• 0

    posted a message on OpenBlocks 1.2.8
    Something I've been working on...

    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    Hi,

    Sorry, there's too many requests and questions on this thread for me to keep up with.

    I don't visit these forums a great deal - way too busy - so I'd really rather any issues go into the bug tracker where myself or another member of the team can easily access and sort them. It'll mean any issues get fixed much quicker.

    Here's the bug tracker:

    http://www.github.co...enBlocks/issues

    PLEASE make sure you post a full crash log for any bugs, if a crash log is available. Saying things like "The mod wont load" doesn't help us at all.


    Regarding feature requests: Feel free to leave suggestions. Ideas might be implemented or adapted if they stand out as being really special. However, as we're going to doing the 1.7 upgrade soon it's unlikely we'll have too much new stuff for a while.

    Regarding ID conflicts: This is nothing to do with OpenBlocks. Every mod has this issue with < 1.6.4 versions and it's up to you, the user, to assign IDs to the various blocks in the config files if any are conflicting. This is nothing new, people have had to do this since the start.

    Regarding backporting and other nonsense: No. Please don't ask mod developers to backport to old versions. We're busy people and we enjoy progress.

    New release coming out in the next few days.

    thanks!
    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    Quote from Nilinking

    Hi, is this project OpenSource isnt it?, can i please access the Source code? where can i find it? or, please make a config to add or dissable stencils, crayons and color glasses from chests or from the mod itself. Tnx you in advance...


    http://www.github.com/OpenMods/OpenBlocks

    Items and blocks are disabled by setting their ID to 0
    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    Quote from Bryceio

    Hey, I went through the configs to make the cursor not cost xp because of this book book, but it wasn't there!\

    um: oops, messed up the picture, I will just say it, the book says "by default the cursor uses player exp depending on how far away I am"
    is the config not implemented yet?!?!


    Not implemented it. It'll be in the next release.
    Quote from Bryceio

    Oh and also, what does the pointer do?
    the book doesn't say anything about it


    It's used for aiming the item cannon.
    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    For those who haven't seen it:

    Custom textures are on their way.

    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    Quote from Xzomo

    Could i please have some official respons on if this mod really is 1.6.x ?
    Neither 1.2.2 or 1.2.5 works on 1.6.2 so it seems like its a 1.6.4 mod.

    Best regards
    Michael


    If it's not working on 1.6.2 for you, it's unsupported.
    Posted in: Minecraft Mods
  • 2

    posted a message on OpenBlocks 1.2.8
    This is a good source of stations:

    http://www.shoutcast.com/

    Right click on a station you want, save the .pls file. Open it up in a text editor and you'll be able to get the station address.
    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    Quote from johnyFerrell

    If I try set auto drink it crash:
    http://pastebin.com/1BZ3jfJg

    Where is problem?


    You're using an old Forge multipart. Update it! Not an openblocks bug.
    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    Quote from Deadmans1

    Is there a beta or anything for 1.7.2 yet?


    Nope!
    Posted in: Minecraft Mods
  • 2

    posted a message on OpenBlocks 1.2.8
    Ok, 1.2.5 has been officially released!

    I recommend downloading a fresh copy from the OpenMods website: http://www.openmods.info

    Not a huge amount of changes, but many bugs fixed, and we've added Radios and Guide books!

    Here's a video of the radios in action:



    Make sure you're using OpenModsLib 0.2
    Posted in: Minecraft Mods
  • 0

    posted a message on OpenBlocks 1.2.8
    Wow, sorry guys I neglected this thread for too long.

    New release coming this weekend hopefully. If anyone is having problems please try out this new version and let me know if any issues still persist.

    Regarding the 1.5.2 versions, I'll find some download links for you tomorrow but be warned, that version is very small and buggy and we offer no support for it at all. The world has moved on! ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on [INDEV]Modpack creation tool,
    Quote from Worgslarg

    If i understand, it would bypass adf.ly links to the download source.


    So, basically ATLauncher but denying mod developers the pittance they make from their mods to try cover the costs involved in it? (for their build server, website hosting.etc.)?

    Sounds like a Great Idea™
    Posted in: Mods Discussion
  • 0

    posted a message on [INDEV]Modpack creation tool,
    So, basically ATLauncher?
    Posted in: Mods Discussion
  • 0

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from ike709

    After reading the first four pages of this topic (Including the included parts of the Minecraft EULA, along with everything Marc has stated both on this thread and some of his tweets, I believe (Assuming I am understanding this correctly, and please correct me if I'm wrong,) that basically if you do not make any profit in any way you can take all the mod(s) you want, put them in a modpack and redistribute the mod(s), and the creators cannot legally do anything about it. Again, this is purely assumptions made based on what I've read, so please tell me I am wrong if I am, but please have a valid arguement. EDIT: I am not trying to be a jerk, this is purely a question. Do not complain about what a jerk or horrible person I am, I am just trying to make sure I am understanding everything correctly.


    You are wrong. Read the thread and you'll see why. If you were trying to understand everything, as you claim, why not read the thread before posting and highlighting things in bold?
    Posted in: Mods Discussion
  • 0

    posted a message on To Mod Creators: Copyrights and Malicious code
    Several have outright refused to allow their mods to be used in a Mod Pack even when permission is asked politely, on the grounds that "if people want to play with it they can download it from my thread"



    A mod developer puts weeks or months of work into something, then makes it publicly available and says "Hey, here's a mod I've made. You're completely welcome to use it! For free! Stick it on your server and play with it against your friends! However, I ask that you don't redistribute it, or at least ask me if that's ok first".

    ^ How dare they be so anti-user!

    Mod developers can have many reasons for not wanting something redistributed. There's security concerns, there's the fact that a manageable userbase can inflate to many millions of people which'll increase the workload of the modder ten-fold when issues start being found, there's concerns about others making money from something you've made, and for some there's the small amount of money that they might get from downloads that helps them out a bit.

    Anti-user? I think not.

    Although I've personally always taken a different route to this, I can fully understand why mod developers may chose to do this. (And yes, before I was a modder I didn't understand why they'd do it)

    As for "mojang being forced to get involved", no - one person from Mojang was baited.

    And finally, as for mods adding "malicious" code and "malware" and whatever else I've seen it called lately - what a load of rubbish­. From what I've seen most authors who have done that kind of thing have tried to prevent people using the mod if it's been redistributed like they asked for it not to be.
    Crashing your game? Big deal, remove the mod. Play with other mods. You didn't pay for it, you're not out of pocket. It's really not the end of the world if the game won't load up if that mod is installed. Many mods don't work right for me, I press the delete key and play other ones instead.

    Corrupting your world? yes, that's not nice, and it's stepping over the line, but really, how many people have actually been affected by this? Certainly not enough to justify the ­anti-modder campaign that's been going on forever.

    How many incidents that have actually caused any world corruption can you name that have happened within the past year?
    Posted in: Mods Discussion
  • To post a comment, please .