I kinda like the blocks without physics because then you can crate cites and towns in the sky :3
I heard that will probably be updated so that you need Obsidian to create floating cities and towns in the sky. But then again, I'm not completely sure if its true.
... Besides, bows inaccuracies also make trouble for it, the arrows are weak too.
This, and the fact that you can only hit creatures at a certain rate anyway. Otherwise arrows just bounce off (sometimes even landing in your own face!) It's better to time your shots to juggle your enemies.
Yep.
But in any case, the fire rate should be decreased. It makes the game look bad when someone posts a video on youtube showing off how fast he or she can fire the bow (which is very fast indeed).
I agree with this, but it should be based on difficulty the materials it can break through.
Something like:
Peaceful - The zombies aren't there to begin with
Easy - Can break nothing, a 1x1 dirt hovel will stop them.
Normal - break wood, wood doors, cactus, reeds, wheat, glass, logs, leaves, dirt, sand, gravel and snow.
Hard - break the aforementioned along with cobblestone (not regular stone), ice, mossy cobblestone, and Gold (which durability equals wood, not gold ore) it just takes 3 to 5 times longer than the usually plant and dirt based materials.
Pretty good Idea I say.
So basically fences become useless in normal and hard mode. I don't really like this whole suggestion of mobs breaking your walls. What if I want to play in hard mode without zombies breaking my stone wall? I hope this suggestion doesn't go through -.-
I don't know, I actually kind of like that idea. I mean if you really want to build, might as well play on peaceful.
I was playing Minecraft the other day and I thought it would be fun going to the very top of the highest mountain in the map. As I got higher, an idea got to me;
How about on mountains you can hear wind getting louder and louder as you climb further up. On top, perhaps it could be really windy and cold. And maybe even slow your character due to the strong wind.
With the wind and all, you could also add one of those gliders that ... glide you towards the wind's direction which constantly changes over time. Of course, obeying the laws of physics - the glider will shorty head down towards the ground.
I know rain was thought of ages before, and was (I think) included in Minecraft for testing purpose but maybe if rain is added, make it dark and cloudy and... windy lol maybe. I don't know if atmospheric weathers that occur randomly have been thought of or said before but that sounds like a good idea too.
0
I heard that will probably be updated so that you need Obsidian to create floating cities and towns in the sky. But then again, I'm not completely sure if its true.
0
That. But then again, you could always change your screen's gamma manually.
0
0
Yep.
But in any case, the fire rate should be decreased. It makes the game look bad when someone posts a video on youtube showing off how fast he or she can fire the bow (which is very fast indeed).
0
0
0
0
Yeah, these skeletons **** me off too. I think it is more ... time adapting than hard though.
0
0
I don't know, I actually kind of like that idea. I mean if you really want to build, might as well play on peaceful.
0
0
How about on mountains you can hear wind getting louder and louder as you climb further up. On top, perhaps it could be really windy and cold. And maybe even slow your character due to the strong wind.
With the wind and all, you could also add one of those gliders that ... glide you towards the wind's direction which constantly changes over time. Of course, obeying the laws of physics - the glider will shorty head down towards the ground.
I know rain was thought of ages before, and was (I think) included in Minecraft for testing purpose but maybe if rain is added, make it dark and cloudy and... windy lol maybe. I don't know if atmospheric weathers that occur randomly have been thought of or said before but that sounds like a good idea too.
That is all. :wink.gif: for now