- MrOmNom
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Member for 8 years and 9 months
Last active Tue, Aug, 8 2017 20:31:08
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- 389 Total Posts
- 25 Thanks
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May 10, 2013MrOmNom posted a message on Snapshot 13w19a Ready for TestingYESSSSSS COLORED CLAY. Someone suggested this on reddit, but now its actually been IMPLEMENTED!Posted in: News
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Nov 6, 2012MrOmNom posted a message on Today in Minecraft - Pocket Edition, Gift Cards, & MoreNew features:Posted in: News
- Paintings
- Mushroom farming
- Melons
- Zombie pigmen
- Nether Reactor
- Glowstone
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Oct 11, 2012MrOmNom posted a message on Tool Repair Changes?i want to see behind the gui.Posted in: News
move, stupid inventory screen! - To post a comment, please login.
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I don't know how WE handles the calculations, but I'm guessing that doing anything bigger than a 15,000 block edit is laggy because of the sheer amounts of blocks being edited.
The other things that makes it hard is the process.
a) Select (carefully) the region using //pos1 and //pos2
c) depending on what you're doing, use //rotate or //flip
d) carefully pinpoint the exact coordinate you need to //paste to
The main problem is that when you're making the actual edits to your clipboard, you have no visual aid to help picture what you're doing. THe onyl solution is trial and error up in the sky, and then pasting it in once you know what position is right. MCedit actually has a visual aid, where it projects the clipboard so you can see what you're placing, but other than that....
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Yes, MCedit can mirror things, and with a fairly small amount of steps, but again, the clunkiness of MCEdit and the effort of having to leave Minecraft, go to a seperate program, and then go back was always tedious. I used this method for a few maps, but eventually, on servers in which you don't have immediate access to the actual world file, I had to use WE, which was even more tedious (though more hands on). RAM was never really an issue.
Hand building is definitely and important aspect of this. The main driving point is that all/most builders build for fun, for entertainment, and tools that are clunky or hard to use just take the fun out of it. Not too say that WE isn't part of that hand-building part. It simply accelerates the process. It's fun building the intricate supports and pillars of a rail-bridge, but having to build it 100 more times is not fun. So, yes,, hand-building is very important, and mods can sometimes be a part of that handbuilding process.
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MCEdit is powerful when you're using individual brushes like //brush sphere or a //repl brush. But when you're trying to do large scale edits like mirroring an entire map, it can crash the server, depending on who else is on the server. I use the MCPVP build servers, and on average, there are around 20~ people on at a time, and the server will become visibly laggy whenever some fool is using WE too much. So, it excels as a a personal, precise tool, but doesn't have the power to do large scale edits.
As mentioned above, I'm currently using the MCPVP build servers to do everything with WE. Although I could use SPC and install WE as a LAN mod, I've found in the past that it was choppy, and my laptop couldn't handle running a server simultaneously with the client. Also, the MCPVP build servers are updated regularly, have a nice host of other plugins (like multi-worold and /warp) that aid the build-process nicely. The only problem i've found with them is that it takes a personal request to pull your world from their servers, and vice versa.
The other main thing is that there really are no single-player mods that have the capabilities of WE, and MCedit was never made for hand-building. It's more of a utility for specialized filters, or unattainable blocks.
Actually, yes. Not often though. I've done it a couple times when I had a concrete visualization of the terrain, and reproduced it in WorldPainter, but other wise, it's usually WorldEdit. If you go slow, you can lay down huge chunks of land, and slowly carve it into what you want, but again, its a lot of strain on the server, which means you have to go a lot slower.
That's for world files though. As for .schematics, I don't actually use them very often. i don't know what or how other people use them, but I know WE has a simple way to load/save/import selections as .schematics, which is a very nice way of backing up individual (though small) builds for copy/pasting or even as a backup.
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I am a veteran map-maker. I'm quite familiar with WorldEditer, MCEdit, a little Voxel Sniper, and WorldPainter.
WorldPainter- Really only for large-scale terra-forming and land generation. It's very rare that I use it, and if I do, it's not during the map-making process.
MCEdit- By this, I assume that you mean the Python-app built by codewarrior. Because of it's hard to use interface, and speed, I only use MCEdit for it's filters, which WorldEdit does not have. For instance, one of the only ways I found of converting an image to an ingame map was through an MCedit filter. It's also great for things like Flipping large builds, because you don't have to be active inside the game to use it, which means you aren't as likely to crash due to strain on the server.
WorldEdit- Definitely my favorite. It's really easy to use once you know the syntax and nuances. Although there are more advanced editors like VoxelSniper, WE is easy to plugin to servers, and not too hard to pickup, and has a good range of tools.
The 3 things that make it great are:
However, as mentioned above, I don't really make Adventure Maps. I make PvP maps that often require two or even 4 identical areas. Take for instance MCPVP's CTF servers. Although maps can be small, it's not easy taking a huge 200x200 area within the game and flipping it to match the other area. WE was not made for huge edits, and MCedit is sometimes slow and unreliable.
Ultimately, as a PvP Map maker, who is perfectly content with WE and MCedit, what I haven't seen yet is an editor that can mirror you while building, (setting a line of symetry and copying everything you do on one side to the other) To me that would be immensely useful, although I am probably a minority.
If you're planning on making a plugin-world editor, I would suggest
Edit: came here from r/Minecraft
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Again, I really enjoyed this post.
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1) Attract players with original dungeon plugin
2)Create palyer-base/community for feedback
3)Improve from there.
We should respond to the ideas of the community, not take a month to create a server that not many people are interested in.
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How long have you been saving up for $300, and how long would it take for you to save up to 600-800?
I think you might be taking this a bit quickly. I would save up for a bigger budget. Patience will reward you later on
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Start small. Don't over-exceed you capabilities like last time. And again. Start small
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Ah, many thanks. I too have Trend Micro, and it kept saying minecraft.exe was a trojan, but I had no clue where to start. I guess it's nice to know other people are getting this too.
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Magic Launcher is more like a modified version of the old launcher. Its really helpful with mods also. It's definitely not a hacked/cracked version, because it still asks for username and password.
Its a very popular launcher, and i would defs recommend for your problem.
MAGIC LAUNCHER
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It's always been interesting to realize that some of these organizations control a good percentage of the player population. Of course I've heard of heard of/played on the Shotbow Network, Minecade, and McPvP, but I'm not sure they're even the biggest. Any search so far always comes up with those lists of "best faction servers ever", nothing near the comprehensive list of servers ranked by player traffic and popularity.
So can anyone with a good understanding of the server world give me a list of the biggest servers, or at least the biggest servers/networks you've seen.
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