing to do in the ocean.

    But they really should of considered this before making them smaller, cause now I suspect if they DO add ocean content, it might seem a little goofy, depending on what it is since the oceans are far smaller.
    Posted in: Recent Updates and Snapshots
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    posted a message on too many flowers?
    Can someone explain why exactly the flowers are bad?
    Posted in: Recent Updates and Snapshots
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    posted a message on Thoughts on new ocean generation?
    Quote from PuffinPuncher

    That's similar to how 1.6 already works, but its the fact that large oceans exist that people were complaining about.
    I think ocean complaints would be far less if oceans weren't tear-jerking boring. Theres NOTHING of interest in them, and theres no good reason to explore them. If they added more wild life, perhaps some sea floor generated things, I doubt people would complain NEARLY as much on the size, since at least the trips would be scenic. But right now, its just one big blue super-flat.

    I HONESTLY think if there were interesting things in the sea (ship wrecks, coral reefs, sea caves, eel dens, sharks, w/e) That people wouldn't mind them as much, even with the sheer size.
    Posted in: Future Updates
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    posted a message on Thoughts on new ocean generation?
    Really what they should do is have both lake AND ocean biomes, lakes being the current smaller size, and oceans being the old larger size...and make lakes 4 times as likely to show as oceans. Best of both worlds imo.
    Posted in: Future Updates
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    posted a message on Do YOU think there will be a LEGIT Minecraft 2.0?
    I do hope if they ever made a "2.0" that the new base program they used (hopefully not java) would open the door to more possibilities.
    Posted in: Future Updates
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    posted a message on Amp world Generation
    I DO hope you can change the odds of having amp terrain, since having fully amped terrain everywhere sounds annoying. Having it on maybe 10% chance per biome sounds fun though
    Posted in: Future Updates
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    posted a message on 3 Least Favorite Biomes From 1.7 (as of now) ?
    Amped terrain wouldn't be bad if it wasn't such a high chance for having such structures. They are cool to see, but having them everywhere both robs the cool factor off seeing it, and makes minecraft life impractical.
    Posted in: Future Updates
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    posted a message on What do you want in the Minecraft 1.7 + 1.8
    Combat refinement (making swordplay more like swordplay than spamming click till something stops moving) Perhaps a different ranged weapon with projectiles that are either hitscan / travel MUCH faster than arrows (Killing with arrows on someone who's trying to dodge is almost pointless.)
    Posted in: Future Updates
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    posted a message on Super-fast /setblock-based redstone oscillator
    This set block thing will be amazing for redstone. It right off the bat enables true wireless redstone, and a re-creation of some megaman "vanishing platform" stages.

    Also, your video is just slightly ear rape =P but its cool you can make a super fast circuit that doesn't burn out.
    Posted in: Recent Updates and Snapshots
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    posted a message on Why are people complaining about oceans
    Quote from Spaceboot1

    Albatrosses.

    Seriously though, guys got a point, Oceans have literally nothing, besides squids. But those appear in any body of water anyway so I don't count them.
    Posted in: Recent Updates and Snapshots
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    posted a message on Apples more common in 13w37a?
    I don't mind more food. Also, I REALLY hope if this is the case people don't complain that food needs to be nerfed, I absolutely hate that argument.
    Posted in: Recent Updates and Snapshots
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