Hi WhiteThunder233, in single player or on your own server you can easily scan it your own building models using our scan tool and place those to let your citizens live in. We have a guide on our wiki for that:
We want to avoid having our citizens interact with other storage mods (besides some exceptions) since they are mostly not optimized for npc access and could add a huge overhead to the warehouse (that's why we added our own storage block, the shelves)
There is a scan tool included in our mod, just mark the bottom left and top right corner of what you want the builder to build with the scan tool. Then click a third time to save it. Now you can right-click with your build tool and it will show you the scanned building and allow to rename or delete it.
This will be saved in the minecraft root folder where you can extract it from to share it with friends.
Btw, you can even let it build on a server where minecolonies is installed.
BlockOut is a data-driven GUI library for Minecraft.
BlockOut uses a hierarchical structure, consisting of a root Window, which contains one or more Panes and Views. Views are a type of Pane which can contain other Panes (and Views).
Position coordinates in BlockOut are relative, where a Pane's x,y position is relative to the top-left of the parent View. There are various means of declaring the size and position of a Pane.
Blockout offers support for quite a list of different features including:
- Scrolllists
- Buttons
- Image button
- Switch views
- Item icons
- Text
- Input field
- Images
After the holiday season is getting to its end, we updated all our versions with some new updates.
Therefore, all of our versions should be now on the same level (1.10, 1.11, 1.12).
We also released a new update for 1.12.1. And finally fixed the barbarians.
Unfortunately, we don't have the manpower to port everything all the way back to 1.8.9 and 1.7.10, but if you're up to, join the team and help us out =)
The max size restricts the number of citizens which spawn at the start without appropriate housing.
A real max size config option still has to be coded.
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Hi WhiteThunder233, in single player or on your own server you can easily scan it your own building models using our scan tool and place those to let your citizens live in. We have a guide on our wiki for that:
https://wiki.minecolonies.com/wiki/22/schematics
Btw, if you create your own styles, feel welcome to upload them to our forums, we might add them to the official mod.
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Usually updating minecolonies shouldn't be a problem.
But this here is an additional mod called "Blockout". Please try to ask those questions in the minecolonies thread.
0
You raise the happiness by providing good homes, take care of their saturation and have sufficient security (guards).
The higher the happiness the higher the stats of newly born citizen: https://wiki.minecolonies.com/
0
Added the Barracks building + a lot of bug fixes to the game.
Also updated the progress in the main page
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Additionally, we're currently working on a repository for schematics where users can upload schematics and share them with the community =)
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We want to avoid having our citizens interact with other storage mods (besides some exceptions) since they are mostly not optimized for npc access and could add a huge overhead to the warehouse (that's why we added our own storage block, the shelves)
0
Hi vgcatsfan, yes to both.
There is a scan tool included in our mod, just mark the bottom left and top right corner of what you want the builder to build with the scan tool. Then click a third time to save it. Now you can right-click with your build tool and it will show you the scanned building and allow to rename or delete it.
This will be saved in the minecraft root folder where you can extract it from to share it with friends.
Btw, you can even let it build on a server where minecolonies is installed.
0
We also have a discord.
We always paste our latest changelogs there.
Stay tuned:
https://discord.gg/gA7T6ma
0
Introducing Blockout:
About BlockOut
BlockOut is a data-driven GUI library for Minecraft.
BlockOut uses a hierarchical structure, consisting of a root Window, which contains one or more Panes and Views. Views are a type of Pane which can contain other Panes (and Views).
Position coordinates in BlockOut are relative, where a Pane's x,y position is relative to the top-left of the parent View. There are various means of declaring the size and position of a Pane.
Blockout offers support for quite a list of different features including:
- Scrolllists
- Buttons
- Image button
- Switch views
- Item icons
- Text
- Input field
- Images
Repository and installation details:
https://github.com/Minecolonies/blockout
Download:
https://minecraft.curseforge.com/projects/blockout
Examples screenshots are in the attachments.
Good examples of the XML GUI's can be found here: https://github.com/Minecolonies/minecolonies/tree/version/1.11/src/main/resources/assets/minecolonies/gui
Good examples regarding the functional window classes here:
https://github.com/Minecolonies/minecolonies/tree/version/1.11/src/main/java/com/minecolonies/coremod/client/gui
0
After the holiday season is getting to its end, we updated all our versions with some new updates.
Therefore, all of our versions should be now on the same level (1.10, 1.11, 1.12).
We also released a new update for 1.12.1. And finally fixed the barbarians.
0
Uhm, doesn't mirror an outside corner work?
Else, just scan your own oak inside corner and send it to us, so we can add it to the mod =)
0
We currently have a special event running with our patreons and devs.
You can take a look here:
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Unfortunately, we don't have the manpower to port everything all the way back to 1.8.9 and 1.7.10, but if you're up to, join the team and help us out =)
0
Reported it to the responsible dev, we will update it as soon as we get to it =)
0
The max size restricts the number of citizens which spawn at the start without appropriate housing.
A real max size config option still has to be coded.