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    posted a message on Texture Artists' Union

    Anyone know why my blocks are tiling weird? They should be lining up, as I designed them to, but Minecraft is mapping them strangely.


    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union

    Hello. A long time ago, I started work on a texture pack and I started up that work again. It's 32x32 and is heavily work in progress. Tell me what you think!



    Posted in: Resource Pack Discussion
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    posted a message on So I need some opinions...
    I recently became a texture artist for a mod called the Avatar mod, and I need some opinions on whether you think that the textures done for the mod should be in 16 x 16 or not. It seems to me that most mods use a 16 x 16 resolution for their mod textures, and that any other resolution would seem just a bit... off.

    I don't know, maybe I'm crazy, but let me know what you think.
    Posted in: Resource Pack Discussion
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    posted a message on [WIP] [1.6.4] The Avatar Mod | A New Dimension (Based off of the Movie Avatar) | Beta Download Available
    Quote from Jdembo

    Hello,
    1.5 greatly set us back with textures. Sprite indexes (sheets) were/are no longer supported, and require an outside source (and is that much more to update). So, we seperated them all. The reason a lot of textures are missing is that our lead texture artists had to leave due to issues. I'll talk to my team about you, and hopefully you'll be able to join us :)

    Thanks

    Note:
    Would you mind showing us some more of your work? It doesn't need to be part of the mod.
    Thanks!


    Admittedly, my texturing history is about 3 weeks in total :P . I only recently started messing around with textures, so I don't have much to show. I DID however work on a texture pack during those three weeks, and I have a few blocks / items to show for it. So without further adieu...

    From left to right: Cobblestone, Dirt, Grass, SmoothStone, Gold Ore(experimental)

    From left to right: Sand, JunglePlank, BirchPlank, SprucePlank, OakPlank
    edit: The reason the planks look so odd is because I was going for a Prehistoric Theme, so I had to get creative. I spent the most time on these planks.

    glass and sidegrass - dirt tiling.

    I also have done all of the tools, but they were the first thing I ever textured for minecraft and I'm not really that happy with them. If you'd like to see them, I guess I wouldn't deny your request. (But I'd rather not :P )
    Posted in: WIP Mods
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    posted a message on [WIP] [1.6.4] The Avatar Mod | A New Dimension (Based off of the Movie Avatar) | Beta Download Available
    Hey there! Love the work you've done with this mod, and I'm blown away by the mobs you've added thus far. I downloaded the alpha version of the mod, and a lot of the textures are missing for me. I took a look in the mod folder, and it's kind of confusing the way you have the textures for the blocks and items set up.

    I couldn't find a form to fill out for this, but...

    I was hoping that I could help you out with the textures for this mod. The mob textures are absolutely fantastic; the item textures however.... well... not so much. I re-textured the club and I re-sized it to 32x32 pixels because it made more sense to me. Here is how it turned out.



    I can improve on this / work on other textures if you're not convinced. I really want to help out with this, it seems really cool.

    P.S.: I can do block textures as well if need be. Thanks for your consideration!
    Posted in: WIP Mods
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    posted a message on [128x128 | WIP | 1.6.2] ♦Native Lands♦ (In stores now!)
    I was just exiting this post after reading through all of the comments, but I thought better and had to come back to comment.

    I really enjoy the feel of this texture pack; the style is very consistent.

    You keep saying that you aren't very good at tiling, but I disagree. The way the sand is tiled made me giddy when I saw it.

    Something that bothers me a bit that's really more of a personal preference thing, is the way the cobblestone is textured. To me, it shouldn't be so smoothed out and patterned like brick, but again, it's just a personal preference.

    Love the way this is turning out, keep up the great work!
    Posted in: Resource Pack Discussion
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    posted a message on [32x] (1.4.7) Prehistoric Pack (Preview)
    Is there such a thing as being overly-active on a forum thread? I don't want to seem like I'm bumping for no reason. Here's what I have changed so far to the planks. They're looking better and better, but I'm still not done. I can tell this is a texture I'm going to tweak a lot before I'm happy with it...
    Posted in: Resource Pack Discussion
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    posted a message on [32x] (1.4.7) Prehistoric Pack (Preview)
    Quote from Rayvolution

    remember eventually you'll need 4 colors of planks(tied logs) to match your vanilla default planks, you should try making them all closer colors or you may run out of "wood-like" shades to work with.

    Also, try to do some shading work between the edges of the logs, there's some nice tricks you can do to really make them pop.

    Here's a copy of my planks from my pack, it's a totally different style. But if you look at how I shaded it with dark and light colors around the edges, you can see how I gave the planks a sort of 3D look making the planks pop out from the grooves.

    Completed planks as used in my pack:


    Same as above, with the edging removed. No other changes what so ever! Look at the huge quality drop. :o




    Note how the very, very subtle shading around the edges of the planks made them look great, without it, they look very flat and boring.


    a ha! Yes, I see how that edging made your planks look quite nice! I'm definitely going to keep that in mind when I'm cleaning up the base that I have, and I also changed the more drastic colors to keep a more "sprucy" theme. The fine line that I walk, is balancing the look of the planks look nice, and also making it have that rough, prehistoric feel. Adding the shading that you did to yours would make my planks stand out a bit too much, but at the moment mine just look sloppy. Of course, I'm nowhere close to being done with them, I just wanted to post an update to show where I was headed.

    Quote from Rayvolution
    Remember: Every pixel counts! :D

    This is probably the single most helpful thing I read! I definitely will keep this in mind! Thanks for the tips!
    Posted in: Resource Pack Discussion
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    posted a message on [32x] (1.4.7) Prehistoric Pack (Preview)
    Update: I've tweaked the planks a bit more to try to get them looking proper. Still not totally satisfied, but I'm a bit happier with the way these turned out. Might use them as the base of what will be the final product.

    (these would be spruce planks, just as a heads up)
    Posted in: Resource Pack Discussion
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    posted a message on [32x] (1.4.7) Prehistoric Pack (Preview)
    Quote from Balduran

    Please note that i said:

    Which means it was just one way that one could do this. I just gave an example of how i approached it for a texture challenge.


    I know, I was just letting you know what I thought! No reason to be offended. :)
    Posted in: Resource Pack Discussion
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    posted a message on [32x] (1.4.7) Prehistoric Pack (Preview)
    Quote from Balduran

    Now that i have a bit more time:

    Ok, let's start with the items - They're not crude enough. You should try to make them look like something that a caveman would do. Here's an example:

    Left to right - Pickaxe, shovel, axe, hoe, sword, bow, arrows.
    This was my entry for an old texture challenge. The theme was "Caveman tools" i believe. You have to get creative with this. Your stone and wooden pickaxe can bee chisels. You could, for instance make the wooden tools to be bone, stone would be (obviously) stone age tools, and iron could be replaced by copper ore and bronze tools, while diamond could be a rough hewn rock, like in Painterly. No idea what to do with gold (Not that anyone uses it)


    Try to experiment with the theme a bit, and do check up on some reference images.
    You could, for instance, go check out Populous 3 for inspiration:

    All of these houses have wooden frames and straw roofs. The walls are either covered with dyed hides or lime/plaster. I realize these are bronze age dwellings, but it would be hard to base a pack entirely on the paleolithic period.


    I partially agree with this, and I partially disagree.
    While I DO want to have the textures represent a common theme, (in this case, prehistoric era) I don't necessarily want to change the item's looks altogether to make them too different from what they normally are. I know it's kind of contradictory, but I just want the FEEL of the items to represent the prehistoric era, not so much as to actually change what they are. (Though I do like the textures you made, very nice.)

    That being said, I agree that my items are too smooth. (though I did say in my OP that I was going to make a few changes, the tools were the first thing I attempted to texture, so they're a little silly.)

    Thanks for the advice, I really needed some inspiration and motivation to keep this little project going. (I have a tendency to give up on things I start.)
    Posted in: Resource Pack Discussion
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    posted a message on [32x] (1.4.7) Prehistoric Pack (Preview)
    I've been fiddling around with the planks to get them to seem less... polish-ish? And I just thought I would post the change to let you know that I'm working on making this thing more prehistoric. Unfortunately, I'm not happy with the way it turned out at all, and I'll be drastically changing it, but it's a start I suppose. *sigh*

    (They remind me way too much of regular tree wood)

    I'm not keeping it, and I realize there are a ton of problems to be seen (mainly the string not matching up very well, it was supposed to look like it was going underneath one of the "sticks," but I don't really see that effect here.)
    Posted in: Resource Pack Discussion
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    posted a message on [32x] (1.4.7) Prehistoric Pack (Preview)
    Quote from Balduran

    It just doesn't feel very prehistoric. At all. I advise that you look up some pictures for reference. I might expand on this later.


    This is the problem I'm having! I have no problems with the textures themselves; they look really great! I just don't really know how to make the colors work. I've never made a texture pack, and I've never had extensive use of any paint programs either. This is very experimental for me, and I want to go with the prehistoric look because of a mod I'm using.

    Quote from Malcolm5211

    This is looking good i really like your dirt, stone and sand also your pick axes look great and as Rayvolution said embrace the prehistoric theme as you work on this, try to make things look less manufactured and more like raw materials roughly bound together this can apply to your tools as well like the wooden sword could be a club or log. and what Rayvolution said about the random ctm, for stone maybe you could have fossils and dinosaur bones embedded in some

    - just thought i'd let you know there is a rogue light grey pixel on the edge of your iron sword blade just before it sharpens into a point.


    I've never done anything with ctm, but I'll look into it to see what it's all about. I'm still figuring everything out :P
    Posted in: Resource Pack Discussion
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    posted a message on [32x] (1.4.7) Prehistoric Pack (Preview)
    Oh that's a great idea! I like that a lot, perhaps I'll re-visit the planks and see if I can't come up with something that looks nice using it! Thanks!
    Posted in: Resource Pack Discussion
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    posted a message on [32x] (1.4.7) Prehistoric Pack (Preview)
    Quote from Rayvolution

    Looks like a good start, most of the blocks tile pretty well.

    I suggest fine tuning the grass some more though, it doesn't have any tiling errors, but it's really obvious where it starts/ends.

    Also your wood and stone swords seem to have extra pixels along the edge of the blade, was that on purpose?


    Yea I noticed the grass was a little off a bit after I posted this, and immediately fixed it. It looks MUCH better now.


    As for the swords, it was an intentional move on my part at first, but I don't really think it works too well at the moment. Maybe I'll tweak it and mess around. Again, I want this pack to have a "prehistoric" feel to it, and the tools are pretty much the only thing I can see that with so far.
    Posted in: Resource Pack Discussion
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