Since something terrible has happened to the old forum post, it looked all messed up...
I decided to remake the forum from scratch again, (this weekend when I have time)
So here's a cheap preview of the trio gems mod!
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SCMowns posted a message on Trio Gems Mod -Revived- V2 - Download link updated 2023Posted in: Minecraft ModsOld Video:
Requires Minecraft Modloader v1.2.5. This is available on discord too. -
1802
DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Compatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
-Mo'Creatures 12.0.5 (direct link)
Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478
Minecraft version 1.10.2
Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095
Minecraft version 1.8.9
Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722
Minecraft version 1.8.1
Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563
Minecraft version 1.7.10
Mo'Creatures 6.3.1
Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208
You can support my work via www.patreon.com/DrZhark
or donating via paypal
Known bugs:nothing to report now
How to Install Mo'Creatures Mod:
Minecraft 1.6.x+
1. Install Forge using the installer.
2. Launch the game using the Forge profile. Exit the game.
3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
4. Play! (Make sure your profile is set to Forge)
Pre-Minecraft 1.6
Download the files linked above
Please make a backup of your minecraft.jar file and then:
1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
2. install GUI Api (just copy the .jar file into the /coremods folder)
3. Delete the META-INF folder in the minecraft.jar file
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
6. Play
You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
[media][/media]
And this one that explains how to set up a server with Mo'Creatures 5.0.0
[media][/media]
This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
[media][/media]PixelPaperCraft has a section for Mo'Creatures!
Previous VideosThis video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
[media][/media]
this one is in Spanish and explains most of the features of Mo'Creatures:
[media][/media]
This video shows the New Big Cats and Manticores
Change Log...
[10.0.5]
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
[10.0.4]
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
[10.0.2]
-fixed tiny creatures appearing with the summon command
[10.0.1]
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-sorted eggs
[10.0.0]
-Updated for Minecraft 1.10.2
-Beta release
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
[8.2.0]
-Updated for MC 1.8.9
[8.1.1]
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-added Manticores
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
[8.0.1]
-removed fishbowls
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
[6.2.0]
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
for previous change logs, refer to the README.txt fileCurrently the Mod adds the following creatures:
-Ents
Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.-Moles
Moles are very shy and hide underground from bigger creatures.-Mini Golems
Mini golems are mobs that spawn at night and throw rocks at the player.-Silver Skeletons
Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves-Raccoons
Raccoons attack back if provoked. They can be tamed by giving them any edible item.-Small and Medium Fish
pictures pending...
A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole
This is how a fishnet is crafted:
-Crabs
Spawn on beaches next to water. They can be tamed with fishnets-Wyverns
Wyverns are poisonous drakes, they can be found on the WyvernLair.
Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.
The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.
The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.
The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.
To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.
-Elephants and Mammoths
Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.
Elephants drop Hide
A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks
A harness can be put on tamed adult elephants to make them rideable and attach extra things:
If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.
Indian Elephants can be given a special luxurious garment:
In addition to the garment, a nice throne can then be given to the Elephant.
Two chest sets can be put on each elephant, allowing it to carry inventory
A key is used to open the inventory.
Mammoths can also carry two extra regular chests.
Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.
Wooden Tusks:
Iron Tusks:
Diamond Tusks:
A platform can be put on the Songhua Mammoth, allowing them to carry a second player.
To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.
-Komodo Dragons
Komodo dragons spawn on swamps and plains. They attack small animals or players.
Komodo dragons poison their prey.
They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.
An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.
Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.-Golems
Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).-Snails
Picture pending....
They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.-Insects
[media][/media]
Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake-Turkeys
Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.
check this video by BlockDaddy
[media][/media]-Horses
Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.
Only regular horses, donkeys and zebras spawn in the wild.
Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.
Tamed horses can be bred with the following combinations:
The Gofa made this video explaining the breeding chart:
[media][/media]
This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.
When riding and undead horse, mobs will not attack you.
To obtain rarer horses, you need a Zebra and the rare essences:
Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.
Essence of Darkness. The heart of darkness is a rare drop of bathorses.
Bathorses are aggressive mob horses found at night, mostly on underground caves.
The Essence of Light is made by combining the other three essences
The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.
Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.
Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.
If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.
If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.
Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.
If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.
Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:
Amulet of the sky, to capture pegasus or black pegasus
Fairy amulet for the fairy horses
Ghost amulet, that can capture ghost horses
Bone amulet, used to capture skeleton horses
Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.
Iron Horse Armor
Gold Horse Armor
Diamond Horse Armor
And crystal armor for the rare horses
(pending picture)
This is how you craft the Horse Saddle:
The only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
-it takes time (about 1/2 Minecraft day)
Quick Guide on How to use the Horses' Inventory:
-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
-The horse needs to be tamed, and you need to give it a chest (only once)
-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can craft a rope:
that can be used to tie horses and BigCats, so they will follow you.
-Ostriches
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.
The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.
Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.
Ostriches can carry helmets that will reduce the damage received
A chest can be given to an ostrich and they can carry a small inventory
cloth colored cubes can be given to saddled ostriches to make them carry colored flags
Nether ostriches are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)
Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn
Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.
Undead ostriches are obtained by giving any tamed ostrich an essence of undead.-Snakes
There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:
shy dark spotted snake:
coral:
green snake:
orange snake:
cobra:
rattlesnake:
python:
-MantaRays
Mantarays are peaceful creatures, they won't bother you at all.
They can be tamed by mounting them. Then a fishnet can be used on them-Stingrays
Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
They can be tamed with fishnets-JellyFish.
JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
Can be tamed with fishnets-Added Goats
Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned-Crocodiles
Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor-Turtles
These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!-Scorpions
Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.
Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.
Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.-Kitties
Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
Medallion:
L = leather
G = Gold ingot
L L
G
Once the cat is tamed, it will look for a Kitty bed with food or milk.
Kitty Bed:
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
I
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
Pet Food:
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
Litter Box:
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
Whip:
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
L L
C I
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
Rope:
S = Silk
S S
S
S S
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
Wool Ball:
S= string
S
s s
s
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.-Mice
They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.-Rats
They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.
Watch this video from BlockDaddy O'Neal showcasing the rats
[media][/media]-Deer
Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat-BigCats™
(Image Pending)
BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.
Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
[media][/media]
-Lil' Fish
They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
Fish can also be tamed with fishnets
-Dolphins
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
Taming dolphins:
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Breeding dolphins:
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)
[media][/media]-Sharks
The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.-Werewolves
The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!
There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.
In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.
Werewolves sometimes will run on all fours, which makes them faster-Bears
There are four kind of bears in MoCreatures:
Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.
You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.
-Wolves
Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!-Wraiths
-Flame Wraiths
spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.-Ogres
The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore
The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.
The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.-Ducks
Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.-Boars
They attack smaller prey and if you get close to them, they can also attack you. Be warned-Bunnies
Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights-Foxes
They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D modelFrequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.F.A.Q.
Q.: Can I include your mod in my modpack?
A.: Yes you can. No need to ask permission. Just go ahead!
Q.: How do I get off my mount?
A.: Press the 'F' key
Q.: I installed the mod but don't see any of the new creatures.
A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder?
Q.: Does this work for SMP?
A.: Yes
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code
Previous versions
-MoCreatures v6.2.1 (for Minecraft 1.7.2)-Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)
-Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)
-Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)
-Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2
-Mo'Creatures Mod v4.6.0a (MC 1.4.7)
-Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)
-Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.3.0.zip (Mirror)
-Mo'Creatures Mod v4.2.3.zip (Mirror)
-Mo'Creatures Mod v4.2.2.zip (Mirror)
-Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)
-Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)
-Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)
Banners
If you want to add a Mo'Creatures banner to your signature, you have different options:
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>
Thanks to Jibberlicious
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>
And if you survived the bunny infestation...
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>
Credits
Coding: DrZhark, Bloodshot
Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
Textures, Icons: BlockDaddy and DrZhark
Sounds: DrZhark
special thanks to:
-ScottKillen: Extrabiomes XL compatibility coding
-AtomicStryker: SMP port for Minecraft 1.2.5
-Cojomax: adding custom sounds
-Freakstricth: Forge sprites
-Resuke: icons
-Vaprtek: initial Horse Model.
-Dorino1: quack sounds plus painterly pack's duck texture.
-Macaque: first boar texture.
-KodaichiZero: Bunnies!
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami: help with ModLoader and AudioMod
-Corosus: optimization changes in the code
-charle88: shark's model inspiration
-cdrumer11: pink and white dolphin skins
-FireHazurd: first werewolf model and texture -
5
DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft ModsGood news everyone! I have finally found the time to make the changes and add the license to make the mod open source, in case anyone wants to dig in the code and help maintain and update the mod. The mod is now licensed under GNU General public License v3 and is available at https://github.com/DrZhark/mocreaturesdev
Happy modding, everyone
-
6
DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft ModsGood news everyone!
Bloodshot has updated the mod to version 12.0.0 compatible with Minecraft 1.12.1
perhaps there are bugs that need to be squashed, please be patient.
Links in the original post
-
9
bloodcauldron posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft ModsProgress =)
We are now testing and fixing various bugs. Should have a release within a week.
-
318
BarracudaATA posted a message on Dragon Mounts r46 [WIP]Posted in: WIP ModsThis is a mod that allows you to hatch previously useless dragon eggs. Once fostered and tamed, they'll be your faithful companion in all situations and, of course, can be used for a ride!
Screenshots
Some images of a tour through the sky:
Here's an image of two dragons on ground, one of them saddled:
They can also hover midair and look at you:
For less annoyance, dragons can be told to sit like cats and wolves by using a bone on them:
Changelog
r46:- Fixed a NullPointerException in EntityAIDragonCatchOwner.
r45:
- Dragons will fly together with their owners that glide with Elytras.
- Forest dragon now produce green grass again and improved performance of the footstep algorithm.
(Older versions:)
r44:
- Added custom dragon egg block, which has variants for each dragon breed and is also selectable from the creative inventory (the vanilla dragon egg block behaves like an "Ender" breed egg).
- Reworked dragon entity movement code to fix some oddities when flying.
- Flying dragons now use proper A* pathfinding like on ground.
- Improved dragon controls, which are now more intuitive and consistent when switching between flying and walking.
- Removed dragon control keys R and F. Players can now control the dragon with the normal movement keys.
- The carrot on a stick no longer has any effect on the dragon flight controls.
- Forest dragons now also leave a trail of mushrooms on dirt and flowers on grass.
- Dragons no longer follow their owner in close range. Instead, they try to stay in a larger area around their owners unless they're leashed.
- Removed broken "global" chat command parameter (commands still are global when issued from the server console).
- "/dragon tame" now accepts an optional parameter to set the name of the new owner.
- Fixed baby dragons not being classified as children by Minecraft correctly and being saddleable and ridable as a result.
- Fixed compatibility issues with JourneyMap and other mods that use the entity renderer during initialization. (#22)
- Fixed compatibility issues with Orespawn and Elysium by adding an option to the config to disable vanilla dragon egg interaction. (#7)
- Fixed some dragon sounds played with the incorrect pitch and/or volume.
r43:
- Fixed wrong server proxy class path, which caused a crash on dedicated servers.
- Fixed dragon age not loaded correctly from NBT.
- Fixed issues with Polish and Korean translations.
- Added French translation (thanks to Kenairod!)
- Added Chinese translation (thanks to zqh!)
- Dragons no longer try to catch their owner while on a leash. (thanks to TerrorBite!)
- Slightly reduced dragon collision box size.
r42:
- Special thanks to TheGreyGhost for the help to port the code to 1.8!
- Added Italian translation (thanks to Zekromaster!)
- Adding French-Canadian translation (thanks to DragonsLover!)
- Added Brazilian translation (thanks to Al!)
- Added chat command auto-complete support (thanks to SteveKunG!)
- Fixed incorrect landing AI, causing dragons to fly to the wrong coordinates.
r41:
- Added Korean translation (thanks to TeamMMKP!)
- Fixed a potential memory leak in the packet handler.
r40:
- Added Turkish translation (thanks to mineturk!)
- Added breed textures for the eggs.
- Fixed a UUID bug when setting and checking the owner of a dragon, causing the dragon to be unresponsive for some commands.
- Fixed some bounding box anomalies (eggs floating below ground, sudden teleports, etc.).
- Improved compatibility with iChun's Morph mod.
r39:
- Added German translation
- Added Russian translation (thanks to VeryBigBro!)
- Fixed custom splash messages appearing on every start instead of being random
r38:
- Fixed IllegalStateException when other mods (e.g. CraftableAnimals) read NBT data from dragon entities on client side.
r37:
- Fixed walking animation speed for non-adult dragons.
- Added "tame" chat command for admins to tame dragons directly.
r36:
- Fixed another entity exception on dedicated servers.
- Added config file option to override the entity ID of dragons.
r35:
- Fixed entity exception on dedicated servers.
r34:
- Added forest dragon (thanks to Venomari245 for the textures).
- Fixed reproduction limitation and increased limit to two.
- Fixed a server crash when changing ghost dragons to different breeds via chat commands.
- Fixed an error when using non-global chat commands while no dragons are nearby.
- Fixed tamed dragons with foreign owners in single player.
- Fixed positioning errors in some situations for players mounted on dragons.
- Fixed even more AI navigation bugs.
- Increased minimum distance before dragons teleport to their owners.
- Dragons no longer try to catch their owner in creative mode.
- Dragons are now generally immune to damage from cacti.
- Using a new rendering system for dragon egg entities that is independent to vanilla code and resources. This should fix some texture bugs when using additional mods and resource packs.
- Using a new non-invasive method to override the vanilla dragon egg block. This should fix the block warning message after installing (There will be one more warning after updating, though. Just confirm it as usual.).
r33:
- Fixed crash when pressing custom keys while no world is loaded.
- Fixed path casing issue when loading the localization strings on the server.
- Dragons now won't teleport to the owner anymore when sitting.
r32:
- Simplified version numbering, using a single increasing number for each release.
- Added ice dragon (textures by simocarina).
- Added nether dragon (textures by Alexxx999 with modifications).
- Added custom key bindings to fly up and down when riding dragons (default: r and f).
- Dragon controls on ground are now more similar to player controls.
- Dragons are now limited to reproduce once only to prevent excessive farming.
- Dragons now follow their owners again while on ground.
- Dragons now try to catch their owners when they're falling.
- Aether dragons now fly slightly faster than other breeds.
- Fixed various AI navigation bugs.
- Fixed unsuccessful unmounting attempts when right-clicking on dragons while mounted.
- Fixed dragons not casting shadows.
- Enchantments are now applied correctly to the attack damage and health of dragons.
1.0.0pre2:
- Fixed a crash on dedicated servers related to dragon egg blocks.
- Dragons will now land when left unmounted in air.
- Partially re-enabled keyboard controls. (forward/backward/rotate only for now)
1.0.0pre:
- Steering dragons via carrot on the stick is now the only way due to incompatibilities with the new default dismount key and other problems.
- Removed renaming GUI in favor of the new name tag item.
- Improved and extended server commands.
- Dragons can now be duplicated with the monster egg in creative mode.
- Dragons now grow continuously instead of blowing up instantly.
- Updated fire dragon texture. (thanks to leoslake9!)
- Reduced chattiness of dragons.
- Increased dragon sound volume.
- Fixed server log spam when breeding dragon eggs.
0.99.2:
- Fixed leaking worlds and player entities when switching to a different world, which caused some entity anomalies and performance issues.
0.99.1:
- Dragon breeds are now sensitive to the surrounding biome.
- Ghost dragons now must also be sheltered from sunlight to hatch from eggs.
- Improved baby name formatting.
- Eggs now produce particles to indicate the current breed.
- Fixed breeding environment data not being saved.
- Fixed collision box size for adult dragons, again.
- Changed the way how babies inherit the breed of their parents so it becomes more resistant to environmental influences.
0.99:
- Added four new dragon breeds. The breed of a dragon is influenced by the environment it was exposed to as an egg. Hint: the previous restrictions to place an egg is now a condition for one of the new breeds.
- Added config file for server settings. Created in config/DragonMounts.cfg after first run.
- Added option for dragon eggs spawning in chests. Disabled on default, needs to be enabled in the config.
- Dragons can now be renamed by right-clicking it with a book.
- Dragon babies now walk through open doors.
- The dragon's full health display is now visible for the owner only.
- The texture overlay is now rendered on all body parts and glows more intense.
- Fixed collision box size for adult dragons.
- Fixed unmounting cause the player to teleport through/into solid blocks.
- Fixed dragons sometimes looking to a wrong default direction, for real this time.
- This build is compiled using the new runtime deobfuscation feature, which means that it should stay compatible with any future Minecraft 1.5 patches.
- Dragons no longer lift off on their own until I figured out how to fix the AI properly. Instead, the dragon will now teleport to the owner more often when stuck.
- Fixed server plugin using client-only methods, which was causing a crash on dedicated servers.
- Fixed missing chat message string in ModLoader version when using dragons tamed by other players.
- Fixed dragons sometimes looking to a wrong default direction.
0.92:
- Fixed dragons instantly growing up and not being able to breed.
- Fixed random jumping of dragons and eggs.
- Server commands are now available to operators only and work server-wide on all dimensions.
- The carrot-on-a-stick-control-mode now also works on ground.
0.91:
- Minecraft's internal boss overlay is now used to display the dragon's health and owner.
- If a carrot on a stick is equipped while riding a dragon, mouse controls are enabled.
- Added the dragon owner's name to the overlay.
- Added more effects for the hatching phase.
- Added a message for players trying to mount dragons tamed by other players.
- The rider now rotates with the dragon similar to riding a pig.
- Various small bug fixes.
0.9pre4:
- Implemented more of the new 1.4 sounds.
- Temporary disabled any suffocation damage on dragons.
- Dragon eggs now teleport away again when left-clicked.
0.9pre3:
- Using some of the new integrated 1.4 sounds.
- Fixed dragons not looking around while sitting.
- Fixed Forge metadata not being used.
- Dragons now have a higher chance to land after flying away randomly, especially if non-adult.
0.9pre2:
- Dragon eggs no longer teleport away when clicked, but also can't be mined with normal tools.
- Dragon eggs can now be hatched under special environmental conditions.
- Dragons now grow up slower.
- Dragons now stand up when attacked.
- Dragon babies now flee when attacked.
- Non-adult dragons now have less health points, deal less damage and make less stompy sounds when walking.
- Improved unmounting positioning to avoid fall damage.
- Fixed a server crash when healing dragons with food.
- Fixed heads not lowering when the dragon is hurt.
- Fixed some sounds being played when flying though water.
- The dragon's life stage is now displayed in the overlay.
- Improved particle generation.
- Added server commands:
- /dragon unhatch - transforms all nearby dragons into vanilla-safe dragon eggs
- /dragon mature - grows up all nearby non-adult dragons
- /dragon rejuvenate - turns all nearby dragons into babies
- Activated eggs randomly jump up a few block.
0.9pre:
- Added theoretical multiplayer support (server plugin not available yet).
- Changed item iteraction:
- Dragons now need to be tamed with raw fish for more interaction.
- Dragons can't be ridden without a saddle anymore.
- Food items now heal with their satiation values.
- Items that do nothing when used on dragons no longer wear off.
- In creative mode, dragons can now be spawned with a spawn egg (black/purple color).
- If a tamed dragon is very far away from its owner, it will now teleport next to its owner like other pets.
- Fixed suffocation bug when touching a ceiling of blocks while flying.
- Dragons are persistend now and can no longer be transformed back into eggs.
- Dragons now can fly through water with reduced speed and no longer need to swim.
- Dragons can now look at other beings while sitting.
- Added a few sounds.
- Removed block deleting ability.
- Seecret update!
- Disabled all hitboxes except the basic one at the center of the dragon.
- Disabled any egg block features and changes, new dragons can be spawned in creative mode only.
0.83:
- Added sitting animations.
- Added mod metadata for Forge.
- The third-person camera distance is now doubled when flying.
- Fixed dragon egg rendering bug with Forge-ModLoader.
0.82:
- Fixed dragons not being able to swim.
0.81:
- Fixed dragons sometimes cycling midair.
- Fixed initial waypoint of manually spawned dragons.
- Fixed weird following behavior on flat ground.
- Fixed dragon health bar obscuring the armor and air meters.
- Possibly fixed invisible dragons, invisible legs and missing walking animations.
- Pressing left control key while flying now enables free look.
- The health bar caption now tells if a dragon is "sitting" or not.
- Dragons can now be mounted midair.
- Dragons can no longer be tamed/saddled shortly after being attacked.
- Increased following distance.
0.8:
- Improved flight controls and movements.
- Increased flight speed.
- Added a simple flight AI.
- Untamed dragons now cycle between flying and walking.
- Tamed dragons now try to fly to their owner if necessary.
- Darkened saddle texture.
- Fixed GUI overlay not always being visible when it should.
- Changed leg positions so the dragon looks less "fat".
0.8pre3:
- Added flapping and walking sounds.
- Added dragon health bar.
- Temporary disabled flame breath until some problems are fixed.
- Disabled projectile collision on the dragon when the rider is using the bow.
- Dragons now avoid water and don't try to enter doors for pathfinding.
0.8pre2:
- Fixed dragon water handling when being ridden.
- Fixed dragons stuck in air after using glistering melons while not being ridden.
- Fixed all dragons nearby becoming hostile if you attack one.
- Restored old death animation.
- Restored heal effects.
0.8pre:
- Added new ground AI:
- They wander around on their own.
- They look at players and other dragons.
- They defend themselves when attacked.
- Once tamed, they follow their owner and assist them in battle (for now, they're tamed when you ride them first).
- Added body expanding and shrinking when the egg is used.
- Added hovering animation.
- New simplified control system.
- Improved tail movement.
- Small leg proportion and animation updates.
- Synchronized dragon/rider vertical position.
- Fixed fire breath not always being removed when the dragon disappears or gets killed.
- Fixed incorrect friction calculation when walking on ice blocks.
- Fixed a walking animation error.
- Fixed levitating dragons when the blocks beneath are removed.
0.71:
- Improved leg texture.
- Improved ground hitboxes.
- Improved neck model.
- Improved idle wing animations.
0.7:
- More model and texture updates.
- Added walking animations.
- Fixed some minor dragon egg bugs.
- The dragon's health is now saved and displayed on the egg item as well.
- Right-clicking a dragon won't mount/unmount you anymore if the current item has an action, such as blocking or eating.
- Changed default control method for walking.
- Changed speed control for keyboard/combined method.
0.66:
- Dragon eggs no longer disappear when affected by gravity.
0.65:
- Small model and texture updates.
- Added optional action keys that can be enabled in the config file.
- Added "walking" (currently without animation).
- The dragon's health is now saved in the egg block.
- Injured dragons now lower their head when grounded.
- Adjusted breath flames.
0.6:
- Improved wings and legs on the model.
- Added smooth animation transitions for the neck, legs and wings.
- Added flame breath, activated by feeding dragons with blaze powder (lasts 5 seconds).
- Items are no longer consumed by the dragon in creative mode.
- When the dragon is transformed to an egg, equipped saddles are now added to the inventory of the rider, if possible.
- Fixed some AI vs. control conflicts when flying unsaddled dragons.
- Added some optional debug logging messages.
0.51:
- Dragons won't damage their riders anymore.
0.5:
- Dragons can now lift off using the jump key.
- Dragons can now be healed by feeding it with raw fish/chicken/beef/porkchop (4 hearts) or rotten flesh (2 hearts).
- Dragons now get a terrain destruction aura for 10 seconds when fed with a glistering melon (only when saddled, effect can be stacked).
- You can now control the speed with the forward/backward keys.
- Added two additional control modes that use the keyboard for movement. They can be enabled in the mod_DragonMounts.cfg (will be created on first start). Note: mode 1 and 2 won't work correctly when Animal Bikes is installed! Not sure why...
- Added a few chat messages for guidance.
- Using the dragon egg while holding a saddle now automatically saddles the spawned dragon.
- The egg will now launch you into the air only if you activate it with a saddle. Otherwise, it spawns an unsaddled dragon on the ground.
- Added a less spectacular death animation.
- Improved particle emitter for dragons.
- Changed saddle position from back to shoulders.
- Improved player positioning when flying straight up or down.
- Dragons won't infinitely bounce off the water surface on ocean biomes anymore.
- Fixed first flight target coordinate always being [0, 100, 0] when uncontrolled.
- Fixed dragon eggs emitting too much light.
- Simplified collision detection.
0.4:
- You can now saddle dragons with the saddle item. Unsaddled dragons can be controlled by height only. The saddle will be dropped when the dragon transforms back into an egg.
- Dragons are now hydrophobic and won't submerge in water.
- Dragons won't take damage from their riders anymore.
- You can now unmount from a flying dragon egg at any time.
- Dragon eggs won't damage the terrain anymore.
- Dragons can now be hurt from all types of damage, including attacking each other.
- The egg will now check if there's enough room for the dragon to spawn.
- Holding another dragon egg while riding a dragon will now enable the noclip mode (an overlay similar to charged creepers will be visible).
- Improved unmount positioning to avoid fall damage.
- Projectiles and other damage sources are now registered correctly on all hitboxes.
- Projectile collision detection is now disabled on the dragon when the rider is using the bow.
- Turned off body particle effects (on request ).
- Optimized renderer even more.
- Small animation updates.
0.3:
- More texture and model improvements.
- Optimized renderer: less flickering on far distances and the performance should be better when rendering lots of dragons.
- Added saddle overlay (doesn't require the saddle item to be used right now).
- Grounded dragons will now fly away when hurt and land somewhere else.
- Reduced flight speed to match the speed of terrain generation.
- Reduced hitbox size for terrain collision.
- Fixed possible conflicts with other ModLoader mods.
- Fixed incorrect rendering of flying dragon eggs in the ModLoader version.
- Fixed a problem caused when dragon eggs are being used while connected to a server.
0.2:
- Ridable dragons are now independent entities with their own model, renderer and textures. For now, the original Ender Dragon won't receive any of the changes for compatibility reasons.
- Ridable dragons now have a proper collision detection and won't phase through the terrain anymore. (maybe I'll re-enable it for creative mode)
- Ridable dragons are now slightly smaller than Ender Dragons and have less health points.
- You can now land on the ground. Look up to lift off again. It's a bit stiff and glitchy right now and may look weird on uneven ground.
- You can now mount/unmount while the dragon is grounded.
- Ridable dragons won't drop an "Ender Well" and tons of exp anymore when killed, for obvious reasons.
- The riding state is now saved when exiting and entering the world.
- More model improvements and a new idle animation.
- You can now mine dragon eggs like normal blocks.
0.1:
- Ender Dragons and their eggs now emit purple particles, similar to Endermen.
- Ender Dragons phasing though the terrain now generate hissing sounds.
- Small updates on the dragon model, e.g. smaller hind legs so it looks less like Godzilla.
- Dragon eggs are now available in the Creative Mode block selection.
Download
Note: this mod is still in beta stage and has known and unknown bugs. I'm not responsible for the possible loss of dragon eggs due to bugs. Test this mod with care!
- Dragon Mounts r46 for Minecraft 1.10.2
- Dragon Mounts r46 for Minecraft 1.9.4
- Dragon Mounts r46 for Minecraft 1.9
- Dragon Mounts r44 for Minecraft 1.8.9
- Dragon Mounts r43 for Minecraft 1.8
- Dragon Mounts r41 for Minecraft 1.7.10
- Dragon Mounts r40 for Minecraft 1.7.2
GitHub repository: https://github.com/ata4/dragon-mounts
Feel free to use the source code for your own dragon mods! And please let me know about any forks of this mod you want to publish!
Note: you may distribute this mod on mod databases on your own under these conditions:- State clearly that I made this mod. Don't play role games pretending you're me.
- Please link back to this thread.
- Use the adf.ly links if possible. (URL prefix: http://adf.ly/1327464/)
- Don't modify the package using .exe installers, it's really bad practice for security reasons.
Download and installation notes:
- Installation of Forge is required to run this mod.
- Move the Zip/Jar file in the "mods" directory inside your .minecraft directory.
- Don't forget to remove the old installation when updating!
Quick guide- To hatch a dragon egg, you'll need to find a good place for it first. If you found one, place the egg block and simply right click it. The egg will then start to hatch, which will take a while.
- Once grown up, you can tame the dragon with raw fish. It will then follow and protect you like other pets.
- You can command tamed dragons to lay down or stand up with the bone item.
- To ride a tamed dragon, use a saddle on it, then right click it without holding an action item.
- To heal injured dragons, feed it with raw fish, chicken, beef or porkchop (four hearts) or with rotten flesh (two hearts).
- You can control the dragon with the Carrot On A Stick while riding it.
Frequently Asked Questions
Q: Is there going to be dragon armor? And when?
A: I don't know yet for sure. It heavily depends on the reusability of the inventory code of the horses, which is quite bad in the moment. It may improve in the future, though.
Q: Dragons need to breathe fire! When are they going to do that?
A: That could happen within the next few releases.
Q: How do I get dragon eggs other than from boss fights:
A: You can enable chest spawning in the DragonMounts.cfg file. Open it with a text editor and change "B:eggsInChests=false" to "B:eggsInChests=true". Or, if cheats are enabled, you can also simply
enter the chat command "/give dragon_egg".
Q: I tamed a dragon in singleplayer, but when I now try to interact with it, it says "This dragon doesn't follow your commands".
A: This could be an unresolved bug. As a workaround, you can use the chat command "/dragon tame" to reclaim the dragon.
Q: I'm a huge fan of ! Can you add for me?
A: This mod is supposed to be fandom-neutral so it's suitable for everyone. This also ensures consistency with Minecraft's look-and-feel. Therefore, I can't fulfill these special requests, sorry.
However, there are some WIP projects that may use the source code of this mod as a base for a fandom-based mod. Here are some examples:
Special thanks- Venomari245 - Forest dragon textures
- simocarina - Ice dragon texture
- Alexxx999 - Nether dragon texture and suggestions
- Gon009 - Testing and feedback
- Thaliviel - Testing, ideas and coding help
- Wulf_Oman - Ghost and Aether dragon textures
- leoslake9 - Fire dragon texture updates
- TheGreyGhost - Port of the code to 1.8
- TheOnlySilverClaw - Code improvements
- BrisingrAerowing - Port of the code to 1.10.2
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xHawkSparkz posted a message on OP MarkerPosted in: Forum Discussion & InfoI feel an OP marker should denote who created the thread, so you wouldn't have to go to the first page of the post to check. If that could be added, that would be wonderful. That is all, thank you.
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Beltir posted a message on A new challenger has arrived.Posted in: Off topic, testing and misc. chatMay 2, 8:12 am,
After a long labor (32 hours, plus 3 hours 45 minutes pushing), my wife gave birth to our first child.
8 lbs 1 oz, 19.5 inches. My little girl decided to show up 10 days early.
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Posted in: Culture, Media & Arts
Showing ORAS' legendaries is not the same as showing SM's legendaries. A trailer like ORAS' with SM legends would be a huge deal because we've never seen them. Not the same thing. There is literally nothing they could possibly show which reveals nothing.
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sunperp posted a message on Minecraft forum is dead (imo)Posted in: Forum Discussion & Info
Since it apparently annoys people, I have decided to change it to be within the signature box.
Edit for clarification: I did not change it to annoy people, I changed to to be less annoying.
- To post a comment, please login.
1
Try this under previous versions.
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Sweet! Looking forward to the beta; I will definitely help test!
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One of the features I missed the most with the old forum software. Something as simple as this should suffice:
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Yes, there are plans. It's just a matter of when DrZhark returns.
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Submit a ticket to Curse Support requesting your name change.
http://www.minecraftforum.net/meta/support
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Congrats!
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should probably clean my desktop, but eh
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Congrats!
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That's cool. I recently bought a new PS4 with an extra new controller for free (the extra controller was free, not the console).
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Good luck to the entrants!