• 0

    posted a message on [1.14] Chocapic13's Shaders

    Only mirrored links for version 7.1. Wanted to see if version 6 was faster then version 7 as even with a Radeon RX580 series card with 8 GB I can't play MC with most shaders. CPU is a Xeon X5677 @ 3.47 GHz.


    Also looking for the older version just in case they work for me.

    Posted in: Minecraft Mods
  • 3

    posted a message on [1.14] Chocapic13's Shaders

    Most of the download links lead to a link shorter and no download, just flash malware.

    Posted in: Minecraft Mods
  • 0

    posted a message on Pirates and Cutthroats [mcMMO][PvP][Survival][no-Whitelist][MoveCraft]
    We have completed the transition to a new set of base plugins. Players should be able to use all the commands they are used to. New plugins with new features will be added in the coming months.

    New spawn area has been created. Warp signs are located in multiple places to make them easier to find.

    Chat Mods have been approved. New rules regarding chat mods -- only players in the top ten with regards to points (from playtime, voting, and referrals are eligible for chat mod. Currently the chat mods are: Aditya301, Claire123321, Herobrinebeach, Istyri, NicDivision, RainbowFire.

    Plots outside city walls are being phased out, use land claims to build your fortress, base, or house further away from city. The city and it's surroundings was too large and our system for plots was too complicated and confused too many players. Buildings inside city walls will be available soon for fixed price and not expandable. Owners of existing plots should contact an admin.
    Posted in: PC Servers
  • 0

    posted a message on Elemira Hexxit - [Survival] - [Toggle PvP] - [LWC] - [No Grief] - [Towny] - [Jobs]
    Is this server gone now, I tried to check on my town a couple times and the server was never up when I checked. The primary website for this server is inactive so I'm posting here instead.
    Posted in: PC Servers
  • 0

    posted a message on EULA Revisited: an Updated Q&A From Mojang
    So once again Minecraft Authentication Servers are down but only for Servers, players can log into minecraft just fine. Funny about that.
    Posted in: Discussion
  • 0

    posted a message on EULA Revisited: an Updated Q&A From Mojang
    That's still Pay-2-Win, and its against Mojang's EULA. Pay-2-Win is on the front seat for everyone now that some governments are focusing on that issue.

    There are lots of game communities following the same type of EULA, but this will slow down MC and Mojang real fast since MC only reached where it is now because of the vast resources people put into it because they were able to spread the cost around to those willing and able to pay.

    Just think what would happen if you used concepts from any of the following for anything and sold that thing: Star Trek, Star Wars, Lord of the Rings, Mickey Mouse, etc.

    The one opening Mojang left open is that you can charge everyone, we all know how well that will work. I can't even make a server popular enough for more then 1 in 100 players to stay let alone pay, but I'm sure as long as I am willing to foot the bill it will be easier month by month as many servers close.
    Posted in: Discussion
  • 0

    posted a message on EULA Revisited: an Updated Q&A From Mojang
    The point is the entire discussion is about content in the old EULA, regardless of whether or not you talk about a new EULA.


    The EULA says "you must not:
    • give copies of our Game to anyone else;
    • make commercial use of anything we‘ve made;
    • try to make money from anything we‘ve made; or
    • let other people get access to anything we‘ve made in a way that is unfair or unreasonable."
    Also adds "Any tools you write for the Game from scratch belong to you. Modifications to the Game ("Mods") (including pre-run Mods and in-memory Mods) and plugins for the Game also belong to you and you can do whatever you want with them, as long as you don‘t sell them for money / try to make money from them."

    Scratch means it can not be based on decompiled MC code, which includes all mods and add-on I have ever encountered. I can't see anyone doing documented clean-room reverse-engineering of Minecraft to write mods; however, a complete totally free open source alternative is possible, but look at the big lawsuits about BSD and Linux versus the official Unix.
    Posted in: Discussion
  • 0

    posted a message on EULA Revisited: an Updated Q&A From Mojang
    The key part of the EULA that everyone is worried about is part of the existing EULA, so it's not new. What's new is the precise interpretation of that EULA.

    Mojang can shutdown any "online" server (read up on server.properties for details).

    Today's five hour outage was a perfect demonstration, regardless of whether it was intentional or not.

    I found that Minecraft clients had no trouble connecting to the Mojang authentication servers, both the vanilla client and the TechnicLauncher client. On top of that for the first four hours the Mojang page showed nice green dots for every service. Strangely enough players could not connect to Minecraft servers because those servers could not connect to Mojang's authentication servers. The official word is that this had nothing to do with the EULA, but this would not be the first time a company tipped it's hand accidentally prior to an event. If Mojang has anything up their sleeve I doubt they will start testing the software changes on precisely August 1.

    The only way around today's effect is for a server to run in "offline" mode and use a secondary authentication such as a password plugin and/or an ip auth plugin (as long as your ip address does not change you are okay).

    So today was a reminder that Mojang need not use legal means to enforce the EULA on server owners. And if you think you can sue Mojang for blocking players from connecting to your server you got your head in the sand.
    Posted in: Discussion
  • 0

    posted a message on Oddworld's Medieval Map (WIP) V4
    To answer a couple questions I saw above:

    1) yes you can use this map on a Mac, I downloaded both types. I had better luck with the creative map with Minecraft 1.7.9.

    2) Yes the author said you can use the map on your server:

    Server Owners:
    I get alot of requests from people about wanting to use this City on there servers.
    Feel free to use this City on your server and even edit or change it as much as like! :lol:
    Just show a bit of respect, don't try and claim the project as your own and if possible, give credit by either including my name somewhere or a link to the project so others may find it if they wish. ^_^

    The city part of Oddworld's Medieval Map V4 is the center piece of a new server "Pirates and Cutthroats", pirates.mcph.co http://www.minecraftforum.net/topic/2742575-pirates-and-cutthroats/. It is a Medieval Pirate based server, which means PVP (outside the city), Raiding (sell the goods in the city), Farming (when you can't find anyone to raid), 70 unique ranks, and more.
    Posted in: Screenshots
  • 0

    posted a message on Pirates and Cutthroats [mcMMO][PvP][Survival][no-Whitelist][MoveCraft]
    News and server changes will be posted at the end of the thread as it occurs.
    Posted in: PC Servers
  • 0

    posted a message on ADDICTED DRUG SERVER [1.6.4] [PvP/Griefing] [Factions] [mcMMO]
    Hey Hooface, I was getting ready to build in my casino plot and the server went down, please don't hold it against me, I will get the casino plot built when the server is up. I'll never seen this server go down this long, but then I'm impatient, I think is has been 30 minutes so far.

    Also, a couple people wanted me to apply for chat mod, maybe later.
    Posted in: PC Servers
  • To post a comment, please .