I support this idea. The enchantment should have 5 levels, levels 4 and 5 only obtainable with an anvil, and each level give one additional XP orb. The enchantment should go on swords, pickaxes, and furnaces, and only give XP if what you are doing would normally give XP.
I like this idea, but it shouldn't become unenchanted if the hoe breaks and the third level shouldn't mandate 30 levels of XP. If those two weren't changed, it would be really hard to code (the first because of data storage, the second because it would mandate an enchantment system override.
Nope. Some players out there might not like the way this button sorts things out. These are things left to the players, and not for the game to do for you.
If the player doesn't like it, the player can just not use it. It won't put him or her at a disadvantage.
I support this idea, but can you explain how the items are sorted.
I support, and this idea wouldn't be hard. All Mojang has to code the block to do is to emit sunlight and you have a block that can emit light from high above (although it wouldn't be able to disperse farther horizontally than glowstone without recoding the lighting engine.
I support this idea, and it would be rather easy to program. The terrain generator is already in place, all that would have to be done is override the biomes before the land generates.
I made a 2-bit binary bit-wise XOR and XNOR calculating device. (Bit-wise XOR means for each bit in each input number it sets the output bit to 1 if the input bits are different (1 and 0 or 0 and 1), and 0 otherwise, Bit-wise XNOR means for each bit in each input number it sets the output bit to 1 if the input bits are the same(0 and 0, 1 and 1), and 0 otherwise).
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If the player doesn't like it, the player can just not use it. It won't put him or her at a disadvantage.
I support this idea, but can you explain how the items are sorted.
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Lol, that was a fail.
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Why can't cows do photosynthesis?
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