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    posted a message on 'Redstone Creations' are at a dead zone.
    If you are looking for practically useful designs in a survival game, then redstone is pretty much standstill, because the limited number of possible practical redstone applications have already been done and optimized.

    If you are looking at the creative aspect of redstone tho, it is in no way standstill.

    Properinglish and redstonewarrior has given some examples, and another example is this:

    which is a type of mini game I have not seen before.

    No, creative redstone is not standstill. Yes, practical redstone in a survival game may be pretty much standstill.

    EDIT: and yeah, at the RDF, innovative projects and designs are popping up all the time.
    Posted in: Redstone Creations
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    posted a message on Mortcopter: taking redstone gaming to "a new level"
    Thanks :)
    Yeah, the game is sadly not for all computers. It will lagg the hell out of weaker computers
    Posted in: Redstone Creations
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    posted a message on Mortcopter: taking redstone gaming to "a new level"
    Thanks for the compliments :)

    Made a video for this game:


    Btw, my youtube channel is greenjalapenjo, where I upload videos about my creations
    Posted in: Redstone Creations
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    posted a message on Mortcopter: taking redstone gaming to "a new level"
    I was just on the server, and found out that none of them were working properly :o

    I have fixed the problems through trial and error and looking for chunk loading problems.

    The game worked perfectly when I made it at the RDF server, then I imported it to my server, however I did not check if everything worked as it should, I just briefly tested if it started etc. I haven't tested it fully before because I've been busy.

    I have fixed the problems now tho :)
    If you tested the game earlier, and it didn't seem to make sense for whatever reason, the problem is probably now fixed.
    I encourage you to go and give the game another chance :)

    Anyways, thanks for the compliments from the people the game seems to have worked for :D
    Posted in: Redstone Creations
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    posted a message on [1.1][Whitelist] Creative server! Let's code! [ComputerCraft][Mature community]
    Wow, this thread has really refused to die...
    I really thought it was dead; I used to subscribe to this thread, but then I took down the server, and MC forums for some reason decided to not send me any more emails from this thread, and I thought it was dead.

    I really had no idea the community of this server were still this living...
    It was a pleasent surprise to come back to a community that is this living whenI thought it were dead :)

    I got some good news tho: I got a working Bukkit computercraft server set up.
    As you know, the main reason I took down the old server, is because a big vanilla server is pretty much impossible to administrate. Now that U got it for Bukkit, that is one less problem.

    I will wait to release this server until 1.3 and the summer holiday is ended tho. I am not sure how long it will take before CC and Bukkit is updated, and I think it would be stupid to rush it now and meet a lot of problems when 1.3 comes out.
    Posted in: PC Servers
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    posted a message on Mortcopter: taking redstone gaming to "a new level"
    Yes, I will release a world download, probably later today.
    For now, you will have to use the server.

    Thanks for the compliments :)

    Oh and btw: the game seems to be more laggy if you play it in single player, because your computer must do everything on its own. (it may still be better than playing on the server tho, at least if you have a lot of PING but a powerful computer)
    Posted in: Redstone Creations
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    posted a message on Mortcopter: taking redstone gaming to "a new level"
    Hi, mort96 here.
    A while ago, I made this game:
    http://www.minecraft...e-in-minecraft/
    It was not exactly bad, but I made some bad design decisions because it was the first time I made something like that. Now I've made a v2, and I think it has turned out very great:


    What is the game about?
    The game is about controlling a "helicopter" (two pixels on the display) away from obstacles. That is basically it.
    The controls are pretty easy; step on a pressure plate on the left to go left,
    step on a pressure plate on the right to go right,
    step on the ones behind you to go up,
    and the corner plates make you go up and to left/right.
    If you don't go up, the gravity will make you go down.
    Play with Quake Pro field of view.

    The main improvements from v1 is as follows:
    • Bigger screen - Instead of a screen resolution of 9x12 pixels, v2 got a screen resolution of 11x15.
    • Randomly generated levels - Instead of a limited number of pre made levels, v2 generates random levels.
    • More reliable solutions - In v1, I had a few plans that did not work at all because they were not completely thought through, so I had to make workarounds to make it work, which impacted both speed and reliability. In v2 though, I have learned from those mistakes, and v2 should have a lot more reliable solutions.
    • A lot better collision detection - in v1, the collision detection was inaccurate and took up a lot of space next to the game itself. In v2 however, the collision detection is built into the display, which makes it a lot more accurate, and there is no big thing taking up space that could be used for other components.
    • It got a score counter - after every level, the counter counts one up, and it can count up to 99.
    • A better name - instead of "heli game" as I chose to call v1, v2 is named "mortcopter".
    I know what you are thinking; how is this "taking redstone gaming to a new level"?
    Well, it is mainly that it is a fast-phased game where everything is happening on a screen.
    All other games I have seen (except for some PONG games) is either turn based-ish (you push a button, wait for the screen to update, you (or maybe another player if it's a multiplayer game) push another button, wait again, etc), or only parts (or none) of the game is happening on a screen (for instance in). Don't get me wrong; those games can be very fun, but I personally don't feel that the kind of games where only parts is happening on a display, are "real" redstone games, in the lack of a better word.
    Therefore, I like to say that it is "taking redstone gaming to a new level" (ok, it may be a bit of an overstatement, but oh well :3).

    Here are some pictures:

    This is the side where the objects you are trying to avoid are generated and controlled, swell as the helicopter:


    It uses "invisichest" technology to prevent the player from falling out of the control room, while not blocking the player's view. The transparent blue wool illustrates where the invisible chests are:


    The decoder for the score counter; it uses a traditional binary->decimal decoder, plus some additional logic, to display a binary number on the two 7seg displays:

    (I know I could have used double dabble or BCD or such, but I didn't bother with it.)

    Videos:

    Official "how to play" video for the game:

    All videos you post in the comment section which are about this game, or send via PM, will be put here, unless you tell me not to.

    So mort, are you going to provide a world save for this game? I would like to try it for myself.
    No, not yet. However, it turns out that I got a server computer, so I thought: why not put up a server for this game? Nobody is going to download a world save anyways. So that is what I have done.

    IP: 84.215.96.162:25567

    The server is not whitelisted; you can connect and start playing my game straight away. Visitors don't have access to place/break blocks, change repeater settings, note block sounds, etc., but you can activate redstone through buttons and pressure plates and such.


    the server isn't up anymore. 1.3's piston changes broke the game.

    However, I've started making a V3, which I'm making on the Open Redstone Engineers (ORE) server. Hop on the server mc.openredstone.org, and do the command /pwarp mort96 to get to my plot - it's the huge stone thing in the sky ;)

    Bugs:

    If you find any bugs in the game or the server, it would be awesome if you took the time to post it here :)

    TL;DR:
    My redstone game.
    Play it at the server with IP 84.215.96.162:25567.
    have a look at it at mc.openredstone.org - /pwarp mort96. It's a huge stone thing in the sky.
    Posted in: Redstone Creations
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    posted a message on Rube-Goldberg Machine Contest
    Are mods allowed?
    Posted in: Redstone Creations
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    posted a message on Helicopter game made in minecraft!
    Thanks for the positive feedback :)
    I am working on a v2 of this game. The main improvements will be:
    *Bigger screen
    *Better collision detection (it will be built into the display instead of in a big box as it is in this version)
    *An infinite number of randomly generated levels, instead of a limited number of premade levels
    *A lot more clever solutions to this and that, due to me having more experience with making this kind of games

    It is almost done, just gotta make some kind of score system :)
    I will probably release that right after the summer holiday.
    Posted in: Redstone Creations
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    posted a message on Helicopter game made in minecraft!
    Thanks for the positive feedback, although I had hoped to see more than 3 replies to be honest...

    I've now changed the title and added some tags, hoping to get a little more attention :3
    Posted in: Redstone Creations
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    posted a message on Super Fancy Line Drawer! (Your computer uses this method!) *Now With World Download*
    This is really cool proper :)
    +1 for you

    Btw, is it at the RDF? If so, what plot is it?
    Posted in: Redstone Creations
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    posted a message on My Bukkit plugins wishlist...
    I am working on setting up a ComputerCraft bukkit server, and I've searched a lot for some spesific plugins that I can't seem to find. Here is what I need to do:

    1. I wanna keep a chunk loaded at all times - even when there are no players in that chunk.
    2. I wanna disable TNT everywhere in the world, except for one area where TNT works. It would be neat if you got a message in the chat when entering that area.

    If anyone know some plugins that does what I specified above, it would be very great help :)

    Also, my chat right now looks like this:
    <mort96> "message"
    However, I want it to look like this:
    mort96: "message"

    If anyone know how to disable the > and < before and after the name, it would be great too.
    (Right now I got Essentials and groupManager as the only plugins that modifies the chat)

    Thanks for any help :)
    Posted in: Server Support and Administration
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    posted a message on seed that generates cactus and bamboo in the same world?
    ALL worlds got both "bamboo" (sugar cane) and cactus.

    EDIT: just noticed this was about minecraft pocket edition.
    Not too sure there :P
    Posted in: MCPE: Discussion
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    posted a message on The Ultimate Computer
    Making a computer like the one you're on now is simply impossible within Minecraft, even if you got an infinite amount of time to make it, a mod that makes the render distance infinite, and an infinitely powerful computer.

    The reason?

    Minecraft simply don't allow for more than 1000 block updates per game tick, and a redstone wire switching states causes about 4 block updates.

    Also, at the RDF server, our many, many members has for over a year now worked hard on making good redstone builds. many members has built a lot in terms of computers.

    So how far are we after a year?

    Well, nobody has made a graphical user interface. Even a simple command line interface is far fetched.
    Nobody that I've heard of, has had any realistic plans of making computers with more than 16 bits.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on My 10 bytes of ram!
    The reason people usually choose 2, 4, 8, 16 or 32 etc. bytes of RAM, is that you don't "waste" bits. If you got let's say 11 byte of RAM, you will need 4 bits, even though you can only use the numbers 0000 to 0101, and therefore you waste all the numbers from 1101 to 1111. This means that you with the same number of bits to "operate" your RAM, you could fit in 16 bytes, instead of just 11.

    I tend to use a slightly different setup where 0000 means that nothing should happen, and 1000 is the first number that actually does anything, but the concept is pretty much the same.

    (keep in mind that in my post, the LSB is on the left side. Just to avoid confusions)

    More on topic.
    This RAM isn't the smallest, nor the fastest RAM available, but if you figured this out by yourself, then awesome :)

    EDIT: just want to point out that even though most RAM got 2, 4, 8 etc. amount of bytes to not waste bits, this is not important at all. Much more important variables, especially if you're using RAM in bigger builds, is how much RAM you need, and how much space you have available.
    Another factor is lagg. The bigger the RAM is, the more redstone needs to be turned on and off to save and load and stuff. More wires changing states = more lagg, and can get you too close to the 1000 block updates per tick limit.
    Posted in: Redstone Discussion and Mechanisms
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