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    posted a message on Cursing Tables
    Quote from Mrdiamonds

    But to get netherrack you need to get diamonds for a portal. Huh? Iron would be better.
    eh true...but once you GET to the nether you can easily get chests full of it in minutes.

    however I think making a curse table is more of a mod idea than something that should be made into vanilla.
    Posted in: Suggestions
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    posted a message on Endermen agro buff?
    Quote from Mrdiamonds

    Yeah, that's okay. I think 4 is a little too much, but 3 is alright. Perhaps if it through a wall, obviously it woudn't work.

    Iron.
    Yeah, I would not expect it through walls, id expect it to be like a normal mob field of view, just much smaller. just something that makes him have even the smallest sense of territoriality that other mobs have. Thanks for helping me improve my idea, Diamonds, I appreciate it.
    Posted in: Suggestions
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    posted a message on Cursing Tables
    Quote from Partonetrain

    It's a good idea for adventure maps, but there's no reason to make such in survival mode. Instead of being made with netherrack, it needs to be made with something much less valuable since it's so useless. Iron?
    sorry but netherrack is less valuable than iron...all you need is a portal and you have enough of it to build a friggin castle with.
    Posted in: Suggestions
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    posted a message on Endermen agro buff?
    Quote from Mrdiamonds

    *Thinky think think*
    I guess if you nerfed their health to 15 hearts and normal mode damage to 3 hearts I guess you could increase how close you need to look. Perhaps their eyes could also be a little fainter.
    That sounds very good...and I agree with the health debuff. Essentially what it is now is a super powered mob that...almost never attacks.

    What about the agro radius? not something large, just something similar to the witch in l4d. you can go around, just dont get to close? like 3 blocks or so radius?
    Posted in: Suggestions
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    posted a message on Endermen TOO easily avoided?
    Quote from Mettan

    Endermen are fine as they are, really. In fact, chances are, if the Enderman were to get a serious upgrade, people would be screaming for a nerf. Especially those people who were complaining that Endermen are too easy.

    Oh yeah, if you have any trouble with Endermen picking up and placing blocks, maybe you should stop building stuff out of dirt.
    I was not complaining of them picking up dirt...and im not requesting a SERIOUS buff... I just think at close range, 1-3 blocks away, he should attack you for "invading his space". nothing else combat wise, just a reason to keep SOME distance. Right now they are completely harmless to me. I would think if hes hostile he should act like it and be at least a LITTLE more agressive...

    Seriously. just a 1-3 block big "agro radius" so you can just walk right up in his face without him caring.....its silly how he is now.

    read my post before commenting, please and thank you.
    Posted in: Discussion
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    posted a message on Endermen TOO easily avoided?
    Quote from Precision_

    I agree that they are way too easy to get passed, but if you were ever to get into a battle with about 3 of them, then it is pretty hard to fight them off unless you have some good sword and a decent set of armour. Maybe they should be like zombies and just attack you while within a certain block radius from them, but at the same time make them spawn less. I mean if you were to change them to attack you while within a certain block radius, then you are most likely going to die every night unless you are inside or have some good sword and some decent armour like I said before.
    I was thinking this...perhaps have them become aggressive within like a 3-4 block radius? close enough if would be your own fault getting that close, but so they would still be a hazard that you couldn't just skip past without some thought.

    even JUST that would make it worthwhile I figure. Otherwise its pointless. Right now they feel broken. Cool and full of potential but broken.
    Posted in: Discussion
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    posted a message on Endermen TOO easily avoided?
    Does anyone share my opinion?...it seems as though the enderman is not even a hostile mob anymore unless you choose to make him as much. Kind of a shame since his mechanics WOULD be nice. But unless you chose to attack him, hes so harmless that its some kind of ridiculous. Let me make a few points.

    First off, due to his player detection being limited to DIRECT eye contact / being attacked, if you know about the endermen at all, avoiding them is so easy, its not a threat for the most part...sure he has insane combat stats but I'm honestly more afraid of iron golems since I might "accidentally" hit them...and then I cant simply pour water on myself to turn on "god mode", for that mob.

    And even when it comes to endgame when you need to find ender pearls to make eyes of ender to REACH the end... all you need to do is light his feet with a lighter and let him burn to death...without even being touched.

    Am I really alone in this idea? Is anyone still actually afraid of him? I made a suggestion in the suggestions forum and didnt get a very good reception to the idea, but honestly Its a little depressing if im the only one who sees a problem with being able to "cuddle up to the enderman, just dont make eye contact"

    Does ANYONE see the problem with this?... I thought about as an idea, making him somewhat like the witch from left for dead...so he would be passive, but getting to close would still get him aggravated.

    Can someone please tell me I'm not alone in seeing this as a problem?
    Posted in: Discussion
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    posted a message on Endermen agro buff?
    Quote from Staonopao

    Voted no.
    What I would like would be if the Endermen's eyes didn't glow until you looked at them. This'd make it eaiser to accidentally look one in the eyes in a dark cave or at nighttime. Would also make it 10 times more scary to suddenly be attacked by one.
    I like such an Idea, Ill add that to the poll.

    I thought of it before but was unsure about suggesting it.

    Also even if you suggested the enderman was a challenge ment for endgame..you can collect pearls fairly easy (if a bit slower) by burning them with a flint and steel. It really is ridiculous at times how much of a pushover they can be in that respect. combine all that with the fear of water and hes actually one of the easiest mobs in the game.. strong, but easy, if your the slightest bit tactical about approaching.
    Posted in: Suggestions
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    posted a message on Endermen agro buff?
    Quote from Mrdiamonds

    Still. They are extremely strong, with twice player heath, very fast speed, teleportation... Creepers are even easier if you know what you are doing.
    You have a good thing there, and that bit HAS worried me. Originally when they released him he was far LESS powerful then now...but they buffed him up to be QUIET the fighter..Yet still avoidable. But he has never caused any danger to me, at least, because being attacked by him ONLY happens if you strike him first, or give eye contact. if you can avoid eye contact (Not to difficult) and dont strike him, then the ONLY danger in the end is falling / the dragon. And even outside the end, I'm sure one could domesticate an enderman as a house pet if they avoided eye contact and built a cage around it (without water).

    Diamonds, would you feel different if he was nerfed again slightly, while adding in detection buffs, since it would (hopefully) balance such an issue?
    Posted in: Suggestions
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    posted a message on Endermen agro buff?
    @ Epicness.

    I can understand the idea of having the enderman be avoidable, and I dont think he should be like ALL other mobs, having a 20 block or so detection radius. My point simply is its a little...ridiculous to be able to mine, chop wood, eat, and do almost any activity with him right next to you without even the slightest worry.

    Also I can understand my poll may seem bias...but I intended it to be more humorous than anything.

    Anyway, the way that I would see the enderman, were he buffed the way I visualized it, he would still be very much avoidable, you just would have to keep SOME distance...say...4 blocks? enough you could very much still get around him, but big enough you couldn't just waltz around them without a care...

    As for the end yes...I agree it could be problematic, maybe even need changes...However I feel as he is now hes more of a joke than anything when it comes to the mob department. Creepers (particularly with all the AI buffs) are particularly fatal these days, without armor in those first few days. And without a bow / good sword, they are pretty much UN-avoidable unless you decide not to go anywhere near them.

    I just want him to seem like a little bit more than a guy you "challenge" to a fight for enderpearls. make him at least the SLIGHTEST bit territorial. Perhaps give a warning off when your approaching his comfort zone?

    If you still disagree with my point I want you to try something...go into creative, make a 30 x 30 platform, fence it off, with fence gates at both ends, and most importantly fill with endermen. If you keep your camera aimed at the ground, you can push through the entire platform to the other end...they just do NOT care.
    Posted in: Suggestions
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    posted a message on Endermen agro buff?
    Giving in some thought, I understand in "the end" this might be problematic....but I figure its still worth looking into if it was tuned properly. Again, the radius I suggested was not to large.. thinking about it now I figure maybe... 3-5 blocks away from him would be his agro radius edge? and as for the cursor size relative to making him aggressive, make it perhaps double the size of the cursor itself (from edge to edge of the cursor cross, double that size)? still not very large, but big enough it would be a LITTLE less forgiving. also, it would give use to the pumpkin as a hat.

    Anyway, any replies, be it support, criticism, comments, suggestions, are welcome and invited.
    Posted in: Suggestions
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    posted a message on Endermen agro buff?
    Alright...we know that endermen are pretty formidable in combat. They have a high attack, health, dodge arrows, teleport randomly... However, whens the last time you died by one without initiating a fight KNOWINGLY?

    Maybe its just me, but the enderman has NEVER killed me unless I tried to kill him first. The fact that he NEVER attacks unless attacked first / direct eye contact makes them.. ..nearly harmless unless your ether confident enough to attack them, or such a poor player that you cant help but look directly at them (no offense to those players, by the way).

    I understand it was the point behind the enderman was to only make it dangerous if you look at it...but this needs to be altered I believe to make him actually a threat outside if you attack. I was thinking maybe making an aggression "radius" like other monsters, but have it perhaps...1/4th of the normal mob radius? less perhaps? but in all seriousness, its just SILLY to be able to cuddle up to one as long as you dont make eye contact.

    They should give it a small radius, make it at least somewhat like the witch from left 4 dead or something. Or perhaps instead increase the area of how close you can look near him. such as if hes standing next to a pillar of blocks and you look at the pillar, it still gets him mad. or both. I myself would prefer both since he is a cake walk to avoid right now. make him POSSIBLE to avoid, but not insanely easy.

    can I get some support on this idea?
    Posted in: Suggestions
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    posted a message on Give me one AMAZING reason why Hunger should NOT be toggable
    Honestly, I think adding options to toogle things on and off (easy too do, id imagine) would not only make the community less divided and hostile, but might make things slightly easier in the long run. plus, lets face it, minecraft is DEFINATELY unlike other games. not at all linier, play styles are GREATLY diverse (some just try to raid caverns and the monsters, some try to make thriving towns, some of them just wanna get tons of tnt and blow the [email protected]#$ out of everything.)

    Because it being different like that, I think options should be put into place. for what effort it would take *little* and the good it would do, I cant see any legitimate objections to it besides it "wasting" development time, or "its notch's game, dont tell him what to do! neeeh!" (which is ironically like poor people talking about people not wanting taxes on the rich, if you think about it)

    Anyway, just putting it out there, that a quick coding to turn on / off features, on your world browser, or in server settings, would be a nice, and easily implimented addition. they have it with generating worlds, and I'm sure doing it to toogle on and off particular enemy spawns, possible animal behaviors, or wether the hunger bar is there or not too hard.
    Posted in: 1.0 Update Discussion
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