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Dec 9, 2013MrAwesomeFaces posted a message on What's the weirdest thing you've ever done when you are home alone?I taped my pet turtles together.Posted in: General Off Topic
Dec 9, 2013Posted in: Suggestions
That is the bottom of the head model. And I've only ever seen that hit by redstone traps. Since the bottom of the head kinda dips into the chest area when you look down, it would be really hard to hit the players neck area if they just looked down.Quote from DurzaMCBy the neck I mean that spot under the head. Where the arrow is pointing. V
Maybe a longer cooldown, like a minute or two. I'm really hesitant to give it a cooldown time though. I've seen stun techniques in Final Fantasy (which the stun is sorta based off of) used to lock a superboss into not attacking. I can imagine some poor kid being locked into place while some jerk slowly whittles down his health. But I might give it a cooldown because it is so useful.Quote from RagnoRock987654321The hitbox thing is really nice. New, fresh and well explained. There should be a cooldown for the hilt, maybe 5 seconds, and hitting the same player would just do the damage, and after, lets say when they are not in the same 2x2 chunk area they could recharge, but the 5 second thing would work. Overall, this is great. I support!
Dec 8, 2013It depends on the generation.Posted in: General Gaming
In Gen 1: Charmander and Squirtle
Gen 2: Tododile
Gen 3 and 4: I tried to use all these starters because they were really good.
Gen 5: Oshawott and Tepig
Gen 6: Froakie
Dec 8, 2013Posted in: Suggestions
I did think about that, however there is no visible neck on the player model, meaning unless you made hitboxes visible (F3+B I think) you would be unable to hit this neck area.Quote from DurzaMCInteresante. How about hitting the neck(the area under the head) does extra damage and also causes nausea? Instead of bows hitting the head, they should have to hit the neck to have a chance to instakill.
It would be just for you. If you hit a player with the hilt, they can still be stunned by a hilt strike from someone else. And I did think about a cooldown time, but any time I went with was either too short (so you could spam the stun) or too long. Chances are you are not looking at the chat box while in combat, so most players wouldn't know when or if the hilt strike has recharged. Of course, as of now, you would still be able to use the hilt strike, you would just only get the stun effect once.Quote from ultimatex1Support overall. Btw open the spoilers on man for the last questions.
It might, but I know some people who thought that redstone was more complex than this. Of course, we couldn't wire a redstone mechanism if our lives depended on it, but still...Quote from DeonyiI do like the hitting mechanicsm; hitting the head should deal more damage. I am a bit wary of the hilt thing though; the animation for it might be a bit too complex.
Dec 7, 2013It's pretty much been said a million times over that the combat system in Minecraft is horrible and that every combat ovehaul thread in this forums has tried to fix that. Some by adding a completely new weapon or mechanic. I plan to suggest some of the same things here. I've marked potential flaws in this idea with brackets (  ) Let me begin..Posted in: Suggestions
Changes to the Player:
As of now, all mobs and player characters have a hitbox that you must hit to in order to damage it. My idea is to split that one hitbox into four smaller ones. [might be hard to code] These hitboxes will correspond to the armor slots on the player. For example, the first hitbox, which corresponds with the helmet, will cover the head of the player model. The second, which corresponds to the chestplate, will cover the chest and arms on the player. The third, which corresponds with leggings, will cover the legs on the player. And the fourth will obviously correspond to the boots and cover the feet of the player. Why four hitboxes? Well, each hitbox will inflict certain amounts of damage to the player when hit and will also have a chance to inflict a 2 second debuff when hit. Also they will only reduce the durability of the armor piece which corresponds to said hitbox. Here is a little chart to explain. (Warning! Poorly drawn MS Paint chart ahead!)
The four hitboxes concept causes players to think about which body part they could hit to cause a nasty debuff at a key moment to overcome their opponent.
Even though I mainly made this suggestion for PvP, I have to say how it will affect mobs. Only mobs that can equip armor will have the four hitboxes. (ex. Skeletons, Zombies) any mob that cannot equip armor will have one hitbox that functions as a giant "head" hitbox. (ex. Pigs, Creepers)
Weapon and Item Changes:
Sword:The sword is all well, however I've decided upon a new mechanic that would give a player the upper hand in combat. By pressing the H button with the sword in your hand you can strike your opponent with the hilt of your sword. This causes a small amount of damage (depending on which hitbox you hit) and causes your opponent to become stunned for 2 seconds. While stunned, your opponent cannot move or attack. This allows you to stun your opponent to get that blow to the head to turn the tides of a battle. However, the hilt strike only stuns opponents once and will not stun them again unless they have respawned.
Damage Chart for Hilt Strike:
Head: 3 Damage (1.5 Hearts)
Chest: 2 Damage (1 Heart)
Legs and Feet: 1 Damage (1/2 Heart)
Arrows that hit the head hitbox now have a 5% chance of insta-killing an opponent if it is shot from a distance of at least 15 blocks away from a fully drawn bow. So a skilled bowmen shooting from a respectable distance with 3 stacks of arrows has a 100% chance of getting one "headshot" if they hit the head with every arrow.
Splash Potions are extremely horrible as of now. If someone is already in range so you can throw one, chances are you are in the potion's area of effect anyway. My suggestion is simple, make it to where Splash Potions are like Arrows. They will fly about 60 blocks if thrown from the best angle. This allows you to throw potions of Harming or Poison downrange then rush in with your sword for the kill.
As of now, Critical Hits are incredibly easy to perform if you've got the timing. I would like to change that. Melee Critical Hits now have a 5% chance to do two times the damage to your opponent if you hit your opponent in the head AND the debuff does not activate. The bow will no longer have a critical hit function, instead being replaced by the "headshot" mechanic.
May 7, 2013Posted in: Culture, Media & ArtsQuote from cocokat
You know what really confuses me?
I might be mistaken, but wasn't Cheren 10 in Black and White? If that's the case, then how is it possible that in two years he went from being a kid to being an experienced adult, when, after over 15 years, Ash is still 10. Now I know that Bulbapedia says he's apparently 12 in Black and White 2, but he looks more like he's in college to me.
It was stated a little after Pokemon B/W was released that Herbert,Hilda,Cheren, and Bianca were older than 10. So considering that Cheren was 13 in Pokemon B/W, he would be a very tall 15 probably 16 year old on Pokemon B2/W2. Plus, considering he had traveled around to other regions in the two years he was not a gym leader, he would be very experienced in the world of Pokemon.
May 6, 2013Posted in: Culture, Media & Arts
I was leaning towards a weird Normal-Dragon Eeveeloution. Meh, whatever.
May 4, 2013Posted in: Culture, Media & ArtsQuote from Waskom_Frost
Well i have an old theory for you, something that might shine light on Ash being a bit... off.
Ash is really 14 when he leaves for his adventure, unlike his brother, he was born with a few mental problems, as well as his growth being stopped when he reached the age of 10. After begging his mother over and over, and saying he just wants to be normal like his brother Red, she lets him go and see prof. Oak.
After getting to the lab he is told the other pokemon are gone, and given a pikachu, or at least he thinks its just a pikachu. Really, its Reds, and pikachu is NOT happy about it at first, but soon grows to like Ash. After a few days he meets misty, who learns of his mental problems and helps him out, wanting to watch over him. The same goes for brock, but he was told by Red himself to watch for Ash and care for him.
Now, years later, Ash is 17, meeting people and learning about training, going to every region he can and helping others when he needs to, trying to follow his brother to the top, only to fail again and again, never giving up.
We just wish that was the case.
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