• 1

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Angelman180»

    So, I have the 1.8 development build for the Furniture Mod. I then make a table, but for some reason, I can't place it.

    "This furniture has not been added yet."



    Is that one item not implemented, or is it just me? Cause the chairs, coffee tables, chopping boards, and cabinets seem to work just fine.

    Well what do you think "This furniture has not been added yet" on a development build mean?
    Posted in: Minecraft Mods
  • 1

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Palin_Tishnar»

    quoting the OP post and not using spoilers, I think annoying is an understatement.
    Widescreen TV doesnt sound like it would fit your mod to well as it would be a lot more modern than anything else in your mod.

    That's why I haven't added it. If someone really wants it, they can create a resource pack and override the model.
    Posted in: Minecraft Mods
  • 1

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from jochuan»

    and about the widescreen tv he is not the only that want that

    I'm not ignoring them because I don't like them. He quoted the OP post, and it's annoying, therefore I don't care what he has to say.
    Posted in: Minecraft Mods
  • 2

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)

    Wow! The Kitchen Update is the best update so far!
    I'm here to say what I think should come in the next update.

    I think the next update should be a detail update. It would contain:
    Mirrors,
    different color beds,
    bigger TVs,
    more TV shows,
    stockings, (Because it is Christmas!)
    pillows,
    toys, (Like dolls, action figures, etc.)
    pictures, (Put a screenshot that you have taken and put it in a frame!)
    shelves,
    video games, (Games you can play on the TV)
    more doors, (like diamond, golden, stone, and all the wood types.)
    wreath,
    another type of light, (like the kind you find at gas stations.)
    fireplace,
    blankets, (that you put in your legging armour slot)
    more tables,
    pots and pans,
    paper towels,
    toilet paper XD
    stackable fences,
    tiles.

    I know it is a lot to ask, but I think it would improve the mod that much more! :D

    Ignoring all suggestions. Do not QUOTE the OP POST!
    Posted in: Minecraft Mods
  • 1

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Silvercatcher»
    Oh dear,

    it's not that I don't like the update itself, I'm just worried your furniture mod could be starting to lose focus.

    I already have a cookie jar from bibliocraft (even though I like yours better, since it's really just a cookie jar), saw knives from several other mods (and hope yours will be compatible with Balkon's...would be great to use the same knife for cooking and fighting ;) ) and adding food could cause some frustration, when used together with...well, food mods.

    Well, I'll give it a try. :)

    I've only added bare minimal food to my Furniture Mod as I'm going to be writing a separate food mod which depends on the new kitchen update. I basically didn't want to publish the kitchen update and have a toaster that does nothing until someone registers a custom recipe. The support for custom knives sounds cool and I will take it on board. The cookie jar idea was actually suggested from fans. What you see is basically my take on a cookie jar render and you can tell a big difference between my mod and bibliocraft
    Posted in: Minecraft Mods
  • 1

    posted a message on [Forge] [1.6.4] Cray Tokens - A Simple Currency For Your Server (API Included!)
    Good news everyone! (Bet you said it like professor from Futurama)

    I'm currently updating the mod to 1.7.10 and 1.8 due to requests. Might add in some new features :)

    *cough* ATM *cough*
    Posted in: Minecraft Mods
  • 4

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Update: The mod is finally open source! You can go browse the code on my GitHub. Please note that it is for 1.8
    Posted in: Minecraft Mods
  • 2

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from EzerArch»
    Thinking about a method to integrate mail boxes with MineBay.

    1. When you claim ownership of a mailbox, its coords+DIMn with the owner's name is saved in an addresses.dat.

    2. When you unlock/destroy your own mailbox, this is removed from the addresses.dat.

    3. Now the MineBay: once you bought an item, you can type the address (DIMn, X,Y,Z) where the item will be sent to. If the address is not listed in the addresses.dat, it will return "This address is not valid" and give you your "money" back. For precision, the mailboxes could have a "Get address" button.

    Maybe in the future updates, the mod could get an "Address Book" for convenience, so players can choose to assign their mail boxes or not in the mail system.

    I've always had this idea threw at me. Now that you have explained it in depth, I really like it. I will added this in a future update! Also, the inclusion of a post office to send mail to other players would be another great addition.
    Posted in: Minecraft Mods
  • 1

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from Sickma15»
    Hello, I'm having some trouble with getting some of my custom configs to work in versions 3.3.6 and 3.4.4.

    I've watched both of your videos and read the wiki page you linked to in the config file and in game, but i cant find out how minebay items handle metadata.

    as an example i want to pay 4 charcoal to get one coal.

    i seen your examples for the oven and blender metadata, but my logic doesn't work for the minebay. I've tried these two lines below and a few others but no luck.
    "type=minebay,input-item=minecraft:coal,payment-item=minecraft:coal,payment-price=4,payment-metadata=1"
    "type=minebay,input-item=minecraft:coal,payment-item=minecraft:coal,payment-price=4,output-metadata=1"

    Love the mod and the ability to add these recipes. its an easy and simple way to add trades without the need to do any major modding.

    any help would be great, thanks.



    P.S.

    Suggestion,

    For the new dishwasher, it would be great if you could add a slot for shears or a empty slot that allows shears or any other tool from other mods

    I actually found out this is a problem. The variable name for payment metadata is payment-item-metadata but I'm changing it to payment-metadata in version 3.4.6
    Posted in: Minecraft Mods
  • 2

    posted a message on MrCrayfish's Furniture Mod v4.1 - The Outdoor Update! (Updated: 9/1/2017)
    Quote from CommodoreAlpha»

    I have to apologise for my hastily-worded post as I didn't proofread. I wrote my suggestions in the form of imperatives rather than actual suggestions, hence the demanding tone which I did not intend. I basically spit out what was on my mind and hit the enter button, but I will say that I didn't find your response to be strongly-opinionated at all. Thanks for being completely honest with the way you wanted to design the mod - I appreciate and understand that.

    But, uh, this is kind of a dumb question - I'm assuming this mod is closed source and will remain that way, correct?

    Apology accept :) I've been planning to make the mod open source once I clean up a ton of code but I have never got around to it yet.
    Posted in: Minecraft Mods
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