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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from fabikplol

    This is my Crash Report


    Mods loaded: 3
    ModLoader 1.2.3
    mod_PortalGun 1.2.3v1
    mod_ModLoaderMp 1.2.3v3

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 2f9b6d8e --------
    Generated 17.03.12 14:32

    Minecraft: Minecraft 1.2.3
    OS: Windows Vista (x86) version 6.0
    Java: 1.6.0_31, Sun Microsystems Inc.
    VM: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 8600M GS/PCI/SSE2 version 2.1.1, NVIDIA Corporation

    java.lang.NoClassDefFoundError: forge/ITextureProvider
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at mod_PortalGun.initModPart(mod_PortalGun.java:285)
    at mod_PortalGun.initModParts(mod_PortalGun.java:256)
    at mod_PortalGun.load(mod_PortalGun.java:137)
    at ModLoader.init(ModLoader.java:890)
    at ModLoader.addAllRenderers(ModLoader.java:186)
    at aho.&--#60;init&--#62;(aho.java:79)
    at aho.&--#60;clinit&--#62;(aho.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:267)
    at net.minecraft.client.Minecraft.run(SourceFile:650)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: forge.ITextureProvider
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 21 more
    --- END ERROR REPORT 9ca8ddd3 ----------

    java.lang.NoClassDefFoundError: forge/ITextureProvider
    You forgot to install Forge. This line is calling a command that does not exist because the Forge is not around to look after it.

    Squidman98:
    What order are you installing TMI? I put it after Forge and it works for me.

    -------------------------------------------------------------------

    SOTMead & maybe iChun:


    The load order is established, and correct, and has worked ever since those mods came into existence and acknowledged each other. That you can't get it to work doesn't mean the process itself is the problem.


    Why couldn't you have posted a polite response like the one on page 585 where you explained how Forge mods work? I posted an error I encountered but instead of helpfully trying to isolate the cause you basically told me to F* off :(. His resolution should be added to the OP under 'possible outcomes' or the FAQ.


    TheDave7365, on 15 March 2012 - 11:06 PM, said:
    all i want to do is stop portals happening on clay and you make this massive friging proccess witch i cant see anyone understanding!!! WTF!!!

    How about not getting pissy about the free **** you're getting. Have a little class and ditch the entitled attitude.

    The nicer thing to do here would have been to direct Dave to the line "Portal placement black/whitelist IDs" in the .properties file. If he's having trouble understanding it, telling him to shove off won't fix his issue.

    When ALL_YOUR_BASE asked about skinning the Bacon Gun, you gave your thoughts - "Hex code, isn't it? #123abc?", and politely told him that he can find all his color needs on the internet.. instead of something like "Never heard of the internet?" like the tone you've been giving me. Then restcoser followed up with a thorough answer :).

    I am aware that this mod is made by iChun but with the way you've been handling this discussion lead me to believe that you may have been part of the development team. "Your mod" was meant to be as general as "Customer Service" as something every mod/map/game designer should follow to maintain a content fanbase for their creation. Like how a 'Let's Play' doesn't necessarily mean that the viewers are in the room with you.

    iChun has yet to respond to any of my concerns, apart from the audio question, so I figured that you are in the position to be speaking for his project. iChun may be very busy, but I do not believe that he cares that little about his fanbase.


    And yes, common problems are common. Listen carefully, for this simple fact seems to constantly elude you: THEY HAVE BEEN ANSWERED ALREADY BECAUSE THEY ARE COMMON. If you're too god damn lazy to go look for answers to common problems yourself, don't expect it from anyone else.

    Actually I'm just too god damn lazy to sift through 500+ pages to find it. If it is a common error, then it should be posted somewhere easy to find. In that same sense you (oh I'm sorry I mean ICHUN) could remove the installation tutorial video from the OP and instead follow your advice and just tell people to stop expecting others to do the work for them - If you can't install it on your own then that's too bad because we don't owe you a damn thing!
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.

    You're not a customer. You wouldn't be a customer even if you donated to iChun. No one here is obligated to do anything for you. I can ignore your problems all I want.

    Customer Support doesn't specifically mean that you have to buy something. If you release a product and people are either having difficulties with or finding defects then the NICE GUY thing to do would be to address the issue so that it doesn't happen, or that your users (customers) are aware of it. How about if Mojang left in all the piston-crashing errors and told it's users to just F* off and go play Terraria? NO. They see what the problem is and fix it or post it somewhere everyone can see.


    It didn't stop you from having the same nebulous problem as a hundred others, did it? And it won't stop the derps that come after you.

    So then this issue DOES happen to other people. Shouldn't it be included in the FAQ with the other error questions?


    Maybe instead of getting indignant that someone else isn't fixing your problem for you while you sit back and watch, you should, oh I don't know, fix it yourself.

    Now here we are again. Instead of telling users to STFU and fix it yourself, you should be helping them, for at the very least, to show that you give a flying F* about the people who are using and promoting your mod. If the same error or problem is posted repeatedly throughout the thread, then direct the posters to the OP if their problem is listed there (if not then add it!), otherwise you just look like an A*hole.

    And I did fix it myself, which is how I discovered that ModLoaderMP is not required for the Portalgun mod to function. Forge may require it for whatever other mods that require Forge but Portalgun isn't one of those.

    I have read many of the posts here and on other mod pages, and the issue appears common - Problems installing a mod while other mods are also installed, or getting their installation procedures mixed up. Now, Portalgun is easy enough to install using the /mods/ method (my problem was due to a similarity with other downloaded content) however having to first install 4 other mods, in the correct order, as well as visiting their threads and dealing with their own support staff, can be a pain in the A*.

    I can understand how after 500+ pages that you can get frustrated over the same questions so if you feel that you've had enough, and you feel that telling them to look elsewhere is the best action, then point them to my Youtube channel (Mikemc). This weekend I will upload a video explaining not only how to install mods but the methods that I use to see what's causing these problems and how to fix them. I will also answer questions when I can.
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Quote from SOTMead

    The load order is established, and correct, and has worked ever since those mods came into existence and acknowledged each other. That you can't get it to work doesn't mean the process itself is the problem.
    .. My apologies.. I was confused because there is a "Portalgun" folder inside the 'Portalgun' folder, and Very often are downloaded map saves archived incorrectly in that I have to dig through multiple sub-folders to get to the proper one - with the .dat file in it. Some Texture Packs will do this as well.

    However I do not feel your level of customer support is very professional. Instead of ignoring an issue you should be looking at how that person arrived at their situation, and see what can be done so that it doesn't happen again.

    Two things stated in the instructions -
    ModLoaderMP is required - It is not required, at least not for Single Player, otherwise the FAQ needs to be updated concerning the included Multiplayer.
    Place the folder in the /mods/ directory - It will also work if the second 'portalgun' folder's contents are copied directly into the .jar file.

    Because these two are not mentioned in the FAQ (please show me if they are), someone like me could easily mistake your instructions as faulty. Heaven forbid there could be something wrong with your perfect, revolutionary mod and so someone like you, who believes that there is no other method, could assume that I am just another dumb kid trying to make their game kewler and ignore them for being too stupid to be modifying their game. However if you are not part of the development team, then perhaps it'd be best to leave the tech support to them.

    Here's a question: If all I have to do is copy the 'portalgun' folder from the archive into the /mods/ directory, why can't it be left alone and simply read from the archive like many other ML mods? What is the big problem with reading an archive?
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.

    1. Go to your minecraft folder. (If you don't know how to, look it up)
    2. Extract the "portalgun" folder in the zip archive into the /mods/ folder.
    3. If you want to change a setting (eg: a block id), go to /mods/portalgun/ and open mod_PortalGun.properties
    with your favourite text editor.

    Note:
    - The mod requires ModLoader, ModLoaderMp, AudioMod and Forge 1.4.0.46 or later.

    These installation instructions are wrong. Here is the order of things I installed:
    Modloader
    ModloaderMP
    Audiomod
    Forge (Forge over-wrote 6 files from MP)
    Copied the Portalgun folder into /mods/ (I found this odd since these should be in a .zip archive)
    Results: Freezes at "Done Updating" after login, before Mojang logo (I am using 1.2.3)

    However if I instead skip ModloaderMP and copy the portal files straight into the jar file, everything works fine.
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Automates v1.0 - Make your lazy world automated.
    Any chance of getting the Teleporter to auto-teleport once you collide with it? Maybe have one that only sends and 1 that only receives, or an internal setting for that. I cannot find something like that anywhere! Every single one is either SMP-Only or requires player interaction. If you can't have it detect the player then perhaps have it activate with a touchpad or redstone.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8_1][SMP] PadCraft - Heal pad, Fire pad and more FINALLY UPDATED!
    Is the Teleport Pad done yet? I can't find one anywhere! Although I know I saw one a while back.. -.-
    Posted in: Minecraft Mods
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    posted a message on Minecraft fan art
    From the Minecraft "Terms of Use":
    You're free to do whatever you want with screenshots and videos of the game, but don't just rip art resources and pass them around, that's no fun.
    If a screenshot of a mob is OK, then fan art is definitely OK.

    Anyhoo:
    This is a cute picture an RL friend of mine drew for me about a Creeper who likes a human girl .

    http://captainwender...tainwender&qo=1
    Posted in: Other Fan Art
  • 0

    posted a message on Anyone Want to do A Redstone Project
    Quote from joshy426

    Hey Guys i would like to do like a game or sumthin with maybe a 5x5 door leading into it also it will have alot of games in it like Tic Tac Toe, Rock Paper Scissor and others if you would like to help

    I left you a Golden 2x3 door which uses far less redstone than the iron one beside it :smile.gif:
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Redstone Dance Machine with music and falling arrows
    Music plays and every 8 ticks a Minecart drops. Press the direction button when the cart is in the diamond area to score a hit. This is my first major Redstone creation and is still under development :smile.gif:.


    - Mikemc
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [1.2.5] SkinThief - Steal Someone's Skin In Game
    Quote from felixar90

    Every time you steal a skin, Fluttershy cries. I hope you feel bad about yourself.

    http://s3.amazonaws.com/MinecraftSkins/felixar90.png
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Hectic Craft's Cheetah Pack [v3.5.1]
    Post what you think should be our new motto instead of "It's Not Cheating"

    Property theft + How to Fight like a *****

    Auto-equip weapons (probably armor too), auto-mine obstacles, auto-jump hills, auto-run, Macros..
    Posted in: Minecraft Mods
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    posted a message on [64x64][1.1] Quake 1 General Textures MP
    Done as far as I'd like for now, please submit all comments and suggestions to the video description :smile.gif:
    Once Planetminecraft is up again, I will upload this under my username, Mikemc.

    Filename: 064_q1General v.1.0.0.zip
    Author: Mikemc
    Credits: id Software for Quake 1, Notch of course :smile.gif:
    Download at: Planetminecraft













    Posted in: Resource Packs
  • 0

    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Do you have any mod files in your /mods/ directory? I've run into problems where I left older mods in there, or ones that also needed files to be copied into the .jar file.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] Advanced HUD 4.8.1
    Upcoming features:
    - More options to change the HUD around.
    - Adjustable fade conditions.
    - Vertical health, armor, etc.

    Anxiously awaiting the Vertical Health! Any possibility of condensing the Item bar to scroll the bar instead of the selection box? I mean have the Item Bar only 1 square in size, and the items scroll through it one at a time
    Posted in: Minecraft Mods
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Here's a video with your Vehicles and WW2 Guns mods accompanying RSHUD and Third Person Camera!


    Posted in: Minecraft Mods
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