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    posted a message on Yogscast Responds To Statement
    maybe they were both wrong, maybe not. point is that now the yogscast is being attacked and these attacks are meant to harm them. Why? Because of what Notch said on twitter. He best get in gear and start making the mistake right. I'm sorry is hardly going to fix the effects of a loss of subs and a malicious website attack that is ongoing. Now all Yogscast fans get to be punished thanks to this. I hardly care who was wrong here, but this is DDoS crap is ********. Fix this Notch. Your the reason why this is happening...
    Posted in: Minecraft News
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    posted a message on Minecraft...In Skyrim?
    If the axe can only be found in a single location, and that location is far out of the way, rarely seen, than it's obviously an easter egg of sorts. One meant to be found for those who look around a bit. If I were sitting around all day playing minecraft,I would be tempted to include this thing that I love to play so much in some way as well. it's an homage. There is no conclusive proof of the intentions that the item caries with it, but it's very coincidental at the least. I see no reason why it's not possible this was indeed meant to represent minecraft. It's a game about mining... why not throw in that reference when Skyrim is also incorporating a much more full mining and forging system. I think it is pointless to argue the fine details of it, but at least accept it is possible.
    Posted in: Minecraft News
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    posted a message on more mob to mob interactions + mating
    Quote from Cybus

    That's why the animals would mate during the day, and also why there able to flee the hostile mobs, or maybe they could find a place to shelter during the night away from hostile mobs, but thats just a thought, and i like your idea of mob interactions but, creepers have only one way to kill other mobs which is by by exploding, so imagine if you have a ton of spiders spawn near your house... probably wouldn't end well.


    LOL That is true!! I didn't think of that! Oh well. The first concept is very rarely the end result in these things!
    Posted in: Suggestions
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    posted a message on more mob to mob interactions + mating
    Quote from Cybus

    sorry i accidentally posted this topic too early, anyways, my idea was to make mob mating more dynamic, mobs will breed natuarally without player imjput, so now, mob to mob interactions, zombies\skeletons\spiders\ etc hunt them at night and the passive breeding mobs can flee them


    What happens in the first night when the mobs that spawn all try and kill the meager amount of animals in the area before you can pen and breed them? Now that animals don't respawn, that kind of mob to mob interaction would decimate the food supply very quickly. I would love to see the mobs hunt for food, but I don't see that as a good idea at this point.

    However, I can see mobs being aggressive towards each other. Creepers will kill spiders. Spiders will kill zombies. Zombies will kill skeletons, and skeletons will kill creepers. Nothing kills endermen and endermen kill nothing. In the Nether, Ghasts will hunt blazes, blazes hunt ghasts, magma slimes hunt zombie pig men, and zombie pig men hunt magma slimes. Everything will hunt pig men and pig men will hunt everything else. or something like that. When dragons get added in, they will hunt for creepers for their gun powder and maybe since they will be very rare, they will hunt for animals as food.

    These kinds of interactions would be great as it would keep the world more dynamic. anyhow, just a concept, nothing written in stone.
    Posted in: Suggestions
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    posted a message on Throw your ideas at me!
    Erase at least half a square mile of the world from surface to bedrock, then move it to the sky and rebuild it, layer by layer, upside down. It doesn't have to be exactly duplicated, but as close to a natural arrangement as possible would be acceptable. White wool and blue wool could represent the sky or something, and green wool can replace the grass as it doesn't grown on the bottom of dirt. You can even build an upside down village on it! Good luck with the water though. lol Glass blocks might work to hold it in...
    Posted in: Creative Mode
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    posted a message on Exlopration pack!
    I have seen a lot of user made mods for this game and a lot of them had really great ideas. Some of them I think could be used as permanent additions to the game. I can not claim any credit for these ideas as they may already exist but these ideas are meant to put together a pack if items for use in traveling the vast expanse of the worlds of minecraft.

    Here is a quick list the ideas followed by more detailed descriptions.
    Reusable fold out tent
    reusable fire pit and cooking kettle
    animal trap
    canteen
    rain catch
    covered wagon
    holdable torches

    Instead of constantly stopping and digging up materials for a new home, I though, why not have a backpack to keep some items in that make camping on the go easier. The backpack would be like an extra inventory box that you can carry with you but as you add items to it it will slow down your walk and run speed. A weighting system to items might be fun but I think in the end it would make the game to complex and less fun.

    On the road, there are some things I could think of that would be nice to have for a quick set up and departure. One of these items would be a pop out tent. The open tent would serve as a mobile spawn point like a bed. Made out of wool, and sticks, the tent would be a single block sized item when place that when clicked, folds out into a decent sized tent to hunker down in for the night. The item could be colored with colored wools and would be reusable by making it closeable and placed back in your backpack. I see this as having durability like a pick or shovel, and after a while will need to be repaired. Also, damage taken by the tent from breaking the unfolded tent will make it lose durability when closed up.

    Another concept concerns cooking food. When I leave the house, I don't tend to pack up the stove on my back. I don't see why you should take a furnace with you everywhere you go either. It seems to me a furnace should be more of a stay at home item. So, a more portable furnace while out camping would be a fire pit and a cooking kettle. The item would be made from three sticks on the bottom of the crafting table row, a flint and steel in the center and a steel bucket on the top center. This would give an item that looks like a round pot on a three legged stand over a small fire. The item when clicked would open up a menu similar to your character's creating menu of four squares. This menu would be used to make soups. You can place a variety of foods in the menu in different combinations to make soups. The catch? You must have a bucket of water to place on the block containing the fire pit and kettle to add water to the pot. No water, no soup, but you could still fry your meats in the empty pot. The fire pit would also provide light for your camp sight and in snow biomes, the kettle could be used to melt snow and make water that can be placed in a canteen. This item could also be picked and replace in your inventory and have a durability like a pick of shovel. I also see need to use a combustion source like sticks or coal to add into the fire to keep it burning. The right click-able menu to add the food to the pot will also contain a square fore these items and will burn like a furnace. no fire source, no cooking or fire.

    Another idea I had was for a trap. A one block sized flat item that is placed on the ground then set. If anything walks over the trap it will spring closed and hold the animal on the trap. Cows, pigs, sheep, and ducks will all get caught, have a small amount of damage incurred on them at the closing of the trap, and be kept without escape until the trap is revisited. you can release the trap and let the animal go free or kill the animal in the trap to collect the loot. The drawback would be that it would also capture monsters and monsters will be able to break free from the trap when agro'ed. Endermen would be immune however. The traps will also capture players. Damage will be incurred on the closing of the trap and breaking free out of it. Releasing yourself will still incur some damage. The idea is that it would be a realistic way to try and find meat without exposing yourself to the dangers of the night.

    A way to carry water with you might also use a canteen. using a canteen would allow you to carry multiple supplies of water in one item. This can be used only on items like putting out items of players caught on fire or use in the fire pit kettle but will not start a source of flowing water like the bucket does.

    If tamable horses are added to the game then the use of a covered wagon might possible as well. Three wooden boats, a stick and three wool pieces would make the wagon. you can ride in the wagon on the front and use the back to store 2 chests or allow players to ride along in. The wagon would be able to climb on block inclines and float across water for a short time. If the timer runs out while crossing the river then the wagon will sink and be destroyed along with the chests. The wagon would also be driven by 2 horses. Without horses though I can't see this item being possible. maybe a furnace could be placed in the wagon to make it self powered with coal...

    A holdable torch would be nice as well. being able to wander through the caves without leaving a hundred torches everywhere would make for a great saver of materials.

    So, feedback or better ideas on this subject of these concepts would be great. feel free to add ideas. Like stated before, I make no claim to these ideas specifically as they may already exist in some form. I just thought these ideas would be great to have added to the core game and not as just a mod.
    Posted in: Creative Mode
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