• 0

    posted a message on Help With a Piston Pyramid Entrance
    Quote from JonnyAce



    You may also find this design useful along with the reverse signal generator above my post


    Thanks, I'll try this out now. :smile.gif:
    Edit: It works perfectly. Now, if I wanted to make this so that I could use a button from either the outside or the inside to toggle it on or off regardless of whether it's already on or off, I would need a T Flip-flop, right?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Help With a Piston Pyramid Entrance
    Quote from Itssnowing

    Your current set up let's it turn on, but it's not something that will work in reverse. make sure you copy this design exactly:


    I'm using this:

    So it does turn on and off, but after flipping the lever three times, instead of once.
    I already tested it. My current system works, but with a lot of exposed wiring and a glitchy switch.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Help With a Piston Pyramid Entrance
    Quote from N-Sane

    could you post a screen?


    The server is off for the night, but I can link to pictures that are trying the same thing.

    http://imgur.com/a/R6IOW

    Basically that with another piston&block behind the existing one so that the door looks like two steps retracting to make a floor.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Help With a Piston Pyramid Entrance
    I'm trying to get a door for a pyramid I have to retract two blocks in order to reveal an entrance to a hollow pyramid. I don't want an entrance sticking out of the side, however. The blocks I'm trying to move are placed like this (Yellow is the block, glass is air, green is ground level, and cobble is the piston):

    :Yellow:
    :Glass: :Yellow:
    :Turquoise: :Turquoise: :Turquoise: :Turquoise:

    :Yellow:
    :cobblestone: :Yellow:
    :cobblestone: :cobblestone: :Turquoise: :Turquoise:
    Both yellow blocks would move down to create a floor/entrance. The back one needs to move down two units, and the front/lower one needs to move down one unit. I tried using the reversible signal generator from here, but I end up having to turn the lever twice whenever I want the back block to lower. Is there any way to make this so that only one flick of a lever/button would open/close the door? Can it be done without exposed wiring?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Defenestration: High-Traffic SMP Minecart Station [1.1!]

    Sorry for the double post, but I noticed this in the 1.7.3 update: Booster rails are no longer being powered magically without a power source.
    Will this affect the station in any way? I noticed long strips of powered rail in some areas, but I'm not sure if you were using concealed torches or the powered rail glitch..

    Posted in: Survival Mode
  • 0

    posted a message on Defenestration: High-Traffic SMP Minecart Station [1.1!]
    Quote from zorac

    I can definitely provide that version, but tracks on glowstone were fixed in 1.6.6, right? We've been using the station without problems. What version of Minecraft are you using?


    :unsure.gif: My bad, I hadn't updated my Minecraft, everything's working fine now. :smile.gif: Thanks for the schematic!
    Posted in: Survival Mode
  • 0

    posted a message on Defenestration: High-Traffic SMP Minecart Station [1.1!]
    Quote from zorac

    Here's the download for the 1.6.6 refit. Sorry it took so long! You can download a 1.6.6 schematic here, or a 1.6.6 test world containing the station!

    It has the newest launcher by availn and works in SMP!


    Could you please provide a version that does not place tracks/redstone circuits on top of glowstone blocks? Whenever a cart passes near one of those blocks, the track breaks and it is rather difficult placing the tracks backs. The same thing occurs for some redstone torches/wires.
    Of course, I'd understand if it's too much of an inconvenience. :smile.gif:
    Posted in: Survival Mode
  • To post a comment, please or register a new account.