Say goodbye to those ugly and boring squidward-nosed villagers! Minecraft Comes Alive (MCA) aims to give Minecraft's villagers an expanded use within the game by transforming them into humans.
- No more terrible villager sounds! "Hrrh?", you might ask? Villagers are now human, have names, speak to you, and can be male or female.
- You can interact with villagers in many ways, such as chatting with them, asking them to follow you, hiring them to do work, giving them gifts, and more!
- Interacting with villagers builds relationships. Get your relationship high enough, and you'll be able to marry a villager.
- Once you're married, you can have children. Children will grow up over time and do many different chores for you.
- Children eventually grow up into adults, who can get married and have children of their own.
- You can marry other players and have children in SMP and LAN.
- There's no loss of original Minecraft functionality. MCA villagers can be traded with, and any modded villagers are not overwritten with MCA villagers.
Alternate Download:
You can also download MCA and RadixCore via CurseForge. CurseForge may not always have the latest versions of MCA.
If you don't see the links to CurseForge just above, there may be issues with the downloads at the moment. Use other download button.
Support MCA by pasting one of these banners into your signature! We'd gladly accept any more that are made.
Current logo by RicardoEsteves
http://i.imgur.com/mpeoW2e.png
Logo by NeonXperience
http://i.imgur.com/px2Ac.png
Logo by ChimneySwift11
http://i.imgur.com/hAKzn.png
MCA is licensed with the MCA Minecraft Mod license, previously GPL v3. This license is available here. It is simple to understand, but here it is in bullet-point form.
YouTube
- You can create monetized YouTube videos showcasing this mod.
Distribution
- You can re-distribute MCA at will on your website, however you can only distribute this mod through our adf.ly links. Do not use your own links or mirrors.
Modpacks
- You can use MCA in a modpack, however you must provide credit to us and link to this forum page or our website.
- Your modpack must not generate revenue of any kind. Exceptions apply.
- You must not modify MCA's source code, file structure, binaries, or assets.
- Troubleshooting is your responsibility if you create a modpack and MCA fails to work correctly.
Source Code
- Source code is made available for educational purposes only, with the exception of the MCA API.
- MCA, its source code, and byte code cannot be modified, recompiled, or redistributed for public use except by the maintainer of the repository.
- We reserve the right to incorporate private modifications of MCA into the public version, with adequate credit provided.
Modifications
- Any modification of this mod’s code, binaries, or assets is strictly forbidden from public distribution.
- Texture packs and resource packs are welcomed and encouraged, but may only contain the modified textures and/or sounds. You cannot distribute a copy of this mod with the texture/resource pack already installed.
- This mod, its assets, code, and binaries are released into the public domain when it is said to have reached its end-of-life as described in the license.
Many awesome people have made MCA what it is today. You are all properly credited on the Special Thanks page on our website.
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This is late, but my challenge, The Modded Fantasy City Build, is based on it. It doesn't require mods, they just make it funner. The core challenge is 20 stages long and there are a few different side quests you can do.
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This challenge is basically dead, last I checked. I've been working sporadically on a similar challenge that aims to include mods in the mix. I called it the Modded Fantasy City Build Challenge. It aimed to fix a lot of the problems I saw the creators of this challenge having with updates -- new races had to be built from scratch on a shared server. Progress was stalled because the server fell out of maintenance, and no one knows or remembers where it was left off. The challenge went without updates for a year, then two, then five. When you go without updates for that long, people stop talking about it, so it died. My challenge aimed to avoid those problems by having one central challenge with a bunch of side quests you could add to it. The race you pick tells you what blocks and biomes they preferred and when to stop, so, in theory, everyone plays the same challenge but gets different results. It has, unfortunately, not picked up traction. I'm not sure if the creators of this challenge are interested in reviving it anymore, since this is the second time it was revived. You are welcome to do your own version, though, and see if that takes off. Just be sure to credit Warlock and Sniper, since they, along with the rest of the team, are the ones behind this.
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The MODDED Fantasy City Build Challenge!!
Hello and welcome to the MODDED Fantasy City Build Challenge. This is something that many players have been asking for and I finally decided to do it!
Please note that new quests are being added as we speak!
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UPDATE NEWS (06/07/18): April Fool's!
Hi guys! Sorry it's been a while! Life had me carried away a bit, but I wanted to clean up the post and explain some new features and plans!
That should have it covered. Sorry I've been inactive! My activity should pick up over the course of the next month since I'm about to make a few changes to my life!
Thanks, guys!
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If you see that a spoiler is followed by [New!], that means that there is new information within the spoiler for you to check out!
Related Challenges:
The Fantasy City Building Challenge: the older brother.
The Refugee to Regent Challenge: the close cousin.
Hints, Tips, and Guidelines:
Suggested Mods..:
...for TerraFirmaCraft (1.7.10*):
Races:
Difficulties:
The Challenge: New!
Players:
Changelog:
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A while ago I made a modded version of the challenge with some ideas I had myself about how you'd make it easier to keep updated. It never really took off though it was never meant as a replacement, just another challenge that's just as fun that's meant to include mods. It's still kind of unfinished.
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Hey guys!
Just wanted to let you know the mod list has been updated to add mods for 1.10. I'll probably clean up other parts of the challenge later and put the Seaside Village in the "other challenges" section after re-writing it to make stages less intense.
Also added a poll so you can tell me what kind of stuff you want added to it. It's been almost two years now and I haven't made meaningful progress toward starting the other sections. Betas or not I need to get that done.
Seriously, though, you guys are my propulsion for this thing. We need some interaction to keep the post relevant. We need people doing builds so others can come and look at what they could have built and be inspired to try it! I can't finish this without you. I need your critiques. All the challenges do, really, and it'd be really great if we could get everything back up and running again.
Thanks again, guys!
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Can we please stop competing for "most ambitious castle"? You're making me feel bad about my wood house.
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Hi guys! Decided I'd try to do this since I'm kinda tired of building towns over and over. It's a nice break.
Before I delve into the post, I'll preface it by telling you I spawned on an island in this world. I figured an island wasn't the greatest place to try and build a castle and aside from that I loved the world. So I simply chose a better spot to build and went on from there. Obviously I'm not sure where my spawn point is now, only knowing it's on an island west of where I'm living. Aside from that, enjoy the pictures!
[Sidenote: I'm also allowing myself to craft with items I find in villages and other chests. This is how I got the storage crates (planks surrounding a bottle/bucket/can of creosote. Put those planks in a chest pattern and you have the best thing ever).]
Alright! Start the post!
I forgot to take a picture of the keep itself, but it's there. Nothing fancy. Two small rooms, a door, a bed, and lots of crates. After I was done building I went ahead and corralled some pigs. A fourth one would join us by choice. He just walked in the walls one day and despite the massive creeper hole never left. I think he likes the pink.
I also got a wheat, potato, and carrot farm going next to a nearby lake I chose to enclose.
Item requirements...
...and proof I've got more than enough saplings.
And that's about it. Already started stone so it shouldn't be too long before I post pics of that as well. Just need to work on the keep and get some roofs over my animals.
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I FINISHED EDITING THE FOURTH EPISODE!! I have not yet uploaded it or created a thumbnail. That will happen soon.
Just know that it is done and it has been condensed to being an hour long.
You're welcome.
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This isn't being updated anymore! Stop requesting for challenges to be added! They won't be!
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Where do you go to get build packs now? The website was shut down.