• 1

    posted a message on [Challenges] ♦Fantasy City Build♦

    This is late, but my challenge, The Modded Fantasy City Build, is based on it. It doesn't require mods, they just make it funner. The core challenge is 20 stages long and there are a few different side quests you can do.

    Posted in: Survival Mode
  • 1

    posted a message on [Challenges] ♦Fantasy City Build♦
    Quote from hadesjackson44»

    Hello I am hugely interested in working to remake this challenge with updated objectives. Ive been trying the murlock and its a blast! But i instantly think how cool it would be if there were objectives related to guardians, monuments and other of the new things in the aquatic update. I would love to help revive this with you! I have some time to playtest, and though I am not great at designing objectives, I can give some very good ideas for ways to revitalize the races portion/create lore and baseline concepts for new ones! Essentially I am interested in collaborating on this with you. Please reply once you have seen this. I hope I am not too late as it has been a while since you last posted.


    This challenge is basically dead, last I checked. I've been working sporadically on a similar challenge that aims to include mods in the mix. I called it the Modded Fantasy City Build Challenge. It aimed to fix a lot of the problems I saw the creators of this challenge having with updates -- new races had to be built from scratch on a shared server. Progress was stalled because the server fell out of maintenance, and no one knows or remembers where it was left off. The challenge went without updates for a year, then two, then five. When you go without updates for that long, people stop talking about it, so it died. My challenge aimed to avoid those problems by having one central challenge with a bunch of side quests you could add to it. The race you pick tells you what blocks and biomes they preferred and when to stop, so, in theory, everyone plays the same challenge but gets different results. It has, unfortunately, not picked up traction. I'm not sure if the creators of this challenge are interested in reviving it anymore, since this is the second time it was revived. You are welcome to do your own version, though, and see if that takes off. Just be sure to credit Warlock and Sniper, since they, along with the rest of the team, are the ones behind this.

    Posted in: Survival Mode
  • 3

    posted a message on The MODDED Fantasy City Build Challenge!! - April Fool's Day!

    The MODDED Fantasy City Build Challenge!!


    Hello and welcome to the MODDED Fantasy City Build Challenge. This is something that many players have been asking for and I finally decided to do it!

    Please note that new quests are being added as we speak!


    ===========================================
    UPDATE NEWS (06/07/18): April Fool's!

    Hi guys! Sorry it's been a while! Life had me carried away a bit, but I wanted to clean up the post and explain some new features and plans!


    • Firstly, the cross-promo and mod lists are fully linked now. All you have to do to find a mod or challenge is click the name!
    • Secondly, I combined the Hints & Tips and Guidelines into one list.
    • Thirdly, I'm working on introducing linked "trading"-style cards for each of the playable races. Granted, we're going on 30 playable races so it's going to take a while, unless someone wants to volunteer their efforts to help get it out faster.
    • Fourth, I'm cleaning up the corruption. :) Should be easier to read now!
    • Fifth, we have a "new" feature: quests! I've been playing with the idea since the idea for the challenge was first born, but now it's taking on a new form since I've finished writing the main challenge. These will be added to and expanded as your ideas come in.
    • Sixth, I want to make a new banner.

    That should have it covered. Sorry I've been inactive! My activity should pick up over the course of the next month since I'm about to make a few changes to my life!


    Thanks, guys!

    ===========================================

    If you see that a spoiler is followed by [New!], that means that there is new information within the spoiler for you to check out!

    Related Challenges:

    The City Construction Challenge: the one that started it all.

    The Fantasy City Building Challenge: the older brother.

    The Refugee to Regent Challenge: the close cousin.

    Hints, Tips, and Guidelines:


    • Try to plan before you start building. Make a creative copy of your world to put your plans in.
    • The Rule of Cool is always applicable. I want you to have fun!
    • Tell me if something seems outrageously difficult or weird. I’ll try to fix it.
    • You are allowed enough iron for a bucket and shears to help you start the challenge.
    • You can use what you find in chests. Yes, everything. Including that thing.
    • Try some designs in Creative Mode before you start. This may help save materials. And glass. Most of us don’t have Fortune, yet.
    • You are now allowed to transform a village and add its buildings to your city. I’m allowing this because I’ve found that even in creative mode, properly transforming a village and making it look better takes hours and honestly isn’t that game-breaking.
    • If you do use a village, the buildings MUST be changed! They are ugly by nature and will look out-of-place in a well-built town.
    • Take breaks. Go do something else. Make that crazy machine that gives you 5x ore output!
    • Side quests are available at all times and can be completed at any point in the challenge.
    • If you don’t finish, it’s okay. You can come back or start over. We’re right here cheering you on!
    • Have fun!
    • Enjoy yourself!
    • Share your results!
    Some tips for TerraFirmaCraft:
    TerraFirmaCraft is a completely different game from Minecraft, but just as fun. Here are some tips to help you get started and have fun in this clearly difficult world:
    1. Your first houses will probably have to be thatch. This is fine.
    2. The progression will work as follows: Stages 1-2: Stone, Stages 3-5: Copper, Stages 6-8: Bronze, Stages 9-12: Wrought Iron, Stages 13-16: Steel, and Stages 17-20: Red/Blue Steel.
    3. Cobblestone, dirt, and natural stone walls are affected by gravity.
    4. As one of the developers has stated many times, travelling upwards of 10,000 blocks to find something is common.
    5. There are seasons, poles, and an equator.
    6. Food will spoil over time. You can add salt, put it in a cold room, smoke it, dry it, pickle it, and brine it to help preserve it. Some mods add the ability to construct a colder room to keep your food longer (see Cellars).

    Suggested Mods..:

    ...for 1.12.2:

    ...for TerraFirmaCraft (1.7.10*):

    * There is currently a mod in development by a former TFC contributor aiming to fix a lot of issues with the last version of TFC and perhaps update it to a more current version of Minecraft and allow better compat with other mods. You can find it here, though it may not be compatible with this list.

    Races:


    Difficulties:

    Beginner:

    • House requirement cut in half
    • Challenge length cut in half (so if it ends in Stage 8 beginners stop at Stage 4)
    • No tool restrictions
    Normal:
    Just play the challenge normally.
    Advanced:

    • Must complete the entire challenge (all 20 stages)
    • GregTech and EnviroMine/something similar suggested
    • Paths to/from all buildings required
    • Game difficulty must be set to Normal or higher

    The Challenge: New!

    Core: The part of the challenge everyone must follow. New!
    Stage One: :Flint:

    • 5 small houses
    • a well
    • 2 small farms
    • a town hall, housing your treasury
    Stage Two: :Flint:

    • 5 small houses
    • a clinic
    • a small school
    • a jailhouse
    Stage Three: :Iron:

    • 5 small houses
    • a barracks
    • a graveyard
    • a chapel
    • underground tunnels. Connect new buildings and houses to this emergency transport system.
    Stage Four: :Iron:

    • 5 small houses
    • a post office
    • a welcome center
    • an inn
    • some shopping stalls
    Stage Five: :Iron:

    • 5 small houses
    • a courthouse
    • a police office
    • a firehouse
    Stage Six: :Iron: + :DPA:

    • 5 small houses
    • a library
    • a forge
    • a couple more small gardens
    • some animal pens if you haven’t already
    • a bakery
    Stage Seven: :Iron:

    • 5 houses
    • a mine
    • a tree farm
    • a greenhouse
    Stage Eight: :Iron:

    • 5 small houses. This is the last of them.
    • another chapel
    • a granary/grain mill
    • a lumber mill and yard
    • a park or two
    • a florist
    Stage Nine: :Iron:

    • 3 medium-ish houses. They should have more rooms and floors than the last batch.
    • a new well for the new class
    • 3 larger gardens
    • a barn
    • a water wheel
    Stage Ten: :Diamond:

    • 3 medium houses
    • some stables for horses
    • a pool or bathhouse
    • another inn
    • a center for tourists
    Stage Eleven: :Diamond:

    • 3 medium houses
    • an observatory, looking up at the sky and over your town
    • a museum
    • a theatre/playhouse
    • a stadium
    Stage Twelve: :Diamond:

    • 3 medium houses
    • a bank
    • a mob farm
    • a church
    Stage Thirteen: :Diamond:

    • 3 medium houses
    • a college
    • a hospital
    • a morgue
    • a crypt
    Stage Fourteen: :Diamond:

    • 3 medium houses
    • a larger barracks
    • a couple watchtowers
    • a law firm
    • a prison
    Stage Fifteen: :Diamond:

    • 3 medium houses. Big wigs are moving in soon!
    • a train station
    • a lighthouse or two
    • a windmill
    • a second barn
    • a few more farms and decorations
    Stage Sixteen: :Diamond:

    • 2 large houses
    • a nice well for the new class
    • a nether portal temple
    • a booze brewery downtown
    • a few places to serve the booze
    • a few more market stalls
    Stage Seventeen: :Diamond:

    • 2 large houses
    • a few more watchtowers
    • a working movie theater (check out piston feed tapes!)
    • a horse derby track
    • a couple roller coasters
    Stage Eighteen: :Diamond:

    • 3 large houses
    • add a couple diners to the shopping district
    • one last inn
    • a potion brewery
    Stage Nineteen: :Diamond:

    • 2 large houses. All civilian houses have been built!
    • an archery range
    • a mob zoo
    • a roller derby
    Stage Twenty: :Diamond:

    • the mayor’s house
    • a proper fireworks display
    • a statue dedicated to the mayor (you)
    And, finally,,,
    • give yourself a proper pat on the back and celebrate a job well done!
    Congratulations~! You have completed the Modded Fantasy City Build Challenge! Go share your hard work and be proud of it!
    Magic: Follow this part if you're interested in magic mods.
    Magic Hideout:
    Lore:
    Upon arrival, an elder approaches and asks you to come with them. In the woods, they hand you an ancient text. “You must help us. You are one of us. We cannot build, but we can share our knowledge with you.” “What do you need?” you ask. “We need somewhere safe. Somewhere the others will never find us.”
    Stage 1:

    • Begin perusing the text. It should give you an idea on what you’ll need to get started.
    • Build 3 small houses for the hideout
    • Build one small building where you and others can study privately. If there are structures with hidden rooms containing necessary items you can’t move (as in Astral Sorcery), start there. For now, it should contain the basic items you need to get started. If they’re higher-tier items (requiring materials you can’t use), wait.
    Stage 2:

    • Build 3 or 4 more small houses
    • Make sure this little hideout has some food and water on hand
    • Build something for resource creation, if necessary
    • A little bakery or something would be nice
    • Begin levelling your skills
    Stage 3:

    • Add a few more small homes. We’ll make bigger houses in the next stage.
    • I’m sure they wouldn’t mind having a market for groceries and wares
    • Add a library to your school.
    • Make a small mine for resource gathering, if necessary
    • Have you levelled up lately?
    • Build a temple. We’ll set up the nether portal and any other portals we may have here.
    Stage 4:

    • Start building 2 or 3 medium-ish houses.
    • Add a transport hub. They have places to be, too!
    • Make a potions room in the school and temple (you may need them to survive the nether). We’ll add the potion stand itself later.
    • I think a potion ingredient shop in the market would be neat
    • Make sure to level up
    • Also – a pub
    Stage 5:

    • Build 4 or 5 medium houses
    • Make some watchtowers that can help keep it hidden
    • Use that diamond pick I allowed to get what you need for the school’s enchanting table and the temple’s nether portal
    • Don’t forget the brewing stands!
    • A bookstore would be the final touch!
    You’ve completed the magic hideout!
    Technology: Follow this part if you're interested in tech mods.
    Coming soon!!
    Side Quests: These are challenges and quests that may not relate to the main challenge.
    Seaside Outlier
    Stage 1:

    • Build 4 small houses
    • Build a small ship and a few small boats
    • Make a dock for ships to dock in
    • Add a well
    • You’ll also need a farm. Make it reasonable for the size of the village
    Stage 2:

    • Build 4 small houses
    • Another small ship and a few more small boats
    • We need somewhere to put cargo coming in
    • Create the base for the market area. You can rough in a few stalls and shops, but nothing definite is necessary right now
    • And, finally, for this stage, a stable or two
    Stage 3:

    • Build 3 more small houses. This is the last of them.
    • Make a house for someone more middle-class
    • Your town is growing. We need more food!
    • Put a couple stalls in your market
    • The travelers would like somewhere to sleep
    • Larger boats have been requested. Larger than a small boat, but not as big as a small ship. Build at least one
    Stage 4:

    • Build 3 middle-class houses
    • Add some more stalls to your market. Maybe 4.
    • We haven’t done a ship in a while. Go make a few more small ones and those’ll be done.
    • One or two lighthouses would be good
    • I think they’d like a windmill. Can be active or decorative, you decide.
    Stage 5:

    • Guess what? More houses. Mid-tier, please. :) 2-3
    • 2-3 more stalls in the market
    • Merchants have moved in and would like to set up shop. Build a few buildings for them to do that in.
    • The people demand a church. Or a temple. A something religious-ish.
    • They also demand a vote. Make a building where they can do this. You can make this double as a courthouse and kill two birds with one stone. Well, several stones, but you get my drift.
    • A few medium-ish ships and we’ll be done talking about ships. You can make larger ones later if you want, but I think this is enough.
    Stage 6:

    • Rich people are coming and want better housing. You know the drill. A couple higher-tier houses.
    • A couple more shops for the market
    • People are rowdy. Make a small clinic to treat injuries from bar fights.
    • Speaking of bars, you don’t have any. Go make a few.
    • We still aren’t done with boats. We forgot about our medium ones. Two or three. Up to you.
    • Speaking of, I think you need a couple more lighthouses
    Stage 7:

    • Two more high-tier houses
    • Somewhere for the accused to sleep
    • Maybe a small school or two would help
    • You need some guard towers to defend yourself from things coming on land
    • And, finally, you need a mayor, and they need somewhere to live.
    Congratulations! You’ve completed the Seaside Outlier!

    Players:


    • 5argan
    Legacy:

    • Voodoo_Grinch
    • Kyleruler
    • PineappleWitness
    • Shadowminer3
    • SenseiDragon
    • AscendedOrange
    • Bocci
    • Poptarts1208
    • Justjokingnot
    • 2000shadowkirby
    • Popzaz123

    Changelog:

    v.1.0

    • The core challenge was finished.
    • Races have temporarily been taken down.
    • The mod list has been split into two spoilers, cleaned up, and fully linked.
    • The FAQ was removed.
    • Hints and Guidelines were merged and streamlined.
    • The challenge was rewritten so that each stage sort of follows a theme instead of the buildings being mostly random.
    • The old beta testers list was renamed to “Legacy.”
    v.0.9

    • Added seaside outlier
    • Removed player skins. They're outdated and unused.
    • Removed lots of unnecessary text
    v.0.8

    • Updated banner
    • Updated modlist for 1.12.2
    • Added magic hideout
    v.0.7.5

    • New modlist for 1.10!
    • Difficulties have their own spoiler
    v.0.7

    • Rewrote the challenge to be more fair.
    • Restrictions are gone. They've been replaced with icons depicting what level of tool you're allowed to use. :Flint: = stone, :Iron: = iron, :Diamond: = diamond.
    • Removed seaside village from the main challenge
    v.0.6.6

    • Removed distance restriction for every stage past stage 2
    • Made some requirements/restrictions more clear
    • You can now make one diamond pick in Stage 3. Make it last.
    v. 0.6.5

    • Changed Advanced race rules so any race (except beginner) can be upgraded to an "advanced" challenge. Just add the rules from Advanced to the rules for whatever race you want to do and then you can play.
    • This means that no matter what race you choose, you now have to complete the ENTIRE challenge (all 20 stages)
    • Removed requirements that were unnecessarily repeated twice
    • Made a few things easier
    • Simplified helpful hints section and cleaned up a few other things
    • Added FAQ (please read it)
    v. 0.6

    • Added pirate race
    • Added stages 11 and 12
    • Arranged spoilers and placeholders for the modded part of the challenge. Beta testers shouldn't worry about this part for now since it will be based off their feedback and what they do and build.
    • Changed banner
    v. 0.5.5

    • Shifted changelog entries (again)
    • Added section for helpful tips for new members and players
    • Added section for related challenges
    • Added links for parent and related challenges
    v. 0.5

    • Added stages 6-10
    • Removed item requirements
    • Changed version numbers so they will be more accurate
    • Added spoiler for skins
    • Added skins for neanderthals and humans
    • Added section for recognition of beta testers
    v. 0.4

    • Added werewolves, duergar, murlocks, gnomes, monks, and northmen
    • Added Pam's HarvestCraft and other mods to the suggested mods list
    • Cleaned up suggested mods list and added definitions for each section
    v. 0.3

    • Cleaned up the post and cleared out unnecessary ramblings
    • Added temporary suggested modlist. This will be changed as user reports come in
    v. 0.2

    • Reorganized races to make information easier to find
    • Reorganized races by challenge length so they now list from shortest to longest
    • Added Stage 5
    • Hid individual changelog entries in new spoiler to help with thread length
    • Added banner
    v. 0.1

    • Made some building requirements less specific (suggested by ButterflyBomb)
    • Humans can use magic (suggested by Blazing)
    • Added Advanced challenge
    • Added Changelog
    v. 0.0

    • Added Races
    • Added first four stages
    • Added guidelines
    Posted in: Survival Mode
  • 1

    posted a message on [Challenges] ♦Fantasy City Build♦

    A while ago I made a modded version of the challenge with some ideas I had myself about how you'd make it easier to keep updated. It never really took off though it was never meant as a replacement, just another challenge that's just as fun that's meant to include mods. It's still kind of unfinished.

    Posted in: Survival Mode
  • 1

    posted a message on The MODDED Fantasy City Build Challenge!! - April Fool's Day!

    Hey guys!


    Just wanted to let you know the mod list has been updated to add mods for 1.10. I'll probably clean up other parts of the challenge later and put the Seaside Village in the "other challenges" section after re-writing it to make stages less intense.


    Also added a poll so you can tell me what kind of stuff you want added to it. It's been almost two years now and I haven't made meaningful progress toward starting the other sections. Betas or not I need to get that done.



    Seriously, though, you guys are my propulsion for this thing. We need some interaction to keep the post relevant. We need people doing builds so others can come and look at what they could have built and be inspired to try it! I can't finish this without you. I need your critiques. All the challenges do, really, and it'd be really great if we could get everything back up and running again.



    Thanks again, guys!

    Posted in: Survival Mode
  • 1

    posted a message on [Challenge] Castle Building Challenge

    Can we please stop competing for "most ambitious castle"? You're making me feel bad about my wood house.

    Posted in: Survival Mode
  • 1

    posted a message on [Challenge] Castle Building Challenge

    Hi guys! Decided I'd try to do this since I'm kinda tired of building towns over and over. It's a nice break.


    Before I delve into the post, I'll preface it by telling you I spawned on an island in this world. I figured an island wasn't the greatest place to try and build a castle and aside from that I loved the world. So I simply chose a better spot to build and went on from there. Obviously I'm not sure where my spawn point is now, only knowing it's on an island west of where I'm living. Aside from that, enjoy the pictures!


    [Sidenote: I'm also allowing myself to craft with items I find in villages and other chests. This is how I got the storage crates (planks surrounding a bottle/bucket/can of creosote. Put those planks in a chest pattern and you have the best thing ever).]


    Alright! Start the post!


    So, as stated I started on an island. I got over to the nearest continent and walked around until I found something I liked. Ultimately I settled with a plains biome next to a village. Once I got settled and officially started, I began collecting eucalyptus and oak to build my first castle out of. You can see the wall of the keep in the back there.




    I forgot to take a picture of the keep itself, but it's there. Nothing fancy. Two small rooms, a door, a bed, and lots of crates. After I was done building I went ahead and corralled some pigs. A fourth one would join us by choice. He just walked in the walls one day and despite the massive creeper hole never left. I think he likes the pink.




    I also got a wheat, potato, and carrot farm going next to a nearby lake I chose to enclose.




    Item requirements...




    ...and proof I've got more than enough saplings.


    And that's about it. Already started stone so it shouldn't be too long before I post pics of that as well. Just need to work on the keep and get some roofs over my animals.

    Posted in: Survival Mode
  • 1

    posted a message on The MODDED Fantasy City Build Challenge!! - April Fool's Day!

    I FINISHED EDITING THE FOURTH EPISODE!! I have not yet uploaded it or created a thumbnail. That will happen soon.



    Just know that it is done and it has been condensed to being an hour long.


    You're welcome.

    Posted in: Survival Mode
  • 1

    posted a message on THE Minecraft Challenges List

    This isn't being updated anymore! Stop requesting for challenges to be added! They won't be!

    Posted in: Survival Mode
  • 1

    posted a message on MrCrayfish's Construction Mod v1.1 - A.O.E. Inspired Construction! Huge Update Beta Release!

    Where do you go to get build packs now? The website was shut down. :(

    Posted in: Minecraft Mods
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