Quote fromwell this is depressing, but not really surprising. I asked notch on twitter if mods like betterlight would be supported via the official mod API.
Like you say, not surprising.
Quote from Jo_shadow »well this is depressing, but not really surprising. I asked notch on twitter if mods like betterlight would be supported via the official mod API.
Quote from Dweller_Benthos »Ok, tried the "deep" command a few times, got it to show more of a gradient, but it's awkward to do, and it doesn't save the setting after you exit & restart minecraft, so you have to enter it again (several times) to get it to the level you want.
Any way to add the deep setting to the SimpleMap.properties file? Something like "deep = 5" which would be the equivalent of entering the command in the chat line five times?
Quote from Dweller_Benthos »
Is there a way to get deep & shallow without installing chat? Can I just plop those commands in the SimpleMap.properties file (deep = true)? I don't really need chat for anything else.
Well, I just did a test with chat installed and I don't see a difference between deep & shallow unless I'm looking for something different. I would expect it to shade the map darker where the terrain is lower in elevation? Unless I just wasn't standing somewhere with enough relief? Didn't seem to do anything.
And what's toggle do? Didn't seem to do anything when I tried it.
Quote from microkites »I use Fancy pak and 20-30 others
this is my result with latest
getting there, but as you indicated, not quite there
maybe fast render messing with it?
nice work though
Quote from virus32 »Quote from MrMessiah »
I've had the FancyPack people testing a FancyPack compatible build of this and reports are that it works fine, so it'll go into the next release. I was expecting Notch to update today but I don't know if he's going to...
Edit: Guess not (looks like Friday)
Since Notch probably won't update for a few days, any chance of you releasing this today or are you waiting for the update?
Quote from mooop12 »How does SMChat works? It doesn't really change anything for me...
Quote from buxtahuda »Hi, was just wondering if we had a McRegion and FastRender compatible version yet? I don't put any kind of weight on it, given what wonderful things you're working on with the water, but was just curious.
Quote from memzak »It's a pity that fancy mod doesn't work with it...
Although I can't wait until it does! :biggrin.gif:
Quote from CobraA1 »
So I guess I am a tad disappointed that it's not really a "proper" AO algorithm, but I suppose it can be done very fast.
Quote from CobraA1 »
Humm, I think I've seen stuff like this before (pulls out physics book). Here's some fun facts that may help:
[*:3kkast1r]When you are directly above water, the intensity of reflected rays is 0.0201*(original intensity). Or, to put it another way, transparency is 1-0.0201=0.980 (you have 98% visibility).
[*:3kkast1r]The critical angle for total internal reflection (light reflected underneath the water) is 48.8 degrees. Beyond this point, somebody above the water can't see what's under the water (the light under the water can never make it above the surface), therefore after that point, the water should be completely opaque (since you can't model reflections) if the player is above the water.
[*:3kkast1r]I've found a website that should help with determining reflectivity (or on this case, opacity since you can't model reflections). Just use 1.33 (IOR for water) instead of 1.5 (IOR of glass).
Quote from Toq »I am running into an error with the Patcher. I scrolled the boards and it looked like someone else had the same error. You suggested that that might have an older patcher. i have DL the MRMMods 1.7 and am getting this error.
Patching class: bi (bi.class)
it stops at %6