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    posted a message on Autofish Mod for Minecraft 1.15

    Not 1.9.4 liteloader mods.


    At least not any of those Ive tried, including autofish.

    Posted in: Minecraft Mods
  • 0

    posted a message on AutoFish Forge Mod for Minecraft 1.15 / 1.14 / 1.13 / 1.12 / 1.11 / 1.10 / 1.9 / 1.8

    Thanks for the 1.9.4 update, it also works with 1.10

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    Sorry if it derailed things, but my post was on-topic. I was talking about a new version of voxelmap.

    Posted in: Minecraft Mods
  • 0

    posted a message on VoxelMap [1.16.1 to 1.7.10] - a minimap and worldmap

    Since forge 1.10 is MIA for who knows how long (held hostage to licensing renewal), and this is the only minimap that doesn't require forge, I hope there is a 1.10 version coming at some point.

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from AtheoAng3l0»

    Is the new dynamic lighting configurable, like we can customize the list of items that will have dynamic lighting and add items from mods?


    Would love to be able to make diamond helmets a light source, like you can with the dynamic lighting mod. free up the offhand from having to hold a torch.
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind mod scripts!
    Quote from MyNameIsWeird»



    Is this what you wanted?

    IF(potion);
     LOG("Disabled");
     UNSET(potion);
     STOP;
    ELSE;
     LOG("Enabled");
     SET(potion);
     DO;
     IF(GUI == "GUIBREWINGSTAND");
     GETSLOTITEM(0,&potion1);
     GETSLOTITEM(1,&potion2);
     GETSLOTITEM(2,&potion3);
     IF((&potion1 = "air") || (&potion2 = "air") || (&potion3 = "air"));
     LOG("Potions are missing in here! Disabling...");
     UNSET(potion);
     STOP;
     ENDIF;
     DO;
     WAIT(100ms);
     GETSLOTITEM(3,&item);
     UNTIL(&item = "air");
     SLOTCLICK(4,LMOUSE,false);
     SLOTCLICK(3,RMOUSE,false);
     SLOTCLICK(4,LMOUSE,false);
     DO;
     WAIT(100ms);
     GETSLOTITEM(3,&item);
     UNTIL(&item = "air");
     SLOTCLICK(5,LMOUSE,false);
     SLOTCLICK(3,RMOUSE,false);
     SLOTCLICK(5,LMOUSE,false);
     ELSE;
     WAIT(1);
     LOG("Please open the brewing stand.");
     ENDIF;
     LOOP;
    ENDIF;



    Anyone know if the brewingstand slots have changed or something with the new fuel slot in 1.9?

    Im trying to use this script from a couple years back and its acting really strange. Its not grabbing the redstone and glowstone dust from the slots unless I click on them and/or pick them up. Then it doesnt switch to the other one.

    Any ideas how I can get it working? I have no idea how to work with the brewingstand GUI commands


    Edit: Okay I figured it out on my own. Slot 4 is now the fuel slot, so in the above script slots 4 and 5 need to be changed to 5 and 6. Now it works.


    Only other issue now is the fuel supply. Extra blaze powder in that slot before the charges run out just gets lost and no new charges are applied.

    Guess Ill have to get the script to count down the 20 uses and click in a single blaze poder anter the charges run out. Can't use the "air" check like it does for the brew ingredients because it just gets lost.

    Posted in: Mods Discussion
  • 0

    posted a message on Macro / Keybind Mod
    Quote from Mart3323»

    Are you sure there's supposed to be a lone § before playername? o.O
    Perhaps there was a letter that wasn't part of the name that you cut off accidentally?
    As it is the first p in "playername" would combine with the § to make a 'scramble effect' color code...


    Thanks. and you are right. Sorry about that, there was a "b" after each last § before playername that I mistakenly cut out. Guess I should have just left the names as they were.
    So the first would be ^§r§f§f§r§b§b(.+?)§r§f §r§3§3auctions§r§f §r§b§b(.+?)§r§f §r§b§b(.+?)§r§f §r§3§3for§r§f §r§3\$(\d+)§r§f §r$
    Posted in: Minecraft Mods
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    posted a message on Macro / Keybind Mod

    Can someone help me out with how to get a numerical value out of chat and assign it to a counter?



    §r§f§f§r§b§playername1§r§f §r§3§3auctions§r§f §r§b§b300§r§f §r§b§bCobblestone§r§f §r§3§3for§r§f §r§3$30§r§f §r

    §r§f§f§r§b§playername2§r§f §r§3§3bid§r§f §r§3$40§r§f §r§3on§r§f §r§b§b300§r§f §r§b§bCobblestone§r§f §r

    §r§f§f§r§b§playername3§r§f §r§3§3bid§r§f §r§3$45§r§f §r§3on§r§f §r§b§b300§r§f §r§b§bCobblestone§r§f §r


    I just want to grab the auction amount ($30 in this example) and then subsequent bids ($40,$45) into a counter.


    Thanks for any help, that regex stuff is new to me.


    (Oh, and thanks for the new update Mumfrey. Works with forge again)

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    Now that 1.9.4 servers wont allow connection with 1.9.0, I hope a 1.9.4 update isn't too far off.

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Quote from UncookedCarrot»

    Where would I be able to find the download link for 1.9?


    There isn't one.
    Posted in: Minecraft Mods
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    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Quote from AlexLoneWolf»

    Is there a 1.9 version? Or a development version. If not is there a similar mod I can use as for a temporary mod so I can sort my twenty chests in 1.9 lol



    Yes there is a 1.9 development version, though chest sorting doesn't seem to work, at least for SMP.

    I haven't tried it with single player.

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    Quote from Killjoy1221»

    It actually works now. It was fixed yesterday.


    Thanks, I guess the new build of liteloader fixed things. It threw me that the filename was identical so I didnt think anything had changed. I must have just missed the new one yesterday.

    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader

    Does this work with the latest Forge? 12.16.0.1865-1.9?


    I get a crash on startup when I try using the 1.9 liteloader with Forge


    (read back a few pages, got my answer. Doesn't work with Forge yet)



    Hard decision...Voxelmap or InvTweaks and Dynamic lights?

    Posted in: Minecraft Mods
  • 0

    posted a message on finding naturally spawned horses on existing survival map?
    Ive searched a newly generated world extensively, and can confirm that horses dont seem to be spawning.

    Would have been nice if this were mentioned in the patch notes.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Adf.ly is down?
    Yea pretty much every mod is impossible to download at the moment.

    Except for the few forward thinkers who provide non-adf.ly links.
    Posted in: Mods Discussion
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