1.
2. Nintendo has a FEW good games, but most aren't that good.
3. Computer gaming > Console Gaming
Also, what logical person would play MC on the console, which doesn't have mods (I can't live with out my Forestry, TConstruct, Thermal Expansion, etc. but during the RP2 Shortage of Minecraft 1.3, I learned to Live with out RedPower2)
...Rant Complete
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It seems there isn't a v27a of Critter Pet uploaded to Curse. Likely just an oversight, but just a heads up.
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Okay, makes sense. On another note, is the Woodcutter supposed to output only about 0-2 slimeballs and some saplings from the Slimy Trees from Tinker's Construct? I feel that's kind of underpowered.
Edit: I feel I should clarify, green slimeballs, it gives no blue ones.
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Well, I guess I misremembered then, I'll have to test. Still, would make a neat addition.
Edit: Just tested, no saplings. Using MFR 2.8.1-174, which is the final 1.7.10 version. Perhaps you temporarily disabled shear mode on yours, because in the few minutes of testing I haven't got a single sapling, or maybe it depends on the tree. What are you growing?
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Hey Reika, I'm currently playing Agrarian Skies 2, with RotaryCraft and some other mods added (once I figured out I had to update Forestry for things to work that is), and I had an idea. So we can enchant Woodcutters with Fortune, Efficiency, and Infinity right, what about Silk Touch for leaves? The reason I ask is, while running around with Shears of Winter from Xeno's Reliquary (which I added because I love the Coin of Fortune, and made the hardmode recipes) and shearing trees (because I believe MFR's Harvester doesn't give saplings in shear mode, at least if I recall) is doable and all, I'd be much happier just placing a couple of Steam Engines, Shaft Junction-ed into a Woodcutter and whacking it with some books for my leaves to turn into Dirt for my farms. Alternatively, if you think that it could make ethanol production too easy, perhaps requiring Bedrock Shears, but I personally think that would be a bit much.
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EDIT: I may have forgot to install Illumination when I updated Project:Red, forgive my derpage.
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I will report it to Jakimfett (and hilburn and way2muchnoise), but as it ONLY happens when both are installed, I thought it would likely be an unexpected cross-mod interaction. I reported it to you first as reading back you talked about Minechem API issues, which I thought may have related to some an outdated version of the API being called by LegacyCraft from DragonAPI derping up in this. My current research now says otherwise, but that was my reasoning before this morning, and I shall report it after dinner.
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I have the same crash with the API (default or latest) and without it, I am currently trying to find the most recent version that does not crash.
Edit: This is the commit that broke the things- https://github.com/jakimfett/Minechem/commit/0668c647ed2f7fb55d3e3e654bc8e114cbe5cbc8
Edit 2: I also forgot to mention, no functional changes have happened in the API since November 13th (which you have due to IDecomposerControl being included), so it is likely not that
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Of course a fellow mod author (even if I only sometimes mod) knows any crashing bug is not complete without the log: https://gist.github.com/Mortvana/c49316e7e652f5c9c2ae
EDIT: Before you ask, yes, I deleted the minechem.api folder in DragonAPI
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I was not aware that was a thing, that is awesome! Nearly as awesome as pylons being Aura Nodes!
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Likely a combination of Forge Multipart derpage, Extra Utilities FMP Blocks, and FMP Integration, I shall disable them a microblock materials and see what happens, no urgent need of a fix, just reporting it.
Also, would it be possible to have the Chromic Lexicon use arrow keys for movement as well, or possibly dragging like the Thaumonomicon?
The Chromic Lexicon also seems to not update after what should be discovering something.
I also see JetPlane is being worked on from your GitHub ^-^
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The 76 exabytes was an example from my month old knowledge But there is not a full work around yet, because in my work in progress tech mod, I would still need over 5,500 .json files for dummy items alone (which, including non-modeled blocks, would add up to 5 megabytes of .json files).
==Self-post merge==
Well then, guess unless Alex gets off is lazy ass and works on it, Pseudo-Thaumic Quasi-Mashed Potato Integration is halted until 1.9 at least
EDIT 1 and 2: Damn MCF being a derp
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1. I can code something more than an Omniwrench and 100 types of worldgen
2. Lex returns us IIcon stuff so we don't NEED .json for everything.
4. Alex stops being lazy.
For those who don't know, Drullkus is like Shadowclaimer in this whole operation, alexbegt is the lazy RebelKeithy, and Glassmaker is in a reverse time stream, either for Metallurgy or Pseudo-Thaumic Quasi-Mashed Potato Integration.
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I'm a work in progress, so I guess I am as good at coding as Drullkus, as he is still learning like me.
I will likely tweak the worldgen and essentia requirements.
I guess I'm officially in charge of this operation now.