You know that someone is going to make a mod for Dolphin Armor now, and in a way that properly renders and everything too.
- MinerGuyLex
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Apr 23, 2018MinerGuyLex posted a message on Minecraft 1.13 Snapshot 18W16APosted in: NewsQuote from PsychoIncarnate»
I just had a quick idea for Buffet maps, how about a check mark option for "Include variants", which allows for example: When selecting Mesa Biome, it also generates Mesa (Bryce), Mesa Forest Plateau, Mesa Plateau, and the mutates variants to generate as well.
Edit: It might defeat the purpose, I was just thinking about it because I thought I was exploring a Mesa biome Buffet map and quickly realized without grass or dirt the map would be pretty tough to survive in (I'm not even sure I saw animals generate) but the Mesa Forest Plateau doesn't have the painted clay mountains that make the Mesa biome so great
You know what, that's what I wanted too. I want the ability to put all of the variants of one biome in. Like, all "frozen" biomes, so things like Ice Spikes and Frozen oceans will generate alongside Ice Plains and Frozen rivers. It may not be a true Buffet, but it'd still be nice to have the ability for a "themed" world. - To post a comment, please login.
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Ooh, this is exciting! IMO, you're one of the better modders out there, so i'm excited to see what you've got in mind for an original mod idea.
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Well, I discovered something lovely about the Nether Steel Block.
It works as a Beacon Pyramid material; below I have attached a screenshot of a creative world with my super-penta-beacon pyramid made entirely of nether steel blocks, but the cost of making such a thing in survival got me wondering:
Would it be possible to amplify the Beacon if it had a layer of Nether Steel, such that the potion effect(s) provided by it would be buffed by 1 level for each layer of Nether Steel on the pyramid?
I have no idea how tough making the game check for a specific block arrangement beneath a beacon would be, alongside only adding the buff to the active beacon effects, but if you think you could do it, Alexiy, it would add a lot more depth to this mod than just "powerful endgame toolset for fun".
P.S. I have also attached Nether Steel Armor textures (inventory only) too, if you want to make that a thing as well or instead of the beacon amp, that would also be greatly appreciated.
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Ok, two last things.
One, can you add a Block of Nether Steel? Just as a recolored Iron Block would be just fine.
and two, i messed up the position of the Nether Steel pickaxe in the texture, so I've attached the fixed version to this post.
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Here you go!
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All right! I'm loading up the mod into minecraft right now.
EDIT: ...It's everything I had hoped, except for the color. See, Unity (the pack I based my textures on), makes the Nether Star orange-red color. That's how I colored the pickaxe, so for a Vanilla tool, it would be more like a bluish iron color. Almost like Ice.
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I would love it if you'd develop it for 1.12, since this is fairly stand-alone and vanilla-oriented, I don't see why it shouldn't be in the most recent release.
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You might just be exactly the person I'm looking for. I recently had an idea for a mod that would add a material based on the Nether Star, (Nether Steel,) so I went and made a Nether Steel Pickaxe texture based on Unity's Iron Pickaxe just for fun. Then I thought, "Would this make a good endgame toolset?" So I figured I'd make a mod request thread here, but this seems like a much better thread to put this in.
Moving on to the actual mod idea, then...
As said, this would be the addition of a new material (Nether Steel), made with a Nether Star, and some Iron and Diamonds. I imagine the crafting recipe looking a bit like this in terms of layout, for the Nether Steel Ingot:
D I D
I N I
D I D
D = Diamond, I = Iron, N = Nether Star
This would produce one (or maybe 2) Nether Steel Conglomerate/Blend/Powder/etc., which could then be smelted in a furnace, one Conglomerate for one Nether Steel Ingot. (This step is optional, if you want to simplify it, just make the crafting table recipe produce an Ingot directly)
For the actual tool recipes, I was hoping that Wither Bones could be added as a semi-rare drop from, well, Wither Skeletons (the kind that spawn in a Nether Fortress), but if editing Mob drops is complicated, an alternative could be surrounding one Wither Skull with eight bones in a crafting table, to produce four Wither Bones. These Wither Bones would replace the Sticks in a normal tool recipe.
Naturally, being such an expensive recipe, these tools (and maybe even armor, if you want to do that too) would be a lot stronger than mere Diamond tools. For my initial stats, I was thinking they could be almost 2 times better than diamond, giving the Sword +12 Attack Damage, the Pickaxe, Axe, and Shovel would all break their respective blocks almost twice as fast as their Diamond counterparts, and would likely have about 2,000 durability (if i'm remembering that Diamond tools have about 1,200 durabilty...).
So, yeah. There's my idea. If you do feel like coding it, I can easily make the remaining Tools' textures for it. Heck, I'll even attach the Pickaxe texture I mentioned at the start of this text wall.
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That sounds like something I can sink my OCD Minmaxing into quite nicely. Sign me up for that! I love adding little machines into one big 'production line' for material processing, it's part of why i love Immersive Petroleum for a technological pack.
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Oh, this is just the right amount of creepy and unsettling, while also (seemingly) being a good "gravestone" mod for lost items on death, preserved from the 5-minute item decay inside the undead's (or slime's) inventory. Glad to see this being revived for 1.11!
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isn't that actually a TC 4/5 addon?
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1. I agree with cole, thaumcraft 6 seems very close to completion. Wait a little longer and see.
2. Your idea reminds me of (text in spoiler)
The electro-magical tools mod for thaumcraft 4 i believe.
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So... unlikely that Az would make a similar boss, then? Unless there was a good lore reason and Vazkii was ok with it
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I actually like the idea of a nether-themed sea lantern which doesn't block mob spawning, i can see its uses in mob grinders, definitely, but there have been a few times where i've wanted to make a nether-base but didn't really like the look of glowstone or sea lanterns or redstone lamps. it would be a niche block, sure, but then, most of the vocal MC players seem to think the same of the new Teracotta blocks and concrete.
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ok: here's a quick TL;DR.
- You have two mods that add the same enchantment ID to the game (the number that labels each enchantment)
- You can fix this by opening the config files for one of the mods and changing that Enchantment ID (in this case, 66) to another number not used by any other enchantment.
You're welcome.
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I like the idea of having different "levels" of primal knowledge, it would give a nice feeling of a more magically-oriented progress instead of just a percentage of all reasearches done like in TC5. It would also help with the multiplayer aspect, I can see a group of 6 people joining up to master one of each of the primals in order to gain unlimited power
IT would also give addon modders an easy way to quantify how advanced they want their own researches to be, by making a required primal knowledge level for each of their researches to make them early game, midgame, or late game, depending.