• 0

    posted a message on [1.2.3] Alligator Mod v2.0 [Modloader]
    i'll go check out the problem.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.3] Alligator Mod v2.0 [Modloader]
    Quote from Retallica

    Hello. I can't find any alligators in my world. Or a new one, but I have the alligator armor and meat. I'm playing on hard difficulty

    Are you in a swamp biome?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.3] Alligator Mod v2.0 [Modloader]
    Quote from TheWoman

    On what difficulty do they spawn? And how often?

    Any dificulty other than peaceful. spawn less than regular monsters, more than Enderman.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.3] Alligator Mod v2.0 [Modloader]
    Quote from DjGyarados

    I can try to make a new model if you want? but i can't texture for ****, so i'll send you the template if you want.

    Well... I guess anything would be beter. give it a shot.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.3] Alligator Mod v2.0 [Modloader]
    Quote from Pixelated

    Sigh, as with every new mod, in floods the terrible suggestions.
    "Add this, this and this"

    First up, work on the model and behavior.

    Though, I wouldnt mind the addition to snakes and such, but you should first "finish" what you have.

    I have someone working on the model and skin.

    I personnaly think the behavior is good. what i did not metion is that because it is a cold blooded animal(IRL), you will usually find it on land on blocks with a high amount of light.

    I am also working on new content - Armor effects. Maybe more mobs(maybe turtle, snake). Maybe a new overly complicated machine to code that makes armor abilities "activate," sort of like enchating, but with a furnace like interface.
    Many things to come in future. New food like jerky or ********* ******(<- that one is a surprise. :biggrin.gif: )

    Tell me what you guys think of my somewhat complicated update list.
    Tell me what you want to see.
    And last but not least, How do you like the mod so far?
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.3] Alligator Mod v2.0 [Modloader]
    got to go for now. be back tommorow.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.3] Alligator Mod v2.0 [Modloader]
    Quote from gz™

    Cool, maybe you could remodel the helmet model to make it look like a 3d alligator head so it isn't just a green box.

    hmmmmm. That sounds really awesome but, extremely hard. I'll do my best to try.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.3] Alligator Mod v2.0 [Modloader]
    Quote from Ringo6

    i like it can you put snakes in it and make the alligator a bit bigger? thanks

    I'll see what i can do. glad to see you like it.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.3] Alligator Mod v2.0 [Modloader]
    Quote from gz™

    This has potential. I just don't see it yet sorry.. I think you just need to add more features to the gator & reskin/remodel.

    working on it. thanks for the feedback. I will add armor features like... Full set = no fall damage/no fire damage. i'll try to add what you guys want.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.3] Alligator Mod v2.0 [Modloader]
    Quote from jrider

    If you would like, I can do some reskinning for you

    You read my mind. i was just eriting about that in the reserved space. sure if you would like
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.3] Alligator Mod v2.0 [Modloader]
    And if someone wanted to make a video fo my mod. i would say "i would love you to make me a video."
    I am working on the model right now.
    Posted in: Minecraft Mods
  • 9

    posted a message on [1.2.3] Alligator Mod v2.0 [Modloader]
    Alligator Mod v2.0



    Update 2.0 is now out! Finnaly I have updated my mod. :D


    Face it notch, swamp biomes are boring. &lt;_&lt; But that is ok sir because my alligator mod is here to help in the minecraft swamp experience. This mod adds... well... an Alligator of course. Th alligator spawns on grass in the swamp biome. He may look a little small and derpy(sorry about my not so good modeling and skining skills) but he really can pack a punch at 3 hearts of damage. so watch out. If you are lucky enough to find and kill one you will be rewarded with some tasty tender meat and strong slimy skin. the meat can be eaten or cooked. Raw it fills 1 and a half huger bars - Cooked in a furnace fills 3 hunger. The skin can be crafted into armor the strength of iron. Dont believe me? here are some pictures:(Hint:they are in the spoiler)




    *CAUTION* old pictures

    Alligator items


    Alligator


    Items2


    Pretty cool right? why dont you hit the download link right below this.


    Downloads: (told you it would be here)

    Link for 1.2.3 v2.0 download - http://www.mediafire...ja8b94fh3zhqzpa

    link for 1.8.1 v1.2 download - http://www.mediafire...a375ydyua7xmoxw


    Here is how you install it.
    1) Install Risugami's ModLoader.
    2) RUN %appdata%
    3) Enter the .Minecraft folder, Then open the bin folder.
    4) Use an archiving program(7-Zip, and Win-rar work fine) to open the Minecraft.jar file.
    5) DELETE META-INF FOLDER, if you do not you will get black screen.
    6) Drag and drop the class files, Alligator folder, mob folder, andarmor folder into the minecraft.jar file.
    7) Close everything. Run Minecraft. Enjoy.



    used id's from 4000 - 4006
    Go to the config folder inside of your .Minecraft folder for the properties file. you can change the id #'s on th bottom (not the ints on top!) to make this mod compatible with orthers.

    Should be compatible with all mods.
    Please tell me of any incompatibilities.


    Have a good time with the Alligators.


    changelog:

    -2.0 - Update to 1.2.3
    -trying some new 1.2.3 AI
    -Fixed armor not leting you breath underwater

    -1.2 - Content
    -Armor makes you able to breath under water.
    -New properties file added

    -1.1 - bug fixes
    -swithed spawn rate variables. spawn should be fixed.
    -fixed foods healing too many hunger bars.

    -1.0 fist release


    Credits:

    Anyone who downloaded the mod you are awesome!

    Mojang For making the best game ever!

    milestones:
    25 downloads :Diamond:
    50 downloads :Diamond:
    75 downloads :Diamond:
    100 downloads :Diamond:
    150 downloads :Diamond:
    200 downloads :Diamond:
    500 downloads
    750 downloads
    1,000 downloads(can we do it?)
    Posted in: Minecraft Mods
  • 0

    posted a message on [Beginner - Advanced] Madgoblins Modloader Tutorials! for [1.8.1] {closed}
    I have an error on 1 of my mods. it is really weird. It happens while i'm in game. please help.

    look:
    Mods loaded: 2
    ModLoader Beta 1.8.1
    net.minecraft.src.mod_Alligator 1.8.1

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT 98206c4d --------
    Generated 10/17/11 3:14 PM

    Minecraft: Minecraft Beta 1.8.1
    OS: Windows Vista (x86) version 6.0
    Java: 1.6.0_27, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 3200 Graphics version 2.1.7978 Release, ATI Technologies Inc.

    java.lang.NullPointerException
    at net.minecraft.src.Entity.moveEntity(Entity.java:484)
    at net.minecraft.src.EntityLiving.moveEntityWithHeading(EntityLiving.java:600)
    at net.minecraft.src.EntityLiving.onLivingUpdate(EntityLiving.java:753)
    at net.minecraft.src.EntityMob.onLivingUpdate(EntityMob.java:33)
    at net.minecraft.src.EntitySkeleton.onLivingUpdate(EntitySkeleton.java:68)
    at net.minecraft.src.EntityLiving.onUpdate(EntityLiving.java:255)
    at net.minecraft.src.EntityMob.onUpdate(EntityMob.java:38)
    at net.minecraft.src.World.updateEntityWithOptionalForce(World.java:1558)
    at net.minecraft.src.World.updateEntity(World.java:1534)
    at net.minecraft.src.World.updateEntities(World.java:1442)
    at net.minecraft.client.Minecraft.runTick(Minecraft.java:1157)
    at net.minecraft.client.Minecraft.run(Minecraft.java:483)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 5720924d ----------
    Posted in: Tutorials
  • 0

    posted a message on [Beginner - Advanced] Madgoblins Modloader Tutorials! for [1.8.1] {closed}
    Tutorial Request! tutorial: How to make armor peices have individual perks and, how to make armor set bonuses.
    Posted in: Tutorials
  • 0

    posted a message on Why is my mob not added in game?
    I am making a mod called Alligators. Everything works except the Alligator. I think you might see my dilema. I was wondering if any smart people out there could assidt me with my problem.

    1) I am using modloader and MCP for 1.8.1

    2) no Errors when recompiling or reobfuscating

    3) I used techne to make my model and render file

    4) here is my current code that involves the alligator:


    mod_Alligator
    package net.minecraft.src;

    import java.util.Map;

    public class mod_Alligator extends BaseMod
    {
    public static Item AlligatorMeatRaw = new ItemFood(134, 3, true).setItemName("AlligatorMeatRaw");
    public static Item AlligatorMeatCooked = new ItemFood(135, 7, true).setItemName("AlligatorMeatCooked");
    public static Item AlligatorSkin = new Item(136).setItemName("AlligatorSkin");
    public static Item AlligatorHelmet = new ItemArmor(137, 3, ModLoader.AddArmor("Alligator"), 0).setItemName("AlligatorHelmet");
    public static Item AlligatorBody = new ItemArmor(138, 3, ModLoader.AddArmor("Alligator"), 1).setItemName("AlligatorBody");
    public static Item AlligatorLegs = new ItemArmor(139, 3, ModLoader.AddArmor("Alligator"), 2).setItemName("AlligatorLegs");
    public static Item AlligatorBoots = new ItemArmor(140, 3, ModLoader.AddArmor("Alligator"), 3).setItemName("AlligatorBoots");

    public mod_Alligator()
    {
    ModLoader.AddName(AlligatorMeatRaw, "Raw Alligator Meat");
    ModLoader.AddName(AlligatorMeatCooked, "Cooked Alligator Meat");
    ModLoader.AddName(AlligatorSkin, "Alligator Skin");
    ModLoader.AddName(AlligatorHelmet, "Alligator Helmet");
    ModLoader.AddName(AlligatorBody, "Alligator Body");
    ModLoader.AddName(AlligatorLegs, "Alligator Leggings");
    ModLoader.AddName(AlligatorBoots, "Alligator Boots");

    AlligatorMeatRaw.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorMeatRaw.png");
    AlligatorMeatCooked.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorMeatCooked.png");
    AlligatorSkin.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorSkin.png");
    AlligatorHelmet.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorHelmet.png");
    AlligatorBody.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorBody.png");
    AlligatorLegs.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorLegs.png");
    AlligatorBoots.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorBoots.png");

    ModLoader.AddRecipe(new ItemStack(AlligatorHelmet, 1), new Object[]{
    "###", "# #", Character.valueOf('#'), mod_Alligator.AlligatorSkin
    });
    ModLoader.AddRecipe(new ItemStack(AlligatorBody, 1), new Object[]{
    "# #", "###", "###", Character.valueOf('#'), mod_Alligator.AlligatorSkin
    });
    ModLoader.AddRecipe(new ItemStack(AlligatorLegs, 1), new Object[]{
    "###", "# #", "# #", Character.valueOf('#'), mod_Alligator.AlligatorSkin
    });
    ModLoader.AddRecipe(new ItemStack(AlligatorBoots, 1), new Object[]{
    "# #", "# #", Character.valueOf('#'), mod_Alligator.AlligatorSkin
    });

    ModLoader.AddSmelting(AlligatorMeatRaw.shiftedIndex, new ItemStack(AlligatorMeatCooked, 1));
    }

    public void AddRenderer(Map map)
    {
    map.put(EntityAlligator.class, new RenderAlligator(new ModelAlligator(), 0.5F));
    }

    public void AddMobs()
    {
    ModLoader.RegisterEntityID(EntityAlligator.class, "Alligator", ModLoader.getUniqueEntityId());

    ModLoader.AddSpawn(EntityAlligator.class, 24, 3, 7, EnumCreatureType.creature);
    }
    public String Version()
    {
    return "1.8.1";
    }
    }
    RenderAlligator
    package net.minecraft.src;

    public class RenderAlligator extends RenderLiving
    {

    public RenderAlligator(ModelAlligator modelAlligator, float f)
    {
    super(new ModelAlligator(), f);
    }

    public void renderAlligator(EntityLiving entityliving, double d, double d1, double d2,
    float f, float f1)
    {
    super.doRenderLiving(entityliving, d, d1, d2, f, f1);
    }

    public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2,
    float f, float f1)
    {
    renderAlligator(entityliving, d, d1, d2, f, f1);
    }

    public void doRender(Entity entity, double d, double d1, double d2,
    float f, float f1)
    {
    renderAlligator((EntityLiving)entity, d, d1, d2, f, f1);
    }
    }
    ModelAlligator
    package net.minecraft.src;

    public class ModelAlligator extends ModelBase
    {
    public ModelAlligator()
    {
    head = new ModelRenderer(this, 0, 0);
    head.addBox(-4F, -4F, -8F, 8, 7, 2);
    head.setRotationPoint(0F, 17F, 1F);
    head.rotateAngleX = 0F;
    head.rotateAngleY = 0F;
    head.rotateAngleZ = 0F;
    head.mirror = false;
    body = new ModelRenderer(this, 28, 11);
    body.addBox(-5F, -10F, -7F, 10, 13, 8);
    body.setRotationPoint(0F, 15F, 4F);
    body.rotateAngleX = 1.5708F;
    body.rotateAngleY = 0F;
    body.rotateAngleZ = 0F;
    body.mirror = false;
    leg1 = new ModelRenderer(this, 0, 9);
    leg1.addBox(-7F, -2F, -2F, 7, 4, 4);
    leg1.setRotationPoint(-4F, 22F, 6F);
    leg1.rotateAngleX = 0F;
    leg1.rotateAngleY = 0F;
    leg1.rotateAngleZ = 0F;
    leg1.mirror = false;
    leg2 = new ModelRenderer(this, 0, 9);
    leg2.addBox(1F, -2F, -3F, 7, 4, 4);
    leg2.setRotationPoint(3F, 22F, 7F);
    leg2.rotateAngleX = 0F;
    leg2.rotateAngleY = 0F;
    leg2.rotateAngleZ = 0F;
    leg2.mirror = false;
    leg3 = new ModelRenderer(this, 0, 9);
    leg3.addBox(-7F, 16F, -2F, 7, 4, 4);
    leg3.setRotationPoint(-4F, 4F, -5F);
    leg3.rotateAngleX = 0F;
    leg3.rotateAngleY = 0F;
    leg3.rotateAngleZ = 0F;
    leg3.mirror = false;
    leg4 = new ModelRenderer(this, 0, 9);
    leg4.addBox(1F, -2F, -2F, 7, 4, 4);
    leg4.setRotationPoint(3F, 22F, -5F);
    leg4.rotateAngleX = 0F;
    leg4.rotateAngleY = 0F;
    leg4.rotateAngleZ = 0F;
    leg4.mirror = false;
    Tail = new ModelRenderer(this, 24, 0);
    Tail.addBox(-3F, 2F, 0F, 6, 3, 8);
    Tail.setRotationPoint(0F, 16F, 7F);
    Tail.rotateAngleX = 0F;
    Tail.rotateAngleY = 0F;
    Tail.rotateAngleZ = 0F;
    Tail.mirror = false;
    eyes = new ModelRenderer(this, 0, 18);
    eyes.addBox(0F, 0F, 0F, 6, 2, 2);
    eyes.setRotationPoint(-3F, 14F, -9F);
    eyes.rotateAngleX = 0F;
    eyes.rotateAngleY = 0F;
    eyes.rotateAngleZ = 0F;
    eyes.mirror = false;
    jaws = new ModelRenderer(this, 0, 22);
    jaws.addBox(-3F, 0F, 0F, 6, 3, 7);
    jaws.setRotationPoint(0F, 16F, -14F);
    jaws.rotateAngleX = 0F;
    jaws.rotateAngleY = 0F;
    jaws.rotateAngleZ = 0F;
    jaws.mirror = false;
    }

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
    {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5);
    head.render(f5);
    body.render(f5);
    leg1.render(f5);
    leg2.render(f5);
    leg3.render(f5);
    leg4.render(f5);
    Tail.render(f5);
    eyes.render(f5);
    jaws.render(f5);
    }

    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
    {
    super.setRotationAngles(f, f1, f2, f3, f4, f5);
    }

    ModelRenderer head;
    ModelRenderer body;
    ModelRenderer leg1;
    ModelRenderer leg2;
    ModelRenderer leg3;
    ModelRenderer leg4;
    ModelRenderer Tail;
    ModelRenderer eyes;
    ModelRenderer jaws;
    }
    EnitityAlligator
    package net.minecraft.src;

    import java.util.Random;

    public class EntityAlligator extends EntityMob
    {

    public EntityAlligator(World world)
    {
    super(world);
    texture = "/Alligator/Alligator.png";
    moveSpeed = 1.2F;
    attackStrength = 6;
    health = 25;
    }

    public void writeEntityToNBT(NBTTagCompound nbttagcompound)
    {
    super.writeEntityToNBT(nbttagcompound);
    }

    public void readEntityFromNBT(NBTTagCompound nbttagcompound)
    {
    super.readEntityFromNBT(nbttagcompound);
    }

    protected String getLivingSound()
    {
    return null;
    }

    protected String getHurtSound()
    {
    return "mob.zombiehurt";
    }

    protected String getDeathSound()
    {
    return "mob.zombiehurt";
    }

    protected float getSoundVolume()
    {
    return 0.4F;
    }

    protected int getDropItemId()
    {
    return mod_Alligator.AlligatorSkin.shiftedIndex;
    }

    protected void a(boolean flag)
    {
    int i = rand.nextInt(3);
    for(int j = 0; j < i; j++)
    {
    dropItem(mod_Alligator.AlligatorSkin.shiftedIndex, 1);
    }

    i = rand.nextInt(3) + 1;
    for(int k = 0; k < i; k++)
    {
    if(fire > 0)
    {
    dropItem(mod_Alligator.AlligatorMeatRaw.shiftedIndex, 1);
    } else
    {
    dropItem(mod_Alligator.AlligatorMeatCooked.shiftedIndex, 1);
    }
    }

    }
    }

    I have tried various mods to spawn it and flown around in creative to try and find it. I was to no avail. If some body could help me, it would be much appreciated
    Posted in: Modification Development
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