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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    It seems there isn't a v27a of Critter Pet uploaded to Curse. Likely just an oversight, but just a heads up.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Okay, makes sense. On another note, is the Woodcutter supposed to output only about 0-2 slimeballs and some saplings from the Slimy Trees from Tinker's Construct? I feel that's kind of underpowered.


    Edit: I feel I should clarify, green slimeballs, it gives no blue ones.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from AnrDaemon»


    Since when Minecraft became a religion?

    Also, my stock of 4k saplings disagree with your beliefs. I even have enough for bioreactor to supplement power generation.



    Well, I guess I misremembered then, I'll have to test. Still, would make a neat addition.


    Edit: Just tested, no saplings. Using MFR 2.8.1-174, which is the final 1.7.10 version. Perhaps you temporarily disabled shear mode on yours, because in the few minutes of testing I haven't got a single sapling, or maybe it depends on the tree. What are you growing?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Hey Reika, I'm currently playing Agrarian Skies 2, with RotaryCraft and some other mods added (once I figured out I had to update Forestry for things to work that is), and I had an idea. So we can enchant Woodcutters with Fortune, Efficiency, and Infinity right, what about Silk Touch for leaves? The reason I ask is, while running around with Shears of Winter from Xeno's Reliquary (which I added because I love the Coin of Fortune, and made the hardmode recipes) and shearing trees (because I believe MFR's Harvester doesn't give saplings in shear mode, at least if I recall) is doable and all, I'd be much happier just placing a couple of Steam Engines, Shaft Junction-ed into a Woodcutter and whacking it with some books for my leaves to turn into Dirt for my farms. Alternatively, if you think that it could make ethanol production too easy, perhaps requiring Bedrock Shears, but I personally think that would be a bit much.

    Posted in: Minecraft Mods
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    posted a message on Project Blue 1.1.6 (a Project Red add-on)

    EDIT: I may have forgot to install Illumination when I updated Project:Red, forgive my derpage.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    Rereading the log:


    Ask them about it.

    I will report it to Jakimfett (and hilburn and way2muchnoise), but as it ONLY happens when both are installed, I thought it would likely be an unexpected cross-mod interaction. I reported it to you first as reading back you talked about Minechem API issues, which I thought may have related to some an outdated version of the API being called by LegacyCraft from DragonAPI derping up in this. My current research now says otherwise, but that was my reasoning before this morning, and I shall report it after dinner.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    Deleting the API caused the crash.

    I have the same crash with the API (default or latest) and without it, I am currently trying to find the most recent version that does not crash.

    Edit: This is the commit that broke the things- https://github.com/jakimfett/Minechem/commit/0668c647ed2f7fb55d3e3e654bc8e114cbe5cbc8

    Edit 2: I also forgot to mention, no functional changes have happened in the API since November 13th (which you have due to IDecomposerControl being included), so it is likely not that
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Reika, you're probably aware of this, but with JUST DragonAPI v4c, LegacyCraft v4a, and Minechem 5.0.5.393 (same with .387) I crash due an NPE, that only happens (300+ w/o LegacyCraft okay, but put LegacyCraft and Minechem together...)

    Of course a fellow mod author (even if I only sometimes mod) knows any crashing bug is not complete without the log: https://gist.github.com/Mortvana/c49316e7e652f5c9c2ae

    EDIT: Before you ask, yes, I deleted the minechem.api folder in DragonAPI
    Posted in: Minecraft Mods
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    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    If you need help with any of the pronunciations, just ask. :)
    Posted in: WIP Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika »
    Did you put the pages in the book?

    I was not aware that was a thing, that is awesome! Nearly as awesome as pylons being Aura Nodes!
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    In creative mode (I am building Chocolate Quest custom dungeons) upon clicking the search tab (often accidentally, 1.6.4 MPS bugs and 1.7.10 Magic Bees bugs have crashed me often before on clicking it), I get this crash: https://gist.github.com/Mortvana/0763adf24746808bd522

    Likely a combination of Forge Multipart derpage, Extra Utilities FMP Blocks, and FMP Integration, I shall disable them a microblock materials and see what happens, no urgent need of a fix, just reporting it.

    Also, would it be possible to have the Chromic Lexicon use arrow keys for movement as well, or possibly dragging like the Thaumonomicon?

    The Chromic Lexicon also seems to not update after what should be discovering something.

    I also see JetPlane is being worked on from your GitHub ^-^
    Posted in: Minecraft Mods
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    posted a message on [1.6.4 Forge] Thaumic Integration! Get your ME Essentia and Thaumic TiCon Tool Modifiers!
    Quote from AngelFeather »You do know there's now a way around the json stuff, right? There was in fact a show-off preview over on Reddit of Buildcraft running on MC1.8 last week using that. (It's located here so you don't have to search.)

    The 76 exabytes was an example from my month old knowledge :P But there is not a full work around yet, because in my work in progress tech mod, I would still need over 5,500 .json files for dummy items alone (which, including non-modeled blocks, would add up to 5 megabytes of .json files).

    ==Self-post merge==

    Quote from Escman1999 »
    Azanor has said that he will NOT be updating to 1.8, as his mod will need a full rewrite to do so

    Well then, guess unless Alex gets off is lazy ass and works on it, Pseudo-Thaumic Quasi-Mashed Potato Integration is halted until 1.9 at least :(

    EDIT 1 and 2: Damn MCF being a derp
    Posted in: WIP Mods
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    posted a message on [1.6.4 Forge] Thaumic Integration! Get your ME Essentia and Thaumic TiCon Tool Modifiers!
    Derpkus, if you are still reading this thread (and haven't died since this morning), I want to make this public to you and all your fans, when at least 3 of these 4 things happen, I shall help out:
    1. I can code something more than an Omniwrench and 100 types of worldgen
    2. Lex returns us IIcon stuff so we don't NEED .json for everything.
    3. People (Azanor and the AE2 dev folks) move to 1.8.
    4. Alex stops being lazy.

    For those who don't know, Drullkus is like Shadowclaimer in this whole operation, alexbegt is the lazy RebelKeithy, and Glassmaker is in a reverse time stream, either for Metallurgy or Pseudo-Thaumic Quasi-Mashed Potato Integration.
    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4Addon]Thaumic Warden - The Rise of Lizbeth
    By the way, I am still here, my depression has been kicking my ass recently, so this is the second day this week I have been too sad and suicidal to do much (including go to school), hopefully by the weekend I will have new versions of all my mods though. (Including TC 4.2.2.x compatible Thaumic Revelations with new aspects and transmutations)
    Posted in: WIP Mods
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    posted a message on [1.7.10][TC4Addon]Thaumic Warden - The Rise of Lizbeth
    Quote from MoridinIshamaelYou do what you need to do, Abdo. Drullkus and Glassmaker are some of the best modders I know, and if Mortvana is as good as the rest of you guys, I'm more than willing to see Warden absorbed/conjoined with Revelations. I do hope you get a thread up for your new mod as well. I've been tearing at the bit wanting to see what you have in store (unless it's already up, and I'm just a horrible derp who can't seem to find it).

    I'm a work in progress, so I guess I am as good at coding as Drullkus, as he is still learning like me.

    Quote from Boo112I won't mind I love your mod. However I just believe that maybe if anything was to change it would be getting the crystals. Instead of having to find the flower...

    I will likely tweak the worldgen and essentia requirements.

    Quote from MasterAbdoTGM50 »Thank you guys alot. I really really appreciate it.

    So I guess it's now official Thaumic Warden well get merged with Thaumic Revalations. I will talk with Mort for further details and to see what's gonna happen.

    For now I will just begin porting, fixing and polishing the stuff for the port and to abide to the their license.

    Love you guys alot. I hope I will see you again when I release Wanderer :)

    I guess I'm officially in charge of this operation now.
    Posted in: WIP Mods
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