• 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Are you saying that the Infusion construct is gone?


    That was one of the coolest parts of TC :o

    Posted in: Minecraft Mods
  • 2

    posted a message on What don't you like about recent updates?

    I just wish they would quit messing with it so Mods and Modders could finally catch up, Minecraft without any significant content such as mods like Buildcraft or Industrial craft add to it, its not worth playing without it IMO.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]

    So is Mojang's ability to produce anything interesting in over a year.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]

    1.9 whooptie doo, same old crap, new version #.


    Game will still be as stale as it was a year ago.


    wake up Mojang..

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    On a simpler thing.

    Would be really nice to be able to remove a Wand cap again.



    Starting off early in the game, you always put one of the offensive caps on, or the Excavation one, but once a cap is on a wand its always going to have once stuck on it.



    Being able to completely remove all caps from the wands would be nice.
    Posted in: Minecraft Mods
  • 1

    posted a message on Seriously?
    Guess what sweetcheeks, the only reason that I and 90% of the people I know who even play minecraft still, IS BECAUSE OF COOL MODS.

    Vanilla MC is boring, and lacks anything exciting or interesting past the first 20 minutes of starting a fresh map.

    Mods are the lifeblood of MC these days, so every update that breaks them is just a giant pain in the ass for both the coders that have to fix those mods, and the players that have to wait a month (or sometimes much longer) for those updates to follow up.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Redstone Paste Mod
    This should be part of Vanilla.. seriously. I mean.. cmon Jeb.

    Well done, this mod is sweet!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    This mod is awesome, and I miss it alot.

    Tesseracks, Redstone conduit instead of clunky buildcraft pipes, awesome machines...

    I'm having a hard time playing 1.6 without T-Ex mod..

    So far, T-Ex, Thaumcraft, and RP2 are the only mods left for 1.62 which havn't been updated that I need for my awesome mod lineup.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    I really hope they get this updated soon, I also updated to 1.62 mods now, and I miss this mod so much.
    Posted in: Minecraft Mods
  • 0

    posted a message on Railcraft 9.2.2.0
    Using latest forge and multipart, Buildcraft 4.0.2, Railcraft, IC2 and some other mods.

    All for 1.62 builds.

    I keep getting a crash from IC2 experimental, I get a small error GUI box that says

    "An invalid crafting recipe was attempted to be added. This could happen due to a bug in IndustrialCraft 2 or an addon."
    (Techincal information: AdvRecipe, unknown type)
    R: [email protected]
    O: null
    T: null
    "
    and the dump from the launcher console.

    Client> 2013-08-25 12:17:14 [INFO] [STDOUT] IC2 API: Call getItem failed for nearDepletedUraniumCell
    Client> 2013-08-25 12:17:14 [SEVERE] [ForgeModLoader] IndustrialCraft 2 Error
    Client>
    Client> An invalid crafting recipe was attempted to be added. This could
    Client> happen due to a bug in IndustrialCraft 2 or an addon.
    Client>
    Client> (Technical information: AdvRecipe, unknown type)
    Client> R: [email protected]
    Client> O: null
    Client> T: null

    Started since I updated to newest railcraft.
    Posted in: Minecraft Mods
  • 3

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    *soon* as in never,
    Posted in: Minecraft Mods
  • 0

    posted a message on What even happened to Thermal Expansion?
    I've been having a hard time finding any news or threads on this mod.

    Its such a great mod and I miss it for 1.62, anyone know?
    Posted in: Mods Discussion
  • 1

    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I would much rather see a simple compatibility update to 1.62 than see a bunch of new features.

    There are plenty of other mods that can handle the simple aspects of storage and transport, such as AE (applied energistics) or even buildcraft and logistics.

    Its the neat wiring and gate items that redpower brings that to me is most useful, without it it makes doing complex machines and wiring tiresome and frustrating.
    Posted in: Minecraft Mods
  • 0

    posted a message on Why does Bane of Arthropods even exist?
    Its there because Notch was experimenting damage bonuses on mob specific weapons, and IMO its just another incomplete thought, just like the dragon boss and the "end" realm, and the Nether.

    Ya know, things that Notch thought, Oh this could be cool, yawn, next.
    Posted in: Discussion
  • 0

    posted a message on mojang should join steam
    Quote from DaveSW

    Notch addressed this over a year ago. He said that while he loves Steam, it was too restrictive for what he wanted to do with Minecraft.


    Oh its to restrictive for what he is doing with minecraft.. which is nothing at all.. good plan
    Posted in: Discussion
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