i download that mod and i love it. Now i try to change some textures and it works buuuut i really dont understand how to added recipes. Or i cant do this? Hope you can help me.
btw, sry for my bad english.
Hi Dudel,
there is no way to add custom recipes directly through my mod, you can however use a third party mod for this. I'm not sure which is the best mod for custom recipes, but Darthrafael(who requested the no recipe version of XtraBlocks) stated that he uses the "CustomNPCs" mod and there is also "Custom Recipes" which is more suited to just adding recipes.
I
was wondering whether it'd be possible for you to release a version of
the latest release that does not have recipes, as I find it annoying
that when I retexture something and give it a recipe using CustomNPCs,
there is also still the default recipe, which is often a lot cheaper...
So I'd appreciate it if you could release a version without recipes included, thanks in advance.
As requested, the latest version with recipes removed.
XtraBlocks-1.7.10-1.1.7b (No Recipe)
Requires Forge: Built for "forge-1.7.10-10.13.4.1492-installer".
Will you be updating to 1.9? Are you waiting for the 1.9 Forge first?
Any ETA on when you might have it ready?
Thanks
No current plans to update beyond 1.7.10.
The changes involved are just too much work for a mod of this size. Based on how long it took me to update to 1.7.10, I estimate that it would take me over 200 hours to complete.
I may however, start work on a new version that would be much smaller and more manageable with updates. Once Forge has a stable 1.9+ build I will look into it.
Hey MindKrafter. Thanks for this great MOD. I have a few questions/problems.
1. I'm not able to disable blocks. Can't find a config file with block ids, where is this config document?
There should be a folder named "config" in your main Minecraft directory. (the same place as your mods, saves, screenshots, etc, folders.)
2. I'm planning to start a big creative project and there is some blocks I
want and some I can do without. Right now there is like 8 - 10 tabs or
something, is it possible to move blocks from one tab to another? Kind a
want to make my own categories with the blocks I need.
No, that's not possible.
You can however, remove any modules that don't contain any blocks that you want to use.
3. Is it possible to copy a block and multiply it? I see trapdoors very usefull and want more of them.
No, sorry. You can't do that either.
I am willing to make a custom pack for you, if you want to let me know which blocks you want (can add a few more trapdoors too).
Alternatively, if you know anything about modding, I could send you the source code and you could set it up however you like.
Has anyone used "MCreator" or any other model creator?
I am finding I can create a new block just fine, but as soon as I import a Techne model, it goes all crasharama.
I don't need new blocks - that's what Xtrablocks is for, right?
If I can't get MCreator to behave properly, I might impose on you MK to do another "set" for me. ....
I have been using "Little Blocks" to build a huge-ass spiral staircase, but my fps has gone waaaay down to 2 or less frames per second. Obviously this is not making me happy. So I have redesigned my spiral into an octagon with vanilla-styel blocks and Kaevator-esque corner blocks for the diagonals. Now I need banisters that go diagonally too.
Sigh.
So now I am torn..... my options are:
- Little blocks for just the bannisters (and risk the fps taking a dive)
- MCreator (if I can get it to work) to do a me-only set of the specific models I need (which is really only 3 models)
- Techne to build a FULL set (left, right, 1:1 rise/run, 1:2 rise/run, diagonal, straight, corners, etc, and all the combinations within) and impose upon MK to add them to XtraBlocks
- retexture Decoblocks' washing line and similar models to get a "flat" banister. (these models can be place diagonally, as long as you tweak the code)
- forget all of the above, and do chunky, blocky banisters which are in no way elegant and delicate like wrought iron, but go marble instead.
oh frickety frack.I just don't know what to do now. My big-ass spiral staircase is a big feature of my castle - the central hub with hallways and corridors going off it. It has to look worthy of its status. I have my heart set on it being elegant and airy, cos it is in a windowless tower with a glass dome up top. Chunky blocks make it look too closed in and claustrophobic.
hmm.......
Hey CT, I've never used MCreator, so I can't offer any assistance on that front.
If you already have some models made up though, I am happy to get them in game for you.
Are there blocks in here that can be used for extra iron bars?
There is one set of bars in the buildings module which uses a model, or you can use the xtrapanes from the glass module. The only downside to using the panes is that they can be broken with a punch.
If you would like some proper iron bars, just let me know and I will add a few in for you.
Probably a late respond from me, But thanks so much
(Too bad that there's not a 1.7.10 :/)
The latest version of 1.7.10 includes everything that was in that 1.7.2 build (including the beds), plus a bunch of new stuff.
Here's the link if you want to try it out.
XtraBlocks-1.7.10-1.1.7
Requires Forge: Built for "forge-1.7.10-10.13.2.1291-installer".
MindKrafter, could you possibly add a block or something that you can walk through but is also transparent? Since it seems you can no longer make hidden doorways behind paintings (unless you stack signs in the doorway, which really bothers me aesthetically), could my suggestion be a viable way of doing it?
You should be able to use the fake panels or raised fake panels for this purpose. They both support transparency and can be walked through.
If you do use transparency with them though, bear in mind that the imaged is flipped on the opposite side, this means that you need to make the image symmetrical for it to work correctly. (see images in spoiler)
Hey,
thanks for the response and I apologize for responding so late. I
opened the com/xtrablocks and cleaned up, but how do I now put the
folder back in the .zip ? I asked my personal IT department (14 yr old
step son), and after trying a couple things he is stumped as well.
I tried compressing it and renaming it without success. Any help is greatly appreciated.
Ok, I will try and explain a few simple ways to do it and also eliminate any possible mistake you may make.
For starters, make sure that you only delete whole folders (not individual blocks from inside the folders). If you want to remove individual blocks, they must be disabled via the config files.
Next, I will run through two different methods that you can use along with picture to make it easier to understand. (see spoiler below)
This first method is the easiest way and does not require you to extract or re-compress any files.
You can do this straight from the mods folder.
1. Right click the mod file and select open with winrar.
2. Open the "com" folder.
3. Open the "xtrablocks" folder.
4. Select the folders of the modules that you want to remove and then right click and delete.
You can also remove the corresponding texture folders from the assets file if you want.
Now you can close the jar file and run the game.
The second method will require you to extract the files and then repack them.
1. Create a new folder (anywhere you like) and name it the same as the mods .jar file.
2. Next, right click the .jar file and select open with winrar. Drag and drop all of the files from the .jar into the new folder that you just created.
Once this is done, you can close the jar file.
3. Now open the "com" folder and then the "xtrablocks" folder.
4. Select the folders of the modules that you want to remove and then right click and delete.
5. Now, back out to the root directory of the folder that you made and select all of the files. Right click on the highlighted area and select add to archive.
6. Make sure that you select zip and then press ok.
7. You should now have a .zip file in your folder. Copy this .zip file into your mods folder and run the game.
Hopefully this should solve any problems you were having. If not, just let me know and I will try to help you some more.
How exactly do you use the spiral stairs? Are you supposed to be able to walk up them smoothly without jumping like normal stairs? Cause if so I can't figure out how to place them so they work like that
As Crafty pointed out, I added the spiral staircases for her.
I was trying to make them act like regular stairs, but for some reason the model was affected by the rotation and when placed in the north/south direction the bounding boxes would be reversed. I did come up with a dodgy workaround with the "FauxTopStepLeft/right" blocks. They are invisible blocks that can be placed (via adjacent blocks) to act as the top half of the step. They are quite effective in an open space, but can sometimes be a bit sticky when used in confined spaces.
See spoiler for a couple of pics to try and explain it better.
You need to place the faux step on the block behind and one up from the spiral stair, as they can't occupy the same space.
Hey xeronut, nice to hear from you!
I've been pretty good thanks. It's been just over a year since my heart attack and I now hit the gym 3-5 days a week.
Haven't done much with minecraft (or any games really) for a while now, but I always keep an eye on this thread in case someone needs help, or finds a bug.
Awesome Stuff, but Is it possible to remove some of the Modules ? Im in love with some of the stuff, but all the other Mods are completely unnecessary.
I tried renaming it .zip, removing the modules I do not need then compressing and renaming .jar again without success. Any help is greatly appreciated.
You sure can.
Full instructions can be found on the OP (under "How to disable blocks or remove specific modules:")
I will also post them below for convenience.
Rather than renaming the .jar file, you can just right click it and select, "open with winrar". Then you can just delete the unwanted modules.
How to disable blocks or remove specific modules:
1. To disable blocks. All you need to do is set the id of the block you
want to disable to -1 in the config file. As a general rule, only the
first block of each module can't be disabled (this is to prevent a crash
as the icon is used for the creative tabs)
Another thing to note, is that it is not recommended to disable blocks
in the fences module. To enable torches to be placed on fences, they
share some code that will cause crashes when one of them is not present.
2. All of the modules are independent. To remove a module, just open the
mod .zip then open the folder called "com/xtrablocks" and delete the folder
of the modules that you don't want. You can then remove the
corresponding texture folders from the "mods" folder.
0
Hi Dudel,
there is no way to add custom recipes directly through my mod, you can however use a third party mod for this. I'm not sure which is the best mod for custom recipes, but Darthrafael(who requested the no recipe version of XtraBlocks) stated that he uses the "CustomNPCs" mod and there is also "Custom Recipes" which is more suited to just adding recipes.
3
As requested, the latest version with recipes removed.
XtraBlocks-1.7.10-1.1.7b (No Recipe)
Requires Forge: Built for "forge-1.7.10-10.13.4.1492-installer".
XtraBlocks-1.7.10-1.1.7b (No Recipe) Download
No current plans to update beyond 1.7.10.
The changes involved are just too much work for a mod of this size. Based on how long it took me to update to 1.7.10, I estimate that it would take me over 200 hours to complete.
I may however, start work on a new version that would be much smaller and more manageable with updates. Once Forge has a stable 1.9+ build I will look into it.
0
Nice! Downloading now.
Thanks for the share.
2
There should be a folder named "config" in your main Minecraft directory. (the same place as your mods, saves, screenshots, etc, folders.)
No, that's not possible.
You can however, remove any modules that don't contain any blocks that you want to use.
No, sorry. You can't do that either.
I am willing to make a custom pack for you, if you want to let me know which blocks you want (can add a few more trapdoors too).
Alternatively, if you know anything about modding, I could send you the source code and you could set it up however you like.
0
Not that I am aware of.
There were a few back in the early days, when the mod was much smaller.
Yeah, for sure. That is cool with me.
1
Merry Christmas everyone!
Hope you all have a wonderfull day and a safe and happy New Year!
0
Hey CT, I've never used MCreator, so I can't offer any assistance on that front.
If you already have some models made up though, I am happy to get them in game for you.
0
Done!
Added six iron bars to the "Buildings" module.
Recipes
I can change the recipes if you like, but for now they are as follows.
Dyes = black, red, green, brown, blue, purple.
They will be included in any future updates.
For now, I have just added them the the current version (renamed to XtraBlocks-1.7.10-1.1.7b).
XtraBlocks-1.7.10-1.1.7b
Requires Forge: Built for "forge-1.7.10-10.13.4.1492-installer".
XtraBlocks-1.7.10-1.1.7b Download
0
There is one set of bars in the buildings module which uses a model, or you can use the xtrapanes from the glass module. The only downside to using the panes is that they can be broken with a punch.
If you would like some proper iron bars, just let me know and I will add a few in for you.
1
The latest version of 1.7.10 includes everything that was in that 1.7.2 build (including the beds), plus a bunch of new stuff.
Here's the link if you want to try it out.
XtraBlocks-1.7.10-1.1.7
Requires Forge: Built for "forge-1.7.10-10.13.2.1291-installer".
XtraBlocks-1.7.10-1.1.7 Download
1
That was for 1.7.2, right? This should be the one you're after.
Requires Forge: Built for "forge-1.7.2-10.12.2.1147-installer".
XtraBlocks-1.7.2-1.1.5 Download
1
You should be able to use the fake panels or raised fake panels for this purpose. They both support transparency and can be walked through.
If you do use transparency with them though, bear in mind that the imaged is flipped on the opposite side, this means that you need to make the image symmetrical for it to work correctly. (see images in spoiler)
Ok, I will try and explain a few simple ways to do it and also eliminate any possible mistake you may make.
For starters, make sure that you only delete whole folders (not individual blocks from inside the folders). If you want to remove individual blocks, they must be disabled via the config files.
Next, I will run through two different methods that you can use along with picture to make it easier to understand. (see spoiler below)
This first method is the easiest way and does not require you to extract or re-compress any files.
You can do this straight from the mods folder.
1. Right click the mod file and select open with winrar.
2. Open the "com" folder.
3. Open the "xtrablocks" folder.
4. Select the folders of the modules that you want to remove and then right click and delete.
You can also remove the corresponding texture folders from the assets file if you want.
Now you can close the jar file and run the game.
The second method will require you to extract the files and then repack them.
1. Create a new folder (anywhere you like) and name it the same as the mods .jar file.
2. Next, right click the .jar file and select open with winrar. Drag and drop all of the files from the .jar into the new folder that you just created.
Once this is done, you can close the jar file.
3. Now open the "com" folder and then the "xtrablocks" folder.
4. Select the folders of the modules that you want to remove and then right click and delete.
5. Now, back out to the root directory of the folder that you made and select all of the files. Right click on the highlighted area and select add to archive.
6. Make sure that you select zip and then press ok.
7. You should now have a .zip file in your folder. Copy this .zip file into your mods folder and run the game.
Hopefully this should solve any problems you were having. If not, just let me know and I will try to help you some more.
0
As Crafty pointed out, I added the spiral staircases for her.
I was trying to make them act like regular stairs, but for some reason the model was affected by the rotation and when placed in the north/south direction the bounding boxes would be reversed. I did come up with a dodgy workaround with the "FauxTopStepLeft/right" blocks. They are invisible blocks that can be placed (via adjacent blocks) to act as the top half of the step. They are quite effective in an open space, but can sometimes be a bit sticky when used in confined spaces.
See spoiler for a couple of pics to try and explain it better.
You need to place the faux step on the block behind and one up from the spiral stair, as they can't occupy the same space.
1
Hey xeronut, nice to hear from you!
I've been pretty good thanks. It's been just over a year since my heart attack and I now hit the gym 3-5 days a week.
Haven't done much with minecraft (or any games really) for a while now, but I always keep an eye on this thread in case someone needs help, or finds a bug.
Hope your keeping well.
2
You sure can.
Full instructions can be found on the OP (under "How to disable blocks or remove specific modules:")
I will also post them below for convenience.
Rather than renaming the .jar file, you can just right click it and select, "open with winrar". Then you can just delete the unwanted modules.
How to disable blocks or remove specific modules:
1. To disable blocks. All you need to do is set the id of the block you
want to disable to -1 in the config file. As a general rule, only the
first block of each module can't be disabled (this is to prevent a crash
as the icon is used for the creative tabs)
Another thing to note, is that it is not recommended to disable blocks
in the fences module. To enable torches to be placed on fences, they
share some code that will cause crashes when one of them is not present.
2. All of the modules are independent. To remove a module, just open the
mod .zip then open the folder called "com/xtrablocks" and delete the folder
of the modules that you don't want. You can then remove the
corresponding texture folders from the "mods" folder.