The villagers are finally back, and better than ever!
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Member for 11 years and 10 months
Last active Sun, May, 16 2021 23:29:09
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- 816 Total Posts
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May 1, 2021Posted in: Resource Packs
Apr 1, 2021Posted in: Resource Packs
Thanks. It's nice to be back and working on the pack again.
Also to everyone, Happy April Fool's Day! Enjoy today's update without fear of it being a prank!
Jan 31, 2021Posted in: Resource Packs
There, first update of 2021! Pretty much covers every single new wood object, with the exception of boats, which will be coming in a later update.
For anyone wondering why some beds have patterns and some don't, this was the result of a vote on my Patreon, in which half of the beds have patterns and half don't for variety/build compatibility.
Since the creeper occupies what would normally be a 'pure' color, lime takes the place of pure green, and since yellow, which would also normally be a purer color looks too similar to the lime, it gets swapped with orange for better color harmony.
Six of the clean ones are also the representative beds for the six wood/bark types, all the rest are mixed wood/bark combinations that fit the color schemes/patterns. The wood types chosen are also affected by how common certain colors of beds appear in the different biome's villages, and woods associated with those biomes.
Jan 18, 2021Posted in: Resource Packs
It's nice to be working on the pack again. Current plan is to update every month (closer to weekly on Patreon) until I'm all caught up with 1.16. Then assuming I've beat Mojang's release of 1.17, I'll be releasing snapshots of work for that on Patreon until that goes live officially.
Dec 23, 2020Posted in: Resource Packs
Pack's been updated to include a ton of new textures for the Nether content. Happy holidays!
Dec 2, 2020Posted in: Resource Packs
Happy 10 year anniversary to this Texture Pack!
Nov 27, 2020Posted in: Resource Packs
Here's a bit of a sneak peak of some of the newer Nether content I've been working on. (Currently available for through the weekly Patreon content patches. )
Nov 23, 2020Posted in: Resource Packs
I knew that adding a features list might bite me in the butt. I've since edited to try and clarify that point a bit. This is definitely not a 100% faithful to vanilla pack. It's more faithful to the design of vanilla blocks unlike many texture packs with a very strong theme or setting. This means no major substitutions to the intent behind what the blocks are supposed to be or represent. Color design in my pack is a slightly different story. For the most part I try not to deviate from vanilla's basic hues, and relative shade differences I try to preserve when possible. However, the original reason I made the pack was because the vanilla textures were too bright and harsh on my eyes after extended play sessions. Along with my more muted color scheme, the realism aspect also can often override the shade relations of certain blocks. (For example, the upcoming copper ore is coppery in color, but in reality is mostly oxidized when found in nature, and thus will be bluish green on my pack.)
Part of my design for years has also been to separate naturally-occuring textures (primarily used for natural environments) from crafted textures (primarily used for building), with natural textures having designs and color schemes that blend well with the environments they naturally spawn in. As bone is naturally generated in darker or earthy-colored areas like the soul sand wastes, underground, deserts, swamps, etc. I went with a darker, more realistic shade that blended in better with those environments.
Unfortunately with as much emergent gameplay as Minecraft has, it's pretty much an impossible task to predict how players will use materials in ways that may not have been originally intended (like using bone as a substitute for quartz). Different players will come up with different uses for materials in their builds and designing a texture pack to please everyone is not really doable. The best I can do is focus on maintaining consistency of the design principles that have been long-established in my pack, and encourage people to edit the pack to suit their needs. Over the years I've provided many alternate textures which should be easy to find on my Discord server, if not on this thread. Once I'm all caught up with updates and just working on extra features and improvements, I'll also be doing alternate texture commissions through my Patreon.
Nov 20, 2020Posted in: Resource Packs
In order to gauge what the community would like to see prioritized I've set up a poll to determine the first steps forward on completing the pack.
Also don't forget to join us on Discord!
Nov 19, 2020Posted in: Resource Packs
Okay, I'm back, hopefully for good this time. Please see the main thread post for details!
May 22, 2019Posted in: Resource Packs
Yeah in regards to the shutting down of the Forums, head over to Maxikevey's Discord server: https://discord.gg/DCkHh9z
I have my own Discord server too which I've not yet made public, but will likely do so early next month when I update the first post to future-proof it a little. I also hang out in the above Discord server and will mirror any announcements about future rally points for the pack there as well.
I also already have a listing over on Planet Minecraft which I can be reached at: https://www.planetminecraft.com/texture_pack/misas-realistic-texture-pack/
Feb 7, 2019Posted in: Resource Packs
Not even sure how I would've tackled the salmon without it also looking like a turtle, without somehow redesigning the model.
The cube head of the model is so in defiance of the shape of a salmon's hooked beak. To texture it, the mouth seems like it'd have to be open to work. Even then, I'm not sure how well it could be pulled off--with or without transparency.
As far as some pointers for making the eye more realistic. Avoid the twinkle. Eyes do not sparkle underwater as they do above water.
Jul 17, 2016Posted in: Resource Packs
I'm glad you like and have been inspired by my old work. Having good fans when my pack was active really helped me out through some tough times in my life. However I'm sorry to disappoint, but updating the pack is probably not going to happen for many reasons:
-MCPatcher (which my pack was developed alongside of) is dead. Many of the features I was in progress of working on (and helping to design) are now unusable on the current version of the game and unsupported by Optifine.
-I work more than 40 hours a week at a very stressful and brain-numbing job. The thought of working even more than I already do for something that won't help pay the bills or replace the need for my actual job is unpleasant.
-I don't play Minecraft anymore, and if I felt like playing or modding something like it, I'd just go with Space Engineers or Medieval Engineers instead. Its developers are much more technically competent and their product is already more polished than Minecraft despite still being in Early Access.
-Working on the pack was a full-time job when I kept it regularly updated. It would do the exact opposite of freeing up time. At times I stayed up longer than 48 hours on patch days to finish my updates and provide live troubleshooting and quick fixes. I would eventually go to bed actually hallucinating.
-I don't get many people sending me messages to update the pack anymore. You'd be the first one I can even recall from this year. I think 'tons' of fans is a bit blown out of proportion. I peaked several years ago.
-My talent for making Minecraft textures may currently be overstated. I've not done much work with art in years, and as far as my knowledge of putting together a pack goes, most of that has been completely forgotten and obfuscated further by Mojang's repeated changes to the formatting. At this point, I honestly wouldn't even know where to begin if I were to start up my image editor and open my Minecraft working folders.
Jul 6, 2016Posted in: Resource Packs
I believe so, but again, you're asking someone who hasn't touched any of this stuff in years. I am not a good one to ask at this point. Someone on the MCPatcher thread would be more likely to help you with this stuff. There were features added to MCPatcher at my request that even I hadn't yet had the chance to take advantage of.
As far as the fire goes, I misspoke earlier. The particles were only for torches. The mobs also used the block art texture, which I always thought was stupid since it put this horrible flat edge line at the base of the flames. I found among an old wishlist of features to propose to Kahr the ability to have unique flame art for mobs. Probably how I confused it.
Jul 4, 2016Posted in: Resource Packs
I've not worked on the pack in years, and MCPatcher currently doesn't work with the latest versions of the game last I heard. So I can't really tell you how without looking up documentation, but it may be possible to have the renamed sword with fire aspect have custom art with blue flames. But there never was any way to change the color of the flames on things set on fire to blue without making all fire look blue.
CIT only affects item icons. Armor model support was still in the experimental phase last I worked on the pack--nothing else. Fire on mobs is particle art and fire on blocks is block art.
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Oct 10, 2017Posted in: News
So first they try to make the site ridiculously family-friendly with strict swearing filters, now they force users to link accounts with an unrelated site that makes gratuitous use of streamers who swear for the entertainment of their viewers. Delicious irony.
Glad I avoided my invitation to the Curse summit all those years ago. Hate to think about potentially being part of the mess this has become.
Sep 15, 2014Misa posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.*Grabs a bucket of popcorn to better enjoy all the unjustified, knee-jerk overreactions with.*Posted in: News
Jun 7, 2012And boats are still broken... : / They're still pretty jittery with fairly noticeable control latency issues and you still can't stand on them without them now dashing off and exploding if they hit land.Posted in: News
When you try to disembark to hop from the top of your boat to a dock you built specifically for this, the game instead says, "Screw you, you're going for a swim a couple meters away. Enjoy all the entity glitches, single-player users! You're now stuck with all the annoying little problems that kept you away from multiplayer!"
Aug 16, 2011*pushes glasses up on nose* Well actually...Posted in: News
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