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    posted a message on Need lots of help to add effects on Armor
    Well- I don't understand why nobody will even try to help me.
    Posted in: Mods Discussion
  • 0

    posted a message on Need lots of help to add effects on Armor
    Seriously? Nobody? Come on guys, I really need help :(
    Posted in: Mods Discussion
  • 0

    posted a message on Need lots of help to add effects on Armor
    Ok the first thing I need to know is how I can open a GUI when I right click an item. Any ideas?
    Posted in: Mods Discussion
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    posted a message on Need lots of help to add effects on Armor
    Hello! My name is minecraftdonut and I need A LOT of help with my mod, the Iron Lantern mod. Basically it adds 2 types of armor into the game- and I was wondering.... Is there anybody who could help me add effects> I mean, I need help with things such as lighting when you put a chestplate on and stuff like that. If you could be of some help, that would be great!
    Posted in: Mods Discussion
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    posted a message on Armor only goes in Helmet slot
    Hello! I am working on a new mod and I need to make 2 sets of armor. So far I have only made one but when I attempt to put anything on- it only goes into the helmet slot! Here is my code:
    package net.minecraft.src;
    public class mod_IronLantern extends BaseMod{
    //Items
    public static final Item basering = new Item(5021).setUnlocalizedName("BaseRing").setCreativeTab(CreativeTabs.tabMisc);
    public static final Item IronManIngot = new Item(5022).setUnlocalizedName("IronManIngot").setCreativeTab(CreativeTabs.tabMisc);
    public static final Item greenlanternring = new Item(5023).setUnlocalizedName("GreenLanternRing").setCreativeTab(CreativeTabs.tabMisc);
    //Armor
    public static final Item ironmanHelmet = new ItemArmor(5024, EnumArmorMaterial.IRON, ModLoader.addArmor("ironman"), 0).setUnlocalizedName("IronManHelmet").setCreativeTab(CreativeTabs.tabCombat);
    public static final Item ironmanChestplate = new ItemArmor(5025, EnumArmorMaterial.IRON, ModLoader.addArmor("ironman"), 0).setUnlocalizedName("IronManChestplate").setCreativeTab(CreativeTabs.tabCombat);
    public static final Item ironmanLeggings = new ItemArmor(5026, EnumArmorMaterial.IRON, ModLoader.addArmor("ironman"), 0).setUnlocalizedName("IronManLeggings").setCreativeTab(CreativeTabs.tabCombat);
    public static final Item ironmanBoots = new ItemArmor(5027, EnumArmorMaterial.IRON, ModLoader.addArmor("ironman"), 0).setUnlocalizedName("IronManBoots").setCreativeTab(CreativeTabs.tabCombat);
    public String getVersion() {
      return "Iron Lantern Mod V:0.1";
    }
    public void load() {
      //Names
      ModLoader.addName(basering, "Ring");
      ModLoader.addName(IronManIngot, "Iron Man Ingot");
      ModLoader.addName(greenlanternring, "Green Lantern Ring");
      ModLoader.addName(ironmanHelmet, "Iron Man Helmet");
      ModLoader.addName(ironmanChestplate, "Iron Man Chestplate");
      ModLoader.addName(ironmanLeggings, "Iron Man Leggings");
      ModLoader.addName(ironmanBoots, "Iron Man Boots");
      //Recipes
      ModLoader.addRecipe(new ItemStack(basering, 1), new Object[]{
       " g ", "g g", " g ", 'g', Item.ingotGold
      });
      ModLoader.addShapelessRecipe(new ItemStack(IronManIngot, 1), new Object[]{
       Item.ingotIron, new ItemStack(Item.dyePowder, 1, 1), new ItemStack(Item.dyePowder, 1, 11)
      });
      ModLoader.addShapelessRecipe(new ItemStack(greenlanternring, 1), new Object[]{
       mod_IronLantern.basering, Item.emerald
      });
     
    }
    
    }

    I don't know if I need to add something or what- but help would be much appreciated!
    Posted in: Mods Discussion
  • 0

    posted a message on Please help
    Just look up how to install a mod on YouTube. That's really it. ._.
    Posted in: Mods Discussion
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    posted a message on Minecraft ModLoader 1.5.1 Tutorial
    Quote from mcadit

    package net.minecraft.src;

    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;

    public class mod_Carpet extends BaseMod{
    public static final Block carpet = (new Block(170, Material.grass));

    public void load() {
    ModLoader.registerBlock(carpet);
    ModLoader.addName(carpet, "Carpet");
    };
    public String getVersion() {
    return "Carpet Mod";
    }
    }

    I made this code but it is saying that it is registering null, any help please?


    Try removing the first bracket in
    public static final Block carpet = (new Block(170, Material.grass));

    Hopefully that works
    Posted in: Tutorials
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    posted a message on The Mo' Swords and mobs mod!
    Hello! My name is MinecraftDonut- and I am a modder! So today I bring you my newest mod- the Mo' Swords and mobs mod! Well- lets get right into it!


    SWORDS:

    Emerald Sword: Is a bit better than diamond- nothing special though

    Lapis Sword: Is a bit better than stone, but worse than iron

    Redstone Sword: Is exactly the same as the Lapis sword, but is red. :P

    Icy Sword: Has only 4 uses, but instantly kills anything
    MOBS:
    Devil: Spawns at night. Has 10 hearts. Drops nether wart when murdered

    Billy The Maintenance chicken: (This mob is an inside joke) Never stops flapping its wings, drops iron when killed. Has 6 health.


    I know that is not a lot- but there will be more coming!Images and downloads are provided on the planetminecraft page linked below.

    So that's it- I will be updating every once in a while.

    Cya!

    -MinecraftDonut

    DOWNLOADS AND IMAGES:
    http://www.planetminecraft.com/mod/mo-swords-and-mobs-mod-modloadermod-review-needed/
    Posted in: WIP Mods
  • 0

    posted a message on Mod works on Eclipse but not on the actual minecraft
    Did you edit any base classes? If so you need to bring the newly edited ones into the game.
    Posted in: Modification Development
  • 0

    posted a message on Looking for a good Survival Games server
    Hello! I was just looking for a good Hunger Games server. I tried those MC-SG ones, but kept getting kicked. And I'll be honest- I don't want to pay to make others miserable. So if you have or know of a Survival Games server that is often almost (but not completely) full and is mainly focused on survival games, that would be awesome :)
    Posted in: Server Recruitment
  • 0

    posted a message on Error with MCP decompiling
    I would suggest deleting whatever folder your MCP decompile file is in- and then retrying.
    Posted in: Modification Development
  • 0

    posted a message on Community Creations - Legend of Zelda, a Block to the Past
    Mind = blown
    Posted in: Minecraft News
  • 1

    posted a message on Minecraft ModLoader 1.5.1 Tutorial
    Ok, but Im still lost. I see other people making 1.5.1 mods- but what am I doing wrong??? Here is the new code:
    package net.minecraft.src;
    public class Mod_moswordsandmobs extends BaseMod{
    public static final Block awesome = (new Block(170, Material.glass));
    public static final Item emeraldsword = (new ItemSword(2000, EnumToolMaterial.REALEMERALD).setUnlocalizedName("emeraldsword")).setCreativeTab(CreativeTabs.tabCombat);
    
    public void load() {
      ModLoader.addName(emeraldsword, "Emerald Sword");
      ModLoader.addShapelessRecipe(new ItemStack(emeraldsword, 1), new Object[]{
      "W", 'W', Block.dirt
      });
      ModLoader.registerBlock(awesome);
      ModLoader.addName(awesome, "Awesome");
    }
    public String getVersion() {
      return "More Swords and Mobs Mod v1.0";
    }
    }

    I also tested a block that I called awesome.(no texture- it should make it just a purple block)Never mind- you renaming idea worked!!! THANK YOU SO MUCH!!!!
    Posted in: Tutorials
  • 0

    posted a message on Minecraft ModLoader 1.5.1 Tutorial
    Ok, will do
    Posted in: Tutorials
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