• 1

    posted a message on Throwable entities and rendering
    @JKA_RULZ

    Look for the code in EntitySnowball

    for (int i = 0; i < 8; i++)
    {
         worldObj.spawnParticle("snowballpoof", posX, posY, posZ, 0.0D, 0.0D, 0.0D);
    }


    Change snowballpoof to anything you want. You can find different particles by going into other items, mobs, block classes and looking through their code, Example TNT is 'largeexplosion'
    Posted in: Modification Development
  • 1

    posted a message on Throwable entities and rendering
    Just saying, 18 throwables is too much addition to the game.
    Posted in: Modification Development
  • 1

    posted a message on Throwable entities and rendering
    Can you explain what you are doing in your mod, Does every entity have different ablitlys?
    Posted in: Modification Development
  • 1

    posted a message on Throwable entities and rendering
    Add this code into your mod_yourmod

    public void AddRenderer(Map map)
    {
    	map.put(Entity*****.class, new Render*****());
    }


    I hope this helped. I always forget this code when I do it too.
    Posted in: Modification Development
  • 1

    posted a message on Skateboarding Mod
    Skateboarding Mod


    About

    Hey guys, This is my mod suggestion. What this mod will add is (obviously) a skateboard. You will be able to ride it, do tricks and possible a customizable skateboard. I'm looking for a modder because I know this would be hard, I actually know basic java. I have created custom mobs, items, blocks, structure generation with loops but sadly this is not enough for me to try and do this mod myself.

    If anyone is up for this challenge, go ahead but just comment below. The idea is self explanatory.

    BTW I hate asking for mods requests, I feel bad

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on Mod Made Tools Crashing Minecraft
    Fix this up, put an F next to 90.

    OBSIDIAN("OBSIDIAN", 5, 5, 2000, 90F, 12, 10); // like so...


    Also, what the heck is this. Your trying to say if cDiamond block equals cDiamond block, drop item. Of course cDiamond block equals cDiamond block so change the code to this..

    public int idDropped(int i, Random random, int j)
        {
            return Item.diamond.shiftedIndex;
        }
            
    }}


    I'm not sure if this will fix your problem, but this will make you code tidy.
    Posted in: Modification Development
  • 1

    posted a message on Set Block help needed
    Simple fix

     public boolean blockActivated(World world, int i, int j, int k, EntityPlayer entityplayer)
        int block = mod_*****.YOURBLOCK.blockID;
        {
            return world.setBlockWithNotify(i, j, k, block);
        }
    Posted in: Modification Development
  • 1

    posted a message on [1.1 - 1.0.0] MrCrayfish's Mods - *NEW* Furniture Mod! Store-able fridges, sit-able chairs!
    Quote from Apv301

    This is going to sound really stupid, but I have to ask...

    are they immune to drowning? I haven't found one yet XD

    Yes, they can breath under water. I suggest you try and put the class files in the minecraft jar.
    Posted in: Minecraft Mods
  • 1

    posted a message on Compatibilaty
    Nice mod man. I like how it has that wrong section feel to it.
    Posted in: Minecraft Mods
  • 1

    posted a message on Visual and title errors
    Make sure your images files are located in minecraft.jar with the right directory.

    Example

    'redpaint.png' will be in 'minecraft.jar/glass/redpaint.png'
    Posted in: Modification Development
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