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    posted a message on FTB Utilities Light Overlay - Custom Texture - Unofficial

    Hi everyone,


    Just a quick tiny resource pack to replace the overwhelming light overlay circles used in FTB Utilities Light Overlay with something a bit less intrusive, but still very visible.


    Enjoy,


    Mr_Pike

    Posted in: Resource Packs
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    posted a message on Worms Mod! Adds a chance for tasty worms to drop when digging dirt! Mmmm!

    Thanks for the interest, everyone. I haven't been actively developing the mod lately, I've been pretty busy with work/like/etc. I can't say with certainty when it will receive an update. Perhaps the one to 1.8.9 would be pretty easy, but I'll have to put it on the list of things to consider if I end up with enough time. I am really happy with the fact that some people have used the mod and got some enjoyment out of it :D


    Thanks!

    Mr_Pike

    Posted in: Minecraft Mods
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    posted a message on The End of Time [16+] [Vanilla] [SMP] [Whitelist] [New Map]

    IGN: Mr_Pike

    Age: 30

    Timezone: Eastern (UTC-5)

    How often you play on average: Typically a few hours a day after work and in the evenings on the weekend. I'm not really into TV, I prefer to play games.

    Specialties (What are you good at): I feel I'm pretty good with redstone, building, making farms, etc. I've just got around to figuring out how to get nether portals to link up to other specific portals :D

    Why you want to play on our server: I prefer to play games over entertainment. I really like the idea of working together with a community of like minded players and helping each other out.

    Additional Information: I've been playing Minecraft a couple years now. I work in IT during the day. Looking forward to playing on the server if you'll have me. Thanks! Mr_Pike

    Posted in: PC Servers
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    posted a message on Worms Mod! Adds a chance for tasty worms to drop when digging dirt! Mmmm!
    Quote from onlyonestevie»

    Hey Mr_Pike! This is a great mod! I really enjoy the concept of it so I made a mod review! P.S. Keep up the good work!


    Thanks onlyonesteve! I appreciate you taking the time to review the mod :D

    Mr_Pike
    Posted in: Minecraft Mods
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    posted a message on Worms Mod! Adds a chance for tasty worms to drop when digging dirt! Mmmm!
    Quote from AbaddonAnt»

    I've always loved this mod!

    I have a suggestion; I always tend to run out of food in the nether, so maybe something dropping from Soul sand? Like a Bloodworm or Leech?


    I even made this account just to comment B)

    Totally not because I forgot my password to my actual account ... heheheh


    Thanks! Sorry for the very late replies, I have been working a lot lately. That's in interesting suggestion, thank you!



    Quote from Kisonu»

    Is this mod going to conflict with treecapitator? just wanting to make sure..


    It works with Treecapitator but each tree only counts as one log broken because of how that mod works. Vienminer seems to drop the correct number of blocks, but if you haven't used it be aware that it works a little differently than treecapitator.

    The 1.1.2 comment you referred to was saying that 1.1.2 added grub drops to other mods logs, like the ones added by Biomes O
    Plenty and Highlands.

    Thanks!,
    Mr_Pike
    Posted in: Minecraft Mods
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    posted a message on Worms Mod! Adds a chance for tasty worms to drop when digging dirt! Mmmm!

    Hi, Sorry for the very late reply. Been very busy with work and such, haven't even been able to play my own mod in a while :o


    Thanks, AbbadonAnt!


    Quote from Kisonu»

    Is this mod going to conflict with treecapitator? just wanting to make sure..


    What that update comment meant was that now Worms mod works for logs other than just vanilla, like the new logs added by Biomes O'Plenty and Highlands.


    It won't conflict with treecapitator, but I believe less grubs dropped because of the way that mod calculates the tree size and does it's drops. To my mod it seems to count as only 1 log broken. Vienminer seems to generate the correct number of drops, but if you haven't used it before be aware that it works a bit differently than Treecapitator.



    Thanks!,

    Mr_Pike

    Posted in: Minecraft Mods
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    posted a message on Worms Mod! Adds a chance for tasty worms to drop when digging dirt! Mmmm!
    Quote from SporeSaiyan»

    I really like this mod. It's amazing.

    Quick question: I keep seeing a "Bug Box" block, and I believe it to be from this mod. What does it do?


    Thanks a lot! That's a block that's not yet implemented. The model is available in creative but it doesn't do anything in the release. I've made some progress on the functionality of it, but no ETA on a next release at this time. Really busy at work lately. Thanks for leaving a comment :D

    Mr_Pike
    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from DrCyano»

    New version update: Power Advantage v1.3.4


    This update fixes a bug in the plant filter conveyor and improves the Chinese translation (thanks Gxy17886!)


    Nice, now flowers drop from the plant fitler :D.
    They also still drop from the block filter. I know they are technically a block, but I'm not sure if end users would expect that behaviour? Not sure if the Block Filter just checks for anything that extends block? I imagine all plants extend a common class (BlockBush maybe? I'm not at my dev environment) Perhaps the filter could check for blocks that extend Block, but not BlockBush. Not critical, just feedback. If you intend the Block filter to also drop plants, then please disregard :D

    Thanks again,
    Mr_Pike
    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    Hi! I've been pretty busy lately, got a chance to test the fixes and the overflow seems to work pretty well now :D


    One thing I noticed is that flowers are not dropped by the Plantable filter. Seeds all drop fine, but the flowers just pass through. The Block Filter drops the flowers though.


    I've just been working on something in my mod that's probably not half as complicated as anything you've done and I appreciate how much effort you have put into these mods. Perhaps some day I will become competent in java :D


    Thanks,

    MrPike

    Posted in: Minecraft Mods
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    posted a message on MC+ Mods - Satchels, Turtles, Quivers, and More!
    Quote from linc7991»

    Are the download links down for everyone else too?


    Doesn't seem to be. Click the underlinked greater than > symbol beside the mod you want to download. Should get an adfly link, then be directed to a dropbox file listing. The dropbox seems a little slow to load right now for some reason, but showed up for me after a couple seconds.

    I have to say, these mods are quite cool. I've found a couple bugs though, some crashes even. I think the team might be active, but I haven't seen any activity besides one of the mods getting a 1.8 update. Hopefully it will address some bugs. Crashes I found, hopefully it will help someone. Dying a quiver is an instand crash. Loom works great single player, but as soon as i interact with it in an SMP server it crashes the server and it reboots (didn't corrupt the world thankfully)
    Posted in: Mod Packs
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from DrCyano»

    That's not quite what I had in mind for how to use the overflow filter. I don't have a screenshot handy, but try this:


    Put two chests in the air, 1 block apart, and then connect them with an overflow filter. Now put a furnace underneath the the overflow filter.


    Whatever you put in the source chest, only smeltable items will go into the furnace. Furthermore, if the furnace is already full, then the remaining smeltable items will go into the destination chest (hence the "overflow" name).




    What you are describing does work, but it's actually not true that only smeltable items are accepted in a furnace, and this is true of a lot of machines (accept items other than those which can be processed.) I think this block would be most useful if it could reliably work with a sorting machine like the one you show in the screenshot in the wiki, with all the filters in series. If you happen to get a seed in your furnace, it will never accept items again until you notice what happened and clear it out.

    I do understand what you are trying to do with it. I wonder if having an Overflow 'mode' for all the types of filter conveyors would work more reliably, since you'd know which items it will attempt to transfer. Maybe in the GUI for each filter conveyor is a checkbox to enable Overflow mode. Or make Sneak+Attack with the wrench could toggle Overflow mode. Alternatively, the Overflow Conveyor block could have a single slot for an item filter.

    Please don't take this input as unappreciative in any way. Just trying to give some reaction and feedback from testing.

    Thanks again


    PS. Also just noticed, if I use a Steam-Powered Furnace instead of the vanilla one, the furnace doesn't accept the seed, but the Overflow Conveyor doesn't send it down the line, so it's stuck in the inventory of the Overflow Conveyor and stop other items from passing.

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    Cool new additions. Nice to have even more options! Just tried them out a little bit and they seem to work great.


    Still really impressed with all of ideas and the fact that you are still adding to these mods so regularly.


    Edit: I was having a weird issue with the new Overflow filter, just figured out what is happening. I tried to set up a test sorting system with overflow. But if you use the Overflow filter to put items into a chest, it only input one stack, then the rest of the items bypass the chest.


    -Also, is the Overflow conveyor supposed to accept an item to filter, or is it to be used with a loop like I have here?


    Thanks,

    Mr_Pike

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from DrCyano»



    @Mr_Pike: Yeah, I noticed that there was a limit (1 chunk width?) to how far you could go with your back to the drill before it would stop rendering, no matter how big I set the rendering box.


    When I first tested there was some scenario where the lasers didn't show when I was only a few blocks away, but I can't recreate it any more.
    I tested what you said and yeah at about 16 blocks away if I'm not facing the drill the lasers can't be seen. Also noticed just now if I go out close to the extent of the laser ~60 blocks, even if I look at the drill the laser can't be seen. The fixes you've done work much better than it did before.
    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from DrCyano»

    I made a break-through in RF compatibility!


    I realized that I could add RF TileEntity discovery to the conduit scanning algorithm. Since conduit scanning only happens when you change the layout of your power network, this reduces the long-term performance hit from dealing with RF machines and fixes some graphical bugs related to the old method of handling RF compatibility.


    Therefore, RF handling is no longer considered unstable and will automatically occur if you have mod compatibility enabled (which is enabled by default). Get the latest Power Advantage here:

    Power Advantage v1.3.1


    I've also updated Steam Advantage and Electric Advantage to fix bugs related to redstone control and coparator output:

    Steam Advantage v1.3.5

    Electric Advantage v1.0.3


    Awesome, thanks for the fixes. :) Breaking frames feels much nicer at this speed, steam furnace is working great with a hopper, and the laser for the turret is always rendering for me at any angle. The laser for the mining drill still disappears if my view is far enough away from the mining drill. Meaning if it's digging down let's say, and I go down 3 or 4 blocks, then also look straight down (the drill is a couple blocks straight behind me) the laser disappears.
    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from DrCyano»

    Aha! Break-through!


    I discovered that the TileEntity class has a method called getRenderBoundingBox() for changing how the renderer interacts with the point of view. I was able to make the laser render properly by adding this to my laser machine tile entity classes:


    @SideOnly(Side.CLIENT)
    public net.minecraft.util.AxisAlignedBB getRenderBoundingBox()
    {
    return new net.minecraft.util.AxisAlignedBB(getPos().add(-MAX_RANGE, -MAX_RANGE, -MAX_RANGE), getPos().add(MAX_RANGE, MAX_RANGE, MAX_RANGE));
    }

    Soon there will be an update with this fix (and a few others).


    Awesome! Thanks as well for sharing the fix.
    Posted in: Minecraft Mods
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