• 0

    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Wooo, cool stuff going on! Hey, Soaryn, how did you made those glowish ores? I tried to search the web, but it seems that there's no tutorials on FMLTextureFX. And there's no anything in code, that would make sense. I am trying to make a wire, that would not require specified texture.png file. Done everything, except the texture. I want to combine 2 different textures from my terrain.png on one block, one texture is the material(Aluminium, silver, or something. I have no idea how to name my material :D ), and the other one is the transparent mask. Can you link a good tutorial, or explain at least something?I think your ores work the same way - the glowy part, and the mask...
    Posted in: WIP Mods
  • 0

    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Quote from NLZ

    Are the colored bricks from XyCraft?



    Yes, they are.
    Posted in: WIP Mods
  • 0

    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Quote from aletissier

    Last night I had a thought about the corn situation, so I thought I would share it here.

    This would also make use of the extractor machine, as it currently doesn't have that many uses compared to other machines.

    Firstly, you would put the corn in the extractor - which would give you flakes (you can probably tell where i'm going with this :P ), ie cornflakes ... then on the crafting table, you would place a bowl, the cornflakes and a bucket of milk.

    Because this has a few steps and uses a fair few resources, it would give you give you a lot of hunger points.
    Also, another idea came to me, that because you use milk in the recipe, milk gives your calcium, therefore, it could give you an added perk of adding 1 "shield"/point to your amour. This would only work if you were actually hungry, to stop people spamming and repairing their amour!

    .... By the way - I LOVE cereal <3

    One last idea I had, is something different to food.

    Similar to wheat, which you use to breed animals, how about adding this ability to corn - but the advantage would be that whenever you click to breed 2 animals, you get a 1 in 50 chance or so to get 2 babies ... or something along that line!

    Went a bit OTT with the corn - but thought I would share!


    Woooo, cool! I like this kind of things! I want to help in some way soooo much! (I'm a good coder.)
    I will buy a server machine soon, and will be able to host GIT repositories. Do you need one?

    P.S.
    Can you add chips made from potatoes? Pleeaase?
    Posted in: WIP Mods
  • 0

    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Quote from Andrew2448

    Currently Soaryn does not need any new coders but we will keep you in mind if he ever does.


    Okay, but still, please, show him the .obj loader video. If he'll need advanced models from 3DSmax or blender, he can ask me. (Cuz i made this .obj loader library, and now i have no idea what to do with it. I am terrible designer and my models were awful... But i want it to be used somewhere.)
    Posted in: WIP Mods
  • 0

    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Hello there, Soaryn.
    I am a quite good coder, and would like to join you in developement of XyCraft!
    I was bored lately, and i didn't have ideas to implement in minecraft....
    I can do lots of cool things, like GUI's, 3D rendering, good, expandable APIs, different crafting systems and NPCs!
    And i made an .obj loader for minecraft! It can load .obj models from resources folder, and render them.

    A model, loaded from .obj:


    A mod made by me(I stoped developing it, because it became borring.):
    http://www.minecraftforge.net/forum/index.php/topic,939.0.html

    P.S.
    Sorry for bad english, i am from Russia.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP](1.2.5) Gamo Exousia indev V0.1.0 - Fireworks!

    This is good, alot like my mod (big secret XD)! Nice job, especially with the Aluminium and limestone


    Are you joking? I thinked aluminium ore's texture is worse i made.....
    Posted in: WIP Mods
  • 0

    posted a message on [TOOL] OBJ to Minecraft: 3D Models In Minecraft!
    Hey, can you please post the .obj decoding source code? I am trying to make .obj loader for minecraft, so i can replace ugly minecraft models with beautifull models, made in 3DS max. I already made some kind of loader, but it isn't reading .obj file properly.....(reads 0.00000.0000-0.0000 instead of 0.0000, 0.0000, -0.0000)
    Posted in: Minecraft Tools
  • 0

    posted a message on Help needed!
    Hello everyboy! I tryed to make some REALY advanced models in minecraft, and making them using Techne/Tessellator.class and that was too hard, so i tryed to make a wavefront .obj loader for minecraft, and use 3DS max to make models. I made the loader, and i am wondering why isn't it working???


    My wavefront loader:

    package net.minecraft.src;
    
    import java.io.*;
    import java.util.*;
    
    import net.minecraft.src.forge.Property;
    
    import org.lwjgl.opengl.GL11;
    
    public class RenderLibraryWavefront
    {
    public static List<Group> groups = new ArrayList();
    public static List<TextureOffset> textureOffsets = new ArrayList<TextureOffset>();
    public static List<Vertex> vertexes = new ArrayList<Vertex>();
    
    public static void renderFromWavefront(File file)
    {
    try
    {
    List<Group> groups = new ArrayList();
    List<TextureOffset> textureOffsets = new ArrayList<TextureOffset>();
    List<Vertex> vertexes = new ArrayList<Vertex>();
    
    if (file.canRead())
    {
    FileInputStream fileinputstream = new FileInputStream(file);
    BufferedReader buffer = new BufferedReader(new InputStreamReader(fileinputstream, "8859_1"));
    
    String line;
    
    while (true)
    {
    line = buffer.readLine();
    
    if (line == null)
    {
    break;
    }
    
    boolean skip = false;
    
    for (int i = 0; i < line.length() && !skip; ++i)
    {
    if (Character.isWhitespace(line.charAt(i)))
    {
    // ignore space charaters
    }
    else
    {
    switch (line.charAt(i))
    {
    case '#':
    skip = true;
    continue;
    
    case 'g':
    
    String gName = "";
    
    for(int j = 2; j < line.length(); j++)
    {
    if(i > 1 && !Character.isWhitespace(line.charAt(j)))
    {
    if(line.charAt(j) == '#' && Character.isWhitespace(line.charAt(j - 1))) continue;
    gName = gName + line.charAt(j);
    }
    }
    
    groups.add(new Group(gName));
    
    i = line.length();
    
    break;
    
    case 'v':
    switch(line.charAt(i + 1))
    {
    case ' ':
    String x = "", y = "", z = "";
    int lastChar = 0;
    
    for(int j = 3; j < line.length(); j++)
    {
    if(line.charAt(j) == ' ')
    {
    lastChar = j + 1;
    continue;
    }
    x = x + line.charAt(j);
    }
    for(int j = lastChar; j < line.length(); j++)
    {
    if(line.charAt(j) == ' ')
    {
    lastChar = j + 1;
    continue;
    }
    y = y + line.charAt(j);
    }
    for(int j = lastChar; j < line.length(); j++)
    {
    if(line.charAt(j) == ' ')
    {
    lastChar = j + 1;
    continue;
    }
    z = z + line.charAt(j);
    }
    
    vertexes.add(new Vertex(Float.parseFloat(x), Float.parseFloat(y), Float.parseFloat(z)));
    
    break;
    
    case 't':
    String x1 = "", y1 = "", z1 = "";
    int lastChar1 = 0;
    
    for(int j = 4; j < line.length(); j++)
    {
    if(line.charAt(j) == ' ')
    {
    lastChar1 = j + 1;
    continue;
    }
    x1 = x1 + line.charAt(j);
    }
    for(int j = lastChar1; j < line.length(); j++)
    {
    if(line.charAt(j) == ' ')
    {
    lastChar1 = j + 1;
    continue;
    }
    y1 = y1 + line.charAt(j);
    }
    for(int j = lastChar1; j < line.length(); j++)
    {
    if(line.charAt(j) == ' ')
    {
    lastChar1 = j + 1;
    continue;
    }
    z1 = z1 + line.charAt(j);
    }
    
    textureOffsets.add(new TextureOffset(Float.parseFloat(x1), Float.parseFloat(y1), Float.parseFloat(z1)));
    
    break;
    default:
    throw new RuntimeException("Unknown wavefront code: " + line.charAt(i));
    }
    
    i = line.length();
    break;
    
    case 'f':
    String x = "", y = "", z = "", x1 = "", y1 = "", z1 = "";
    int lastChar = 0;
    
    for(int j = 3; j < line.length(); j++)
    {
    if(Character.isWhitespace(line.charAt(j)) || line.charAt(j) == '/')
    {
    lastChar = j + 1;
    continue;
    }
    x = x + line.charAt(j);
    }
    for(int j = lastChar; j < line.length(); j++)
    {
    if(Character.isWhitespace(line.charAt(j)) || line.charAt(j) == '/')
    {
    lastChar = j + 1;
    continue;
    }
    x1 = x1 + line.charAt(j);
    }
    for(int j = lastChar; j < line.length(); j++)
    {
    if(Character.isWhitespace(line.charAt(j)) || line.charAt(j) == '/')
    {
    lastChar = j + 1;
    continue;
    }
    y = y + line.charAt(j);
    }
    for(int j = 3; j < line.length(); j++)
    {
    if(Character.isWhitespace(line.charAt(j)) || line.charAt(j) == '/')
    {
    lastChar = j + 1;
    continue;
    }
    y = y + line.charAt(j);
    }
    for(int j = lastChar; j < line.length(); j++)
    {
    if(Character.isWhitespace(line.charAt(j)) || line.charAt(j) == '/')
    {
    lastChar = j + 1;
    continue;
    }
    z = z + line.charAt(j);
    }
    for(int j = lastChar; j < line.length(); j++)
    {
    if(Character.isWhitespace(line.charAt(j)) || line.charAt(j) == '/')
    {
    lastChar = j + 1;
    continue;
    }
    z1 = z1 + line.charAt(j);
    }
    
    groups.get(groups.size()).addFace(new Face(groups.get(groups.size()), Integer.parseInt(x), Integer.parseInt(x1), Integer.parseInt(y), Integer.parseInt(y1), Integer.parseInt(z), Integer.parseInt(z1)));
    i = line.length();
    break;
    
    default:
    throw new RuntimeException("Unknown wavefront code: " + line.charAt(i));
    }
    }
    }
    }
    }
    }
    catch(Exception e)
    {
    e.printStackTrace();
    }
    
    for(int i = 0; i < groups.size(); i++)
    {
    groups.get(i).renderFaces();
    }
    }
    
    public static class Vertex
    {
    public float x;
    public float y;
    public float z;
    public int ID;
    
    public Vertex(float i, float j, float k)
    {
    x = i;
    y = j;
    z = k;
    }
    
    public void setId(int d)
    {
    ID = d;
    }
    }
    
    public static class TextureOffset
    {
    public float xOffset;
    public float yOffset;
    public float zOffset;
    public int ID;
    
    public TextureOffset(float i, float j, float k)
    {
    xOffset = i;
    yOffset = j;
    zOffset = k;
    }
    
    public void setId(int d)
    {
    ID = d;
    }
    }
    
    public static class Face
    {
    Vertex[] facevertexes = new Vertex[3];
    TextureOffset[] facetextureOffsets = new TextureOffset[3];
    Group parentGroup;
    
    public Face(Group g, int i, int j, int k)
    {
    parentGroup = g;
    facevertexes[0] = vertexes.get(i);
    facevertexes[1] = vertexes.get(j);
    facevertexes[2] = vertexes.get(k);
    }
    
    public Face(Group g, int i, int j, int k, int o, int p, int l)
    {
    this(g, i, j, k);
    facetextureOffsets[0] = textureOffsets.get(o);
    facetextureOffsets[1] = textureOffsets.get(p);
    facetextureOffsets[2] = textureOffsets.get(l);
    }
    
    public void renderFace()
    {
    Tessellator tes = Tessellator.instance;
    tes.startDrawing(4);
    
    tes.addVertexWithUV(facevertexes[0].x, facevertexes[0].y, facevertexes[0].z, facetextureOffsets[0].xOffset, facetextureOffsets[0].yOffset);
    tes.addVertexWithUV(facevertexes[1].x, facevertexes[1].y, facevertexes[1].z, facetextureOffsets[1].xOffset, facetextureOffsets[1].yOffset);
    tes.addVertexWithUV(facevertexes[2].x, facevertexes[2].y, facevertexes[2].z, facetextureOffsets[2].xOffset, facetextureOffsets[2].yOffset);
    
    tes.draw();
    }
    }
    
    public static class Group
    {
    public List<Face> faces = new ArrayList<Face>();
    public String name;
    
    public Group(String n)
    {
    name = n;
    }
    
    public boolean addFace(Face f)
    {
    if(f != null)
    {
    faces.add(f);
    return true;
    }
    return false;
    }
    
    public void renderFaces()
    {
    GL11.glPushMatrix();
    for(int i = 0; i < faces.size(); i++)
    {
    faces.get(i).renderFace();
    }
    GL11.glPopMatrix();
    }
    }
    }


    My .obj file:

    # 3ds Max Wavefront OBJ Exporter v0.94b - (c)2007 guruware
    # File Created: 05.07.2012 19:25:41
    
    #
    # object Cylinder01
    #
    
    v 0.0000 0.0000 -0.0000
    v 18.2630 0.0000 -15.3245
    v 22.4029 0.0000 -8.1540
    v 23.8406 0.0000 -0.0000
    v 4.1399 0.0000 -23.4784
    v 11.9203 0.0000 -20.6466
    v -11.9203 0.0000 -20.6466
    v -4.1399 0.0000 -23.4784
    v -22.4029 0.0000 -8.1540
    v -18.2630 0.0000 -15.3245
    v -22.4029 0.0000 8.1540
    v -23.8406 0.0000 -0.0000
    v -11.9203 0.0000 20.6466
    v -18.2630 0.0000 15.3245
    v 4.1399 0.0000 23.4784
    v -4.1399 0.0000 23.4784
    v 18.2630 0.0000 15.3245
    v 11.9203 0.0000 20.6466
    v 22.4029 0.0000 8.1540
    v 22.4029 11.5024 -8.1540
    v 23.8406 11.5024 -0.0000
    v 18.2630 11.5024 -15.3245
    v 11.9203 11.5024 -20.6466
    v 4.1399 11.5024 -23.4784
    v -4.1399 11.5024 -23.4784
    v -11.9203 11.5024 -20.6466
    v -18.2630 11.5024 -15.3245
    v -22.4029 11.5024 -8.1540
    v -23.8406 11.5024 -0.0000
    v -22.4029 11.5024 8.1540
    v -18.2630 11.5024 15.3245
    v -11.9203 11.5024 20.6466
    v -4.1399 11.5024 23.4784
    v 4.1399 11.5024 23.4784
    v 11.9203 11.5024 20.6466
    v 18.2630 11.5024 15.3245
    v 22.4029 11.5024 8.1540
    v 22.4029 23.0048 -8.1540
    v 23.8406 23.0048 -0.0000
    v 18.2630 23.0048 -15.3245
    v 11.9203 23.0048 -20.6466
    v 4.1399 23.0048 -23.4784
    v -4.1399 23.0048 -23.4784
    v -11.9203 23.0048 -20.6466
    v -18.2630 23.0048 -15.3245
    v -22.4029 23.0048 -8.1540
    v -23.8406 23.0048 -0.0000
    v -22.4029 23.0048 8.1540
    v -18.2630 23.0048 15.3245
    v -11.9203 23.0048 20.6466
    v -4.1399 23.0048 23.4784
    v 4.1399 23.0048 23.4784
    v 11.9203 23.0048 20.6466
    v 18.2630 23.0048 15.3245
    v 22.4029 23.0048 8.1540
    v 22.4029 34.5071 -8.1540
    v 23.8406 34.5071 -0.0000
    v 18.2630 34.5071 -15.3245
    v 11.9203 34.5071 -20.6466
    v 4.1399 34.5071 -23.4784
    v -4.1399 34.5071 -23.4784
    v -11.9203 34.5071 -20.6466
    v -18.2630 34.5071 -15.3245
    v -22.4029 34.5071 -8.1540
    v -23.8406 34.5071 -0.0000
    v -22.4029 34.5071 8.1540
    v -18.2630 34.5071 15.3245
    v -11.9203 34.5071 20.6466
    v -4.1399 34.5071 23.4784
    v 4.1399 34.5071 23.4784
    v 11.9203 34.5071 20.6466
    v 18.2630 34.5071 15.3245
    v 22.4029 34.5071 8.1540
    v 22.4029 46.0095 -8.1540
    v 23.8406 46.0095 -0.0000
    v 18.2630 46.0095 -15.3245
    v 11.9203 46.0095 -20.6466
    v 4.1399 46.0095 -23.4784
    v -4.1399 46.0095 -23.4784
    v -11.9203 46.0095 -20.6466
    v -18.2630 46.0095 -15.3245
    v -22.4029 46.0095 -8.1540
    v -23.8406 46.0095 -0.0000
    v -22.4029 46.0095 8.1540
    v -18.2630 46.0095 15.3245
    v -11.9203 46.0095 20.6466
    v -4.1399 46.0095 23.4784
    v 4.1399 46.0095 23.4784
    v 11.9203 46.0095 20.6466
    v 18.2630 46.0095 15.3245
    v 22.4029 46.0095 8.1540
    v 22.4029 57.5119 -8.1540
    v 23.8406 57.5119 -0.0000
    v 18.2630 57.5119 -15.3245
    v 11.9203 57.5119 -20.6466
    v 4.1399 57.5119 -23.4784
    v -4.1399 57.5119 -23.4784
    v -11.9203 57.5119 -20.6466
    v -18.2630 57.5119 -15.3245
    v -22.4029 57.5119 -8.1540
    v -23.8406 57.5119 -0.0000
    v -22.4029 57.5119 8.1540
    v -18.2630 57.5119 15.3245
    v -11.9203 57.5119 20.6466
    v -4.1399 57.5119 23.4784
    v 4.1399 57.5119 23.4784
    v 11.9203 57.5119 20.6466
    v 18.2630 57.5119 15.3245
    v 22.4029 57.5119 8.1540
    v 0.0000 57.5119 -0.0000
    # 110 vertices
    
    vt 0.5000 0.0000 0.0000
    vt 0.8611 0.0000 1.0000
    vt 0.8056 0.0000 1.0000
    vt 0.7500 0.0000 1.0000
    vt 0.9722 0.0000 1.0000
    vt 0.9167 0.0000 1.0000
    vt 0.0833 0.0000 1.0000
    vt 0.0278 0.0000 1.0000
    vt -0.0278 0.0000 1.0000
    vt 0.1944 0.0000 1.0000
    vt 0.1389 0.0000 1.0000
    vt 0.3056 0.0000 1.0000
    vt 0.2500 0.0000 1.0000
    vt 0.4167 0.0000 1.0000
    vt 0.3611 0.0000 1.0000
    vt 0.5278 0.0000 1.0000
    vt 0.4722 0.0000 1.0000
    vt 0.6389 0.0000 1.0000
    vt 0.5833 0.0000 1.0000
    vt 0.6944 0.0000 1.0000
    vt 0.8056 0.2000 1.0000
    vt 0.7500 0.2000 1.0000
    vt 0.8611 0.2000 1.0000
    vt 0.9167 0.2000 1.0000
    vt 0.9722 0.2000 1.0000
    vt 0.0278 0.2000 1.0000
    vt -0.0278 0.2000 1.0000
    vt 0.0833 0.2000 1.0000
    vt 0.1389 0.2000 1.0000
    vt 0.1944 0.2000 1.0000
    vt 0.2500 0.2000 1.0000
    vt 0.3056 0.2000 1.0000
    vt 0.3611 0.2000 1.0000
    vt 0.4167 0.2000 1.0000
    vt 0.4722 0.2000 1.0000
    vt 0.5278 0.2000 1.0000
    vt 0.5833 0.2000 1.0000
    vt 0.6389 0.2000 1.0000
    vt 0.6944 0.2000 1.0000
    vt 0.8056 0.4000 1.0000
    vt 0.7500 0.4000 1.0000
    vt 0.8611 0.4000 1.0000
    vt 0.9167 0.4000 1.0000
    vt 0.9722 0.4000 1.0000
    vt 0.0278 0.4000 1.0000
    vt -0.0278 0.4000 1.0000
    vt 0.0833 0.4000 1.0000
    vt 0.1389 0.4000 1.0000
    vt 0.1944 0.4000 1.0000
    vt 0.2500 0.4000 1.0000
    vt 0.3056 0.4000 1.0000
    vt 0.3611 0.4000 1.0000
    vt 0.4167 0.4000 1.0000
    vt 0.4722 0.4000 1.0000
    vt 0.5278 0.4000 1.0000
    vt 0.5833 0.4000 1.0000
    vt 0.6389 0.4000 1.0000
    vt 0.6944 0.4000 1.0000
    vt 0.8056 0.6000 1.0000
    vt 0.7500 0.6000 1.0000
    vt 0.8611 0.6000 1.0000
    vt 0.9167 0.6000 1.0000
    vt 0.9722 0.6000 1.0000
    vt 0.0278 0.6000 1.0000
    vt -0.0278 0.6000 1.0000
    vt 0.0833 0.6000 1.0000
    vt 0.1389 0.6000 1.0000
    vt 0.1944 0.6000 1.0000
    vt 0.2500 0.6000 1.0000
    vt 0.3056 0.6000 1.0000
    vt 0.3611 0.6000 1.0000
    vt 0.4167 0.6000 1.0000
    vt 0.4722 0.6000 1.0000
    vt 0.5278 0.6000 1.0000
    vt 0.5833 0.6000 1.0000
    vt 0.6389 0.6000 1.0000
    vt 0.6944 0.6000 1.0000
    vt 0.8056 0.8000 1.0000
    vt 0.7500 0.8000 1.0000
    vt 0.8611 0.8000 1.0000
    vt 0.9167 0.8000 1.0000
    vt 0.9722 0.8000 1.0000
    vt 0.0278 0.8000 1.0000
    vt -0.0278 0.8000 1.0000
    vt 0.0833 0.8000 1.0000
    vt 0.1389 0.8000 1.0000
    vt 0.1944 0.8000 1.0000
    vt 0.2500 0.8000 1.0000
    vt 0.3056 0.8000 1.0000
    vt 0.3611 0.8000 1.0000
    vt 0.4167 0.8000 1.0000
    vt 0.4722 0.8000 1.0000
    vt 0.5278 0.8000 1.0000
    vt 0.5833 0.8000 1.0000
    vt 0.6389 0.8000 1.0000
    vt 0.6944 0.8000 1.0000
    vt 0.8056 1.0000 1.0000
    vt 0.7500 1.0000 1.0000
    vt 0.8611 1.0000 1.0000
    vt 0.9167 1.0000 1.0000
    vt 0.9722 1.0000 1.0000
    vt 0.0278 1.0000 1.0000
    vt -0.0278 1.0000 1.0000
    vt 0.0833 1.0000 1.0000
    vt 0.1389 1.0000 1.0000
    vt 0.1944 1.0000 1.0000
    vt 0.2500 1.0000 1.0000
    vt 0.3056 1.0000 1.0000
    vt 0.3611 1.0000 1.0000
    vt 0.4167 1.0000 1.0000
    vt 0.4722 1.0000 1.0000
    vt 0.5278 1.0000 1.0000
    vt 0.5833 1.0000 1.0000
    vt 0.6389 1.0000 1.0000
    vt 0.6944 1.0000 1.0000
    vt 0.5000 1.0000 0.0000
    vt -0.0197 1.0000 0.8794
    # 117 texture coords
    
    g Cylinder01
    f 1/1 2/2 3/3 4/4
    f 1/1 5/5 6/6 2/2
    f 1/1 7/7 8/8 5/9
    f 1/1 9/10 10/11 7/7
    f 1/1 11/12 12/13 9/10
    f 1/1 13/14 14/15 11/12
    f 1/1 15/16 16/17 13/14
    f 1/1 17/18 18/19 15/16
    f 1/1 4/4 19/20 17/18
    f 4/4 3/3 20/21 21/22
    f 3/3 2/2 22/23 20/21
    f 2/2 6/6 23/24 22/23
    f 6/6 5/5 24/25 23/24
    f 5/9 8/8 25/26 24/27
    f 8/8 7/7 26/28 25/26
    f 7/7 10/11 27/29 26/28
    f 10/11 9/10 28/30 27/29
    f 9/10 12/13 29/31 28/30
    f 12/13 11/12 30/32 29/31
    f 11/12 14/15 31/33 30/32
    f 14/15 13/14 32/34 31/33
    f 13/14 16/17 33/35 32/34
    f 16/17 15/16 34/36 33/35
    f 15/16 18/19 35/37 34/36
    f 18/19 17/18 36/38 35/37
    f 17/18 19/20 37/39 36/38
    f 19/20 4/4 21/22 37/39
    f 21/22 20/21 38/40 39/41
    f 20/21 22/23 40/42 38/40
    f 22/23 23/24 41/43 40/42
    f 23/24 24/25 42/44 41/43
    f 24/27 25/26 43/45 42/46
    f 25/26 26/28 44/47 43/45
    f 26/28 27/29 45/48 44/47
    f 27/29 28/30 46/49 45/48
    f 28/30 29/31 47/50 46/49
    f 29/31 30/32 48/51 47/50
    f 30/32 31/33 49/52 48/51
    f 31/33 32/34 50/53 49/52
    f 32/34 33/35 51/54 50/53
    f 33/35 34/36 52/55 51/54
    f 34/36 35/37 53/56 52/55
    f 35/37 36/38 54/57 53/56
    f 36/38 37/39 55/58 54/57
    f 37/39 21/22 39/41 55/58
    f 39/41 38/40 56/59 57/60
    f 38/40 40/42 58/61 56/59
    f 40/42 41/43 59/62 58/61
    f 41/43 42/44 60/63 59/62
    f 42/46 43/45 61/64 60/65
    f 43/45 44/47 62/66 61/64
    f 44/47 45/48 63/67 62/66
    f 45/48 46/49 64/68 63/67
    f 46/49 47/50 65/69 64/68
    f 47/50 48/51 66/70 65/69
    f 48/51 49/52 67/71 66/70
    f 49/52 50/53 68/72 67/71
    f 50/53 51/54 69/73 68/72
    f 51/54 52/55 70/74 69/73
    f 52/55 53/56 71/75 70/74
    f 53/56 54/57 72/76 71/75
    f 54/57 55/58 73/77 72/76
    f 55/58 39/41 57/60 73/77
    f 57/60 56/59 74/78 75/79
    f 56/59 58/61 76/80 74/78
    f 58/61 59/62 77/81 76/80
    f 59/62 60/63 78/82 77/81
    f 60/65 61/64 79/83 78/84
    f 61/64 62/66 80/85 79/83
    f 62/66 63/67 81/86 80/85
    f 63/67 64/68 82/87 81/86
    f 64/68 65/69 83/88 82/87
    f 65/69 66/70 84/89 83/88
    f 66/70 67/71 85/90 84/89
    f 67/71 68/72 86/91 85/90
    f 68/72 69/73 87/92 86/91
    f 69/73 70/74 88/93 87/92
    f 70/74 71/75 89/94 88/93
    f 71/75 72/76 90/95 89/94
    f 72/76 73/77 91/96 90/95
    f 73/77 57/60 75/79 91/96
    f 75/79 74/78 92/97 93/98
    f 74/78 76/80 94/99 92/97
    f 76/80 77/81 95/100 94/99
    f 77/81 78/82 96/101 95/100
    f 78/84 79/83 97/102 96/103
    f 79/83 80/85 98/104 97/102
    f 80/85 81/86 99/105 98/104
    f 81/86 82/87 100/106 99/105
    f 82/87 83/88 101/107 100/106
    f 83/88 84/89 102/108 101/107
    f 84/89 85/90 103/109 102/108
    f 85/90 86/91 104/110 103/109
    f 86/91 87/92 105/111 104/110
    f 87/92 88/93 106/112 105/111
    f 88/93 89/94 107/113 106/112
    f 89/94 90/95 108/114 107/113
    f 90/95 91/96 109/115 108/114
    f 91/96 75/79 93/98 109/115
    f 110/116 109/115 93/98 92/97
    f 110/116 92/97 94/99 95/100
    f 110/116 95/117 96/103 97/102
    f 110/116 97/102 98/104 99/105
    f 110/116 99/105 100/106 101/107
    f 110/116 101/107 102/108 103/109
    f 110/116 103/109 104/110 105/111
    f 110/116 105/111 106/112 107/113
    f 110/116 107/113 108/114 109/115
    # 108 polygons

    Posted in: Mods Discussion
  • 0

    posted a message on Ores Galore Mod [WIP] Wont Work In MC Please Review Code
    You are missing everything. Read tutorials again.
    P.s.

    You can create only 1 class and 1 block ID for ALL the ores and use metadata. There is a method getBlockTextureFromMetadata in Block,java, that you can override in your BlockOre.java and make, that textureIndex = metadata. But you will have to create a new WorldGenMineable class, wich uses metadata in constructor.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP](1.2.5) Gamo Exousia indev V0.1.0 - Fireworks!
    Quote from Twololcats

    Wow this seems like a pretty cool mod, i love the fireworks effect and the models for everything (although the crystal models themselves could use some work everything else looks pretty awesome, especially the macerator, i like animated stuff)
    the only bad things about this mod is it SLIGHTLY copies industrialcraft (not that i really care, just saying try not to copy it too much, be original, which you already are doing pretty well) and the textures and models could use work (theyre still pretty good and the fireworks are awesome)

    this mod has lots of potential! keep up the great work!

    EDIT: maybe more information on the op? (still a great mod, keep keeping up the great work XD)


    I know, i am copying IC2 a little bit.... But macerator is machine, that macerates in real life. So macerating machine should be named macerator in games too....
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] Blood Thirster Mod [WIP] V0.1 SMP COMING SOON
    Endgame items? There is moarthan9000, that just adds unbalanced overpowered items.... =/
    Posted in: WIP Mods
  • 0

    posted a message on [1.9] Science Mod [WIP]
    Moar screenshots!!1111oneoneoneoneon
    p.s.
    Are you going to add something like electricity?
    Posted in: WIP Mods
  • 0

    posted a message on ~ Paintball ~ [Updated!]
    Works great on SP, but awfull in MP...
    Posted in: Minecraft Mods
  • 0

    posted a message on AvatarCraft [Project Closed]
    Quote from Shuprio

    i could use some ideas :)


    OK, pm me when you will start working on earthbending.
    Posted in: WIP Mods
  • 0

    posted a message on [1.4.4] Just Fly
    If you are borred - DO A BARREL ROLL!, and stop creating crappy threads on minecraftforums.net
    Posted in: Minecraft Mods
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