Something I've been working on...
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Mar 13, 2014Hi,Posted in: Minecraft Mods
Sorry, there's too many requests and questions on this thread for me to keep up with.
I don't visit these forums a great deal - way too busy - so I'd really rather any issues go into the bug tracker where myself or another member of the team can easily access and sort them. It'll mean any issues get fixed much quicker.
Here's the bug tracker:
PLEASE make sure you post a full crash log for any bugs, if a crash log is available. Saying things like "The mod wont load" doesn't help us at all.
Regarding feature requests: Feel free to leave suggestions. Ideas might be implemented or adapted if they stand out as being really special. However, as we're going to doing the 1.7 upgrade soon it's unlikely we'll have too much new stuff for a while.
Regarding ID conflicts: This is nothing to do with OpenBlocks. Every mod has this issue with < 1.6.4 versions and it's up to you, the user, to assign IDs to the various blocks in the config files if any are conflicting. This is nothing new, people have had to do this since the start.
Regarding backporting and other nonsense: No. Please don't ask mod developers to backport to old versions. We're busy people and we enjoy progress.
New release coming out in the next few days.
Feb 20, 2014Posted in: Minecraft ModsQuote from Nilinking
Hi, is this project OpenSource isnt it?, can i please access the Source code? where can i find it? or, please make a config to add or dissable stencils, crayons and color glasses from chests or from the mod itself. Tnx you in advance...
Items and blocks are disabled by setting their ID to 0
Feb 20, 2014Posted in: Minecraft ModsQuote from Bryceio
Hey, I went through the configs to make the cursor not cost xp because of this book book, but it wasn't there!\
um: oops, messed up the picture, I will just say it, the book says "by default the cursor uses player exp depending on how far away I am"
is the config not implemented yet?!?!
Not implemented it. It'll be in the next release.Quote from Bryceio
Oh and also, what does the pointer do?
the book doesn't say anything about it
It's used for aiming the item cannon.
Feb 19, 2014Posted in: Minecraft ModsQuote from Xzomo
Could i please have some official respons on if this mod really is 1.6.x ?
Neither 1.2.2 or 1.2.5 works on 1.6.2 so it seems like its a 1.6.4 mod.
If it's not working on 1.6.2 for you, it's unsupported.
Feb 17, 2014Ok, 1.2.5 has been officially released!Posted in: Minecraft Mods
I recommend downloading a fresh copy from the OpenMods website: http://www.openmods.info
Not a huge amount of changes, but many bugs fixed, and we've added Radios and Guide books!
Here's a video of the radios in action:
Make sure you're using OpenModsLib 0.2
Feb 14, 2014Wow, sorry guys I neglected this thread for too long.Posted in: Minecraft Mods
New release coming this weekend hopefully. If anyone is having problems please try out this new version and let me know if any issues still persist.
Regarding the 1.5.2 versions, I'll find some download links for you tomorrow but be warned, that version is very small and buggy and we offer no support for it at all. The world has moved on!
Feb 5, 2014Posted in: Mods DiscussionQuote from Worgslarg
If i understand, it would bypass adf.ly links to the download source.
So, basically ATLauncher but denying mod developers the pittance they make from their mods to try cover the costs involved in it? (for their build server, website hosting.etc.)?
Sounds like a Great Idea™
Feb 4, 2014Posted in: Mods DiscussionQuote from ike709
After reading the first four pages of this topic (Including the included parts of the Minecraft EULA, along with everything Marc has stated both on this thread and some of his tweets, I believe (Assuming I am understanding this correctly, and please correct me if I'm wrong,) that basically if you do not make any profit in any way you can take all the mod(s) you want, put them in a modpack and redistribute the mod(s), and the creators cannot legally do anything about it. Again, this is purely assumptions made based on what I've read, so please tell me I am wrong if I am, but please have a valid arguement. EDIT: I am not trying to be a jerk, this is purely a question. Do not complain about what a jerk or horrible person I am, I am just trying to make sure I am understanding everything correctly.
You are wrong. Read the thread and you'll see why. If you were trying to understand everything, as you claim, why not read the thread before posting and highlighting things in bold?
Feb 3, 2014Posted in: Mods DiscussionSeveral have outright refused to allow their mods to be used in a Mod Pack even when permission is asked politely, on the grounds that "if people want to play with it they can download it from my thread"
A mod developer puts weeks or months of work into something, then makes it publicly available and says "Hey, here's a mod I've made. You're completely welcome to use it! For free! Stick it on your server and play with it against your friends! However, I ask that you don't redistribute it, or at least ask me if that's ok first".
^ How dare they be so anti-user!
Mod developers can have many reasons for not wanting something redistributed. There's security concerns, there's the fact that a manageable userbase can inflate to many millions of people which'll increase the workload of the modder ten-fold when issues start being found, there's concerns about others making money from something you've made, and for some there's the small amount of money that they might get from downloads that helps them out a bit.
Anti-user? I think not.
Although I've personally always taken a different route to this, I can fully understand why mod developers may chose to do this. (And yes, before I was a modder I didn't understand why they'd do it)
As for "mojang being forced to get involved", no - one person from Mojang was baited.
And finally, as for mods adding "malicious" code and "malware" and whatever else I've seen it called lately - what a load of rubbish. From what I've seen most authors who have done that kind of thing have tried to prevent people using the mod if it's been redistributed like they asked for it not to be.
Crashing your game? Big deal, remove the mod. Play with other mods. You didn't pay for it, you're not out of pocket. It's really not the end of the world if the game won't load up if that mod is installed. Many mods don't work right for me, I press the delete key and play other ones instead.
Corrupting your world? yes, that's not nice, and it's stepping over the line, but really, how many people have actually been affected by this? Certainly not enough to justify the anti-modder campaign that's been going on forever.
How many incidents that have actually caused any world corruption can you name that have happened within the past year?
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