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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Carinyc»

    Thanks for reviving this mod. Shame it's not for 1.12.x though.


    You do realize he told us once it's in a stable enough form he's porting it right? 1.10 was where this journey started. It'll make it to 1.12 in due time. Journey before destination after all.
    Posted in: Minecraft Mods
  • 1

    posted a message on Forestry for Minecraft, Trees, Bees and more!
    Quote from ITOFAL»

    Desperately need to know of a mod that works in 1.12.2 which will transfer energy from my Forestry Engines to machines, e.g. Squeezer.

    At the moment I have them directly connected and it looks messy, is inconvenient, and doing my head in trying to find a (simple) mod to connect them.


    The best I can probably do for you is Thermal Dynamics. I don't think there are any "simple" mods that have been updated as of late to include power transfer and nothing else.
    Posted in: Minecraft Mods
  • 1

    posted a message on Tropicraft (v7.0) Tropical Realm, Palm Trees, Volcanoes, Beaches.

    Then why does the "owner" not say cojan?

    He has on Twitter and Twitch.
    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers' Defense

    It's sort of annoying, right? 1.6.4 - 1.7.10 is probably the golden age of modding. I wish people were still supporting it, regardless of its age.


    The problem is time above all else. Supporting old code is nice and all, but eventually you run out of time to do that and have the capability to do new things. Despite all the troubles of 1.8 and above, many new things have been added in to the point that mods can do things now that there was no way of doing them back in pre-1.8. As a former coder myself who has had to jump between versions of code for a job, I can attest to the fact that, eventually, you get really sick and tired of seeing the old stuff constantly cropping up and causing issues with the program and just want to rewrite it from scratch and never deal with the old stuff again.

    I'm not telling you to stop supporting 1.7.10. I'm still building packs for that version for my family and friends while we work on getting computers (or at least compatible graphics cards for our old computers) that can handle 1.10+, because I've seen the stuff that's there and it... is.. amazing. But our computers can't handle it right now, and our jobs pay so little I can't afford to upgrade. But as I said, I'm not going to ask modders and developers to look back. I've been in their positions with various jobs, and I know you can't please everyone. Just know they want you to be able to move on. There's various mods that fix almost everything you might hate about newer versions, including what most people seem to complain about... combat.

    Seriously, check out curseforge and curse. There are so many mods out there for 1.10x that it is slowly gaining that new golden glow about it.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumic Tinkerer 5.0 (Thaumcraft Addon) - Evolve Knowledge. Recreating
    Quote from Chorolus»



    ...now if only we could get someone to pick up Thaumcraft itself since Azanor is busy with school and stuff T_T


    That requires Azanor to let someone do so in the first place. Many have offered, but still no word one way or the other from Azanor himself.
    Posted in: Minecraft Mods
  • 1

    posted a message on Et Futurum - Brings the future to now!
    Quote from BloodstoneOre»

    will there be a version for 1.8?


    I wouldn't count on it. Gany disappeared a while ago. Anything similar to this mod has skipped 1.8 completely and is sitting on at least 1.10.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8] Clienthax's ChocoCraft 2 - happiness distilled into avian form
    Quote from xalcon»

    Just to give you guys a headsup: I've taken over the development of the mod. I was able to contact clienthax over curseforge. He gave me permission to keep going with the mod. I also asked him if I can have full access to the curseforge project, so I can host future releases there.


    The first release will be really limited in features, because it is done from scratch. A more detailed post can be found on reddit: https://www.reddit.com/r/feedthebeast/comments/6sktvd/working_on_porting_chococraft/?st=j652n9w1&sh=780c2c08


    The development is currently done on 1.12. I might work on a backport to 1.10.2 and 1.11.2 once i have a stable 1.12 release ready, but this will take a bit.


    Really appreciate the heads up, and thank you for taking over development. I'm looking forward to future releases.

    Also, wanted to see if you might know what's going on since no one else has answered, but I'm trying to run the last release in 1.7.10 in a custom pack, and for whatever reason, the mod is not being loaded. The pack runs, but chococraft is not loaded at all.
    Posted in: Minecraft Mods
  • 1

    posted a message on Extra Utilities v1.1.0k
    Quote from Bolbiebu»

    I've put an angelring into my inventory. Pressed jump key twice, I noticed a effect that doesn't appear without angel ring, feels like a small boost jump, but I'm still falling to the ground. However I am no longer taking fall damage.. its just that fly doesn't work.

    Have I missed something? I'm playing 1.12 survival singleplayer...


    Do you have grid power for them?
    Posted in: WIP Mods
  • 1

    posted a message on Extra Utilities v1.1.0k
    Quote from MinGraphics»

    I had this mod in 1.7.10 and it was great, now in 1.10.2 the angel wings are not working...I can't fly. Any idea what I'm doing wrong?


    Do you have grid power for them?
    Posted in: WIP Mods
  • 1

    posted a message on Witchery 0.24.1

    Will this work for 1.12?


    No.
    Posted in: WIP Mods
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