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    posted a message on [Windows] [VERSION 1.0.8] Minecraft Texture Studio - Resource pack editor, add block, item textures and in HD, sounds and fonts
    Most of the crashes that I get from the program don't offer detailed information, and I already pasted into a spoiler the code I got from a previous warning in my first post.

    Example: http://puu.sh/aoRd8/3df1532d25.png

    No detailed information option, it is Win7 after all.
    Posted in: Minecraft Tools
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    posted a message on [Windows] [VERSION 1.0.8] Minecraft Texture Studio - Resource pack editor, add block, item textures and in HD, sounds and fonts
    Quote from tertrih

    Hmm, this is weird. So you don't get any crashes? When do you reach a problem? Can you successfully create a new texture pack by clicking "New". A windows comes up showing the extraction process. This should take a few moments, then complete. Check on your computer. There should be a directory with the same name as the resource pack you just created. Is there anything in that directory? If so, then it has successfully created a new resource pack.

    Or are you having an issue with saving them? Check what happens when you click save. Does a window come up that says "Saving resource pack"? Does it run for a few moment and then complete? Has the program created a zip file on your computer with the name of your resource pack?

    Well, firstly I fixed the problem by manually extracting the minecraft .jar, then setting it to a folder, and entering the directory for that, and swapping over so it uses a pre-extracted .jar file. Before I did that, it would crash whenever I tried to create a new texture pack.

    Specifically, (without using pre-extracted .jar file) I would go to New, enter in my name for the texture pack, hit Save, then it would attempt to extract the .jar file. While doing this, it would get roughly 5-10%, then crash with the usual "MinecraftTextureStudio.exe has stopped working" message. I try to open an existing texture pack, and about as soon as it starts trying to extract resource pack, it instantly gets the same message, and crashes. If I try to Open Directory, so long as it's a properly formatted texture pack, it'll open and I can edit things. However, the moment I hit the Save button, I run into the same issue, and crash.

    Now, when I swap back to using a pre-extracted .jar file, I can create a new texture pack just fine, but eventually I run into the issue that I posted before. Windows warns me that it's only an error and if I select Continue, then it will attempt to ignore the issue, and I can keep running the program. Granted, I haven't been using it extensively, however I have yet to run into that issue twice while using the program in one session. Moving on, now when I select Open, I still run into the same issue as usual, however I can't tell what the progress bar is trying to show, because the text for the progress bar hasn't yet been displayed before it crashes again. Open directory seems to work again, as usual. And it almost saves, however roughly 40% into the saving process, it runs into another problem and crashes again.

    Figured I should at least let you know most everything I can figure out about what does and doesn't work about New/Open/Open Directory. Now for the rest of your questions in order:

    Yes, as stated above I get crashes. I also run into errors less often, but I do run into crashes.

    The problems seem to arise when trying to extract files in general. The program cannot seem to extract the contents from my .zip and .jar files properly before crashing, and the times that I can get around that, it crashes when trying to save. I assume this is because it may be trying to .zip the files back up, but you're the dev, so I assume you know what it's trying to do when trying to save better than I do.

    I can create the New texture pack, but I can't actually save anything I do with it. I could edit it all day long, but after I've done all my work, I wouldn't be able to save it without crashing, as far as I know.

    Yes, unfortunately, the extracting process seems to be the problem.

    The new folder is actually something I wanted to mention but forgot, thanks for pointing it out. It does actually create the new folder and a differing number of files depending on what process I've taken to make it. If I have the program set so that it extracts the .jar itself, then it only creates the folder and a pack.mcmeta file, however if I use a pre-extracted .jar, and then let it attempt to save the pack, then it creates assets/minecraft/textures/ and inside that, it creates blocks, colormap, effect, entity, environment, gui, items, map, misc, models, painting, and particle folders.

    Ugh... reading through the rest of the questions, I think the last unanswered one... No, it never creates a saved .zip file. I, under certain circumstances, can get what seems to be a complete texture pack, but never packed into a .zip file, always in it's own folder named whatever I named it.

    Let me know if you need any more information on the problem.

    I don't really use the program despite the problems, because after getting it to work properly, I realized that it doesn't seem to support 3d models, which was the whole reason that I got the program, thinking that I could use it to edit some 3d models for blocks. Since that doesn't seem to be the case from what I can see, I don't have much need for it, so I won't be using it, but as a fellow developer, I don't mind helping you out with trying to fix problems that could be plaguing other users like myself who do actually want to use it.
    Posted in: Minecraft Tools
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    posted a message on [Windows] [VERSION 1.0.8] Minecraft Texture Studio - Resource pack editor, add block, item textures and in HD, sounds and fonts
    I'm running into an issue with this program as well. I ran into the typical can't start up issues, but eventually got the Tao framework properly installed and it runs now. However, I cannot seem to save any resource packs, making the program effectively useless. It seems to run into an issue when trying to extract something from the minecraft .jar file, however I've double checked and it does indeed have the correct file for the .jar saved, so it does find the actual .jar that it should be using (14w29b) after that, I can't figure out anything else that should be set that might fix the issue.

    EDIT: Extracted the jar myself, and used that, and I was able to get it to start doing things. I did start running into minor errors, though. Here's one of them:



    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Parameter must be positive and < Width.
    Parameter name: x
    at System.Drawing.Bitmap.SetPixel(Int32 x, Int32 y, Color color)
    at MinecraftTextureStudio.FrmMain.panel_MouseUp(Object sender, MouseEventArgs e)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    MinecraftTextureStudio
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///C:/Users/Joey/Desktop/MinecraftTextureStudio.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tao.Platform.Windows
    Assembly Version: 1.0.0.5
    Win32 Version: 1.0.0.5
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Tao.Platform.Windows/1.0.0.5__701104b2da67a104/Tao.Platform.Windows.dll
    ----------------------------------------
    Tao.OpenGl
    Assembly Version: 2.1.0.12
    Win32 Version: 2.1.0.12
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Tao.OpenGl/2.1.0.12__1ca010269a4501ef/Tao.OpenGl.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.



    Posted in: Minecraft Tools
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    posted a message on world seeds *CAN* be reverse-engineered
    Quote from Peri_Rawesome

    What would be your proposed change? I agree this is a problem even with hours of compute time but definitely wouldn't be with decades.
    Are you suggesting an increase in seed length for world generation? This is something that would work but I hadn't thought of before.

    I'm interested in your solution as well.

    I don't see how you could prevent reverse engineering the terrain algorithm so easily with a small fix like you say.
    Posted in: Server Support and Administration
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    posted a message on Minecraft: DOTA
    I have a few fixes and optimizations that I made to your shop circuits along with the circuit that runs your nexus counters if you'd like to use them. I have them both made already with an example shop following the exact prices of your current basic weapons shop and these circuits are available for viewing on my server.

    I love the map, and would love to help with making this, so I ask you please check them out. You won't be disappointed, and because they're faster than the current shops in detecting items, I believe your players will appreciate the update as well.
    Posted in: Maps
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    posted a message on Survival/PvP Server RelicCraft
    Don't forget to mention, it's a 25 slot server that's online almost all the time, with friendly admins and nearing 300 members.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on ChickenBones Mods
    Any chance of getting a plugin to use on my bukkit server? I'd love to use this on my server, but mine isn't vanilla.
    Posted in: Minecraft Mods
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    posted a message on ♔ RelicCraft ♔ - New 1.8 Server! RPG - Medieval - PVP - White-list - No Lag!
    I'm the owner of another server, also called RelicCraft. My server has been around since mid-May (I have server logs that go back this far) and was opened about a month afterwards. It is currently open and is a 1.7.3 server, at this time. I own the RelicCraft.com domain, as proof, and am the OP of the #RelicCraft channel in EsperNet on IRC. I also am set as the owner of server RelicCraft in MCBans website. I would like to talk with you, MinecraftXD101, so that we may resolve this conflict in names.

    On top of this, one of my Administrators on my server ('Scudz' or as he is known here, 'Scudzie') also made a post a while ago about my server before this post was made, July 23, 2011.
    Posted in: Minecraft Survival Servers (archive)
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