Good news everyone! After many hours of coding without being able to test anything, I've finally got rid of enough errors to launch the mod in Minecraft 1.10.2. It's far from fully working yet, and at this stage there are too many problems to release a beta, but it is a major milestone in updating the mod nonetheless. Just to prove it, here's a screenshot!
- Millu
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Electroblob_ posted a message on Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2]Posted in: Minecraft Mods -
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Electroblob_ posted a message on Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2]Posted in: Minecraft ModsThanks for posting those!
I like number 5 in particular, I was thinking of adding a spell that reduces max health, which would have the same effect.
I'm pretty sure the existing Life Drain spell already does what you're describing in number 6.
2 is a fun idea, it's something I had considered but since Meteor is already a master spell I'm not sure what you could make meteor rain!
8 is also a nice idea. I might redo Homing Spark to work like that as well.
You might have to wait a while for any new spells to be added, since I'm working on getting a 1.10.2 beta released.
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Electroblob_ posted a message on Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2]Posted in: Minecraft ModsYes, I know. Why do so many people think ID conflicts are bugs? They are not! If I change the default ones, they will just conflict with something else, and changing them now might cause inconsistencies in existing saves. That's why the config options are provided, so you can change the IDs depending on which other mods you have installed.
Of course, in later Minecraft versions IDs have been phased out so this is not a problem.
Edit: I appreciate that you wanted to help though, thanks anyway.
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consider it done
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Grate
I already got some Ideas that I want to suggest
1. Summoning Spiritual Drago that will be shooting exploding projectiles and flying around the player with a distance from it of 100 block in Y axis
"Master Level"
2. Meteor rain: Just like basic Meteor spell but spawns couple of falling meteor's around the player "Master level"
3. Conjure Sword Rain: Just like arrow rain but with swords "Apprentice Level"
4.Spiritual Mirage: Creates 2-3 biped mobs with players skin that will attack mobs that player will hit just like Wolves works "Advanced Level"
5.Corrupted Blood: Reduces health to 10 points instantly and prevents from healing for defined amount of time "Master Level (yes WoW Reference)"
6,Health Drain: Takes enemy health and gives it to player with reduction of 50% "Master Level"
7.Death's Touch: Spawns rotating projectile scythe that deals damage "Apprentice Level"
8.Summoning Spiritual flame: A small flame that will be flying after the player and if any hostile mob will be close it will gonna fly into that mob and sacrifice it self but also ignites mob "Apprentice Level. Spawn limit of 1 Just like horse"
Soo that's all of my ideas hope they are interesting
and sorry if I spelled something wrong
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Thanks it helped me
Here are ID's that were crashing if you want to fix them in next update
Or if someone has same bug and wants to fix it
# The ID of the magic sword enchantment. Change if this conflicts with another mod.
I:magicSwordEnchantmentID=130
# The ID of the magic bow enchantment. Change if this conflicts with another mod.
I:magicBowEnchantmentID=131
# The ID of the flaming weapon enchantment. Change if this conflicts with another mod.
I:flamingWeaponEnchantmentID=132
# The ID of the freezing weapon enchantment. Change if this conflicts with another mod.
I:freezingWeaponEnchantmentID=133
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Hey can you pleas add compatibility with other mods such as Amnesia Light's, Dynamic lights or Camping Mod
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I think I will be able to redo it soon
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For your modpack you need this mods:
Buildcraft + addons
Streams (Idk if they are compatible with Buildcraft)
Terrain:
Bioms O Plenty
Realistic world gen
Shaders:
Well Just type in Google Minecraft Shader mod
Furnitiure:
MrCrayfish Furnace
MineDeco
CustomNPC
Industrial:
Steamcraft 2
Industrial Craft 2 + Addons (if you want to use it than add Power Converters 3 mod to convert energy from Buildcraft to IC2 or opposite)
Nuclear Craft (Thats not 1800s mod but still good)
Thermal Expansion
Future Pack
Electrical Age
Project Red
Ender IO
Raily Craft
Minimap:
Reis-Minimap
Zans Minimap
Xeros Minimap
Item Sorter:
Nei (Not Enough Items)
Jei (Just Enough Items)
Nek(Not Enough Keys Its sorting only keyconfiguration)
InvTweaks(Sorts Players Equipement and chests)
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Im working on one now
There mods like
Bewteenlands
Tardis
Bibliocraft
Pam's Harvest
Thermal expansion and Ender IO
and some others still in beta
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I Got Same Problem With CNPC, IC2 and Thaumcraft
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I Can't Say Same thing About Adventure Mode World Chester Chest Gui and Custom Blocks :z
thats how hound looks like He Droop Monster Meet and Hound Tooth Tooth will be used to crafring Tooth Trap xD (Too Much of Tooth's xD )
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HI ALL
So Do yous Won't A Don't Starve Mod
I'm Actualy Working on One With My Friend
Here Is A Picture Of Flowers
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Some Items
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MY Fav Chester :3
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Also Tool For CHESTER :3
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And TOOLS
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TallBird
Tests of Adventure Mode I Didn't Forget xD
I Can Show Only That Screens :c
But I Hope You's Will Like This Mod :3
Link 1.6.4
>http://pastebin.com/gVBudRty
1.7.10 Work In Progress !!!!
Also Comment All Bugs :3
Credits:
Wes (A.K.A Milli) Main Coder and Textures
TheGrem --> Mob Models And Textures
Also Sory For My English If I Spell Something Wrong xD