- Mobax
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Member for 10 years, 8 months, and 14 days
Last active Mon, Nov, 24 2014 23:44:41
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- 257 Total Posts
- 56 Thanks
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DerpBoy posted a message on No more snapshots?No, they just released the new update, so they're taking a break. They WILL start releasing snapshots again in a month or so, I think.Posted in: Recent Updates and Snapshots -
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SharkMonster posted a message on [1.8] I am disappointed.Armor Stands are for decorations.Posted in: Recent Updates and Snapshots
Updates aren't pointed towards one person they are pointed to the entire community and some of the stuff has been suggested for a long time. The summon commands are for Map makers/Redstone Tinkerers. Water Temples are for Survivors, etc. Each update tries to give an amount of stuff to each 'group' of people but sometimes it's towards one and the next it's towards the other. So you can't say that they added all this summon crap and it's useless because you can't use it/don't like it. If it was something really stupid like No more breaking above the nether then you could say that but everyone gets a peiee of update most of the time. -
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KyoShinda posted a message on Remove batsI think they are pretty great because they do add to the feel of caves with their sounds. I also find it funny when I'm afraid of being hunted down by skeletons and a bat scares the crap out of me. I like bats, I think they should stay.Posted in: Suggestions -
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oCrapaCreeper posted a message on Bug or Worst Feature To DateEnchantments will now cost no more than 3 levels, requiring the corresponding about of lapis for one of the 3 choices. You still however need to have a certain amount of levels to open up the better options. If you want the 3rd tier you must be at level 30. If you take the 3rd enchantment, you are left with 27 levels and must get back to 30 to open that option again. The amount of exp required for level ups has also been increased.Posted in: Recent Updates and Snapshots
Pretty sure it was mostly done so that getting a crappy enchantment at level 30 isn't as crippling and you can recover faster, as well as allowing more enchantments for less grinding. -
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SharkMonster posted a message on Bug or Worst Feature To DatePosted in: Recent Updates and SnapshotsQuote from Wolf314151So on snapshot 14w33c, I noticed when I enchanted at level 30 it only decreased my levels by 3 so I was then level 27. Now, in 14w34d I'm having the same issue in both SP and my server....this is the most gamebreaking bug or feature ever. Is there a current way to fix it or do I have to wait for them to patch it?
It's a feature. I find it better than before. -
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oCrapaCreeper posted a message on Rabbits 14w34a AI is ruined...Can't be tamed? Good. They were pretty useless when you tamed them and were only annoying to breed with their constant teleporting, can't be told to sit, and don't actually do anything at all while they are alive. Glad that was changed.Posted in: Recent Updates and Snapshots
Unless they want to make rabbits actually do something useful when they're tamed like Wolves and Ocelots, I'd prefer the current AI. -
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PTR_91 posted a message on Rabbits 14w34a AI is ruined...This was probably due to people complaining that they are impossible to breed due to teleporting, and they wanted them to act like pigs or cows.Posted in: Recent Updates and Snapshots -
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TheBlockerLocker posted a message on 42 World Flags Recreated In BannersUPDATE: The Jolly Ol' Brits have the UK flag fixed!Posted in: Recent Updates and Snapshots
I've created 42 of the 210 world flags (even though there are only 196 countries) using the new Minecraft Banners system! A few are inaccurate due to my limits, but they're as close as possible! Enjoy! (Download beneath image)
Download
PMC thread -
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Deonyi posted a message on Alphabet in BannersPosted in: Recent Updates and Snapshots
My version. I think it shows the 'b' better. -
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PopuliMinistrum posted a message on 14w29b Screws Up Dirt and SandAn easy fix for your issues:Posted in: Recent Updates and Snapshots
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I think if players wanted to have a survival world with way more ores, then by all means. Say if you wanted a world with rail lines running everywhere, crank the iron up. To each their own, that's part of the beauty of Minecraft.
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Exactly this. When endermen were first introduced in beta 1.8 they were able to pick up and move a lot more blocks, including stone, logs and more. It was a hugely frustrating and the community spoke out. So the endermen were changed to their current block moving ability. The problem with endermen griefing is that there is essentially no way to prevent it.
Unlike all other mobs, you can't build a wall, light the interior, and keep them out. Endermen can teleport into areas they are unable to spawn in. In beta 1.8 I had built a large stone cathedral, I would frequently find stone blocks missing from the walls. There would be holes large enough for other mobs to get through. Plus with the baby zombies, even a 1x1 hole is a breachable gap now. There was nothing I could do to stop it. The interior of the building was lit, the exterior was lighted, but they would wander into the area, or if it was raining they would teleport inside the building, up onto high ledges and put holes in the wall 10-20 blocks up. That was a pain to go up there and fix things, to be always checking if there was a hole somewhere.
Minecraft is a game where building structures is a core idea. Creepers can blow things up, but the player can use due diligence to prevent that. To return endermen to their original unstoppable griefing ability is not a good idea at all. If the player can't do anything about it, and it's just random chance, that is not a fun game mechanic. It would be the the same as giving a creeper a 1:100 chance of being able to spawn in lighted areas. Bad idea.
I do agree with the point that endermen drop the block their carrying when they die. I am even intrigued by the idea of the endermen being able to teleport the player. But to let them pick up more blocks again? 100% no!
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I agree, Support I think gold bars would be a nice additional building block
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There is a trick to force large oaks to grow. I often do this to make forests I travel though look more majestic, also can ride without suffocation damage.
First build this pillar and torch it like so:
Then you can either wait, a long time, or you can spam it with lots of bonemeal (30-40+ for a single sapling is not unusual). You don't always get a really big tree, I had a tree this size grow twice.
But then on the 3rd try I got this tree.
Most times I do this I get the nice big tree the first time, but like I said it takes a lot of bonemeal, or a lot of patience. Hope this helps
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EDIT: Another solution is to just put 1 or 2 if a full snapshot speed un-powered rails with a dectector rail and then the corner and then go dectector rail 1 or 2 unpowered rails and then carry on. That way a minecart at high or full speed slows down before the corner, turns, hits the detector and activates the powered rails and races off. You can keep the old single line 90˚ corner this way.
I was messing around with the new minecarts, I am a big fan of the faster speed now, and the derailing can be solved fairly easily in every circumstance I encountered.
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Hoppers have lots of legitimate uses that don't exploit the game mechanics. You can use hoppers to set up a sorting and storage system, dump your inventory into one chest and the hoppers will move everything to it's corresponding storage chest. Another common use is setting up furnaces with hoppers, I use this to smelt dozens of stacks of cobblestone that I've mined. You can also build all sorts of interesting redstone contraptions which involve hoppers, I've made a lottery-style machine where you put a diamond in and have a 1 in 18 chance to win a diamond block. To say the hoppers were added to encourage exploit-style farming is naive and ignoring all of their other aspects.
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That is just a bit of semantics there =p Also soil can be spread around, people frequently spread a layer of topsoil around or soil can be spread via wind and water.