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    posted a message on [1.1][Whitelist] Creative server! Let's code! [ComputerCraft][Mature community]
    Time is closing in for map reset. Today is friday the 2nd, and the map will be reset tuesday the 6th.
    Posted in: PC Servers
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    posted a message on [1.1][Whitelist] Creative server! Let's code! [ComputerCraft][Mature community]
    JL91, Brasilboy109, Candunc, Melexand, deveducer, Yamil, Mitzey234, unknownloner, Motierre, ethg242, Whitefire95, alexanderpas

    @man_crafter, please provide some more advanced code.

    @wrenisa1 this is a programming server. Building skills won't help you.

    @ethg242 ok, I'll let you through. I've multiple times seen 12 year old people more mature than a lot older players, so it's not that strict rule :tongue.gif:

    @ unknownloner that's some impressive code you got there. It's probably the coolest thing I've ever seen regarding turtles. What's your YT channel? I wanna subscribe :smile.gif:
    Also, I can't try that java game as I'm not on windows :/
    Posted in: PC Servers
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    posted a message on [1.1][Whitelist] Creative server! Let's code! [ComputerCraft][Mature community]
    Quote from Candunc

    Mort, I take it you aren't letting any new people in the server.

    why do you think that? If it's because of the number of non-answered applications, it's simply because I haven't had time today.
    I am letting new people on the server.
    Posted in: PC Servers
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    posted a message on [1.1][Whitelist] Creative server! Let's code! [ComputerCraft][Mature community]
    So the voting is done. I know I didn't wait a week like I said I was going to, but there were 14 people for a reset and 1 against, so it was pretty obvious where it was going.
    I added info about how to transfer programs from the old map to the new one.

    so the voting is done: 14 people want a map reset, while 1 don't. I will therefore reset the map in 1 week to let everyone save their programs. This is how to transfer your most valuable programs from the old map to the new:

    1. Give the program a name that's [your name] before whatever you wanna call it. Example:
    mort96_calculator
    2. find the ID of the computer the program is on. Do this by writing "ID" in the console.
    3. Write both the name and the ID in a text file, and save it somewhere. You'll need the ID and the name later.
    4. After the reset, you make a computer. This is the one the program will be transferred to.
    5. Write "ID" in the console here too, to get the ID of this computer.
    6. Send me a PM with the name of the program, the ID of the computer it was on and the ID of the computer you want it transferred to.

    If you got any questions, feel free to ask me.

    Posted in: PC Servers
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    posted a message on Jeb! why u take away stair blocks?

    You could actually get invisible stair blocks legitimately using the block transmutation glitch. Impractical, slow, and you could not pick up the stair blocks without reverting them to normal ones, but you could still move them into place with pistons. They aren't all hacked in.

    I would then suggest Mojang to do something with the source of the problem, the block transmutation glitch, instead of just going after the worst effect of it.
    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on Different display technologies
    So I just wrote this long post in AnomalousCobra and jomeister15's thread , and decided to make a separate thread for it, as I realized it can be handy for everyone.

    So here it is:
    Pistons pushing blocks out/in so that they stand out a little more
    This methods is in most cases not very good, as it usually provides bad contrast levels, even though it works out quite nicely on smaller displays.
    Pros: a tad bit thinner than many other display technologies. Works well on small displays.
    Cons: Bad contrast, making the visibility bad.

    Pistons pushing blocks onto glass
    This methode utilizes the fact that blocks gets darker when behind glass. It works best on bigger displays, because the noise in the glass is really annoying when you're close.
    Pros: good contrast on big displays.
    Cons: bad visibility on small displays because of the glass texture's noise. Uses a bug (blocks get darker when in contact with transparent blocks).

    Torch displays
    This methods uses redstone torches turning on and off to make contrast.
    Pros: not much really... Maybe that they provide their own light, making external light sources un-needed?
    Cons: bad contrast, impossible to make the pixels 2x2 blocks (thereby forcing us to have 1 block between each pixel), requires a very dark room

    Pistons pushing blocks though liquid
    This uses glass to hold liquid in a 1 block deep plane, and pistons pushing blocks through the liquid.
    Pros: this display gives a pretty good contrast. The lava version gives best contrast as you can't see the block behind at all, and the water version updates faster because water flows faster than lava.
    Cons: this display technology works well on most segment displays, but is unusable on dot matrix displays for obvious reasons. The lava version updates slow, and the water version don't offer as good contrast. The noise in the glass texture is annoying on small displays, making this best for a big display.

    Redstone lamps (12w07a)
    This display technology uses the redstone lamps introduced in 12w07a.
    Pros: idk... This is still a pretty un-researched field, so it may have some advantages that I am not aware of.
    Cons: bad contrast. The off and on textures are too similar to make this a good technology.

    Redtone lamps with modified textures(12w07a)
    This technology uses the fact that redstone lamps that are deactivated and lamps that are activated uses two different textures, making it possible to make the off version completely black and the on version completely white.
    Pros: this gives a very good contrast.
    Cons: requires the user to modify the client (install a custom texture pack), which makes it hard to share. Most people won't download your creation if that person needs to modify their clients to see it. Also, it makes everyone on a server you play on (if you play on a server) need to modify their client to use your device, which most people don't want to,

    invisible stair blocks
    This methode utilizes the fact that when a block is right next to a solid block, it's normal, while solid blocks blocks light, making the block almost completely black when it's not in contact with the solid blocks. Invisible stair blocks are solid blocks, and therefore got these qualities, even though they are invisible.
    Pros: creates an amazing contrast level, easy to make, does not affect survival or creative in any way, and it's not a glitch. (Well I don't see it as a glitch at least, since it's not available in vanilla. You need a third party program (like WorldEdit, which many creative servers use) to even get the block. Calling this a glitch would be the same as saying that the infinite amount of blocks you get when the number of blocks in a stack is insanely much higher than 64, a glitch.)
    Cons: none.

    I hope someone got something good out of this.
    If you know any other display technologies, please post them here and I'll add them, with your username as credits ofc :smile.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Jeb! why u take away stair blocks?
    Quote from jxu

    You say getting a different texture for a lamp is harder than "cheating in" a invisible stair block that was never intended to be in the game?

    :huh.gif:

    I guess that was intended to me?
    If so, let me explain:
    let's say you made a computer with redstone that uses a display. If you use invisible stairs, you would just need to put it there with a 3rd party program, then everyone could download it and use the computer right out of the box. If you use a modified lamp however, users would need to either download a custom texture pack, or edit their textures themselves. I know that for me at least, the threshold for downloading something is a lot higher when I got to change my texture pack too, than if I don't.
    I hope that explains it. If not, please tell me what's not clear :smile.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Jeb! why u take away stair blocks?
    Quote from properinglish

    That's fantastic! I think I'm going to start a list...

    Also - excellent post! :biggrin.gif:

    Thank you :wink.gif:
    Ps: thanks for the +
    Pps: I like Ps.
    Posted in: Redstone Discussion and Mechanisms
  • 5

    posted a message on Jeb! why u take away stair blocks?
    I think most people who's against this glitch don't fully understand it.
    It does NOT crash your game under any circumstances.
    It does NOT affect survival in any way (actually, it don't even affect creative).
    What it does, is to offer hardcore redstoners (like myself and everyone else from the RDF) an amazing way to display stuff.
    Let's take a look at different display technologies:

    Pistons pushing blocks out/in so that they stand out a little more
    This methods is in most cases not very good, as it usually provides bad contrast levels, even though it works out quite nicely on smaller displays.
    Pros: a tad bit thinner than many other display technologies. Works well on small displays.
    Cons: Bad contrast, making the visibility bad.

    Pistons pushing blocks onto glass
    This methode utilizes the fact that blocks gets darker when behind glass. It works best on bigger displays, because the noise in the glass is really annoying when you're close.
    Pros: good contrast on big displays.
    Cons: bad visibility on small displays because of the glass texture's noise. Uses a bug (blocks get darker when in contact with transparent blocks).

    Torch displays
    This methods uses redstone torches turning on and off to make contrast.
    Pros: not much really... Maybe that they provide their own light, making external light sources un-needed?
    Cons: bad contrast, impossible to make the pixels 2x2 blocks (thereby forcing us to have 1 block between each pixel), requires a very dark room

    Pistons pushing blocks though liquid
    This uses glass to hold liquid in a 1 block deep plane, and pistons pushing blocks through the liquid.
    Pros: this display gives a pretty good contrast. The lava version gives best contrast as you can't see the block behind at all, and the water version updates faster because water flows faster than lava.
    Cons: this display technology works well on most segment displays, but is unusable on dot matrix displays for obvious reasons. The lava version updates slow, and the water version don't offer as good contrast. The noise in the glass texture is annoying on small displays, making this best for a big display.

    Redstone lamps (12w07a)
    This display technology uses the redstone lamps introduced in 12w07a.
    Pros: idk... This is still a pretty un-researched field, so it may have some advantages that I am not aware of.
    Cons: bad contrast. The off and on textures are too similar to make this a good technology.

    Redtone lamps with modified textures(12w07a)
    This technology uses the fact that redstone lamps that are deactivated and lamps that are activated uses two different textures, making it possible to make the off version completely black and the on version completely white.
    Pros: this gives a very good contrast.
    Cons: requires the user to modify the client (install a custom texture pack), which makes it hard to share. Most people won't download your creation if that person needs to modify their clients to see it. Also, it makes everyone on a server you play on (if you play on a server) need to modify their client to use your device, which most people don't want to,

    invisible stair blocks
    This methode utilizes the fact that when a block is right next to a solid block, it's normal, while solid blocks blocks light, making the block almost completely black when it's not in contact with the solid blocks. Invisible stair blocks are solid blocks, and therefore got these qualities, even though they are invisible.
    Pros: creates an amazing contrast level, easy to make, does not affect survival or creative in any way, and it's not a glitch. (Well I don't see it as a glitch at least, since it's not available in vanilla. You need a third party program (like WorldEdit, which many creative servers use) to even get the block. Calling this a glitch would be the same as saying that the infinite amount of blocks you get when the number of blocks in a stack is insanely much higher than 64, a glitch.)
    Cons: none.

    I hope this post cleared up some of the misunderstanding about the invisible stair blocks.
    Ps: properinglish, feel free to correct my grammar :wink.gif:
    Pps: speaking of grammar correction, my autocorrect wanted to correct "properinglish" to "prospering lush" ...
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [1.1][Whitelist] Creative server! Let's code! [ComputerCraft][Mature community]
    A lot of people have requested a map reset. I've therefore made a poll. Go ahead and vote if you are a member :smile.gif:
    Posted in: PC Servers
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    posted a message on [1.1][Whitelist] Creative server! Let's code! [ComputerCraft][Mature community]
    Poesidon2012, solvillan, luke98089, Sanchez_DUP, Redorius, EatenAlive3, XDeathsRevengeX, chupachupaman, EricRandom1023, anidude98, jmosher65, thejim0 and Ninja3047 added to whitelist.

    @ bunny232, oace20, thomasims3 and shadic2145 I am sorry, but I cannot accept that. Post something better, and I'll reconsider :smile.gif:

    @ JL91 and coolrune206 Please fill in the form. You need to provide some code.


    I'm sorry for the extremely long waiting time for some of you, but as I said earlier, I've been busy weigh winter holiday and stuff. I got some of my time back now though :smile.gif:


    the server is updated to computercraft 1.3. You will need to update your clients too, but trust me: turtles are worth it :wink.gif:
    Posted in: PC Servers
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    posted a message on [1.1][Whitelist] Creative server! Let's code! [ComputerCraft][Mature community]
    Everyone — please read the thread you are replying to. I don't have the time to do anything with the server (ban griefers, whitelist people) because of holiday. I will be back in less than a week.
    Posted in: PC Servers
  • 0

    posted a message on Can someone uplode a clean minecraft folder
    Quote from cooldan114

    It's not down, i got in fine.

    I can't log on... I obviously tested it before deciding to send him the folder, and I just got the error "error" first time, then "can't connect to minecraft.net"...
    Posted in: Discussion
  • 0

    posted a message on Can someone uplode a clean minecraft folder
    Quote from Vekh

    Sorry, we can't distribute minecraft.jar. It's illegal.

    Well rules got to be bent a few times right? He can't play multiplayer (nor log in) unless he bought the game.
    Posted in: Discussion
  • 0

    posted a message on Can someone uplode a clean minecraft folder
    Why is the multiplayer down today?
    I'll send you a PM with the link after uploading it to mediafire
    Posted in: Discussion
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