- Minerboy7
- Registered Member
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Member for 12 years, 9 months, and 23 days
Last active Sat, Apr, 11 2015 22:37:59
- 0 Followers
- 407 Total Posts
- 24 Thanks
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Aug 16, 2012Minerboy7 posted a message on Snapshot Not Out - 1.3.2 Out Insteadfirst screenshot = nerdgasm. :3Posted in: News
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Mar 22, 2012Minerboy7 posted a message on 1.2.4 Update Is Out; XBLA Release DateMAJOR MP GLITCH: I was fooling witthe new chat History and flickering through the comments. I dont know exactly what caused it but the game crashed. It maybe that i got to the top of the chat but im not to sure.Posted in: News
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Oct 29, 2011Minerboy7 posted a message on Minecon Tickets Sold Out!wow! already? I wish i could go. it would be awesome.Posted in: News
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Sep 3, 2011Minerboy7 posted a message on 1.8 Updates: Changing the Chestsand the sunrise looks better, or is it setting?Posted in: News
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Sep 3, 2011Minerboy7 posted a message on 1.8 Updates: Changing the Cheststhere are the tops of endermen heads over the hill on the rightPosted in: News
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Aug 16, 2011Minerboy7 posted a message on 1.8 Updates: Meet More Meatawesome! did anyone else notice the giant mushroom in background to left?Posted in: News
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Aug 5, 2011Minerboy7 posted a message on Bethesda, Mojang & "Scrolls"this is the stupidest thing i have ever heard. are you kidding? lets go count all the other games with scroll in the title(i'm too lazy to actually do that but there is most likely alot). you dont own the word "scrolls". They are just afraid that because Mojang sells Minecraft, the best game ever, that more people would buy that instead. If you don't look at it that way how about this, you are wasteing money for rights to a word when you could be using to make your game better. I just do not get it.Posted in: News
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Aug 2, 2011Minerboy7 posted a message on 1.8 Updates: Endermen or Farlanders?Farlanders, and why is it holding dirt?Posted in: News
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Jul 22, 2011Minerboy7 posted a message on 1.8 Updates: Bosses, Biomes and MoreBosses FTW!Posted in: News
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Jul 14, 2011Minerboy7 posted a message on Digital Diamond: Connect FourThat is pretty awesome. i am going to use that in my server.Posted in: News
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Jul 5, 2011Minerboy7 posted a message on 1.8 Updates: New Logo, More InfoThis is the coolest thing i've ever heard about! And there is probably going to be more that he has not talked about yet. AMAZING!Posted in: News
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0
Are you in a swamp biome?
1
Any dificulty other than peaceful. spawn less than regular monsters, more than Enderman.
1
Well... I guess anything would be beter. give it a shot.
1
I have someone working on the model and skin.
I personnaly think the behavior is good. what i did not metion is that because it is a cold blooded animal(IRL), you will usually find it on land on blocks with a high amount of light.
I am also working on new content - Armor effects. Maybe more mobs(maybe turtle, snake). Maybe a new overly complicated machine to code that makes armor abilities "activate," sort of like enchating, but with a furnace like interface.
Many things to come in future. New food like jerky or ********* ******(<- that one is a surprise. :biggrin.gif: )
Tell me what you guys think of my somewhat complicated update list.
Tell me what you want to see.
And last but not least, How do you like the mod so far?
1
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hmmmmm. That sounds really awesome but, extremely hard. I'll do my best to try.
1
I'll see what i can do. glad to see you like it.
1
working on it. thanks for the feedback. I will add armor features like... Full set = no fall damage/no fire damage. i'll try to add what you guys want.
1
You read my mind. i was just eriting about that in the reserved space. sure if you would like
1
I am working on the model right now.
9
Update 2.0 is now out! Finnaly I have updated my mod.
Face it notch, swamp biomes are boring. But that is ok sir because my alligator mod is here to help in the minecraft swamp experience. This mod adds... well... an Alligator of course. Th alligator spawns on grass in the swamp biome. He may look a little small and derpy(sorry about my not so good modeling and skining skills) but he really can pack a punch at 3 hearts of damage. so watch out. If you are lucky enough to find and kill one you will be rewarded with some tasty tender meat and strong slimy skin. the meat can be eaten or cooked. Raw it fills 1 and a half huger bars - Cooked in a furnace fills 3 hunger. The skin can be crafted into armor the strength of iron. Dont believe me? here are some pictures:(Hint:they are in the spoiler)
*CAUTION* old pictures
Alligator items
Alligator
Items2
Pretty cool right? why dont you hit the download link right below this.
Downloads: (told you it would be here)
Link for 1.2.3 v2.0 download - http://www.mediafire...ja8b94fh3zhqzpa
link for 1.8.1 v1.2 download - http://www.mediafire...a375ydyua7xmoxw
Here is how you install it.
1) Install Risugami's ModLoader.
2) RUN %appdata%
3) Enter the .Minecraft folder, Then open the bin folder.
4) Use an archiving program(7-Zip, and Win-rar work fine) to open the Minecraft.jar file.
5) DELETE META-INF FOLDER, if you do not you will get black screen.
6) Drag and drop the class files, Alligator folder, mob folder, andarmor folder into the minecraft.jar file.
7) Close everything. Run Minecraft. Enjoy.
used id's from 4000 - 4006
Go to the config folder inside of your .Minecraft folder for the properties file. you can change the id #'s on th bottom (not the ints on top!) to make this mod compatible with orthers.
Should be compatible with all mods.
Please tell me of any incompatibilities.
Have a good time with the Alligators.
changelog:
-2.0 - Update to 1.2.3
-trying some new 1.2.3 AI
-Fixed armor not leting you breath underwater
-1.2 - Content
-Armor makes you able to breath under water.
-New properties file added
-1.1 - bug fixes
-swithed spawn rate variables. spawn should be fixed.
-fixed foods healing too many hunger bars.
-1.0 fist release
Credits:
Anyone who downloaded the mod you are awesome!
Mojang For making the best game ever!
milestones:
25 downloads
50 downloads
75 downloads
100 downloads
150 downloads
200 downloads
500 downloads
750 downloads
1,000 downloads(can we do it?)
0
look:
ModLoader Beta 1.8.1
net.minecraft.src.mod_Alligator 1.8.1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 98206c4d --------
Generated 10/17/11 3:14 PM
Minecraft: Minecraft Beta 1.8.1
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_27, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 3200 Graphics version 2.1.7978 Release, ATI Technologies Inc.
java.lang.NullPointerException
at net.minecraft.src.Entity.moveEntity(Entity.java:484)
at net.minecraft.src.EntityLiving.moveEntityWithHeading(EntityLiving.java:600)
at net.minecraft.src.EntityLiving.onLivingUpdate(EntityLiving.java:753)
at net.minecraft.src.EntityMob.onLivingUpdate(EntityMob.java:33)
at net.minecraft.src.EntitySkeleton.onLivingUpdate(EntitySkeleton.java:68)
at net.minecraft.src.EntityLiving.onUpdate(EntityLiving.java:255)
at net.minecraft.src.EntityMob.onUpdate(EntityMob.java:38)
at net.minecraft.src.World.updateEntityWithOptionalForce(World.java:1558)
at net.minecraft.src.World.updateEntity(World.java:1534)
at net.minecraft.src.World.updateEntities(World.java:1442)
at net.minecraft.client.Minecraft.runTick(Minecraft.java:1157)
at net.minecraft.client.Minecraft.run(Minecraft.java:483)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 5720924d ----------
0
0
1) I am using modloader and MCP for 1.8.1
2) no Errors when recompiling or reobfuscating
3) I used techne to make my model and render file
4) here is my current code that involves the alligator:
mod_Alligator
import java.util.Map;
public class mod_Alligator extends BaseMod
{
public static Item AlligatorMeatRaw = new ItemFood(134, 3, true).setItemName("AlligatorMeatRaw");
public static Item AlligatorMeatCooked = new ItemFood(135, 7, true).setItemName("AlligatorMeatCooked");
public static Item AlligatorSkin = new Item(136).setItemName("AlligatorSkin");
public static Item AlligatorHelmet = new ItemArmor(137, 3, ModLoader.AddArmor("Alligator"), 0).setItemName("AlligatorHelmet");
public static Item AlligatorBody = new ItemArmor(138, 3, ModLoader.AddArmor("Alligator"), 1).setItemName("AlligatorBody");
public static Item AlligatorLegs = new ItemArmor(139, 3, ModLoader.AddArmor("Alligator"), 2).setItemName("AlligatorLegs");
public static Item AlligatorBoots = new ItemArmor(140, 3, ModLoader.AddArmor("Alligator"), 3).setItemName("AlligatorBoots");
public mod_Alligator()
{
ModLoader.AddName(AlligatorMeatRaw, "Raw Alligator Meat");
ModLoader.AddName(AlligatorMeatCooked, "Cooked Alligator Meat");
ModLoader.AddName(AlligatorSkin, "Alligator Skin");
ModLoader.AddName(AlligatorHelmet, "Alligator Helmet");
ModLoader.AddName(AlligatorBody, "Alligator Body");
ModLoader.AddName(AlligatorLegs, "Alligator Leggings");
ModLoader.AddName(AlligatorBoots, "Alligator Boots");
AlligatorMeatRaw.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorMeatRaw.png");
AlligatorMeatCooked.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorMeatCooked.png");
AlligatorSkin.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorSkin.png");
AlligatorHelmet.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorHelmet.png");
AlligatorBody.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorBody.png");
AlligatorLegs.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorLegs.png");
AlligatorBoots.iconIndex = ModLoader.addOverride("/gui/items.png", "/Alligator/AlligatorBoots.png");
ModLoader.AddRecipe(new ItemStack(AlligatorHelmet, 1), new Object[]{
"###", "# #", Character.valueOf('#'), mod_Alligator.AlligatorSkin
});
ModLoader.AddRecipe(new ItemStack(AlligatorBody, 1), new Object[]{
"# #", "###", "###", Character.valueOf('#'), mod_Alligator.AlligatorSkin
});
ModLoader.AddRecipe(new ItemStack(AlligatorLegs, 1), new Object[]{
"###", "# #", "# #", Character.valueOf('#'), mod_Alligator.AlligatorSkin
});
ModLoader.AddRecipe(new ItemStack(AlligatorBoots, 1), new Object[]{
"# #", "# #", Character.valueOf('#'), mod_Alligator.AlligatorSkin
});
ModLoader.AddSmelting(AlligatorMeatRaw.shiftedIndex, new ItemStack(AlligatorMeatCooked, 1));
}
public void AddRenderer(Map map)
{
map.put(EntityAlligator.class, new RenderAlligator(new ModelAlligator(), 0.5F));
}
public void AddMobs()
{
ModLoader.RegisterEntityID(EntityAlligator.class, "Alligator", ModLoader.getUniqueEntityId());
ModLoader.AddSpawn(EntityAlligator.class, 24, 3, 7, EnumCreatureType.creature);
}
public String Version()
{
return "1.8.1";
}
}
public class RenderAlligator extends RenderLiving
{
public RenderAlligator(ModelAlligator modelAlligator, float f)
{
super(new ModelAlligator(), f);
}
public void renderAlligator(EntityLiving entityliving, double d, double d1, double d2,
float f, float f1)
{
super.doRenderLiving(entityliving, d, d1, d2, f, f1);
}
public void doRenderLiving(EntityLiving entityliving, double d, double d1, double d2,
float f, float f1)
{
renderAlligator(entityliving, d, d1, d2, f, f1);
}
public void doRender(Entity entity, double d, double d1, double d2,
float f, float f1)
{
renderAlligator((EntityLiving)entity, d, d1, d2, f, f1);
}
}
public class ModelAlligator extends ModelBase
{
public ModelAlligator()
{
head = new ModelRenderer(this, 0, 0);
head.addBox(-4F, -4F, -8F, 8, 7, 2);
head.setRotationPoint(0F, 17F, 1F);
head.rotateAngleX = 0F;
head.rotateAngleY = 0F;
head.rotateAngleZ = 0F;
head.mirror = false;
body = new ModelRenderer(this, 28, 11);
body.addBox(-5F, -10F, -7F, 10, 13, 8);
body.setRotationPoint(0F, 15F, 4F);
body.rotateAngleX = 1.5708F;
body.rotateAngleY = 0F;
body.rotateAngleZ = 0F;
body.mirror = false;
leg1 = new ModelRenderer(this, 0, 9);
leg1.addBox(-7F, -2F, -2F, 7, 4, 4);
leg1.setRotationPoint(-4F, 22F, 6F);
leg1.rotateAngleX = 0F;
leg1.rotateAngleY = 0F;
leg1.rotateAngleZ = 0F;
leg1.mirror = false;
leg2 = new ModelRenderer(this, 0, 9);
leg2.addBox(1F, -2F, -3F, 7, 4, 4);
leg2.setRotationPoint(3F, 22F, 7F);
leg2.rotateAngleX = 0F;
leg2.rotateAngleY = 0F;
leg2.rotateAngleZ = 0F;
leg2.mirror = false;
leg3 = new ModelRenderer(this, 0, 9);
leg3.addBox(-7F, 16F, -2F, 7, 4, 4);
leg3.setRotationPoint(-4F, 4F, -5F);
leg3.rotateAngleX = 0F;
leg3.rotateAngleY = 0F;
leg3.rotateAngleZ = 0F;
leg3.mirror = false;
leg4 = new ModelRenderer(this, 0, 9);
leg4.addBox(1F, -2F, -2F, 7, 4, 4);
leg4.setRotationPoint(3F, 22F, -5F);
leg4.rotateAngleX = 0F;
leg4.rotateAngleY = 0F;
leg4.rotateAngleZ = 0F;
leg4.mirror = false;
Tail = new ModelRenderer(this, 24, 0);
Tail.addBox(-3F, 2F, 0F, 6, 3, 8);
Tail.setRotationPoint(0F, 16F, 7F);
Tail.rotateAngleX = 0F;
Tail.rotateAngleY = 0F;
Tail.rotateAngleZ = 0F;
Tail.mirror = false;
eyes = new ModelRenderer(this, 0, 18);
eyes.addBox(0F, 0F, 0F, 6, 2, 2);
eyes.setRotationPoint(-3F, 14F, -9F);
eyes.rotateAngleX = 0F;
eyes.rotateAngleY = 0F;
eyes.rotateAngleZ = 0F;
eyes.mirror = false;
jaws = new ModelRenderer(this, 0, 22);
jaws.addBox(-3F, 0F, 0F, 6, 3, 7);
jaws.setRotationPoint(0F, 16F, -14F);
jaws.rotateAngleX = 0F;
jaws.rotateAngleY = 0F;
jaws.rotateAngleZ = 0F;
jaws.mirror = false;
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5);
head.render(f5);
body.render(f5);
leg1.render(f5);
leg2.render(f5);
leg3.render(f5);
leg4.render(f5);
Tail.render(f5);
eyes.render(f5);
jaws.render(f5);
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5);
}
ModelRenderer head;
ModelRenderer body;
ModelRenderer leg1;
ModelRenderer leg2;
ModelRenderer leg3;
ModelRenderer leg4;
ModelRenderer Tail;
ModelRenderer eyes;
ModelRenderer jaws;
}
import java.util.Random;
public class EntityAlligator extends EntityMob
{
public EntityAlligator(World world)
{
super(world);
texture = "/Alligator/Alligator.png";
moveSpeed = 1.2F;
attackStrength = 6;
health = 25;
}
public void writeEntityToNBT(NBTTagCompound nbttagcompound)
{
super.writeEntityToNBT(nbttagcompound);
}
public void readEntityFromNBT(NBTTagCompound nbttagcompound)
{
super.readEntityFromNBT(nbttagcompound);
}
protected String getLivingSound()
{
return null;
}
protected String getHurtSound()
{
return "mob.zombiehurt";
}
protected String getDeathSound()
{
return "mob.zombiehurt";
}
protected float getSoundVolume()
{
return 0.4F;
}
protected int getDropItemId()
{
return mod_Alligator.AlligatorSkin.shiftedIndex;
}
protected void a(boolean flag)
{
int i = rand.nextInt(3);
for(int j = 0; j < i; j++)
{
dropItem(mod_Alligator.AlligatorSkin.shiftedIndex, 1);
}
i = rand.nextInt(3) + 1;
for(int k = 0; k < i; k++)
{
if(fire > 0)
{
dropItem(mod_Alligator.AlligatorMeatRaw.shiftedIndex, 1);
} else
{
dropItem(mod_Alligator.AlligatorMeatCooked.shiftedIndex, 1);
}
}
}
}
I have tried various mods to spawn it and flown around in creative to try and find it. I was to no avail. If some body could help me, it would be much appreciated