• 2

    posted a message on Is it Ok to let people control ore spawn in survival?
    I think this question comes down to what is the point of survival. For my friends and I, survival is playing the game in its vanilla form, on hard difficulty. We mine and grind for all the materials we need to build our various large and small builds. We enjoy the challenge of creating things using more rare/expensive items ie glowstone, quartz and gold blocks etc. I would not change the ore ratios as I feel we might as well allow creative then, but that's just how I and my friends like it.

    I think if players wanted to have a survival world with way more ores, then by all means. Say if you wanted a world with rail lines running everywhere, crank the iron up. To each their own, that's part of the beauty of Minecraft.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Better Enders
    Quote from 16cadrian»




    So enderman can now grief peoples houses and buildings?



    Zero support.


    Exactly this. When endermen were first introduced in beta 1.8 they were able to pick up and move a lot more blocks, including stone, logs and more. It was a hugely frustrating and the community spoke out. So the endermen were changed to their current block moving ability. The problem with endermen griefing is that there is essentially no way to prevent it.

    Unlike all other mobs, you can't build a wall, light the interior, and keep them out. Endermen can teleport into areas they are unable to spawn in. In beta 1.8 I had built a large stone cathedral, I would frequently find stone blocks missing from the walls. There would be holes large enough for other mobs to get through. Plus with the baby zombies, even a 1x1 hole is a breachable gap now. There was nothing I could do to stop it. The interior of the building was lit, the exterior was lighted, but they would wander into the area, or if it was raining they would teleport inside the building, up onto high ledges and put holes in the wall 10-20 blocks up. That was a pain to go up there and fix things, to be always checking if there was a hole somewhere.

    Minecraft is a game where building structures is a core idea. Creepers can blow things up, but the player can use due diligence to prevent that. To return endermen to their original unstoppable griefing ability is not a good idea at all. If the player can't do anything about it, and it's just random chance, that is not a fun game mechanic. It would be the the same as giving a creeper a 1:100 chance of being able to spawn in lighted areas. Bad idea.

    I do agree with the point that endermen drop the block their carrying when they die. I am even intrigued by the idea of the endermen being able to teleport the player. But to let them pick up more blocks again? 100% no!
    Posted in: Suggestions
  • 1

    posted a message on Golden bars: Iron bars (but gold)
    Quote from Puredarkness

    Support. There needs to be more decorative blocks. Not everything has to have a use.


    I agree, Support I think gold bars would be a nice additional building block
    Posted in: Suggestions
  • 1

    posted a message on Are you kind to trees and other nature?
    Quote from Zzxcvxx

    I just cut down trees to the ground. Forest used to look cool but now, Large Oak Trees seem to not generate anymore (or at least about 1/100 chance of generating) and most of the trees in the Forest are the smallest you can get.


    There is a trick to force large oaks to grow. I often do this to make forests I travel though look more majestic, also can ride without suffocation damage.
    First build this pillar and torch it like so:

    Then you can either wait, a long time, or you can spam it with lots of bonemeal (30-40+ for a single sapling is not unusual). You don't always get a really big tree, I had a tree this size grow twice.

    But then on the 3rd try I got this tree.

    Most times I do this I get the nice big tree the first time, but like I said it takes a lot of bonemeal, or a lot of patience. Hope this helps :)
    Posted in: Survival Mode
  • 4

    posted a message on Snapshot 14w11b minecart corner (all speeds)
    That is a good work around, kudos.
    EDIT: Another solution is to just put 1 or 2 if a full snapshot speed un-powered rails with a dectector rail and then the corner and then go dectector rail 1 or 2 unpowered rails and then carry on. That way a minecart at high or full speed slows down before the corner, turns, hits the detector and activates the powered rails and races off. You can keep the old single line 90˚ corner this way.



    I was messing around with the new minecarts, I am a big fan of the faster speed now, and the derailing can be solved fairly easily in every circumstance I encountered.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Are Sand Generators Cheating?
    I would say technically yes they are exploiting a glitch in the game, ergo cheating. But it's not a big deal, it's just sand. The manor in my profile pic was built entirely with naturally found sandstone and sand converted into sandstone. That was a lot of sand to dig up, but I was fortunate to have a large desert nearby. If there had been no desert, I would probably have used bricks, and that would've been a even bigger pain to find all the clay.
    Posted in: Survival Mode
  • 26

    posted a message on Podzol spread *now with poll*
    Hello, thank you for reading. Basically, in the 1.7 update, their is a new block, Podzol, which can only be found in the Mega Taiga biome. Currently Podzol can only be collected with silk touch, similar to grass blocks and mycelium. However, unlike those two blocks, Podzol does not spread onto adjacent dirt blocks. I think it would be a nice addition if Podzol could spread to other dirt blocks, otherwise there is a finite supply of the block, which is compounded by the fact that Mega Taiga biomes are rather rare.Thoughts? Support? Tweaks?
    Posted in: Suggestions
  • 1

    posted a message on Iron Farms Nerfed!
    Quote from TheGoooRooo

    Why did they add Hoppers if they didnt want people to exploit the automation of certain farms?


    Hoppers have lots of legitimate uses that don't exploit the game mechanics. You can use hoppers to set up a sorting and storage system, dump your inventory into one chest and the hoppers will move everything to it's corresponding storage chest. Another common use is setting up furnaces with hoppers, I use this to smelt dozens of stacks of cobblestone that I've mined. You can also build all sorts of interesting redstone contraptions which involve hoppers, I've made a lottery-style machine where you put a diamond in and have a 1 in 18 chance to win a diamond block. To say the hoppers were added to encourage exploit-style farming is naive and ignoring all of their other aspects.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Maps Centering Oddly?
    Maps now snap to a grid, this makes it easy to line up the edges on different maps. From the wiki: "A center, which is where the empty map was transformed into a map [by right clicking it]. The map center is fixed at the central point of the 8×8 block of chunks you are standing in when you right-click it" so basically if you were standing at x, 8 & z, -4 and made a map, it'd be centred at 0,0. This means it'd look a little bit off centre, but if you zoomed the map out once or twice it would look pretty centred
    Posted in: Survival Mode
  • 1

    posted a message on Podzol spread *now with poll*
    Quote from creeperskelly

    It is better to suggest it be renewable rather than spreading.

    Soil by definition cannot spread - but it can be renewed.


    That is just a bit of semantics there =p Also soil can be spread around, people frequently spread a layer of topsoil around or soil can be spread via wind and water.
    Posted in: Suggestions
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