• 0

    posted a message on Editing a mobs behaviour?

    So basically I want to add a new event that happens when a creeper blows up, but I cant edit the EntityCreeper file. I'm assuming its because it has a .class and not a .java file extension. How can I edit the Creepers (or any source files) code?


    Thanks.

    Posted in: Modification Development
  • 0

    posted a message on Minecraft Model Railroads
    Quote from Wiebold4449»
    Here is the Prussian G3, ready to be scaled down for fitting the mod! (view the model here)

    Screenshots: Engine, Tender



    The engine:

    //variables init:

    public CustomModelRenderer Backhead;

    public CustomModelRenderer Backhead0;

    public CustomModelRenderer Backhead1;

    public CustomModelRenderer Backhead2;

    public CustomModelRenderer Buffer;

    public CustomModelRenderer Buffer0;

    public CustomModelRenderer Buffer1;

    public CustomModelRenderer Buffer2;

    public CustomModelRenderer Cab;

    public CustomModelRenderer Cab0;

    public CustomModelRenderer Cab1;

    public CustomModelRenderer Cab10;

    public CustomModelRenderer Cab2;

    public CustomModelRenderer Cab3;

    public CustomModelRenderer Cab4;

    public CustomModelRenderer Cab5;

    public CustomModelRenderer Cab6;

    public CustomModelRenderer Cab7;

    public CustomModelRenderer Cab8;

    public CustomModelRenderer Cab9;

    public CustomModelRenderer Deck;

    public CustomModelRenderer Dome;

    public CustomModelRenderer Dome0;

    public CustomModelRenderer Driver;

    public CustomModelRenderer Driver0;

    public CustomModelRenderer Driver1;

    public CustomModelRenderer Driver10;

    public CustomModelRenderer Driver11;

    public CustomModelRenderer Driver12;

    public CustomModelRenderer Driver13;

    public CustomModelRenderer Driver14;

    public CustomModelRenderer Driver15;

    public CustomModelRenderer Driver16;

    public CustomModelRenderer Driver2;

    public CustomModelRenderer Driver3;

    public CustomModelRenderer Driver4;

    public CustomModelRenderer Driver5;

    public CustomModelRenderer Driver6;

    public CustomModelRenderer Driver7;

    public CustomModelRenderer Driver8;

    public CustomModelRenderer Driver9;

    public CustomModelRenderer Dynamo;

    public CustomModelRenderer Dynamo0;

    public CustomModelRenderer Dynamo1;

    public CustomModelRenderer Firebox;

    public CustomModelRenderer Frame;

    public CustomModelRenderer Lamp;

    public CustomModelRenderer Lamp0;

    public CustomModelRenderer Piston;

    public CustomModelRenderer Piston0;

    public CustomModelRenderer Piston1;

    public CustomModelRenderer Piston2;

    public CustomModelRenderer Rod;

    public CustomModelRenderer Rod0;

    public CustomModelRenderer Rod1;

    public CustomModelRenderer Rod2;

    public CustomModelRenderer Rod3;

    public CustomModelRenderer Rod4;

    public CustomModelRenderer Screwlink;

    public CustomModelRenderer Smokebox;

    public CustomModelRenderer Smokebox0;

    public CustomModelRenderer Smokebox1;

    public CustomModelRenderer Smokebox10;

    public CustomModelRenderer Smokebox11;

    public CustomModelRenderer Smokebox13;

    public CustomModelRenderer Smokebox2;

    public CustomModelRenderer Smokebox3;

    public CustomModelRenderer Smokebox4;

    public CustomModelRenderer Smokebox5;

    public CustomModelRenderer Smokebox6;

    public CustomModelRenderer Smokebox7;

    public CustomModelRenderer Smokebox8;

    public CustomModelRenderer Smokebox9;

    public CustomModelRenderer Splasher;

    public CustomModelRenderer Splasher0;

    public CustomModelRenderer Splasher1;

    public CustomModelRenderer Stack;

    public CustomModelRenderer Stack0;

    public CustomModelRenderer Valvebrace;



    //constructor:

    Backhead = new CustomModelRenderer(238, 77, 256, 128);

    Backhead.addBox(-3F, 7F, 16F, 6, 8, 2);



    Backhead0 = new CustomModelRenderer(181, 111, 256, 128);

    Backhead0.addBox(-8F, 10F, 18F, 1, 1, 1);

    Backhead0.rotateAngleZ = 0.7853981633974483F;



    Backhead1 = new CustomModelRenderer(184, 106, 256, 128);

    Backhead1.addBox(-1F, 7F, 18F, 2, 3, 1);



    Backhead2 = new CustomModelRenderer(178, 105, 256, 128);

    Backhead2.addBox(5F, 10F, 18F, 1, 4, 1);

    Backhead2.rotateAngleZ = 5.759586531581287F;



    Buffer = new CustomModelRenderer(197, 1, 256, 128);

    Buffer.addBox(-1F, 5F, -13F, 2, 2, 1);

    Buffer.rotateAngleZ = 0.7853981633974483F;



    Buffer0 = new CustomModelRenderer(189, 1, 256, 128);

    Buffer0.addBox(-7F, -1F, -13F, 2, 2, 1);

    Buffer0.rotateAngleZ = 0.7853981633974483F;



    Buffer1 = new CustomModelRenderer(198, 11, 256, 128);

    Buffer1.addBox(-1F, 6F, -12F, 1, 1, 2);

    Buffer1.rotateAngleZ = 0.7853981633974483F;



    Buffer2 = new CustomModelRenderer(188, 11, 256, 128);

    Buffer2.addBox(-7F, 0F, -12F, 1, 1, 2);

    Buffer2.rotateAngleZ = 0.7853981633974483F;



    Cab = new CustomModelRenderer(111, 108, 256, 128);

    Cab.addBox(-6F, 7F, 15F, 12, 7, 1);



    Cab0 = new CustomModelRenderer(158, 113, 256, 128);

    Cab0.addBox(5F, 7F, 16F, 1, 7, 5);



    Cab1 = new CustomModelRenderer(145, 113, 256, 128);

    Cab1.addBox(-6F, 7F, 16F, 1, 7, 5);



    Cab10 = new CustomModelRenderer(145, 113, 256, 128);

    Cab10.addBox(-6F, 14F, 18F, 1, 3, 1);



    Cab2 = new CustomModelRenderer(141, 78, 256, 128);

    Cab2.addBox(-6F, 17F, 15F, 12, 1, 8);



    Cab3 = new CustomModelRenderer(143, 88, 256, 128);

    Cab3.addBox(-5F, 18F, 15F, 10, 1, 8);



    Cab4 = new CustomModelRenderer(155, 107, 256, 128);

    Cab4.addBox(5F, 14F, 15F, 1, 3, 2);



    Cab5 = new CustomModelRenderer(155, 112, 256, 128);

    Cab5.addBox(-6F, 14F, 15F, 1, 3, 2);



    Cab6 = new CustomModelRenderer(142, 102, 256, 128);

    Cab6.addBox(-4F, 14F, 15F, 8, 3, 1);



    Cab7 = new CustomModelRenderer(140, 113, 256, 128);

    Cab7.addBox(5F, 14F, 20F, 1, 3, 1);



    Cab8 = new CustomModelRenderer(140, 108, 256, 128);

    Cab8.addBox(5F, 14F, 18F, 1, 3, 1);



    Cab9 = new CustomModelRenderer(145, 108, 256, 128);

    Cab9.addBox(-6F, 14F, 20F, 1, 3, 1);



    Deck = new CustomModelRenderer(46, 98, 256, 128);

    Deck.addBox(-6F, 6F, -7F, 12, 1, 29);



    Dome = new CustomModelRenderer(143, 21, 256, 128);

    Dome.addBox(-2F, 15F, -3F, 4, 4, 4);



    Dome0 = new CustomModelRenderer(144, 35, 256, 128);

    Dome0.addBox(-2F, 14F, 3F, 4, 2, 3);



    Driver = new CustomModelRenderer(169, 43, 256, 128);

    Driver.addBox(4F, 0F, -5F, 2, 6, 4);



    Driver0 = new CustomModelRenderer(177, 58, 256, 128);

    Driver0.addBox(4F, 1F, -1F, 2, 4, 1);



    Driver1 = new CustomModelRenderer(177, 63, 256, 128);

    Driver1.addBox(4F, 1F, -6F, 2, 4, 1);



    Driver10 = new CustomModelRenderer(191, 58, 256, 128);

    Driver10.addBox(-6F, 1F, -1F, 2, 4, 1);



    Driver11 = new CustomModelRenderer(197, 32, 256, 128);

    Driver11.addBox(-6F, 0F, 3F, 2, 6, 4);



    Driver12 = new CustomModelRenderer(184, 68, 256, 128);

    Driver12.addBox(-6F, 1F, 2F, 2, 4, 1);



    Driver13 = new CustomModelRenderer(177, 68, 256, 128);

    Driver13.addBox(-6F, 1F, 7F, 2, 4, 1);



    Driver14 = new CustomModelRenderer(183, 43, 256, 128);

    Driver14.addBox(-6F, 0F, 10F, 2, 6, 4);



    Driver15 = new CustomModelRenderer(191, 68, 256, 128);

    Driver15.addBox(-6F, 1F, 9F, 2, 4, 1);



    Driver16 = new CustomModelRenderer(198, 68, 256, 128);

    Driver16.addBox(-6F, 1F, 14F, 2, 4, 1);



    Driver2 = new CustomModelRenderer(183, 32, 256, 128);

    Driver2.addBox(4F, 0F, 3F, 2, 6, 4);



    Driver3 = new CustomModelRenderer(184, 58, 256, 128);

    Driver3.addBox(4F, 1F, 2F, 2, 4, 1);



    Driver4 = new CustomModelRenderer(191, 63, 256, 128);

    Driver4.addBox(4F, 1F, 7F, 2, 4, 1);



    Driver5 = new CustomModelRenderer(169, 32, 256, 128);

    Driver5.addBox(4F, 0F, 10F, 2, 6, 4);



    Driver6 = new CustomModelRenderer(198, 58, 256, 128);

    Driver6.addBox(4F, 1F, 9F, 2, 4, 1);



    Driver7 = new CustomModelRenderer(198, 63, 256, 128);

    Driver7.addBox(4F, 1F, 14F, 2, 4, 1);



    Driver8 = new CustomModelRenderer(197, 43, 256, 128);

    Driver8.addBox(-6F, 0F, -5F, 2, 6, 4);



    Driver9 = new CustomModelRenderer(184, 63, 256, 128);

    Driver9.addBox(-6F, 1F, -6F, 2, 4, 1);



    Dynamo = new CustomModelRenderer(141, 61, 256, 128);

    Dynamo.addBox(-1F, 15F, 12F, 2, 1, 3);



    Dynamo0 = new CustomModelRenderer(240, 66, 256, 128);

    Dynamo0.addBox(10F, 16F, 10F, 1, 3, 1);

    Dynamo0.rotateAngleY = 0.7853981633974483F;



    Dynamo1 = new CustomModelRenderer(246, 65, 256, 128);

    Dynamo1.addBox(9F, 16F, 9F, 1, 4, 1);

    Dynamo1.rotateAngleY = 0.7853981633974483F;



    Firebox = new CustomModelRenderer(229, 89, 256, 128);

    Firebox.addBox(-4F, 6F, 11F, 8, 3, 5);



    Frame = new CustomModelRenderer(0, 94, 256, 128);

    Frame.addBox(-4F, 3F, -8F, 8, 3, 28);



    Lamp = new CustomModelRenderer(193, 121, 256, 128);

    Lamp.addBox(4F, 7F, -10F, 1, 2, 1);



    Lamp0 = new CustomModelRenderer(188, 121, 256, 128);

    Lamp0.addBox(-5F, 7F, -10F, 1, 2, 1);



    Piston = new CustomModelRenderer(181, 17, 256, 128);

    Piston.addBox(-7F, 3F, -11F, 14, 3, 1);



    Piston0 = new CustomModelRenderer(92, 86, 256, 128);

    Piston0.addBox(-7F, 2F, -10F, 14, 5, 4);



    Piston1 = new CustomModelRenderer(114, 97, 256, 128);

    Piston1.addBox(3F, 1F, -10F, 4, 1, 4);



    Piston2 = new CustomModelRenderer(101, 99, 256, 128);

    Piston2.addBox(-7F, 1F, -10F, 4, 1, 4);



    Rod = new CustomModelRenderer(222, 111, 256, 128);

    Rod.addBox(2F, 5F, -4F, 1, 1, 16);

    Rod.rotateAngleZ = 0.8726646259971648F;



    Rod0 = new CustomModelRenderer(133, 1, 256, 128);

    Rod0.addBox(6F, 3F, -6F, 1, 2, 3);



    Rod1 = new CustomModelRenderer(209, 113, 256, 128);

    Rod1.addBox(6F, 3F, -5F, 1, 1, 11);

    Rod1.rotateAngleX = 6.09119908946021F;

    Rod1.rotateAngleY = 0.05235987755982989F;



    Rod2 = new CustomModelRenderer(143, 1, 256, 128);

    Rod2.addBox(-7F, 3F, -6F, 1, 2, 3);



    Rod3 = new CustomModelRenderer(185, 111, 256, 128);

    Rod3.addBox(-3F, 5F, -4F, 1, 1, 16);

    Rod3.rotateAngleZ = 5.410520681182422F;



    Rod4 = new CustomModelRenderer(209, 100, 256, 128);

    Rod4.addBox(-7F, 3F, -4F, 1, 1, 11);

    Rod4.rotateAngleX = 6.09119908946021F;



    Screwlink = new CustomModelRenderer(193, 5, 256, 128);

    Screwlink.addBox(-1F, 2F, -12F, 2, 3, 1);



    Smokebox = new CustomModelRenderer(227, 46, 256, 128);

    Smokebox.addBox(-5F, 7F, -7F, 10, 2, 3);



    Smokebox0 = new CustomModelRenderer(48, 5, 256, 128);

    Smokebox0.addBox(-2F, 7F, -4F, 4, 8, 20);



    Smokebox1 = new CustomModelRenderer(40, 35, 256, 128);

    Smokebox1.addBox(-4F, 9F, -4F, 8, 4, 20);



    Smokebox10 = new CustomModelRenderer(226, 36, 256, 128);

    Smokebox10.addBox(4F, 6F, -8F, 2, 3, 4);

    Smokebox10.rotateAngleZ = 5.480333851262195F;



    Smokebox11 = new CustomModelRenderer(240, 36, 256, 128);

    Smokebox11.addBox(-6F, 6F, -8F, 2, 3, 4);

    Smokebox11.rotateAngleZ = 0.8028514559173916F;



    Smokebox13 = new CustomModelRenderer(242, 59, 256, 128);

    Smokebox13.addBox(-6F, 8F, -6F, 1, 3, 1);

    Smokebox13.rotateAngleY = 0.7853981633974483F;



    Smokebox2 = new CustomModelRenderer(83, 27, 256, 128);

    Smokebox2.addBox(10F, 6F, -4F, 2, 3, 20);

    Smokebox2.rotateAngleZ = 5.480333851262195F;



    Smokebox3 = new CustomModelRenderer(83, 53, 256, 128);

    Smokebox3.addBox(-12F, 6F, -4F, 2, 3, 20);

    Smokebox3.rotateAngleZ = 0.8028514559173916F;



    Smokebox4 = new CustomModelRenderer(46, 64, 256, 128);

    Smokebox4.addBox(-6F, 6F, -4F, 2, 3, 19);

    Smokebox4.rotateAngleZ = 0.8028514559173916F;



    Smokebox5 = new CustomModelRenderer(83, 2, 256, 128);

    Smokebox5.addBox(4F, 6F, -4F, 2, 3, 19);

    Smokebox5.rotateAngleZ = 5.480333851262195F;



    Smokebox6 = new CustomModelRenderer(230, 13, 256, 128);

    Smokebox6.addBox(-2F, 7F, -8F, 4, 8, 4);



    Smokebox7 = new CustomModelRenderer(226, 2, 256, 128);

    Smokebox7.addBox(-4F, 9F, -8F, 8, 4, 4);



    Smokebox8 = new CustomModelRenderer(240, 28, 256, 128);

    Smokebox8.addBox(10F, 6F, -8F, 2, 3, 4);

    Smokebox8.rotateAngleZ = 5.480333851262195F;



    Smokebox9 = new CustomModelRenderer(226, 28, 256, 128);

    Smokebox9.addBox(-12F, 6F, -8F, 2, 3, 4);

    Smokebox9.rotateAngleZ = 0.8028514559173916F;



    Splasher = new CustomModelRenderer(1, 50, 256, 128);

    Splasher.addBox(-6F, 7F, -5F, 12, 1, 4);



    Splasher0 = new CustomModelRenderer(1, 44, 256, 128);

    Splasher0.addBox(-6F, 7F, 10F, 12, 1, 4);



    Splasher1 = new CustomModelRenderer(1, 57, 256, 128);

    Splasher1.addBox(-6F, 7F, 3F, 12, 1, 5);



    Stack = new CustomModelRenderer(228, 54, 256, 128);

    Stack.addBox(-5F, 15F, -5F, 2, 7, 2);

    Stack.rotateAngleY = 0.7853981633974483F;



    Stack0 = new CustomModelRenderer(241, 55, 256, 128);

    Stack0.addBox(-8F, 7F, -9F, 1, 1, 2);

    Stack0.rotateAngleZ = 0.7853981633974483F;



    Valvebrace = new CustomModelRenderer(1, 83, 256, 128);

    Valvebrace.addBox(-7F, 2F, 0F, 14, 4, 1);



    //render:

    Backhead.render(f5);

    Backhead0.render(f5);

    Backhead1.render(f5);

    Backhead2.render(f5);

    Buffer.render(f5);

    Buffer0.render(f5);

    Buffer1.render(f5);

    Buffer2.render(f5);

    Cab.render(f5);

    Cab0.render(f5);

    Cab1.render(f5);

    Cab10.render(f5);

    Cab2.render(f5);

    Cab3.render(f5);

    Cab4.render(f5);

    Cab5.render(f5);

    Cab6.render(f5);

    Cab7.render(f5);

    Cab8.render(f5);

    Cab9.render(f5);

    Deck.render(f5);

    Dome.render(f5);

    Dome0.render(f5);

    Driver.render(f5);

    Driver0.render(f5);

    Driver1.render(f5);

    Driver10.render(f5);

    Driver11.render(f5);

    Driver12.render(f5);

    Driver13.render(f5);

    Driver14.render(f5);

    Driver15.render(f5);

    Driver16.render(f5);

    Driver2.render(f5);

    Driver3.render(f5);

    Driver4.render(f5);

    Driver5.render(f5);

    Driver6.render(f5);

    Driver7.render(f5);

    Driver8.render(f5);

    Driver9.render(f5);

    Dynamo.render(f5);

    Dynamo0.render(f5);

    Dynamo1.render(f5);

    Firebox.render(f5);

    Frame.render(f5);

    Lamp.render(f5);

    Lamp0.render(f5);

    Piston.render(f5);

    Piston0.render(f5);

    Piston1.render(f5);

    Piston2.render(f5);

    Rod.render(f5);

    Rod0.render(f5);

    Rod1.render(f5);

    Rod2.render(f5);

    Rod3.render(f5);

    Rod4.render(f5);

    Screwlink.render(f5);

    Smokebox.render(f5);

    Smokebox0.render(f5);

    Smokebox1.render(f5);

    Smokebox10.render(f5);

    Smokebox11.render(f5);

    Smokebox13.render(f5);

    Smokebox2.render(f5);

    Smokebox3.render(f5);

    Smokebox4.render(f5);

    Smokebox5.render(f5);

    Smokebox6.render(f5);

    Smokebox7.render(f5);

    Smokebox8.render(f5);

    Smokebox9.render(f5);

    Splasher.render(f5);

    Splasher0.render(f5);

    Splasher1.render(f5);

    Stack.render(f5);

    Stack0.render(f5);

    Valvebrace.render(f5);






    The Tender:

    //variables init:

    public CustomModelRenderer Base;

    public CustomModelRenderer Box;

    public CustomModelRenderer Bunker;

    public CustomModelRenderer Bunker0;

    public CustomModelRenderer Bunker1;

    public CustomModelRenderer Bunker2;

    public CustomModelRenderer Frame;

    public CustomModelRenderer Lamp;

    public CustomModelRenderer Pipe;

    public CustomModelRenderer Screwlink;

    public CustomModelRenderer Tank;

    public CustomModelRenderer Wheel;

    public CustomModelRenderer Wheel0;

    public CustomModelRenderer Wheel1;

    public CustomModelRenderer Wheel2;

    public CustomModelRenderer Wheel3;

    public CustomModelRenderer Wheel4;



    //constructor:

    Base = new CustomModelRenderer(56, 103, 128, 128);

    Base.addBox(-6F, 5F, -12F, 12, 1, 24);



    Box = new CustomModelRenderer(90, 83, 128, 128);

    Box.addBox(-2F, 6F, -8F, 4, 4, 1);



    Bunker = new CustomModelRenderer(0, 105, 128, 128);

    Bunker.addBox(-6F, 6F, -6F, 12, 7, 16);



    Bunker0 = new CustomModelRenderer(47, 76, 128, 128);

    Bunker0.addBox(-5F, 6F, -7F, 10, 8, 16);



    Bunker1 = new CustomModelRenderer(44, 106, 128, 128);

    Bunker1.addBox(4F, 6F, -10F, 2, 7, 4);



    Bunker2 = new CustomModelRenderer(57, 106, 128, 128);

    Bunker2.addBox(-6F, 6F, -10F, 2, 7, 4);



    Frame = new CustomModelRenderer(0, 79, 128, 128);

    Frame.addBox(-6F, 2F, -12F, 12, 3, 22);



    Lamp = new CustomModelRenderer(0, 77, 128, 128);

    Lamp.addBox(-10F, 8F, 10F, 2, 2, 1);

    Lamp.rotateAngleZ = 0.7853981633974483F;



    Pipe = new CustomModelRenderer(73, 107, 128, 128);

    Pipe.addBox(3F, 6F, -8F, 1, 10, 1);



    Screwlink = new CustomModelRenderer(9, 77, 128, 128);

    Screwlink.addBox(-1F, 1F, 10F, 2, 4, 1);



    Tank = new CustomModelRenderer(0, 90, 128, 128);

    Tank.addBox(-4F, -4F, 11F, 8, 2, 2);

    Tank.rotateAngleX = 0.7853981633974483F;



    Wheel = new CustomModelRenderer(110, 109, 128, 128);

    Wheel.addBox(4F, 0F, -9F, 2, 2, 4);



    Wheel0 = new CustomModelRenderer(110, 115, 128, 128);

    Wheel0.addBox(4F, 0F, 3F, 2, 2, 4);



    Wheel1 = new CustomModelRenderer(110, 121, 128, 128);

    Wheel1.addBox(4F, 0F, -3F, 2, 2, 4);



    Wheel2 = new CustomModelRenderer(110, 91, 128, 128);

    Wheel2.addBox(-6F, 0F, 3F, 2, 2, 4);



    Wheel3 = new CustomModelRenderer(110, 97, 128, 128);

    Wheel3.addBox(-6F, 0F, -3F, 2, 2, 4);



    Wheel4 = new CustomModelRenderer(110, 103, 128, 128);

    Wheel4.addBox(-6F, 0F, -9F, 2, 2, 4);



    //render:

    Base.render(f5);

    Box.render(f5);

    Bunker.render(f5);

    Bunker0.render(f5);

    Bunker1.render(f5);

    Bunker2.render(f5);

    Frame.render(f5);

    Lamp.render(f5);

    Pipe.render(f5);

    Screwlink.render(f5);

    Tank.render(f5);

    Wheel.render(f5);

    Wheel0.render(f5);

    Wheel1.render(f5);

    Wheel2.render(f5);

    Wheel3.render(f5);

    Wheel4.render(f5);


    Textures for Engine



    Textures for Tender



    Now to see an englishman about a Black 5... :P

    Awesome work!
    Posted in: WIP Mods
  • 0

    posted a message on Minecraft Model Railroads
    Quote from Blu_Poision»
    What is the RGB colour code of the tracks, I'm currently making the texture's they aren't good, but they're just mock ups.

    When you send it to me, I can edit the textures, to the current ones. Just make them look alright.
    Posted in: WIP Mods
  • 0

    posted a message on Minecraft Model Railroads
    Quote from Blu_Poision»
    if the oppertunity to contribute non rolling stickthings is still open then, between making my own server and school I'll attempt to make alternate bridges, a truss, a trestle, a cavity wall viaduct, a alternate arch bridge and a plate girder. I'll probably use iron mostly for their construction. I'll have to learn techne, but the gauge is 4 pixels, making it 25 cm?


    I'll maybe make a layout and post it, I defiantly will if there's a 1.8 version as that's what I'm using on my server therefore switching over to forge should be arbitrary but not impossible, I think I have a 1.7.10 forge version though.

    Sure, you can build bridges and things.
    Yes the gauge is 4 pixels.
    We will begin working on the 1.8 version after we have functionality.
    Posted in: WIP Mods
  • 0

    posted a message on Minecraft Model Railroads
    Quote from Wiebold4449»

    I can do these two, if y'all want!

    Ok, added your name to them. Are you doing them in a scale of 2:1?
    Posted in: WIP Mods
  • 0

    posted a message on Minecraft Model Railroads
    Quote from vincentmet»


    This is the link for the 'VR S'
    http://en.wikipedia.org/wiki/Victorian_Railways_S_class_(diesel)

    Edited.
    Posted in: WIP Mods
  • 0

    posted a message on Minecraft Model Railroads
    Quote from vincentmet»

    did you see my steam-messages?

    Yeah.

    Ok, me and vincent have come up with a list. Now that we are using a scale of 2³ - 1³ it should be possible to model these more accurately.

    -Black 5 - http://en.wikipedia.org/wiki/LMS_Stanier_Class_5_4-6-0 - Wiebold4449
    -The Mallard - http://en.wikipedia.org/wiki/LNER_Class_A4_4468_Mallard
    -Prussian G3 - http://en.wikipedia.org/wiki/Prussian_G_3 - Done
    -VR S blue - http://en.wikipedia.org/wiki/Victorian_Railways_S_class_(diesel)

    -renfe faoos tt2 - http://www.railwaymania.com/cs_docs_viewer_std.aspx?id=383
    -NH P32AC DM - http://en.wikipedia.org/wiki/GE_Genesis

    Please let me know if you would like to model one of these, so I can put your name next to it.

    Posted in: WIP Mods
  • 0

    posted a message on Minecraft Model Railroads
    Quote from vincentmet»

    How long is a day for you? :P

    Sorry, I was kinda busy, but I will compile a list now.

    Also, I was thinking if we made the engines twice as big, we could make the pistons and connecting rods. I will work on a prototype for that later.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from Jordsta95»
    I don't know if this is just an issue for me, but I tried the latest dev build (first time using the mod) and NONE of the key bindings did anything. Which means there is no way to actually use the trains, as you can't put fuel in, or whatever, to make them move.
    The models look amazing, but they would look better if they could move ;)

    To put coal in you just have to right click an engine with some coal, then smoke should appear, and then you should be able to move the engine.
    Posted in: WIP Mods
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    posted a message on Minecraft Model Railroads
    Quote from Wiebold4449»

    Give me a list of specific things to model- I'm not sure what you want otherwise... You saw my GS-2, and everyone seemed to like it, and I can do more I just need to know what

    We dont have any specific ones, but I will make a list for tomorrow. Just model any locomotive you want.
    Posted in: WIP Mods
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    posted a message on Minecraft Model Railroads
    Quote from vincentmet»

    you could try it that way, but idk if blender has a function to export it to java

    I think you have to do something to convert it to java.
    Posted in: WIP Mods
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    posted a message on Minecraft Model Railroads
    Quote from smates»
    yes it sounds goot but i cannot make smaller block than one pixel :D

    Yeah, but I think if you make the model twice the size, so instead of 1x1x1, make it 2x2x2, and then we can scale it down, allowing for more detailed models.
    Posted in: WIP Mods
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    posted a message on Minecraft Model Railroads
    Quote from Mattcraft4472»


    Sure!
    Quote from KianKhazaei»
    Sweet mod. Gonna Download!!

    Awesome!
    Posted in: WIP Mods
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    posted a message on Minecraft Model Railroads
    Quote from Mattcraft4472»
    im back! why not make different scales of trains? i could make some big ones if you want!

    You could prototype some bigger models, but how much bigger where you thinking? I would say about twice the size of the current ones.
    Posted in: WIP Mods
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    posted a message on [CLOSED] SAOtaku's FREE Graphics Shop (Youtube Banners, Avatars, Renders, and Thumbnails)
    Quote from Icetail08»

    Yeah you can only ask for one thing at a time.

    I just meant thumbnails numbered from 1-10 though, not 10 different ones. I would have thought that was acceptable.
    Posted in: Art Shops
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