1.19.1
- updated for MC 1.19
1.18
- updated for MC 1.18
- fix server log being spammed with lit cave air resource error message (harmless but annoying)
1.17.1
- updated to MC 1.17 and using the official source mappings
- otherwise, this is the same as 1.16.5
1.16.5
- rewritten to work with MC 1.16.5
- the mod now uses fake air and water blocks to achieve light (rapidly placing and removing them as light sources move)
- this has several limitations, only full water blocks can emit dynamic lights (not waterfalls or partial block rivers)
- it will also not work if the light source is inside some non-air block like foliage or spiderwebs
- the mod is now a "standard" mod that requires both a client and a server to have it when playing online
- currently only the player self light and dropped items modules are implemented
- there is also no on-off button
Other videos
This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if
1) the player has them equipped (in hand/armor)
2) they are dropped on the ground
You may add any Item ID you wish as shiny item, via the settings file. Also supports armor items!
There is no limit to the number of lights you can create, note however they are fairly FPS-costly. You can disable modules to obtain better FPS!
Instructions:
Put downloaded file into mods folder
Config Syntax help:
[DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs]
* Possible setups:
* X := simple ID X, wildcards metadata
* X-Y := simple ID X and metadata Y
* X-Y-Z := simple ID X, metadata range Y to Z
There is a default value used as "setting", you can specify one by appending "=x" to the ID part
Valid Entry examples:
torch
Torch minecraft id is "torch", will use the default light value (15)
wool
Torch minecraft id is "wool"
wool-2=12
Wool, magenta subtype (meta 2), will use a light value of 12
wool-2-5
Wool BlockID, accepts metadata range [2..5]
golden_helmet-*-*=15
Item ID range [314..317] covering golden armor, wildcarded meta/damage which means any value goes
Also unnecessarily specifying the default light value of 15, you could leave =15 out aswell
There no longer is numeric Block or Item id's. Use the string identifiers, google "Minecraft Data" to get a listing.
Values that cannot be mapped to anything will be logged and ignored
current versions available at curse:
https://minecraft.curseforge.com/projects/dynamic-lights/files
Old Downloads:
http://atomicstryker.net/dynamiclights.php
To other modders: See sourcecode. Adding your own Dynamic Lights is "easy".
My other mods:
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1. Frogive me for any mistake i make , you see , i'm not english
2. I hade a random crazy idea today that has to do with Thaumcraft.
I was thinking , Thaumcraft is very usefull because it makes almost every aspect of minecraft a bit easier , movement,fighting,mining , are already covered.
So what if a thaumaturge was able to improve even the mos basic aspects of life? like eating.
It may sound strange but here's my idea:
As a thaumaturge you could be able to reserch a way to turn liquid essentia into some kind of "jelly" and then make it eatable, this would be possible thanks to a new machine (havn't thought about the name yet).
You would need two things: a jar filled with essentia in the input slot and atleast one "jelly jar" in the output slot , the machine would then start the process needed to turn essentia into jelly.
I also tought that the jelly jars should be smaller than the warded (half the size) but they would act like any other kind of jar.
But how do we eat this jelly?
Well we already have bread right? so why not use that? right-cliking with a piece of bread in your hand would give you three slices with jelly on them and the jar would be emptied a bit.
And what does this jelly do?
Different kinds of jelly would give different effects:
Ignis= fire resistance for X seconds
Aqua= water breathing
Victus= instant health
Sano= regeneration and so on.
It could even work with negative effects (don't know why you would eat venevum jelly but you could prank your friends :D)
So is that it? do i get potions effects and maybe even more powerfull ones for free?
But that is not how we are used to do things in Thaumcraft right?
Eating too much of this jelly or eating it too often could lead at some dangerous effects , for example eating too much Ignis jelly will result in you randomly catching fire, others may result in a strong nausea effect or even death.
So this is the idea , let me know what you guys thinks and maybe help me improve it with your ideas and again sorry for any mistakes.
Cheers!
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i meant some kind of spirit or demon like Calcifer you know .. to keep me company in my lab.
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I agree it's actually helpfull that someone has an answer ready as you saied less work/trubles for Azanor
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