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    posted a message on Your first time playing Minecraft...
    I had played Minecraft WAAAY back when it first came out and there was almost nothing to do. I messed around with it, and had fun building things, but with school taking up all of my time, I kind of just let it slide out of my radar...

    Months later, I was having a conversation with one of my classmates, and I told him to check it out. There was new things like water, trees and flowers. He fell in love with it immediately, but school still had me, so I let it fall out of my radar again...

    Months later, both me and my girlfriend graduated, she ended up buying it in Alpha. She was completely addicted, but I still wasn't sure... So I started playing.

    Health blew me away, as did the terrain. having only what you picked up (instead of infinite blocks) helped give meaning to what i was building, so I dug up some things, punched some trees.

    After getting some logs, I opened my inventory, and saw the crafting table, so I dropped the log there, and OH MAN, it could become a stack of wooden blocks! I needed to make a log cabin right that second, so I set off looking for a place to build.

    There was a sweet mesa, with a one block walkway out to a huge floating platform, and I decided I needed my base on that platform. So I climbed up and started building my base. As I built the sun started to set... and I noticed zombies and skeletons around. A few tried to reach me (and fell to their deaths) and I took an arrow to the face from a skeleton, but unintentionally, I had found a pretty good place to survive my first night.

    Day two, I threw a bunch of wood blocks onto the crafting square in the inventory, and WOAH, a Tic-Tac-Toe Table... thing... No clue what it was, I placed it and ended up right clicking on it, to reveal a larger crafting grid! I started to fill the grid in with wood blocks, but after filling only one row, a flat wood plane appeared. I didn't know it was a pressure plate, I thought it was wood tiles to make flooring out of. So my first base had a floor of wooden pressure plates on top of grass. It was ANNOYING.

    A few more days past and I kept exploring. I found an awesome cliff that I wanted to move my base to, so I started digging a staircase through the mountain. Stone and Coal are SLOOW to punch through, and in my process of doing that, my girlfriend noticed and spoke up:

    "Uh, why are you doing that? Why don't you use a pickaxe?"

    ...What? I thought, so she showed me how to make one, and my face imploded. I ended up figuring out how to build all the tools on my own after that just from goofing around. I eventually (after like 2 weeks in game) I tried to place wooden tiles in my new base floor. I had figured out how to make a door as well, but when I placed the plate infront of the door, and stood on it, IT OPENED. That's the point I finally gave up and went to the wiki to find out what all I was exactly missing so I wasn't making the game harder than it had to be.

    tl:dr
    I didn't get blown up by a creeper for 2 in game weeks at least, and spent days punching stone and coal, not knowing how to make a pickaxe.
    Posted in: Survival Mode
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    posted a message on Why is MC so fun? I figured it out.
    That's essentially the concept of emergent gameplay, you give the player a simple set of rules or game mechanics, and they create their own fun from what you've given them, which is what Notch was aiming for with Minecraft. Building blocks, or Lego bricks, are some examples of real world toys with emergent gameplay, where the users create their own games and toys from the pieces they were given.

    This is also why explaining why Minecraft is so fun is hard to put into words. If you just describe the game mechanics, there's not much there. If you describe what you like to do, people may not understand because that's not what they'd want to do in a game.
    Posted in: Survival Mode
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    posted a message on How do I keep animals off my minecart tracks?
    Quote from smurfsahoy »
    Spiders can't jump any higher than anything else, but they can climb (ANY size wall).


    Back in alpha, I holed myself in a tunnel I was making that had a two by three entrance, and I only bothered to cover the bottom two (breaks line of sight so skeletons can't shoot you). I ended up being killed by a spider that jumped up to the hole 3 up.

    Of course, now that spiders climb it's a moot point.
    Posted in: Survival Mode
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    posted a message on How do I keep animals off my minecart tracks?
    Quote from caliwyrm »

    Wouldn't below be enough with the track on top of the 2nd level?

    [] :grass: [] <---2
    [] :grass: [] <---1
    :grass: :grass: :grass: <---Ground level (0)


    Spiders can still jump that high.
    Posted in: Survival Mode
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    posted a message on Old Memories of Snow in Alpha
    Quote from atiaxi »
    One of the first maps I ever played on was a snow map. Now, everyone here has probably had it happen where, in the course of WASDing around, they accidentally hit 'f' and change the draw distance (at least, I'm hoping that's just me). For the longest time when I was new, I didn't realize this was happening. I honestly thought there was dynamic fog in the game that would change if an especially bad winter storm was coming in.

    "Damn, it's really foggy today, I'll have to be careful if I build outside"


    Dynamic fog sounds awesome though... but I guess I can just hit F to pretend.
    Posted in: Survival Mode
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    posted a message on Real life minecraft
    Quote from muncher21 »

    IT's not even that. I enjoy silliness and humor when that is the tone you set in the beginning. What you don't do is set a post apocalyptic setting, with grisly murders and a dreary tone, set zombies up as very dangerous enemies, then shift to guys mowing down zombies with a shotgun, huge smiles plastered on their faces, laughing at the enemies that only seconds ago were their worst nightmare. Then the bro fist crap just ruined it.....


    I dunno, that to me was half the joke, you know? The fact that it did start so serious, but looking at it, there was no WAY you could really take that seriously, it was visually silly. I was just waiting for the point where it DID go over the top and did silly things to match the look. As much as guns in the game is a terrible idea, and I'm glad it will never happen, I found myself begging for him to pull out a diamond shotgun, and I was thoroughly pleased when he did.
    Posted in: Survival Mode
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    posted a message on Old Memories of Snow in Alpha
    Honestly, I absolutely love biomes. I just wish they were WAY bigger, and snow fell like it used to.
    Posted in: Survival Mode
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    posted a message on Old Memories of Snow in Alpha
    Yeah, I kinda miss the entirely winter maps. I used to set my draw distance down to tiny, because I thought the fog suited the snowy weather better, and it made it feel like you were wandering in a blizzard. Good times!
    Posted in: Survival Mode
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    posted a message on Framerate lag NEEDS to be dealt with. SRSLY O.o
    I don't have that terrible of lag with framerate, it varies between 45 and 260, depending on what I'm doing. Alot of why it's lagging does have to do with how things are handled in the system. I figure whenever he updates the save structure, that will help increase the game's speed, because as someone else mentioned, a lot of the lag comes from accessing the harddrive, and updating chunks.

    Also stated in this thread, no game has ever ran at 60fps from day one on a project til release, and honestly, tracking down the bottle necks in the system is super easy, and shouldn't really be too much of a problem for them to deal with. They are just working on other things now, and you can't really go optimizing chunk loading until you're using your final save format, because a lot of the work would be wasted, and need to be repeated once the format was changed.

    They'll get to it, but it really shouldn't be their number 1 priority right now, especially with them overhauling the save system right now.

    Quote from Stately Buff-Cookie »
    Problem is the code can look perfect now then completely blow apart later when you add some other thing that shouldn't even effect it. There is no such thing as good code. Just code that doesn't poop itself at the drop of a hat.

    There is such a thing as good code, but this is a game that was started by one guy (who released seecret friday updates pretty frequently for a while), and is now worked on by a team. I don't know if Notch did any diagram planning of the systems before hand, or how much was hacked together to just get it to work, or how much he just coded by the seat of his pants because he wanted to put it in right then. Either way, a lot of problems can be brought to the table moving up from one person to more, but in the end, we'll end up with a better product because of it.

    As tired as the "it's beta" excuse sounds to me and everyone else here, it really is true. if this was the final product, I would have a lot to complain about, but it's not. Each update adds and cleans up some things, and might cause some new bugs. It's your standard development cycle.
    Posted in: Survival Mode
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    posted a message on I wish Notch would make a better use for gold.
    Quote from TheBix »
    if you could cut ingots down into smaller pieces (coins?) then it would function like real gold and you could use it as monies.


    The only problem with this is... what use would the coins be to other players? Honestly, I see people still trading iron, redstone, and diamonds because their worth in minecraft is determined by how useful they are. While gold does have a few uses, and more realistic uses at that, it isn't as valuable as something like Diamond or redstone because the uses for those far outweigh the uses for gold.

    That being said, if you could make money with it, there would need to be a game mechanic (like for instance, it being the only thing you can trade to mob villages, and then they trade you coca beans or a cape, or some other item you can't obtain by other means in the game) to make the coins have a value within gameplay other than being... coins.

    It's the whole reason money is actually used in other games, is because the money can be spent on things that the player can use. If trading gold coins for something... what use would the person receiving the coins have for them? There is currently no need for a currency system in minecraft because everything in the game can be obtained by exploration and mining, and there are no items you can't craft or find that would need to be purchased from shops.

    Gold is a decoration, and I think it should stay that way.
    Posted in: Survival Mode
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    posted a message on Things that don't impress you.
    Quote from CSieg »
    I apologize if I sounded condescending. All I was trying to say is that I think it's strange for so many to be unimpressed by structures built with hacked materials when I consider the process of building to be the only difficult aspect of this game. Everything else is merely time consuming.


    I get ya, didn't mean to call you out or anything. I feel Minecraft is a little devoid in the difficulty area in general, so I can definitely see where you're coming from.
    Posted in: Survival Mode
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    posted a message on Things that don't impress you.
    Quote from Nanophreak »
    But I'm not playing Minecraft just to make something impressive. I'm playing to make something I'm proud of, and I can't be proud of something if the proper effort was not put into it. And just placing the blocks is not the proper effort to me. It gives no sense of accomplishment. That glowstone-and-obsidian monolith that you built around your portal to the Nether is going to look kick-ass however you got it, but knowing you had to toil with a diamond pick or manually place lava buckets for each black block, and shatter nine blocks hanging from the ceiling while under fire of hellish demons for every bit of luminescence, well... That makes it impressive to me.


    I think that's what frustrates me so much about threads like this. You should play the game how you want to play it.

    I played back in classic, and I thought that Minecraft had potential if they actually added game mechanics to the mix. Now they have, and thats where part of my enjoyment comes from.

    I can't really say what impresses me or not, because to me, that just feels like a veiled way to judge how someone else plays the game, and I don't agree with that. I have my opinion and you have yours. Neither is right or wrong, and in this case, it's only being used to put down others work, or start a pointless argument.

    Quote from CSieg »
    It's interesting to see all the INVedit and Classic haters. You guys act like mining is difficult and building is easy. I guess I can understand that if you equate time spent to difficulty and only build small unimaginative structures.


    This is exactly what I'm talking about, putting down the way others play a sandbox game based on emergent gameplay. It's kinda lame, especially seeing as people playing it their own way is pretty much the point.
    Posted in: Survival Mode
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    posted a message on Notch might work on social integration
    I LOVE Steam.

    Now, I don't own any games that REQUIRE steam, but I do own some that have optional Steam tie in (which is nothing but helpful) and I own alot of games from Steam (who's going to pass up a collection of 6 great games for a total of 5 dollars? And who is going to pass up such a large library of games for sale?), and I don't really see where alot of this hate is coming from. Sure games that REQUIRE Steam... That's ridiculous, if I purchase a game from the store and it requires Steam, that means (according to the Steam user agreement) that when/if Steam ever shuts down, I no longer own that game. BUT that's the only thing about Steam I don't agree with.

    As for social gaming in general. I have my Steam account set to hidden (my friends can't see if I'm online unless I turn it on) I have my PSN account set to not log me in automatically (So I can play my single player PS3 games in peace, thank you very much) and any other games I play on the PC, I usually log out of all my messaging services for.

    Social Gaming is a great concept, and the OPTION of social gaming I whole heartedly endorse. However. I personally feel that games are one way of having "me" time, where I can spend sometime with just myself.

    I think if he does implement social intergration, that'll be great. When I feel like playing with others, or letting others know I'm playing, I can use that feature. if It's required... I don't really like that. Sometimes, I just want to enjoy a game by myself.
    Posted in: Survival Mode
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    posted a message on Lol I spawned INSIDE a block... (pic)
    Quote from BroadWay »
    Havixus:

    I have seen that thing from your avatar before. By chance it is monty python?


    it's from a video called "Italian Spiderman"
    Posted in: Survival Mode
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    posted a message on Horrible Map Generators
    What are you looking for? I've been spending the night looking for a decent map and I've found a pretty interesting one, it's completely untouched, but I don't know if it's what you're looking for. Here's some screens, all taken on the mountain next to the spawn.





    Posted in: Survival Mode
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