Quote fromQuote fromQuote fromI just noticed that the light smoothing is not complete:
The shading on water is currently not smoothed. Are you planning on adding this in the future, or is there a limitation preventing you from doing this? I couldn't find anything by searching this topic since the term 'water' is considered to be 'too common', so forgive me if this has been addressed before.
I want to fix it. I think it happens because water blocks have their own renderer so it's just a case of patching another function. I *think*.
Hmm, does this mean if you found that function that you could also modify things like the water's transparency depending on if it's near the edge or in a larger body of water?
Probably! Should I try?
Edit: ooh, that looks like a fun function. OK. Fix the blocky light on water first, play with transparancy later.