ATLauncher without the LITTLE money modders get.
How nice of you!
- Mikeemoo
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Member for 8 years, 1 month, and 8 days
Last active Mon, Aug, 28 2017 04:02:39
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user-10647980 posted a message on [INDEV]Modpack creation tool,Posted in: Mods Discussion -
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Sironin posted a message on To Mod Creators: Copyrights and Malicious codePosted in: Mods DiscussionQuote from actioninja
If you really think that this is the whole point of forge, you quite clearly haven't been part of the modding community for just about any time at all.
I am relatively new to modding for Minecraft, however I have actually used Forge to develop a mod and it serves the purpose of not violating Mojang's copyright. I wouldn't use it if it did violate anyone's copyright. Perhaps you should download it yourself and set up a development environment and show me the assets that Forge includes illegally.
Quote from NoMoreFelonies
I'm not sure why you're still trying to argue the subject if you concede that you don't know what you're talking about.
The comparison was apples to oranges. It's not a relevant reference.
The larger copyright issue is kind of moot here, since you seem to be satisfied with the vaunted "brick wall" line of argument, but as a sidenote to anyone else paying attention, I did my own research into the Second Life litigation, and there are two key differences. The first is that it was the userbase suing the company for not protecting their digital property, not the company suing users for selling their work or users suing other users for property violations,
Then you missed several dozen other cases. User content in Second Life can consist of custom designed objects, textures, scripting and audio/video and gets placed into the world similar to how Mod added blocks can be used in Minecraft. The content creators retain rights to their work in both cases, which is why they're much more of an Apples to Apples comparison when someone sets about trying to violate a creator's copyright. What's downright offensive is people like yourself trying to tell creators that they have no rights to their work and that it is okay for other people to steal them. It's not okay. At all. At least some in Mojang know that this interpretation is incorrect. Further, even if that's what they intended, no amount of idiocy in a EULA overrides law.
Quote from walkerjonny
One thing a few folks are overlooking is in order to earn or be granted the right to modify MineCraft you have to get a valid license to use MineCraft first (for example by buying it).
Therefore the MineCraft EULA applies to the mod author himself and by playing MineCraft and / or modding it he accept it.
It is not necessary to own or play Minecraft to create mods for it. And as I've explained, in detail earlier, one's own content created outside of Minecraft cannot be subject to a EULA because Mojang does not currently offer any tools to mod with that they could require agreement to use.
And your example was silly. It would be like getting sued for the Sign. Anyone can place it down and write whatever they want on it. If one user wants to defame another user, that's up to them to work out between each other just like everywhere else. Whether that's done with vanilla blocks or mod added blocks is irrelevant. - To post a comment, please login.
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OpenBlocks is a new open source mod that introduces a variety of ideas into Minecraft, including hang gliders, elevators, awesome multiblock tanks, graves, paints, cranes, liquid XP, cartographers, trophies and more!
OpenBlocks is a relatively new mod, so there's hundreds of ideas we're planning to introduce soon - but we had enough people requesting previews that we decided to release early so we can start on the next version.
Yes, you're more than welcome to use OpenBlocks in your mod pack
The best way to show off what the mod can do is a spotlight, so here's a spotlight courtesy of Direwolf20:
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It's difficult to explain the mod fully here without just copy/pasting from the website, so here's a link to the website that goes into a lot of detail about what, how and why: http://openeye.openmods.info/
You can download the mod and read more information here: http://openeye.openmods.info/download
Thanks,
The OpenMods team
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Regarding elevators: No, they're not glitchy. They're used by quite a few million people without any issue. You are just using it wrong. By default they require XP, but that can be disabled in the config file. By default you can't have many blocks between each elevator, again, this can be configured. Why do they require XP? Because the community moaned at me constantly about them being free. There is a config file, please use it if you don't like the way things are.
Regarding radio streams: Sorry, I can't help everyone with their streams on an individual basis, I'd get nothing else done. Please make sure your stream is ogg format, and if you're using mp3 format you'll need the NotEnoughCodecs mod installed too. AAC format is slightly supported using NotEnoughCodecs, but we'll hopefully improve that soon. Any other formats (video, flash, whatever) will NOT be supported. Sorry! This is a mod, not a full-on media centre.
Regarding tanks: The tanks are not standard multiblocks. Please understand this! Each 'tank block' is an individual tank, however they will distribute fluid between themselves. You can't extract fluids from an empty tank.
Cartographers: If they're not working from you please upgrade to the latest version.
Regarding mod packs: No permission needed. Go for it.
Gravestones & Creepers: We'll look into it.
Hope that helps clear some things up.
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http://www.shoutcast.com/
Right click on a station you want, save the .pls file. Open it up in a text editor and you'll be able to get the station address.
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I recommend downloading a fresh copy from the OpenMods website: http://www.openmods.info
Not a huge amount of changes, but many bugs fixed, and we've added Radios and Guide books!
Here's a video of the radios in action:
Make sure you're using OpenModsLib 0.2
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I think the notion that there's a 'them' and 'us' division, and the users are caught up in some intermodder world war 3 to be very misguided, and people saying it over and over doesn't make it true.
Modders are constantly interacting with the community, doing things for the community, discussing feedback from the community, fixing bugs for the community. Check out any bug tracker for any popular mod, check out any forum, reddit, twitter. Sit in someones IRC channel for a while. There's also other streams going on behind the scenes between the mod pack creators and the mod developers. Everything is done for the user. Some modders even do tutorial series to encourage people interested in modding.
As for there being some big battle between modders, it's simply untrue. Sure, two out of hundreds of mod developers may fall out or a mod dev might fall out with a launcher, but that kind of thing is tiny compared to how much collaboration is constantly going on between modders.
How many people in the past year have genuinely been affected from some inter-modder disagreement, except for someone maybe not being able to install two particular mods together? My guess is that it's a tiny tiny tiny percentage of people.
Things blow up into these big dramas because of threads like this, people trying to make mountains out of molehills.
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A true revolutionary.
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I think you would benfit from reading the thread properly before replying.
To the OP: Why haven't you fixed the original post yet? Do you not feel quite silly stiring up drama when you were wrong?
Edit: "Why do you think I stopped even reading the damn thing? It has fulfilled its purpose, no more is needed of it." - congratulations.
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Anyway, this is less to do with copyright, so please, continue.... ;-)
(Edit: and on a personal note, clearly I have no interest in making money from modding the game as my mods have always been open source. However, I do feel there's a massive double standard there, and find it quite frustrating to regularly see such focus on those evil modders making their $20/month from ad.fly and whatever else when there's people out there charging money to name a pet.)
Leave
britneymodders alone! ;-)