- A complete independent survival experience with hours of gameplay
- A whole new dimension to survive in
- Many new creatures and monsters to fight
- Bosses to defeat
- Plenty of unique biomes and structures to explore and loot, from towering fortresses to scattered underground ruins
- An extensive herblore system that allows you to create over 30 unique infusions from 14 different aspects found in plants
- A unique farming system with several new crop types
- Over 300 new blocks to build with, including various machine blocks and a whole lot of plant life
- Over 350 new items, including lots of unique weapons and loot, complete tool and armour sets, plenty of food items, new raw materials, scraps of lore and more
- Over 250 new sounds, including 7 immersive ambient tracks and 33 music tracks
- Lots of new mechanics, including food sickness, corrosion of tools, decay of the player, and a combat circle revolving around 3 new gem items
- Randomly occurring events, including changes in the weather as well as sometimes more supernatural occurrences
- Special built-in custom shader effects to make the worlds look even prettier
- Multiplayer compatibility so you can survive with your friends
- ...and much, much more!
The Betweenlands download
LINKS-
The Betweenlands on CurseForge
The Betweenlands repository on Github
For frequent news and updates, follow @BetweenlandsDev on Twitter
Feeling a bit overwhelmed by all the new stuff? The official wiki for the mod can be found here!
We now also have an official Discord server for The Betweenlands where you can hang out and maybe chat with the developers (we're usually around).Come drop by and say hi!
1
You do realize he told us once it's in a stable enough form he's porting it right? 1.10 was where this journey started. It'll make it to 1.12 in due time. Journey before destination after all.
1
The best I can probably do for you is Thermal Dynamics. I don't think there are any "simple" mods that have been updated as of late to include power transfer and nothing else.
1
He has on Twitter and Twitch.
1
The problem is time above all else. Supporting old code is nice and all, but eventually you run out of time to do that and have the capability to do new things. Despite all the troubles of 1.8 and above, many new things have been added in to the point that mods can do things now that there was no way of doing them back in pre-1.8. As a former coder myself who has had to jump between versions of code for a job, I can attest to the fact that, eventually, you get really sick and tired of seeing the old stuff constantly cropping up and causing issues with the program and just want to rewrite it from scratch and never deal with the old stuff again.
I'm not telling you to stop supporting 1.7.10. I'm still building packs for that version for my family and friends while we work on getting computers (or at least compatible graphics cards for our old computers) that can handle 1.10+, because I've seen the stuff that's there and it... is.. amazing. But our computers can't handle it right now, and our jobs pay so little I can't afford to upgrade. But as I said, I'm not going to ask modders and developers to look back. I've been in their positions with various jobs, and I know you can't please everyone. Just know they want you to be able to move on. There's various mods that fix almost everything you might hate about newer versions, including what most people seem to complain about... combat.
Seriously, check out curseforge and curse. There are so many mods out there for 1.10x that it is slowly gaining that new golden glow about it.
1
That requires Azanor to let someone do so in the first place. Many have offered, but still no word one way or the other from Azanor himself.
1
I wouldn't count on it. Gany disappeared a while ago. Anything similar to this mod has skipped 1.8 completely and is sitting on at least 1.10.
1
Really appreciate the heads up, and thank you for taking over development. I'm looking forward to future releases.
Also, wanted to see if you might know what's going on since no one else has answered, but I'm trying to run the last release in 1.7.10 in a custom pack, and for whatever reason, the mod is not being loaded. The pack runs, but chococraft is not loaded at all.
1
Do you have grid power for them?
1
Do you have grid power for them?
1
No.