• 217

    posted a message on Too Much TNT mod (50+ TNTs)
    TooMuchTNT [1.8]
    by MinecraftTNTstuff
    -
    TooMuchTNT adds 54 TNT's + Gunpowder and Uranium Ore to the game
    All items are in new tabs

    Download Latest Version [1.8]:

    TooMuchTNTv3.0


    Find older versions of TMT

    Required:
    Minecraft Forge (get recommended installer): http://files.minecraftforge.net
    Make sure to download the right version

    Pictures and Descriptions: (only a glimpse of the total destruction)


    Sulfur Ore: As rare as gold, this will help get gunpowder for survival. Drops 5 gunpowder when mined.


    Uranium Ore: A rare ore which has 50% to drop uranium or 50% to explode. Found at y<48. Uranium can be thrown or used to make Godly TNTs.


    TNTx500:


    MeteorTNT:

    MiningFlatTNT:


    HouseTNT:

    NuclearTNT:


    DrillingTNT:


    CubicTNT:


    ChemicalTNT:


    AnimalTNT:


    FloatingIslandTNT:


    TNTFirework:


    GravityTNT:


    LightningTNT:


    CustomTNT: You can now create your own TNT by editing the options in TooMuchTNT.cfg (config).


    Nuclear Waste: Causes damage and poison.

    Hell's Gate:


    Global Disaster:


    Throwable Dynamite:
    Most TNTs get a weaker throwable version. TNTs such as the houses don't get a dynamite. Right click to throw it. Crafting is as easy as placing preferred TNT into work bench.

    Old Video:
    By MinecraftFinest

    Change Log:

    Installation:
    Windows;
    First to install forge all you need to do is open what you have downloaded and hit ok, it will automatically install forge for you. You should have also downloaded the TooMuchTNT mod which would come in a .jar file. Go to "Start" and type in search bar %appdata%, click the folder then find ".minecraft" and open the "mods" folder. There is where you will drag the the "TooMuchTNT v#.#.jar” into.

    After, log in to minecraft and before hitting play click "edit profile" and click "use version". Scroll down and click on forge version, this will run your mods.

    Macintosh;
    First to install forge all you need to do is open what you have downloaded and hit ok, it will automatically install forge for you. You should have also downloaded the TooMuchTNT mod which would come in a .jar file. Go to Finder and go to your name (usually starts you there)
    and click "Library" , "ApplicationSupport" , "Minecraft", then "mods". There is where you will drag the the "TooMuchTNT v#.#.jar” into. If there isn't a folder named "mods" already, create one.
    After, log in to minecraft and before hitting play click "edit profile" and click "use version". Scroll down and click on forge version, this will run your mods.

    (If any of this fails then search up a video relating to your computer status)



    Thank you guys for one million+ downloads of TooMuchTNT!


    ..


    50 TNTs:

    What a perfect update to a whole number version (3.0). Years ago when I first started this mod, my goal was to reach 50 unique and quality TNTs and I finally did it!

    I hope this justifies the mod title.

    .

    Notice:

    If you want to post my mods on another site then at least ask me.
    If you want this mod in a mod pack, I've really stopped looking at messages so just do as you will, just make sure to credit.
    owner: MinecraftTNTstuff

    Posted in: Minecraft Mods
  • 2

    posted a message on [1.4.7] Improved Swamps mod

    Improved Swamps mod [1.4.7] (Discontinued)

    Mod has been moved to
    here

























    Thanks

    Posted in: Minecraft Mods
  • 1

    posted a message on Too Much TNT mod (50+ TNTs)
    Quote from ElderlySpartan»

    OMG! You have the same profile pic as me! xD


    Halo 3 Master Chief is best Master Chief.

    Posted in: Minecraft Mods
  • 1

    posted a message on Too Much TNT mod (50+ TNTs)

    Heyy uhh I don't know if this is intentional but all the doors in my world were replaced with TNT that exploded when I tried to destroy it XD



    Really? That's really funny. I promise that wasn't my troll; though I wish it was.

    Posted in: Minecraft Mods
  • 1

    posted a message on Too Much TNT mod (50+ TNTs)

    To everyone who has compatibility issues with entity id's, which should look like this:


    Description: Initializing game
    java.lang.RuntimeException: No more entity indicies left
    at cpw.mods.fml.common.registry.EntityRegistry.findGlobalUniqueEntityId(EntityRegistry.java:322)
    at com.toomuchtnt.TooMuchTNT.Init(TooMuchTNT.java:719)


    I am working on a way to change entity id's for 1.8 update, but this won't solve the problem. It is out of my control how many ids Mojang allocates to entities. Because my mod has many entities, it will as a down side, not work with other huge mods.


    I am currently working on 1.8, but there is so much to do. Don't expect this to release to 1.8 any time soon (or even at all if things go south).

    Posted in: Minecraft Mods
  • 1

    posted a message on Too Much TNT mod (50+ TNTs)
    Alrighty then, I have given the code a look for 1.8—now that forge updated—and I can say the coding is a mess. So much has changed and I'll do my best to update. No promises though, and also don't expect it soon either. Thank you all for the support.
    Posted in: Minecraft Mods
  • 1

    posted a message on Too Much TNT mod (50+ TNTs)
    Now that Forge 1.8 came out, will you update it?

    That's a maybe, as I just finished 1.7.2, I need a god damn break. (Updating over 200 classes is very annoying as you can perceive) Also tis the season of collage apps and I am drowning in them + school + minecraft coding, it might happen eventually, but don't count on an immediate update as I used to be able to do back in those 1.2 days.
    Posted in: Minecraft Mods
  • 3

    posted a message on Too Much TNT mod (50+ TNTs)
    Message to all, I have gotten TMT running for 1.7, however there is one massive bug... It is soooo damn laggy with this new TNT system Mojang is using. I can't possibly release it to the public until I figure out how to make it less laggy.

    (want an idea, the TNTx100 took 30 seconds to load, and the MeteorTNT... oh God... 4 minutes!!! no joke. I hope everyone can understand)

    Lastly I can't seem to recompile my mod. It won't work for me so even if I wanted to release it I couldn't until I figure that out too. Why forge! Why must you hate Macs?
    Posted in: Minecraft Mods
  • 1

    posted a message on Too Much TNT mod (50+ TNTs)
    WOW, I truly hate the minecraft forum edit. It is really buggy and always deletes my text just for pressing command z, so it took longer than necessary to edit the forum. 4 hours to be exact! It hates me and I hate it. Anyways hope you all enjoy the new mod for it is the important thing after all and not the forum page.
    Posted in: Minecraft Mods
  • 1

    posted a message on Too Much TNT mod (50+ TNTs)
    Just finished compiling new 1.6.4 TMT2.7 update (sorry 1.7.2 fans, ill get there when time is spared) I will post and edit forum page when I have time.
    I'm pretty excited because I have now reached an unholy amount of 44 TNTs total (35 before)
    I guess my goal is 50. (I really have to change my banner of a puny amount of 26.)
    Posted in: Minecraft Mods
  • To post a comment, please .