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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    Quote from fis1995

    Does not work with Aether mod 1.9 Pre-Release :steve_tearful:


    Check for a block conflict in your modloader.txt Change your controller and compass block ids to something like 205 and 206.
    Posted in: WIP Mods
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    posted a message on Village Mechanics: A not-so-brief guide
    Quote from IronMagus

    As far as I know, they can only "spawn" through breeding (or when the village is initially generated). You say you had the area closed off, but if there are villagers down there, they must have walked or fallen in; there has to be an opening somewhere.


    I swear I checked and it was empty when I sealed it up. (But I'm only human so maybe something happened.) Could villagers use a pathing cheat (like wolves and ocelots) to teleport to locations they can sense but can't reach? The doors are close enough to the surface that villagers should be able to sense them (making it part of the village). Well, I will use MCEdit to delete them and will start running it again to see if they reappear. Thanks for the insight.
    Posted in: Survival Mode
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    posted a message on Village Mechanics: A not-so-brief guide
    I have a question for any of you fine folks that might know a bit more about this than I --

    In an effort to boost the population of a nearby village (and after reviewing this thread and others on the topic), I decided to create a series of doors to act as fake houses. In an effort to not ruin the aesthetics of the village, I built them underground (but still "in range" odf the current village hopefully). I used the town well (after removing the roof directly over the water) to act as the "outside" and placed the doors underground in rows facing the direction of the well (4 doors radiating out from the well so the last door was within 5 blocks of the water/outside) for a total of 32 doors. I was hoping to get an 11 extra villagers. And while I may have gotten some villagers, something else happened...

    They got down there somehow. I can now hear villagers opening and closing doors, stuck underground near the well. I had the area closed off, so they must have spawned down there somehow. Anyone heard of villagers just spawning out of nowhere?
    Posted in: Survival Mode
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    posted a message on Dynamic Lights - portable and moving lightsources
    Quote from Furious1964

    Tried "L" and every other letter and it doesn't work.


    Are you using OptiFog? I had that problem (and the problem that the light just cut out on me on occasion). I think it's a "not entirely complete merge" in the most recent version of OptiFog. But I could be wrong...
    Posted in: Minecraft Mods
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    posted a message on Doggy Talents Mod Development Thread
    Any progress on this? It sounds like a great idea.

    And as a possible utility talent -- how about item retrieval? Hit a keyboard command while looking at a distant item and the dog runs, grabs it and returns to you with it.

    Another possible utility talent -- make the dogs not move directly in front of you when you are holding a sword, tool or bow (so you don't accidentily hit them). It would make them more useful when mining (I have killed may dogs while trying to dig...).
    Posted in: Mods Discussion
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    posted a message on [1.7.3][1.5]Wolves Extended!
    Thank you for the update! I love this mod.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from DevM

    Hey, I noticed a bug,the forst at lv9 needs tapestry, and i read in the faq that the lady from the castle does that if you give wool to the city, but i already gave a stack of 64 of wool and she still doesn't make anything.
    Has anyone this bug? Does it have a fix?.
    Btw,nice mod.


    I recently had the same problem too. (I used an inventory hack to sell them finished tapestries to move the upgrade along - which worked.
    Posted in: Minecraft Mods
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