• 0

    posted a message on TWSOGTGCI V1.1 NOW WITH 0.8.0 ITEMS! CHECK IT OUT!
    Quote from Jorge1232

    I wish I could make mods as good as you! :(

    ...Maybe that was a little rude, but these kinds of mods are very annoying. Might as well get PocketInvEditor to do it for me. Anyways, atleast try more harder to make better mods. Not just a mod that gives you items for free when you tap any block in the game with a stick.


    Yes, but I have released my ExplodeCraft PE but it is only for 0.7.6! I'm making sometimes easy mods and sometimes hard mods :D!
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on ExplodeCraft PE v1.0 is out!
    Hello guys, MimecraftGermanModBoy here with my best mod that i have made!
    It's the ExplodeCraft PE mod!
    It's a 82 line mod script!
    What is added:
    Exploding Wooden Sword
    Exploding Stone Sword
    Exploding Iron Sword
    Exploding Golden Sword
    Exploding Diamond Sword

    (Copy and save as Whatever.js :) )

    How do you get the items:
    First you must klick with the stick on stone (not cooblestone)!
    Thenyou must read the message!

    Here is the mod:

    ModPE.setItem(500,4,0,"Exploding Wooden Sword");
    ModPE.setItem(501,4,1,"Exploding Stone Sword");
    ModPE.setItem(502,4,4,"Exploding Golden Sword");
    ModPE.setItem(503,4,2,"Exploding Iron Sword");
    ModPE.setItem(504,4,3,"Exploding Diamond Sword");
    function useItem(x,y,z,itemId,blockId,side)
    {
    if(itemId==5&&blockId==58)
    {
    addItemInventory(500,1);
    Player.setArmorSlot(0,310);
    Player.setArmorSlot(1,311);
    Player.setArmorSlot(2,312);
    Player.setArmorSlot(3,313);
    }
    if(itemId==4&&blockId==58)
    {
    addItemInventory(501,1);
    }
    if(itemId==266&&blockId==58)
    {
    addItemInventory(502,1);
    addItemInventory(266,-1);
    }
    if(itemId==265&&blockId==58)
    {
    addItemInventory(503,1);
    addItemInventory(265,-1);
    }
    if(itemId==264&&blockId==58)
    {
    addItemInventory(504,1);
    addItemInventory(264,-1);
    }
    if(itemId==500&&blockId==4)
    {
    explode(x+5, y, z, 3);
    }
    if(itemId==501&&blockId==4)
    {
    explode(x+5, y, z, 5);
    }
    if(itemId==502&&blockId==4)
    {
    explode(x+5, y, z, 4);
    }
    if(itemId==503&&blockId==4)
    {
    explode(x+10, y, z, 10);
    }
    if(itemId==504&&blockId==4)
    {
    explode(x+15, y, z, 25);
    }
    if(itemId==280&&blockId==1)
    {
    clientMessage("Hello! This my 3rd mod!");
    clientMessage("Klick with wooden planks on a");
    clientMessage("crafting table to get the 1st sword!");
    clientMessage("Klick with cobblestone on a");
    clientMessage("crafting table to get the 2nd sword!");
    clientMessage("Klick with a gold ingot on a");
    clientMessage("crafting table to get the 3rd sword!");
    clientMessage("Klick with a iron ingot on a");
    clientMessage("crafting table to get the 4th sword!");
    clientMessage("Klick with a diamond on a");
    clientMessage("crafting table to get the last sword!");
    clientMessage("Klick with the compass anywhere");
    clientMessage("to get the goodbye message!");
    addItemInventory(345,1);
    }
    if(itemId==345&&blockId==1)
    {
    clientMessage("I hope you liked the mod!");
    clientMessage("Mod Maker: MimecraftGermanModBoy!");
    clientMessage("Bye!");
    addItemInventory(345,-1);
    }
    }
    function modTick()
    {
    }

    I hope you liked it!
    And a question: How to can i make a spoiler?
    Bye!
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on TWSOGTGCI V1.1 NOW WITH 0.8.0 ITEMS! CHECK IT OUT!
    Hello guys, MimecraftGermanModBoy here with the:
    TWSOGTGCI (tap with stick on ground to get cool items) v1.1
    I have changed the name!
    But now it has 0.8.0 items! YAAY!
    You must click with stick on normal stone to get it!

    Changelog :

    V1.0 : Initial Release
    V1.1 : Thanks for QyMineAsap and BeATz_UnKNoWn to help me! :)
    Changed Player.addItemInventory to addItemInventory!
    Added Player.setArmorSlot
    Added minecarts, rails and powered rails!

    TESTED : YES
    WHAT IT GIVES:
    DIA. SWORD
    DIA. PICKAXE
    DIA. AXE
    DIA. HOE
    DIA. SHOVEL
    POWERED RAILS
    RAILS
    1 MINECART
    and DIA. ARMOR
    DIA.=DIAMOND
    Here is the mod :


    function useItem(x,y,z,itemId,blockId,side)
    {
    if(itemId==280&&blockId==1)
    {
    addItemInventory(264,64);
    addItemInventory(56,64);
    addItemInventory(57,64);
    addItemInventory(276,64);
    addItemInventory(277,64);
    addItemInventory(278,64);
    addItemInventory(279,64);
    addItemInventory(293,64);
    addItemInventory(27,64);
    addItemInventory(328,1);
    addItemInventory(66,64);
    Player.setArmorSlot(0,310);
    Player.setArmorSlot(1,311);
    Player.setArmorSlot(2,312);
    Player.setArmorSlot(3,313);
    }
    }
    function modTick()
    {
    }

    I hope you like the mod!
    "BYE! :D", sayed you MimecraftGermanModBoy!
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on my edible items mod v1.0 is out!
    And it is pickaxe not pilaxe
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on my edible items mod v1.0 is out!
    ModPE.setFoodItem(5120,, 7, 16,"Diamond");
    ModPE.setFoodItem(511,2,7,10,"Gold Ingot");
    function useItem(x,y,z,itemId,blockId,side){  
    {
      if(itemId==270&&blockId==1)
        {
          addItemInventory(510,3);
          addItemInventory(511,3);
          clientMessage("You can't craft with the food items but thanks for playing!");
          clientMessage("Mod maker: MimecraftGermanModBoy!");
          clientMessage("Thats my own version of the edible items mod");
          clientMessage("More coming soon hopefully !");
          }
    }
    function modTick()
    {
    }

    Here is the fully working mod! :)
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Edible blocks mod
    It isn't working on blocklauncher pro 1.6 it crashes your game
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on my edible items mod v1.0 is out!
    ello guys MimecraftGermanModBoy here with my
    edible items mod! The first version makes diamond
    and gold eatable. It is working on 0.7.6 not on 0.8.0.
    How do you get the items: tap with wooden piclaxe on stone
    (not cobblestone) and you get:
    3 eatable diamonds and 3 eatable gold ingots
    And it shows a little message! :)

    Mod is here :

    Edible items mod
    ModPE.setFoodItem(512,3, 7, 16,"Diamond");
    ModPE.setFoodItem(511,2,7,10,"Gold Ingot");
    function useItem(x,y,z,itemId,blockId,side)
    {
    if(itemId==270&&blockId==1)
    {
    addItemInventory(510,3);
    addItemInventory(511,3);
    clientMessage("You can't craft with the food items but thanks for playing!");
    clientMessage("Mod maker: MimecraftGermanModBoy!");
    clientMessage("Thats my own version of the edible items mod");
    clientMessage("More coming soon hopefully :D!");
    }
    }
    function modTick()
    {
    }


    I HOPE YOU LIKED IT! BYE!
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on [W.i.P.] edible items mod
    Hello guys MimecraftGermanModBoy is here and I sahinhotmail you tomorrow coming a working edible items Mod
    Also pls wait and wait for tomorrow.
    Bye! ;D
    Posted in: MCPE: WIP Mods / Tools
  • 0

    posted a message on Tap with stick on ground to get all diamond blocks and all diamond items!
    (redacted)

    Also, why did you use

    Player.addItemInventory

    When you can just use

    addItemInventory

    THANKS for the Tipp! Your ModPack is really really good but it isn't working for 0.8.0 :(
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on Tap with stick on ground to get all diamond blocks and all diamond items!

    Hello guys, MimecraftGermanModBoy2003 is here with my first mod!
    What this mod does: The name say it! :D
    Tested: Yes!
    Tipp: Copy it and save as WhateverYouWill.js
    Mod:

    function useItem(x, y, z, itemId, blockId, side)
    {
    if(itemId==280&&blockId==1)
    {
    Player.addItemInventory(264,64);
    Player.addItemInventory(56,64);
    Player.addItemInventory(57,64);
    Player.addItemInventory(276,64);
    Player.addItemInventory(277,64);
    Player.addItemInventory(278,64);
    Player.addItemInventory(279,64);
    Player.addItemInventory(293,64);
    Player.addItemInventory(310,64);
    Player.addItemInventory(311,64);
    Player.addItemInventory(312,64);
    Player.addItemInventory(313,64);
    }
    }
    function modTick()
    {
    }

    Special thanks to: TreeBl

    Pls klick on the green button below →→→→→→→→→→→→→
    Posted in: MCPE: Mods / Tools
  • To post a comment, please or register a new account.