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    posted a message on Quick ways to find Strongholds? (somewhat solved)
    I wonder if there will eventually be a legit in game way of finding strongholds. Like a unique compass that only points to them. Because currently it is quite a task without using out of game tools.
    Posted in: 1.8 Update Discussion
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    posted a message on Should Stronghold metal doors stay open longer
    This is a pretty specific question that I'm curious what others think about. If you have explored any strongholds you will have likely come across the metal doors that open with a button on the wall. pushing the button gives you about 1 second to go through before it closes again.

    I found this a little annoying and noticed others complaining as well. My immediate thought is that the button should keep the door open for longer (2-3 seconds?). Of course the obvious problem with that is that buttons are used for redstone circuits and changing the signal length would change it's function in everything else redstone related.

    So my question is primarily should buttons be changed to send a longer signal (thus keeping the door open longer)? But also asking if this would mess up other redstone circuits (I actually don't see many that use buttons but I'm no pro in that realm). And of course I'm wondering if there is another way to solve this and make doors stay open longer with out changing the button function.
    Posted in: 1.8 Update Discussion
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    posted a message on New Single Player Griefer
    I hear it's a known bug they grow too fast. Apparently given time they will consume your world (especially on a server). Will probably be fixed.
    Posted in: 1.8 Update Discussion
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    posted a message on XP BUGGED AND BROKEN
    yeah, I'm more into Notch's original plan that you just lose all XP upon death. I hope dropping XP now is just part of the bugginess of the Pre Release.

    Though if we do end up getting to retrieve lost XP the multiple value orbs is a great idea. If we had 1x, 10x and 100x orbs the game could easily calculate how many of each to drop. This could be done for NPCs as well. So a creeper would just drop a 10x and two 1x orbs (or however much xp they drop).
    Posted in: 1.8 Update Discussion
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    posted a message on Anyone find a Strong Hold yet?
    Thanks for the seeds and locations.

    I think the one Stronghold per world is because eventually it will be part of the Adventure Mode "End Game" (this is just a personal guess though). So that will probably remain. I agree mineshafts need to stop cutting into Strongholds (and everything else).

    I'm surprised the Volcano seed Stronghold is pretty far underground. I thought they were supposed to stick out of the surface to make them locatable. Some world-gen tweaking is still needed I guess.
    Posted in: 1.8 Update Discussion
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    posted a message on Hunger: The reason it needs to be possible to Disable it
    PvP is a valid concern. I've never tried it but I can see how that would change a LOT with the new health system. Still, have many people tested PvP with the new system yet? I would think that it would be more tense without insta-health and with blocking and critical hits. Faster and requiring more skill than "whack, whack, whack, heal, repeat".

    I feel like PvP folks should be testing that stuff out and judging how the new combat/health system as a whole has changed.

    All that said, I know a lot of people are going to be unhappy with the hunger system. It was a bold addition to the game as most players don't like hunger in any game. It would be nice if it was optional but it would be too complicated to have both systems. Hopefully we will get potions that do direct healing at some point (or modded in).
    Posted in: 1.8 Update Discussion
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    posted a message on Anyone find a Strong Hold yet?
    I'm hoping someone finds one and shares the seed and coordinates. That way we can all check one out.
    Posted in: 1.8 Update Discussion
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    posted a message on WAY to many abandoned mineshafts
    I've tried multiple maps and I get the same results; the ground is saturated with mineshafts. It's worse than a well used public SMP server down there :tongue.gif:

    If some ancient civilization dug those tunnels there should be cities on the surface.
    Posted in: 1.8 Update Discussion
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    posted a message on How to LIVE AND SURVIVE in an Abandoned Mineshaft.
    you could cook the fish.

    I'm pretty into this idea of a mineshaft containing everything you need to live. I'm certainly not going to do this but it's an interesting thought.
    Posted in: 1.8 Update Discussion
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    posted a message on The reason why 1.8 is delayed! (1.8 video inside)
    yeah this is useful since everyone has seen the PAX videos and thinks it plays smooth like that.
    Posted in: 1.8 Update Discussion
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    posted a message on Location specific chest loot?
    We already have pre-generated chests in worldgen Dungeons that have a specific loot pool. But now we are going to have two more locations; Strongholds and Mineshafts. So my question is will chests in different locations have different types of loot?

    Mineshaft chest could include basic items like coal, torches, ores and tools. Strongholds could hold higher tier equipment like armor and weapons. Maybe even increase the chances of better equipment deeper down on the map they are spawned.

    Has anyone heard anything about anything like this? I haven't seen anything on the current 1.8 or 1.9 confirmed lists but it seems like something that will need to be done to reward exploring these locales and set them apart from each other.
    Posted in: 1.8 Update Discussion
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    posted a message on Finding abandoned Mine shafts in 1.8
    I'm looking forward to the abandoned mines. Even if there isn't loot they will be aesthetically different from natural caves and that change of scenery is enough to excite me.

    There is a very obvious resource I'm planning on acquiring in mines; minecart tracks! It will be interesting to see the quantity of tracks in mines and the condition of paths. maybe we will be able to patch them up and have pre built rides :smile.gif:
    Posted in: 1.8 Update Discussion
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    posted a message on Who Thinks 1.8 Should Come Sooner, Not Later?
    it's highly likely that it will be released and require a 1.8x patch release (or multiple) afterwards. If it's in testing stage let us test it.
    Posted in: 1.8 Update Discussion
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    thanks for the very cool mod. I'm loving the tech-centric angle and the creative new creatures added.

    My only compatibility issue is that I'm also using a water shader mod and the cyber trees I guess use the same shader as water so get funky. No fault of either mod, just something for some to consider.
    Posted in: WIP Mods
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    posted a message on How 1.8 has affect my views of Mojang
    I think this is going to be (and already is) a problem with games released in this fashion of pay now and maybe get a finished game.

    I think I paid about $12 for Minecraft during early Alpha stage. I bought it with the mindset of "If this is as complete as the game ever gets, right now, will I get my money's worth?" And I did, and everything since then has just increased the value of my purchase.

    Buying a product before it is developed is like gambling in the stock market. There is a certain amount of investment risk involved.
    Posted in: 1.8 Update Discussion
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