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    posted a message on Shaders Mod (updated by karyonix)
    Ooh! yay!
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from karyonix»


    Log message above the repeated part is more useful.
    If you encounter error message loop, please exit game world quickly, so the log is not too long.
    Please test this new test build.
    link

    EDIT: test build 2
    link

    Okay, I just tested with the new build, everything seems to work fine now, but I did get a slight bit of console spam, so I quickly exited.
    The "GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDB) at shadow translucent" was spammed about 30 times, and only seemed to happen when I moved around a little bit, but otherwise the shaders seem to work fine. The top of the spam I screenshotted for you in case it's helpful. Hope it helps!
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from karyonix»
    Mac users who have shadow error please test.

    --

    EDIT : There is no need for a separate test build. Please test v2.4.10.

    I just tested, and it has a weirdish bug in that it doesn't output an error anymore in-game anymore, but it's still spamming the console, shaders also work to a certain extent. When walking around, shadows "move" instead of staying where they are supposed to be..

    Here, take a look at my conole spam:
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    Quote from CrankerMan»

    I tested with various shaderpacks and all had the invalid framebuffer error. Except SEUS which had the error with the small boxes in the lower left corner.
    So I guess it has to do something with 1.8 ;)

    Or something changed in the mod itself. I'm not too worried about it as of right now, but I do love looking at some of the things I've built with shaders on, they make for some quality screenshots.
    Posted in: Minecraft Mods
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    posted a message on Shaders Mod (updated by karyonix)
    I'm a Mac user, and before you yell at me for saying that it's something to with my mac not being good enough, I have no problems running this mod in 1.7.2, no issues at all. But when I use the 1.8 version of this mod, I always get this spammed in the console:
    FramebufferStatus 0x8CDC at shadow clear
    GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDC) at shadow clear
    GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CDC) at pre-useProgram
    GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CD5) at pre-useProgram

    As well as the error that can be seen in the screenshot that I attached.
    Because of this, I don't see shadows, but everything is dark, but lighting works fine.

    I'm using TME Shaders, because I am aware that SEUS and some other shaders don't work, so I don't see how it is a shaderpack error.
    The only thing that I can see that is different, is my minecraft version and the mod version.
    Posted in: Minecraft Mods
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    posted a message on [Deleted in compliance to Chococapic13's new rules for his shaders]
    Can you make a shaderpack with just the shadows and the sun effect thingy? Just leave water as a default, no fancy effects.
    Posted in: Minecraft Mods
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    posted a message on COULD ANYONE POST THE LINK IF HACKJACKS IOS MODS?
    Yea... no.
    I do believe they stopped updating and Distributing it.
    Posted in: MCPE: Mods / Tools
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    posted a message on Sprint Mod For 0.7.1
    Quote from joel00

    I wish there was a village seed or mod

    You can go port maps from PC to PE, which means you can get a village.. Though it would be lacking villagers..
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on [0.7.1] [MCPE] Playertags ID on Minecraft PE
    Quote from JohnnyModzz1

    From this Site !

    I'm gonna make a RepoSpace and Upload it :D

    And then get hit with a copywrite strike.. Nice work!
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on TEXTURE FIX MOD?
    Wut.
    You can just use winterboard. Only problem with that though, Lots of people don't know how a "Theme" would work.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on [iOS 0.7.1] Minecraft PE Trampoline
    To me, that sounded more sad that it did angry.
    Posted in: MCPE: Mods / Tools
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    posted a message on "Enchantments" mod request
    Quote from MCPEcrafter2

    We know its hard, all that is left is, less complaining, more doing.

    Great. You really don't get the side of "How long and How hard to code" it would be.
    More doing? Do it yourself.
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on [0.7.1] Redstone in minecraft - pocket edition
    Quote from MCPEcrafter2

    Ever heard of TIME? It takes time, we all know it. But it's possible. Now that I second thought it, if you try to do 6 months of coding, then the update of redstone would be out already. I'm pretty shire it'll come in 8.0. I don't think There is time to make this.

    Exactly, and I was saying he could do it if he took 6 months off to do it, but there would be no point. And I don't think it will come in 0.8.0.. more likely 0.9.0 or 1.0
    Posted in: MCPE: Mod / Tool Help & Requests
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    posted a message on [iOS 0.7.1] Minecraft PE Trampoline
    Quote from Thecactigod

    Treebl email me at [email protected]il.com I want to figure out how to fix a bug in carbon pe. I will do anything to help. It's the 1 where if u get hurt the game crashes

    This isn't TreeBl's topic. This is a completely different Mod menu.
    Posted in: MCPE: Mods / Tools
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    posted a message on "Enchantments" mod request
    Enchantments aren't even slightly coded in the game. How about you guys go off and start trying to code this and see how hard it is yourselves okay?
    Posted in: MCPE: Mod / Tool Help & Requests
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