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    posted a message on locks and keys
    yup so I was wondering, what would make a great survival map, then I realised why not keys. not just for doors, but also for all the redstone machines. my suggestion adds 3 new blocks, the keyhole, the key, and the constaint key.
    the keyholemever is crafted like this:
    :Lboots: =redstone
    :stone: =cobble

    :stone: :Lboots: :White:
    :White: :Iron: :stone:
    :stone: :Lboots: :White:

    the key
    :: :: ::
    :: :Iron: :Iron:
    :Lboots: :Iron: ::
    the constant key:
    :Waxe: = key
    :: :Lboots: ::
    :Lboots: :Waxe: :Lboots:
    :: :Lboots: ::
    so basically the keyhole is placeable just like any lever, but wont activate a redstone current. for that you need the key.
    when you craft the key, you right click the keyholeOnce and the key is attached to the keyhole, you right-click again or some other time with the key and the key is removed from your inventory and placed in the keyhole; which now emits a redstone current. You right click again to retrieve the key but once you retrieve it, the current stops. for the current to continue, even afteryou removed the key, you need a constaint key. the first part is the same as with the key but once you remove it, the redstone current keeps flowing. you need to re-input it and right click again to turn the current off.

    note, this would also work with doors. you can lock a door by right clicking a door with a key and now you can only open it with the key, this works for w. and I. doors as well as trap-doors. the enire rest of the post will talk about the keyhole but it will also aply to doors/

    both keys can stack to 12-16, and when you have assigned a key it takes on a new graphic and separates from the stack, however, they still stack to 12-16. if your key is in the stack, the one you need will automatically go into the keyhole. if you want to throw the stack, a GUI pops up allowing you to throw the key you want.

    an unlimited amount of keys can go into one lock but to get more then one key, you need to have the key to the keyhole already in your inventory and then click with a blank key and the key will fit the lock. this is the same if you want to remove the lock designation, you need to have all the keys you have in your inventory before destroying the lock because then, all the key assigned to that lock will get cleared. if you have no keys to that lock in your inventory, the keyhole won't lose it's assignment

    and the keyhole overrides all other redstone current. if you placed a lever next to a door connected to the keyhole, it wouldn't work.

    is this ok?

    this would make adventure maps a lot more fun and realstic and add a new strategy for anti-greefing into the game I feel.
    Posted in: Suggestions
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    posted a message on Place Books In Bookshelves *reworked*
    nice, like it
    +sup
    Posted in: Suggestions
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    posted a message on New Piston Type - The hinged Piston
    full support.
    PS: how the hell are you getting all these great Ideas? seriously!
    Posted in: Suggestions
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    posted a message on Drinks and Hydration! - Images
    I like it, but no thirst bar. I just really wanted ales into the game.
    but pls, can you make wine instead of grape juice? I'll give you pants :DPANTS: :D
    + support
    Edit: I just saw the rage war on top. I think dehidration shouold add a speed boost when over 50-60% full, that should clear up any problems while still keeping it balanced. (maybe a 10-20% speed boost?)
    Posted in: Suggestions
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    posted a message on More Populous And Developed Villages (Or: THE CITY, OF TOWNSVILLE)
    Yes! great I support
    Posted in: Suggestions
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    posted a message on Let's Talk About Strongholds
    Quote from tnvols02

    Yeah, because all you do is go down to the portal... no challenge WHATSOEVER!

    my last enderportal was discovered by just killing a few monsters and almost falling down a ravine and mining, still didn't find traps
    Posted in: Suggestions
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    posted a message on Carpet Improvements
    Quote from Already Zuko

    BUMP

    Ceilings, walls and stairs are a must, in my opinion.
    As is, I don't see nearly as much use to them.

    Before carpets, if we used wool for a carpet floor... and then wanted to have a basement the ceiling would also be carpet unless we dug deeper... all in all, it was just annoying a lot of the time.

    Now, we still have the same problem with walls and ceilings. We can't decorate them with colors or designs without the outside looking the same.

    My first idea for carpet was banners on the walls of a big castle hall... and that idea was quickly shattered.
    Then I was going to have carpet running along the center path through my castle, to find that the gaps where the stairs were were ugly.

    It just seems obvious to me to add these; or else carpets will be very disappointing.

    ^^^^ support
    Posted in: Suggestions
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    posted a message on Microblocks from Redpower 2
    umm, what? let see there are ~100 blocks in mc? just to make it simple?
    ok now there are 20 microblocks per block? these two are really conservative measures but it would still total to about 2100 blocks, MC can't run that.
    Posted in: Suggestions
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    posted a message on Let's Talk About Strongholds
    YES!!! +sup
    Posted in: Suggestions
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    posted a message on plants
    or you can use bonemeal on the ground. ithink,
    Posted in: Suggestions
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    posted a message on Trading GUI! - Images
    Quote from Dyzalonius


    Maybe it should look like this?

    yup that'll do, support!
    Posted in: Suggestions
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    posted a message on Improved Villagers (Armor and Weapons)
    this is the billionth time this has been suggested and this is the billionth time I support.
    Posted in: Suggestions
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    posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    Quote from Winter_Mage

    It doesn't help all the time and some people may not want to take the time to try to install it.


    well, after I found it, It took exactly 43 secs to download and install. its not exactly a heavy folder.
    Posted in: Suggestions
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    posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)
    Quote from gypsyblackmagic

    Optifine shouldn't be mandatory just to play the game

    and why not may I ask? it only helps, thats it. the first mod I always download & install is optifine.
    Posted in: Suggestions
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    posted a message on Trading GUI! - Images
    Its wayyyy too complicated, 6 boxes with a tick and a cross should do. but I think if and old player wanted to rip off a new one, he'dd kill him.or steal his chests. useless GUI. however, if it can be done without conflict and without much work, yes I support.
    Posted in: Suggestions
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