I don't mean to be rude, but I can't find a "Description" for the mod.
I can't figure out the right battlegear version for your 1.6.4
Its okay if you don't have an answer, as you said you don't support it.
It would just be nice to know where I might find the description. Thankyou!
player API screws it up. nothing can be done about it.
Well maybe something can be done about it, what part of the API causes things to break? Is there certain hooks it overwrites from forge? Is there other ways that the API can be made seamless?
I don't know if this is well known already, but this mod conflicts with a lot of mods that render armor differently. I'm not sure if its player API that does it or this mod, but for some reason the armor will face weird directions when I try to use armor that doesn't use the default system. (I.e. Chocolate Quest's King armor)
Hello. sorry if this has been already answered, but is there a way to change the way health is displayed? I liked the way vanilla minecraft displayed extra hearts better, no offence. Thanks in advance
I remember a long time ago using cubic chunks, I don't care if the only public version is outdated to an ugly degree, can someone please direct me to a page or something where I can get it again?
For the most part I support this, Its an amazing idea, I have thought back to this plenty of times.
The whole point of this is to have it vanilla, not everyone plays mods, but wants multiple types of dogs.
To argue something shouldn't be added to vanilla minecraft because "A mod of it exists", is ridiculous.
Something like more dog breeds seems so close to something you'd half expect to be default.
You get my point, right?
I love you endlessly to death, this is an amazing mod.
YOU are the reason why I love the mod community!
I can't even hold it in >3< Thank you x1,000,000
I just haven't seen a good mod in a long time!
Damage type that the soldiers themselves don't deal are multiplied by I think 987654321234567890 to increase the damage to scales they can't possibly survive.
In any case, would there possibly be a way to disable this?
I kind of planned to have a fight with me vs clay soldiers
Excuse me if I am retarded,
I kill soldiers in one hit, my fist does 1 damage.
Clay soldiers can hit each other plenty of times
So does that means that they do decimals of damage or have decimals of health, or is it something else?
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Hey, there was no "Bug" section on the forum for M3L so I'll post it here.
When I tried to run the jar I got this:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at cuchaz.m3l.installer.Installmanager.getInstalled(InstallManager.java:60)
at cuchaz.m3l.installer.InstallerFrame.loadInstalls(InstallerFrame.Java:110)
at cuchaz.m3l.installer.InstallerFrame$(InstallerFrame.java:47)
at java.awt.AWTEventMulticaster.windowOpened(Unknown Source)
at java.awt.Window.processWindowEvent(Unknown Source)
at javax.swing.JFrame.processWindowEvent(Unknown Source)
at java.awt.Window.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispachEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispachEvent(Unknown Source)
at java.awt.EventQueue.dispachEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AcessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPriviledge(Unknown Source)
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I can't figure out the right battlegear version for your 1.6.4
Its okay if you don't have an answer, as you said you don't support it.
It would just be nice to know where I might find the description. Thankyou!
0
Well maybe something can be done about it, what part of the API causes things to break? Is there certain hooks it overwrites from forge? Is there other ways that the API can be made seamless?
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Hello there fine sirSomeone posted WHILE I typed that
A
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For the most part I support this, Its an amazing idea, I have thought back to this plenty of times.
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The whole point of this is to have it vanilla, not everyone plays mods, but wants multiple types of dogs.
To argue something shouldn't be added to vanilla minecraft because "A mod of it exists", is ridiculous.
Something like more dog breeds seems so close to something you'd half expect to be default.
You get my point, right?
On topic: Support!
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YOU are the reason why I love the mod community!
I can't even hold it in >3< Thank you x1,000,000
I just haven't seen a good mod in a long time!
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the "1.6.X" only works with 1.6.4 for me. (excuse me if its obvious)
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In any case, would there possibly be a way to disable this?
I kind of planned to have a fight with me vs clay soldiers
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I kill soldiers in one hit, my fist does 1 damage.
Clay soldiers can hit each other plenty of times
So does that means that they do decimals of damage or have decimals of health, or is it something else?
1
Omg I can just feel the ideas from leads. Grapple rope ?
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