• 1

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Zellia_Torsema

    can anyone assist me with this? I would really love to get this mod running on my server

    I've released a new update. Go check the downloads page
    Quote from bjbinc

    I determined this crash is caused when two bedside tables are placed side by side and a lamp is on one (Maybe someone could try to reproduce this behavior). It would be great if you could check this out Mr C. Thanks!

    Thank you. I will get to it straight away.
    Quote from VladtheMad

    Can someone tell me which version modified the sitting to be disabled? I recall there being a 1.6.4 version that it worked on...I'd rather have sitting in an older version than no sitting XD

    Download the new 3.3 update.
    Posted in: Minecraft Mods
  • 1

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from BlackYamato

    ---- Server Environment ----
    ・Minecraft 1.7.2
    ・Minecraft Forge 10.12.1.1098
    ・Cauldron (MCPC-Plus) 1.7.2 R0.4 B86
    ・MrCrayfish's Furniture Mod 3.3.1


    ---- Server Crash Report ----
    ・Crash when trying to remove the Fridge.
    http://pastebin.com/nJYPtFMb


    ---- Client Crash Report ----
    ・If I take out things with Shift key from the oven, Client crashes.
    http://pastebin.com/sEA4jK9m

    Thank you. Both bugs have been fixed. New update coming soon. 3.3.2
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.2]Problem with spawning Entity Items
    First of all, "Minecraft.getMinecraft().thePlayer" should only be used for client side stuff only.


    To spawn the item on a server, you can find the nearest player to the tile entity. There is a method in your World instance to do that. Then you should be able to use EntityItem item = new Entity(blah), player.dropItem(item). Make sure you also surround it with !worldObj.isRemote as this will only allow the code to run on the server side.
    Posted in: Modification Development
  • 1

    posted a message on MrCrayfish's Construction Mod v1.1 - A.O.E. Inspired Construction! Huge Update Beta Release!
    Quote from gstv87


    please do tell us, crayfish.... I'm hanging with that same problem....

    and check your pm's please.

    The maximum amount of blocks you can have in one build is 23040 (36 slots * 64 blocks * 10 pages). This could be the equivalent to an area of 48 * 48 * 10 and would only apply if all the blocks were the same material.
    Quote from lolcr33p3r

    I have no idea whats going on here, the game crashed when i tried to save a house with the pencil tool. At first, it only kicked me when i tried to save it, and i found the saved house document in buildings folder, but when i reloaded the world and opened the GUI on the blueprints table the home i tried unsuccessfully to save was not an option for printing a blueprint, and thus i could not copy this build. I then logged out and came to the forum to see if others had reported the same problem, and its probable they have, but i havent yet found a solution to the problem on here. I have no other mods installed, so unless its messing with my version of forge i dont think its a mod conflict issue.
    Great Mod by the way i love it so far! :SSSS: :steve_joyous:

    I've fixed the bug but its not currently released yet.
    Posted in: Minecraft Mods
  • 1

    posted a message on MrCrayfish's Furniture Mod (Native Mod)

    Yeah, but it are custom block models in a way...

    custom block renders*
    Posted in: MCPE: WIP Mods / Tools
  • 1

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Pocketkid2

    Works great on 1.7.2, although the item texture for birdbath is the hedge texture. Please fix, and nice mod!

    Thanks for the bug. Will fix soon.

    Quote from Leddeath

    Mr_Crayfish I LOVE YOU'RE MOD AND THANK YOU FOR NOT ABANDONING IT LIKE SO MANY OTHERS! Sorry for the Caps! Can't wait for the bathroom stuff! Thank you for your work!

    Cheers~

    Thank you :D

    Quote from rustyshakelford2

    My cfm.cfg doesn't contain any settings for MineBay and I can't seem to figure out how to add items. Running version 3.2.9.2 on minecraft 1.7.2. Any hints?

    I rewrote the whole API of my mod and it doesn't allow custom items to be added through the config anymore unfortunately. Its Modders only API now.

    Quote from Silvrlindeye

    Will you be updating the 1.6.4 version's temporary sitting? Its the only reason im not really using it yet on my server yet is cause no one can use the chairs\couches.
    Please reply :)

    Yes. I currently have a working version with sitting.

    Quote from ZeldaCraftr

    Hey can someone help when i try to play with the newest version it says that cant download fire alarm because the doorbell is in the id its trying to download the fire alarm into. And if this is because of me not deleting the config i cant because its not the the config files or at least i cant find it

    here's the crash

    ---- Minecraft Crash Report ----
    // Why did you do that?

    Time: 5/1/14 1:47 PM
    Description: Initializing game

    java.lang.IllegalArgumentException: Slot 535 is already occupied by [email protected] when adding [email protected]
    at net.minecraft.block.Block.<init>(Block.java:349)
    at com.mrcrayfish.furniture.blocks.BlockFireAlarm.<init>(BlockFireAlarm.java:19)
    at com.mrcrayfish.furniture.MrCrayfishFurnitureMod.load(MrCrayfishFurnitureMod.java:581)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.block.Block.<init>(Block.java:349)
    at com.mrcrayfish.furniture.blocks.BlockFireAlarm.<init>(BlockFireAlarm.java:19)
    at com.mrcrayfish.furniture.MrCrayfishFurnitureMod.load(MrCrayfishFurnitureMod.java:581)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 8 (x86) version 6.2
    Java Version: 1.7.0_25, Oracle Corporation
    Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 4760240 bytes (4 MB) / 125988864 bytes (120 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 4 mods loaded, 4 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized
    cfm{3.2.9.2} [§6MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.2.9.2(1.6.4).zip) Unloaded->Constructed->Pre-initialized->Errored
    Launched Version: 1.6.4-Forge9.11.1.953
    LWJGL: 2.9.0
    OpenGL: AMD Radeon HD 6310 Graphics GL version 4.2.11764 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    Delete cfm.cfg from your config folder.

    Quote from akharote1

    Hello Mr crayfish,
    I am an mcpe player/modder and I really want to see more of your progress of the pe port, especially sofa..I will be really happy if you put up your day to day progress on twitter/the forum. Also will the pe port contain all features from the pc version. Plz reply.
    Thanx in advance,
    Akharote1

    Follow me on twitter for up to date progress. Forum post will be slower.

    Quote from Ele2000

    I tried using your signature (the furniture mod one) but it said the dimensions were too big. I know it may not be the biggest of concerns but you may want to check (I'm not great with signature's so I could just be making a really derpy mistake). Also I love how the bathroom update's getting along. Will there be any more features before release?

    Sorry about that. I haven't been bothered to update the signature code. If you watch my update videos on youtube about the bathroom update. The latest one is going to be the final version. Just obviously fixing up bugs and such.

    Quote from AnonTheMouse

    So this might be a kind of odd request, but I think it's worth asking...

    Right now, this pack has a very modern style to it. In fact, all the furniture packs I know, except maybe for Bibliocraft (which has less kinds of furniture) seem pretty modern. For some builds, that's great, but it doesn't work nearly as well for others, and it can be a real pain if you're doing a server and want a consistant look and feel. So, here is my request.

    Would you consider, maybe, splitting things up a bit? What I mean by this is to do a few different smaller furniture packs, based on different styles and themes, which can be mixed, matched, or used on their own. For example;
    • A steampunk pack with things that look like they use gears, vacuum tubes, and such...
    • A rustic pack with lots of rough, log-based designs and little technology...
    • An island pack where most things are made out of reeds with umbrellas and stuff...
    • A modern pack with T.Vs, computers, and the like...
    • Or other themes, like Victorian, Medieval, Roman, Egyptian, etc...

    I like your idea but unfortunately it is quite time consuming being in the spot I'm in right now. Possibly in the future I will consider.
    Posted in: Minecraft Mods
  • 3

    posted a message on MrCrayfish's Furniture Mod (Native Mod)
    Quote from TBPM

    I get your code XDD

    package com.mrcrayfish.furniture.client.render;
    import acf;
    import aqz;
    import bfr;
    import com.mrcrayfish.furniture.MrCrayfishFurnitureMod;
    import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
    public class RenderChair
    implements ISimpleBlockRenderingHandler
    {
    public void renderInventoryBlock(aqz block, int metadata, int modelID, bfr renderer) {}
    
    public boolean renderWorldBlock(acf world, int x, int y, int z, aqz block, int modelId, bfr renderer)
    {
    int id = world.a(x, y, z);
    int metadata = world.h(x, y, z);
    if (id == MrCrayfishFurnitureMod.chairWood.cF) {
    	 renderer.a(aqz.C.m(1));
    } else {
    	 renderer.a(aqz.B.m(1));
    }
    renderer.a(0.1D, 0.0D, 0.1D, 0.2D, 0.5D, 0.2D);
    renderer.p(block, x, y, z);
    renderer.a(0.8D, 0.0D, 0.8D, 0.9D, 0.5D, 0.9D);
    renderer.p(block, x, y, z);
    renderer.a(0.8D, 0.0D, 0.1D, 0.9D, 0.5D, 0.2D);
    renderer.p(block, x, y, z);
    renderer.a(0.1D, 0.0D, 0.8D, 0.2D, 0.5D, 0.9D);
    renderer.p(block, x, y, z);
    
    RenderHelper.setRenderBounds(renderer, metadata, 0.8D, 0.6D, 0.1D, 0.9D, 1.2D, 0.9D);
    RenderHelper.renderBlock(renderer, block, x, y, z);
    if (id == MrCrayfishFurnitureMod.chairWood.cF) {
    	 renderer.a(aqz.O.m(2));
    } else {
    	 renderer.a(aqz.y.m(1));
    }
    renderer.a(0.1D, 0.5D, 0.1D, 0.9D, 0.6000000238418579D, 0.9D);
    renderer.p(block, x, y, z);
    
    renderer.a();
    return true;
    }
    
    public boolean shouldRender3DInInventory()
    {
    return false;
    }
    
    public int getRenderId()
    {
    return 0;
    }
    }

    Was there any reason to post that?
    Posted in: MCPE: WIP Mods / Tools
  • 1

    posted a message on MrCrayfish's Furniture Mod (Native Mod)
    Quote from iamyoungparkz

    Woah! That looks sick! Good luck on making the mod. :)

    Thanks :) It should be quite easy porting the rest of my furniture.
    Posted in: MCPE: WIP Mods / Tools
  • 34

    posted a message on MrCrayfish's Furniture Mod (Native Mod)
    Hey guys!

    My name is MrCrayfish. Most of you should know me from my Furniture Mod! Well I have some exciting news. I am currently in the process of porting my Furniture Mod to MCPE!

    I am currently using a development version of BlockLauncher, which adds in the new Render API. I like to give a big thanks to byteandahalf for hooking me up with this development version and letting me get a head start before its released to the public. Check out his thread which goes into detail about the Render API.

    Here are some screenshots of the current progress!

    Cobblestone and Wooden Table, Chair and Coffee Table


    Cabinet and 5 different colours of couches!


    You can make corner couches by placing the couches in a corner shape.


    Couches can be placed as singles


    Tables expand to any size


    Coffee Tables expand to any size too!


    Here is a video of it in action. Please note I recorded this before I added the couches and cabinet.
    Posted in: MCPE: WIP Mods / Tools
  • 2

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Fakeout

    I replaced v3.2.9.1 for v3.2.9.2 but it didnt help. Do i delete the config file?

    Crash Report Removed

    BlockProps seems to not be compatible with my mod. Try not using them together.
    Quote from SynthHermit

    Hey there! I've loved this mod for a long time, and having picked up Minecraft again after a break have re-installed it, naturally.
    Though I'm having a problem that I don't recall having before. Namely, the Cabinet interface seems to be glitching on me,and I'm not too sure why.

    http://i62.tinypic.com/2qx97rc.png

    I'm running this mod together with Jammy's (I rather like the style of his couches and chairs) and Bibliocraft, and I would think that would be why,but I've run them together in the past without a problem. The Bedside Cabinet and Jammy's cabinet are both okay.

    I'm running on 1.5.2, because a couple of my favorite mods like Minefantasy(I think this may have updated,actually) and Simply Horses haven't updated to 1.6.4+.
    Any ideas why it's doing this, or what I can do to remedy it?

    EDIT- I've taken out Jammy's and tried it again, and it's still glitched out.

    Unfortunately I don't provide support for 1.5.2 anymore. The latest 1.5.2 version was a quick port of a 1.6.4 version and I didn't fully iron out bugs as it wasn't a priority.

    Quote from budderman52

    could you please put the build release for the bathroom upate :steve_joyous: plz reply.

    I will get one out soon. I feel like everyone is dying a little inside XD

    Quote from JakXLT

    May I please use this in a modpack to be released with a server?

    Sure! Go ahead.

    Quote from Dulciphi

    Congrats on the bathroom update. Love that shower!

    Thank you. Dev build will be up soon!

    Quote from Drag0nvil

    Hello MR_crayfish,

    Me and a friend are building a private modpack for a whitelisted non profit server.
    I would like to ask permission to use this mod in the pack.
    And if you grant it there also is the next question: if a problem occurs can we ask you for help or would you like us to not be a bother and try and figure things out ourselves?

    I hope to get a positive response soon, and if we are allowed we'll make sure to add you to the text file where all our members can see that you were the one who created this mod.

    Sincerelly,
    Dragonvil

    Sure! Go ahead!

    Quote from SparklesSmokey

    um..... ware is the download for 1.7.2?

    Check the Development Builds section.

    Quote from LClouds


    Eh? It's released? I can't seem to find anything about that.

    No. The bathroom update isn't released yet. People get confused with my dev build showcases on my Youtube channel.

    Quote from poppoppopy1234

    May I please use this mod in a modpack?

    Sure. Go Ahead!
    Posted in: Minecraft Mods
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