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    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    Any way you guys could update Curse with 7.2.1 so that we don't have to use an override to put it in a pack?

    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    I have no clue. I really, really don't. Today has *not* been my day. I'm guessing I just misunderstood the original post. For a month.

    On the bright side, I can now actually play how I'm used to playing.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    ...bah. I read somewhere that the beta builds were the 1.7.10 builds and so ended up downloading that instead.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    The little red exclamation point icon. Click it, and you get the spoiler tags.

    This is in a spoiler! Isn't it awesome!

    The easiest way is to type what you want to type (or paste what you want to paste), select it all, and *then* click the icon. It will automatically put it in the spoiler for you.

    Or, well, that used to work. Bah. These forums, man.

    {spoiler} {/spoiler} with [] instead of {} is what you use.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    So I'm needing to run the 1.7 version for a pack I want to do. With build 89 I get this error. I get it both with the mods and without, so it's definitely Enviromine. Wanted to make sure someone reported it. I have it in a test instance and I'm going to go through my Forge installs to see where the problem starts.

    Edit: It borks even with 1180. Hrm.
    Posted in: Minecraft Mods
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    posted a message on Anyone know why this crash happened (help)
    You're using an old buggy version of Forge *and* Optifine. Update Forge and get rid of Optifine and see where that gets you. Since that isn't the full crash report and doesn't have a mod list, I can't really help much more than that.
    Posted in: Java Edition Support
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    posted a message on Storage Drawers - [1.7.10 - 1.12]
    Can we maybe get a configuration option to say how many sets of drawers the recipe makes? Since I raised the capacities to be similar to JABBA, I'd like the recipe to only make a single drawer each. Heh. Otherwise I have to murder things with Minetweaker and that's a lot of tweaking. A lot. 24 separate recipes to remove, then 24 separate recipes to add back. XD
    Posted in: Minecraft Mods
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    posted a message on Storage Drawers - [1.7.10 - 1.12]
    Psst:
    Quote from Revemohl»

    For example, my (custom) pack has four mods that add copper ingots - Thermal Foundation, Mekanism, Flaxbeard's Steam Power, and Tinker's Construct. Thermal Expansion's machines spit out TF's version, but when I try making blocks out of them, I get Mekanism's version (and if I take Mek off, I get FSP's version). Putting TF's copper ingots in a compacting drawer results in the ingots being in the top slot, with nuggets in the usual place (although those nuggets are from Thaumcraft), and no blocks where they should be. Converting those ingots into blocks manually (getting Mek's version) doesn't fully work either, as I get blocks in the top slot and ingots in the left slot, but no nuggets in the right slot.
    I don't know how much sense this all made, but I can get screenshots of how things are looking like later today.
    Maybe this all has something to do with how those drawers handle crafting in order to determine if something can be compacted?

    You can use Minetweaker to remove the recipes for the blocks you don't want to get. It *should* work, and shouldn't be too much work. You can't do it for ingots,though, since it isn't a recipe that would net you those.
    Posted in: Minecraft Mods
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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    I actually figured out what may be a problem. It seems that ground gardens are quite a bit rarer compared to the others. I don't know if it's actually true or not, but I end up finding at least 3 or so plots of the others for every single plot of ground gardens. :/ Peanuts, y u so hard to find?
    Posted in: Minecraft Mods
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    posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Quote from MatrexsVigil»
    Am I missing any HUGE compatibility issues with this list? Please, please help me with this! It's very important that I get HarvestCraft as compatible as possible!

    Make gardens/trees only spawn in Overworld and Twilight Forest
    Make salt gen use Forge isOreGenReplaceable function
    Make sure bees spawn under all leaves
    MineFactoryReloaded
    -Seeds planted
    - Crops harvested
    - Re-growth crops supported
    Thaumcraft
    - Golems plant seeds
    - Golems harvest crops
    - Golems harvest re-growth crops
    Ender IO
    - Works!
    Forestry
    - Attempt compatibility
    Mr. Cray's Furniture
    - Food cooked in oven
    Biomes'O'Plenty
    - Make gardens spawn
    - Do trees spawn?
    Magical Crops- Sent message to author to add his crops/juicer/juice/meat under my Ore Dictionary labels

    Regarding the spawning of gardens in BoP...they only seem to not spawn in certain biomes. I usually have no trouble finding enough if I up world generation in the configuration file to 5. I think that having gardens set at 2 is a little low and I think that having trees set at 5 is a little high. Switch it around and it seems pretty good.
    Posted in: Minecraft Mods
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    posted a message on Progressive Automation - Upgradeable Machines
    It seems to me that the Natura leaves aren't being recognized. It breaks the logs okay, but leaves the leaves. I have to remember to go pick up all the saplings, but I may throw a vacuum hopper up for now.
    Posted in: Minecraft Mods
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    posted a message on [1.5-1.11.2] Vein Miner - Quickly mine veins of ore
    Are you, by any chance, using any of Bspkr's mods? If you are and you're using Core, it creates a file in the configuration directory that displays the unique names for all the blocks that you currently have in your Minecraft install, including modded ones. While you'll still have to go into Minecraft to see the meta if you need that, it should tell you what you need to use.
    Posted in: Minecraft Mods
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    posted a message on Iguanas Tinker Tweaks
    I'm apparently posting for science. SCIENCE.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Funwayguy

    This is a known bug that has been annoying me greatly lately. Mainly because I can't recreate it yet everyone else can. I'm trying my hardest to figure out how to fix it but it's difficult when you can't debug any of the symptoms.

    I'm going to reinstall the 1.7.10 version and test it again. I was getting client/server desync when it was installed that didn't happen without Enviromine so it could be related...somehow. Maybe I'll be able to help.

    I'm also putting it in with a decent amount of other mods and may be able to debug whether or not it's some weird interaction.

    Heisenbugs. *shrug*
    Posted in: Minecraft Mods
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    posted a message on Lockdown - A simple mod to create worlds from templates
    I have never been so happy to see something in my life! I was moaning about the lack of something like this just a little while ago while talking about my Wasteland map. OMG. You are the best person. I'd bake you cookies if I could.
    Posted in: Minecraft Mods
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