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    posted a message on To Mod Creators: Copyrights and Malicious code
    In response to the huge wall of text a couple of posts above:

    I think the notion that there's a 'them' and 'us' division, and the users are caught up in some intermodder world war 3 to be very misguided, and people saying it over and over doesn't make it true.

    Modders are constantly interacting with the community, doing things for the community, discussing feedback from the community, fixing bugs for the community. Check out any bug tracker for any popular mod, check out any forum, reddit, twitter. Sit in someones IRC channel for a while. There's also other streams going on behind the scenes between the mod pack creators and the mod developers. Everything is done for the user. Some modders even do tutorial series to encourage people interested in modding.

    As for there being some big battle between modders, it's simply untrue. Sure, two out of hundreds of mod developers may fall out or a mod dev might fall out with a launcher, but that kind of thing is tiny compared to how much collaboration is constantly going on between modders.

    How many people in the past year have genuinely been affected from some inter-modder disagreement, except for someone maybe not being able to install two particular mods together? My guess is that it's a tiny tiny tiny percentage of people.

    Things blow up into these big dramas because of ­threads like this, people trying to make mountains out of molehills.
    Posted in: Mods Discussion
  • 1

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from theskull251

    I appreciate Mojang and the mod makers. Hat tip to Mojang for setting things straight in the EULA. Especially for those select few modders that haven't behaved nicely.


    I think you would benfit from reading the thread properly before replying.

    To the OP: Why haven't you fixed the original post yet? Do you not feel quite silly stiring up drama when you were wrong?

    Edit: "Why do you think I stopped even reading the damn thing? It has fulfilled its purpose, no more is needed of it." - congratulations.
    Posted in: Mods Discussion
  • 0

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from nxsupert

    You say people need to be professional. But CurseForge is making it so you can make money off of modding. Which means that Mojang and Curse are disagreeing with each other.


    Certainly, don't make the assumption that mojang and curse are both playing the same game here. They have very different and in many ways conflicting business strategies.
    Posted in: Mods Discussion
  • 0

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from Rimevel

    Servers like HyPixel and other heavily modified servers are totally okay. The simple reason is that they are making their own addons for Bukkit. They are never touching any Minecraft code directly since Bukkit is "in between". All they are doing is adding functionality on top of the game.




    Sorry, I don't follow your logic AT ALL there.

    Quote from Rimevel

    As for selling VIP etc, it's basically about selling a service on their server, not a part of the game itself


    The EULA clearly says you can not make money from the game. They are modifying the game, and people are connecting to their servers and paying to play on the modified versions of the game. That is quite clearly making money from the game.
    Posted in: Mods Discussion
  • 0

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from KuroNeko87


    Hey Mikee where is this behavior happening? it needs to be reported as the EULA covers everyone of us.


    One example of many: hypixel. It's modded servers. It's making money from modding mojangs game. I'm pretty sure you'll agree its breaking the eula. From what I understand they have tens of thousands of VIPs. Go check their prices on the website and I'll let you do the maths, and that's without even mentioning all of the other buy-to-win upgrades they sell which I believe to be very popular. We're likely to be talking 7 figures here.

    The copyright issue does not apply here, however I'm very sure that they're breaking the EULA. They're even hiring mod developers - its a business designed specifical to make money from minecraft.

    ... and they're not the only ones doing it.
    Posted in: Mods Discussion
  • 0

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from Disconsented

    A question:
    What about the end user?


    Maybe you could be more specific?
    Posted in: Mods Discussion
  • 2

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from NoMoreFelonies
    No, it's because Mojang could sue them until their great-grandkids are bankrupt. If it were legal, a mod like, say, Twilight Forest could easily charge $5 per download given how much content it adds to the game. I'd love to see a modder try this.People, just remember that modders have a vested interest in ignoring and shouting over any evidence that suggests that they cannot win a lawsuit against you, or that they would lose a lawsuit if they tried to sell their own mod, which would indicate ownership.This is only relevant because to many people unfamiliar with legal proceedings, the threat of legal action is functionally equivalent to legal action itself.
    Although little to do with copyright, I'd just like to take the opportunity to point out that there's people out there making - in some cases - over a million USD from modding - a different type of modding, but still breaking the EULA in more than one place. Some of the pay-to-win mini-game servers even hire their own team of mod developers.
    • make commercial use of anything we‘ve made;
    • try to make money from anything we‘ve made; or
    • let other people get access to anything we‘ve made in a way that is unfair or unreasonable.
    It often seems to be that forge modders are the only group who are not making money from minecraft, (while keeping millions of people interested in the game and no doubt attracting many too!).


    Anyway, this is less to do with copyright, so please, continue.... ;-)


    (Edit: and on a personal note, clearly I have no interest in making money from modding the game as my mods have always been open source. However, I do feel there's a massive double standard there, and find it quite frustrating to regularly see such focus on those evil modders making their $20/month from ad.fly and whatever else when there's people out there charging money to name a pet.)

    Leave britney modders alone! ;-)
    Posted in: Mods Discussion
  • 0

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from BrianHernando

    Excellent post!


    Quite impressed you even managed to read it in those 10 seconds before you replied ;)
    Posted in: Mods Discussion
  • 0

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from NoMoreFelonies



    This is most emphatically not true. It is, in fact, pretty much the only thing both sides have agreed on and the one thing that the EULA is very, very specific about. I'm not sure how you missed this. If there's anything in the realm of mods that would initiate legal action from Mojang, it is this. Why do you think every single modder seeking compensation uses Adfly and donation buttons instead of just selling the mod?


    Specific, yet clearly not enforced.
    Posted in: Mods Discussion
  • 0

    posted a message on OpenBlocks 1.2.8
    If your grave isn't spawning, check in caves underground below where you died.
    It will ALWAYS drop the items if it cant find a place to put the grave, so the grave will be there. Unfortunately a bug in the current release means it sometimes spawns underground.

    This is fixed in the source and will be release along with the next release.

    To disable graves just set the block ID to 0
    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    In the next release lightboxes have been removed. They're just causing too many problems, and 1.7 is offering similar functionality anyway.
    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    Quote from Plotwist

    Found a bug: I was using some sponges to soak up and underground pool of water. When I placed a block on one of the undried flowing water blocks, it turned into a fire block and I lost the sponge.


    That just means it soaked up lava. I'm guessing there was some hidden lava nearby.
    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    Quote from sor1n

    Awesome mod. Do you have any room left in your modding team? I am a bit bored and not coding anything at this time. I have to tell you that I have been working on mods before, so I'm not a total noob :) I just stopped modding to make my own game with a friend of mine, but we're too busy to code due to school, but I still have some free time. So I decided to join a modding team :3 That is if you do have space and want me. I could also try make something as a proof of my coding knowledge, even though I haven't set up an MCP since 1.4.6 XD


    Everyone is welcome to help out. Esper.net IRC #openmods
    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    Quote from Titanium237458


    They have the same MainID, but different Metadata
    So to fix this bug the building guide needs support to handle Metadata :D


    Added to bug tracker :)
    Quote from smiletactician

    hey,

    ok, i updated i regret. here's the thing. new block/opens or whatever are cool as. but it broke the trophies i had. an just made them dogs. which i hadn't collected yet nor was i really bothered about (currently). so tell me, will i eventually get my old trophies back or are the trophies dogs now. which wouldn't make any sense and also suck. cause i really like collecting mob trophies. strangely the main reason i go the mod :D


    Unfortunately all wolves now! My mistake, so sorry about that. They should never change again :)
    Quote from Doskan

    I just have a minor issue with luggage, whenever i have it on my inventory all GUIs starts to flicker, no clue why.
    Excellent job anyways, love it


    Thanks, I'll look into it.
    Posted in: Minecraft Mods
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